Fetish Wars: Recent Activity
Fetish Wars: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Fetish Wars: (Generated at 2024-05-19 03:51:32)
Fetish Wars: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Fetish Wars: (Generated at 2024-05-19 03:51:32)
Oooh. Exciting card for Johnny, which takes some doing on a Selesnya Guildgate. I suspect this is more suited to uncommon. (It's possible it actually needs to be rare, but that would be disappointing.) Gotta love the dream of piling loads of Fertile Ground onto this (probably along with a Trace of Abundance).
Stonkingly good with Simic Guildmage (shuttling auras back and forth between two lands) but that's hard enough to pull off I don't think it's a problem.
(Edit: Can't remember what the wording was when I wrote this. It was something to do with Auras, I think a Bramble Elemental-style trigger.)
Originally the mill wasn't included, but the card felt too awful. I was going to make it mill X if a non-creature spell was exiled, X being the CMC of exiled spell, but it felt like the card was going in too many directions so I went back to give it a bonus to doing what it already could do, so I made mill based off the creature that Shimmering Dreambody turns into. It's still not an amazing card. It's very janky, but I think it could be a fun build-around card that some Johnny might like.
No, this has still got the problem. This says "if", which is a marker of replacement effects: "If X would happen, instead Y." So this is trying to stop this land being destroyed. I don't think that's what you want. If you just want the land dying to give some bonus effect when it does happen, you want "when".
Eh, it was just supposed to be about the land being destroyed, but I suppose there's no reason to inhibit a player gaining the effect if they chose to sac the land, so I may as well change the wording.
I suspect it's meant to just be "When ~ is destroyed" (which might be more standard as "When ~ is put into a graveyard from the battlefield", though "destroyed" is shorter).
I think the last ability should also have "and remove all damage from it," so that if it's animated and dealt damage it doesn't start an infinite loop. You replace its destruction, but it'll still have lethal damage marked on it and will be destroyed the next time SBAs are checked.
forgot to name it :P
Made it tap for two colors, since it was way to sucky before.
reduced from cmc 4 to 3