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Mechanics |
CardName: Haunt Guy Cost: 1BB Type: Creature - Human Cleric Pow/Tgh: 1/2 Rules Text: Haunt When Haunt Guy enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life. Flavour Text: Set/Rarity: Setarasa None |
Code: Active?: false History: [-] |
Haunt could be an interesting mechanic for the black tribe.
Haunt caused a lot of problems the first time. I like it, but you should make sure everything with it works the same way (i.e. only permanents or only non-permanents)
The easy solution is always to just only put it on permanents - haunting creatures are quite flavorful by themselves.