Faith vs Science DD challenge: Recent Activity
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Mechanics | Skeleton |
Recent updates to Faith vs Science DD challenge: (Generated at 2025-07-01 19:43:00)
Consider making this a 3RR 4/3, with tinker granting +1/+0 and haste to your team. Flavor of running from a mechanical bull gone wild.
Thopter... Without flying?
Moved hate and changed tinker
Added mana brackets.
removed from set skeleton
removed from set skeleton
moved trample and changed type
moved slot
I like the card but Pray takes priority
removed from set skeleton
removed from set skeleton
removed from set skeleton
merged the two rare white cards
That's why exploit works so well? I thought that was a fringe case you could use in a pinch. I barely played DTK limited, though, so what would I know.
Idealily it's giving itself haste. It's a big beatstick. I one think every tinker card should be a mulldrifter.
Radically changed the card. More aggressive 1-drop. Potentially would consider vigilance over prowess here.
a little but 6 mana to give a creature haste still isn't super useful
Better?
Changed tinker ability
also its missing creature types
removed from set skeleton
we don't want another defender here
removed activated ability
We probably don't want another such defensive card. Though maybe this could go in the Green off color ability slot?
sigh. Thats not the point, remember the reason that exploit works so well is that you can sacrifice the creature to itself to get an evoke style trigger. This design undermines that spike/johnny effect and thus needs to change.
Not at common.
This was originally an Yoked Ox which would also make sense. I think we might want a different low drop, but I am not sure what.