Fetish Wars: Recent Activity
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Mechanics | Skeleton |
Recent updates to Fetish Wars: (Generated at 2024-05-19 06:50:34)
Fetish Wars: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Fetish Wars: (Generated at 2024-05-19 06:50:34)
Lost-Knowledge Ancient and Forgetter's Rage were two cards sharing a color with Banetrident that care about exiled instants and sorceries. BW has Protector of the Soulbarrier and Second Life, which care about exiled cards in general. Admittedly neither was really thought of connecting to blue for this set. I could make the drawback optional by allowing Banetrident to enter with a -1/-1 counter instead. Not especially useful for blue, but at least it'd go with the block.
I try to avoid worrying about how well certain cards work with five year old broken cards. That's a little like saying 'we shouldn't print 'Enchantment Artifacts' that sacrifice easily because it works well with Tarmogoyf. It sure does, but that's Tarm's fault. And we can't spend the next 10 years trying to design cards that don't just happen to work well with Tarm...
Besides, I most definitely wouldn't play this card as it is right now in a Delver of Secrets deck. That deck is incredibly fast and potent, and this card would just slow it down. I wouldn't want to make a better Delver deck... but that said, if I was going to design a card with a mechanic that could potentially be strong in a delver deck, I would want it to be good enough to be a legitimate option, even if that means the card is 'problematic'.
I don't know. Delver of Secrets has caused enough problems, right? This is just another card that fits well in that deck.
If anything, I'd say the bonus isn't good enough. One must remember that you need to have an instant or sorcery in your hand to begin with... and probably on round 1. That's a tricky enough restriction. I'm not sure what's fair, but I'm pretty sure that this card wouldn't be played even in the most aggressive blue Merfolk builds.
Also, have you thought of using something like "...enters the battlefield, you may exile an instant or sorcery. If you do, put a +1/+1 counter on ~." Cuts down on the feel bad nature of this card. While we're on this subject, I'm not sure why this is exiling the card instead of discarding it. I'm not a fan of doubling down on drawbacks...
Is the drawback reasonable?
changed ultimate to -7 instead of -6
Added an effect upon to death to make the aura more worthwhile at rare
Added "You gain that much life"
Shiny!
power reduced to 2
now a 3/3 instead of a 1/3
Added wither
I'm of a different opinion when it comes to the division between rare and mythic. If I see a mythic (as I really only draft) I want that card to easily be something amazing, not something that might be. That isn't to say the card need work on its own with no help as Monastery Mentor is fantastic. The mythic in this set Hazy Phantasms, while being significantly harder to play, feels much more like a mythic to me. I guess it's worth noting that I've never felt Tarmogoyf was a mythic card and that it's rarity in the Modern Masters series was chosen to appease the secondary market.
I don't know. It's admittedly tricky, and to add to that I'm constantly overvaluing cards because I've played the game too long and sometimes I don't recognize the power creep for what it is.
But personally speaking, I normally don't factor drawbacks that highly when evaluating card power. So the fact that this card is terrible on the block, can be shot down by a Shock, requires two colors and can occasionally misfire are all noted, but I count them all as corner cases. I just see a card that 90% of the time will be a phenomenal beat stick. Something that makes Ashenmoor Gouger look weak and inefficient by comparison.
If you don't see the card that way, that's cool. I could easily be wrong. But the card might be better placed in Mythic. That seems like the best place to stick impressive efficient bombs that could fizzle out... or at least that's how I'd like to see Mythic.
Goyf level is admittedly pretty strong, though this might be slightly weaker as you might hit three lands or low cmc cards (unless you manipulate your library around this card), which seems less consistent than Tarmogoyf. This is also two color, but then again if you did want to use this in legacy you'd have Brainstorm, which would set this card up pretty well. Specifically my friend said BUG would shoot up in power with this card. Jund or any other deck can still kill this with Lightning Bolt, which I think is pretty notable to its vulnerability as it lacks haste. Being a 1/1 the turn it drops is an acceptable drawback, right? If I made a two-colored card with the same CMC that's as powerful as Tarmogoyf I guess that's not a problem since I haven't heard that Tarmogoyf is so powerful that it needs to banned (though I'm sure some have said it, I just haven't encountered such sentiments myself).