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Mechanics | Skeleton |
CardName: Rack of Bones Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: Fetish ( Whenever a nontoken creature dies, if Rack of Bones has no fetish, you may exile that card.) At the beginning of each player's upkeep if that player has more than 4 cards in their hand Rack of Bones deals 1 damage to that player. If Rack of Bones has a fetish, instead Rack of Bones deals 3 damage to that player. Flavour Text: Set/Rarity: Fetish Wars Uncommon Fetish ( Whenever a nontoken creature dies, if Rack of Bones has no fetish, you may exile that card.)
At the beginning of each player's upkeep if that player has more than 4 cards in their hand Rack of Bones deals 1 damage to that player. If Rack of Bones has a fetish, instead Rack of Bones deals 3 damage to that player. |
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"each upkeep" to "each player's upkeep" and "each player" to "that player"
Fetish as a mechanic has the problem that players need to concern themselves with AP-NAP order of resolving triggered abilities and get some nonintuitive results. I like the concept though and it looks like it could be made quite simple.
Do you have any suggestions to fix the AP-NAP concerns?