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CardName: Dr. Wily's Castle Cost: {3}{U}{U} Type: Artifact Battle - Stage Pow/Tgh: /11 Rules Text: (As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.) Whenever a player not protecting Dr. Wily's Castle casts a spell, unless that player pays {1} the protecting player may draw a card. Flavour Text: Back side: CardName: Roll Credits Cost: Type: Sorcery Pow/Tgh: / Rules Text: You gain an emblem that says: "At the beginning of your upkeep, exile cards from the top of your library until you have exiled cards with total mana value 11 or greater and put Credit counters on them. Then you may cast any number of instant and sorcery cards from exile with Credit counters on them without paying their mana cost. You may only cast spells you own from Exile." Flavour Text: Set/Rarity: Rockman Beyond Rare

Dr. Wily's Castle
{3}{u}{u}
 
 R 
Artifact Battle – Stage
(As a Stage enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)

Whenever a player not protecting Dr. Wily's Castle casts a spell, unless that player pays {1} the protecting player may draw a card.
11
Roll Credits
 
 R 
Sorcery
You gain an emblem that says:

"At the beginning of your upkeep, exile cards from the top of your library until you have exiled cards with total mana value 11 or greater and put Credit counters on them. Then you may cast any number of instant and sorcery cards from exile with Credit counters on them without paying their mana cost. You may only cast spells you own from Exile."
Updated on 04 Mar 2026 by Moraff

History: [-]

2026-03-03 09:28:51: Moraff created the card Dr. Wily's Castle
2026-03-03 09:30:43: Moraff edited Dr. Wily's Castle
2026-03-04 02:22:54: Moraff edited Dr. Wily's Castle

I feel, it would be a lot more natural to have an enchantment on the back face rather than a sorcery creating an emblem.

While I don't disagree on the face value, the initial card was designed to be an Epic sorcery.

The inspiration was to be evocative of setting down the controller and watching the credits playout after completing the final boss / stage, while something interesting occurs.

I was unable to find a way to work similar function into the rules around Epic, but I also knew that I didn't want for the backside to be negated should the spell be cast by defeating the battle.

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