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Mechanics |
CardName: Multimaster Cost: 7 Type: Artifact Creature - Construct Pow/Tgh: 1/1 Rules Text: Haste, Flying, Trample, Reach, Flash, Double-Strike, Lifelink, Deathtouch, Indestructible, Hexproof, Vigilance, Menace. Flavour Text: Set/Rarity: Misc Cards Mythic |
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these names fit but kinda boring imo.
this is pretty miscy.. it would be more printable if it had imprint and cost like 3 or 4 less. maybe an upkeep trigger when you have other artifacts
I mean at mythic there is better things to do than overload with keywords. Its not broken, just boring (although I suppose its also fun. kinda contradictory in my head)
Well, once you get this many keywords on a creature, they tend to end up as Mythics. See also: Akroma, Angel of Wrath or Akroma, Angel of Fury. But interestingly enough, not Zetalpa, Primal Dawn. I guess it's more a matter of preference.
As for the 'boring' nature of the card, I got to disagree. I'd be more excited to play this card than a convoluted concoction that was too tricked out for its own good. Just surprising your opponent by flashing an indestructible creature with deathtouch on the battlefield is worth the price of admission. Being able to attack with a four point life swing on a super-evasive creature with hexproof the next turn is just gravy.
Personally, I'd skip the Reach. I think it detracts from the other abilities by adding a dud. But I get it.
[Looked something up, and found this comment wasn't quite right. So I decided it was better to just delete it.]