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Mechanics |
CardName: Brain Mage Cost: 3ur Type: Sorcery Pow/Tgh: / Rules Text: At the beginning of your next upkeep, Calculate (Solve X=(√A((B-C))/D given the following variables: A = The number of card types in your graveyard B = The total CMC of creatures you control C = The number of cards you own in exile D = The number of cards in your hand) If X is a non-zero whole number, you win the game. Flavour Text: Set/Rarity: Unbuckled Mythic At the beginning of your next upkeep, Calculate (Solve X=(√A((B-C))/D given the following variables:
A = The number of card types in your graveyard B = The total CMC of creatures you control C = The number of cards you own in exile D = The number of cards in your hand) If X is a non-zero whole number, you win the game. |
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So, if B=C, you win. So if you control no creatures while having no cards in exile, you win.
If you have no cards in you graveyard, you win.
Does this seem a little too easy for anyone else?
Also, why "Brain Mage" on a noncreature?
Does the game crash if you have no cards in hand? :)
I think the intent is probably improved if X has to be whole number other than zero.
Oh, and all these "Win the game from nowhere" cards are improved by only going off the turn after, giving the opponent a chance to deal with them.
These are good suggestions, some of which I'll add right now. The exact formula and variables for Calculate are still subject to change but are there as a placeholder of the concept for now. "Brain Mage" is a temporary name, and is a pun on "Brain Age", the math game for DS. That name is probably best reserved for a creature though.