Space: The Convergence
Showing all 95 cards
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Show rarities: N C U R M
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, : Displace target unit you control.
, : Displace target unit.
When Lunar Lockup enters the void from the war zone, return all unit cards it displaced to the war zone under their owners' control.
, : Displace target unit.
When Lunar Lockup enters the void from the war zone, return all unit cards it displaced to the war zone under their owners' control.
"A giant prison, inside the moon! No one would ever suspect a thing!"
1/3
, : Shield any number of Units with Artifice this turn.
A saying hundreds of years old: An ounce of prevention is worth a pound of cure.
1/3
Speed
: Target Ship or Vehic Unit gains your choice of +2/+1 or +1/+2 until end of turn.
: Target Ship or Vehic Unit gains your choice of +2/+1 or +1/+2 until end of turn.
1/1
Speed, Stabilize
2/5
When Counter-Terrorism Division is engaged, tap target or Unit. That Unit doesn't untap during its controller's next untap step.
2/3
Orbital
At the beginning of each player's upkeep, create 1 1/1 Human Civie Unit token.
At the beginning of each player's upkeep, create 1 1/1 Human Civie Unit token.
7/7
Destroy all Units without Orbital target player controls.
Peacekeepers's power becomes equal to the durability of target creature intercepted by it until end of turn.
*/5
Units you control get +1/+1.
Revellark Volunteers can intercept any number of Units.
When the alien hordes arrived on Mankind's doorstep, invading the planet Revellark, her citizens came forward united in a common cause: fighting for their right to exist.
2/7
Unique
Artificial, Orbital
When S.S Emeria teleports in, create 3 5/5 Ship Cruiser Unit tokens with Artificial and Orbital.
Artificial, Orbital
When S.S Emeria teleports in, create 3 5/5 Ship Cruiser Unit tokens with Artificial and Orbital.
10/10
Choose one – Prevent the next 5 damage that would be dealt to target Unit without Artifical; or, target Unit without Artifical gets +0/+5 until end of turn.
Destroy two target Planets each player controls.
Draw 3 cards.
The vaults contained only what was necessary to insure life continued.
Until end of turn, whenever a player taps a Planet for , that player adds to his or her fuel reserves (in addition to the fuel the planet produces).
Stealth
When Cyber Criminals deals combat damage to a player, draw 2 cards.
When Cyber Criminals deals combat damage to a player, draw 2 cards.
2/2
: Shield ESPer Children.
: You may look at 3 cards at random in your opponent's HQ.
: You may look at 3 cards at random in your opponent's HQ.
Any one of these children that could save the lives of billions of innocents.
0/1
When Elite Hackers enters the battlefield, gain command of target Device for as long as you control Elite Hackers.
2/2
Artificial, Orbital, Stealth
When GS Shrike M2 teleports in, draw 1 card.
When GS Shrike M2 teleports in, draw 1 card.
3/3
Orbital
When Metathran Transport attacks, other non-Ship, non-Vehic Units you control gain Orbital until end of turn.
When Metathran Transport attacks, other non-Ship, non-Vehic Units you control gain Orbital until end of turn.
5/5
Return target Unit to its owner's hand.
"Why does it feel like we've been through this before?"
: Draw 2 cards, then discard 1 card.
"They spend countless hours sorting through the Archives looking for patterns in the mass of raw data."
1/1
Artificial
: NuGolemsâ„¢ gains +1/-1 until end of turn.
: NuGolemsâ„¢ gains -1/+1 until end of turn.
: NuGolemsâ„¢ gains +1/-1 until end of turn.
: NuGolemsâ„¢ gains -1/+1 until end of turn.
3/4
Reveal the top five cards of your archive. An opponent divides them into two stacks. Put the cards from one of the stacks into your hand and the other stack into your void.
Disrupt target Unit teleport.
Take an extra turn after this one.
Return target non-Planet permanent to its owner's HQ.
Whenever Unstable Telepaths becomes tapped or untapped, look at 1 card in target opponent's HQ.
, Forfeit Unstable Telepaths: Draw 2 cards.
, Forfeit Unstable Telepaths: Draw 2 cards.
Collectively their powers were amplified but so were the migraines.
1/1
Black Hole can't be disrupted.
Destroy all Ships. They can't be Shielded.
Destroy all Ships. They can't be Shielded.
Artificial, Orbital, Overpower
At the beginning of your upkeep, forfeit another Unit. If you do, Shield Darkspace Dreadnought.
At the beginning of your upkeep, forfeit another Unit. If you do, Shield Darkspace Dreadnought.
13/13
As Destitute Doubles enters the warzone, displace target non-Ship, non-Vehic Unit until Destitute Doubles leaves the warzone.
Destitute Doubles has the power and durability of the displaced Unit card.
Destitute Doubles has the power and durability of the displaced Unit card.
*/*
Doom From Beyond The Stars costs an additional fuel to recruit unless you forfeit all planets you control, discard your HQ, and exile the top 30 cards from R&D.
Annihilate, Orbital
Annihilate, Orbital
20/20
Orbital, Deadly, Theft
3/3
Deadly, Defender, Overpower
Whenever Great Old One blocks, it loses Defender and gains Orbital.
Whenever Great Old One blocks, it loses Defender and gains Orbital.
"There exist horrors beyond our comprehension in the dark and deep places of the world. We'd do well to let them be."
7/7
Target Ship, Synth, or Vehic Unit gets -4/-4 until end of turn.
Draw 1 card.
Draw 1 card.
Creatures without Artificial your opponent's control get -2/-2 until end of turn.
Discard 1 Device: Return Saurian Scum from your Void to the Warzone. They gain +1/+1 and Theft until end of turn.
2/2
Orbital
: Vespion Tanker loses Orbital until end of turn. Add to your fuel reserves. Target opponent gains control of Vespion Tanker.
: Vespion Tanker loses Orbital until end of turn. Add to your fuel reserves. Target opponent gains control of Vespion Tanker.
1/5
Destroy target Planet.
"Leave it to the outworlders to acquire highly advanced weapons technology and use it to throw rocks at us."
, : Target Ship or Vehic Unit gains Speed until end of turn. If you spent on this ability, that Unit also gets +2/+0 until end of turn.
1/1
Artificial, Orbital, Speed
Hellcat Marauder attacks each turn if able.
Hellcat Marauder attacks each turn if able.
5/5
Reverse each unit's power and durability.
"Behold! A space colony you can turn inside out and still have it look identical!
Ion Pulse deals 3 damage to target unit or player.
Speed
2/1
Photon Torpedos deals 2 damage to target Unit.
Photon Torpedos deals 2 damage to target Unit.
Photon Torpedos deals 2 damage to target Unit.
Destroy target Planet. It's controller adds to his or her fuel reserves.
Ridk Orangs gets +1/+2 as long as you control a Planet that can produce .
Scientists on Thera-2B accidentally created an highly intelligent, highly aggressive breed of ape. They wouldn't make that mistake again.
1/1
Defender, Range
4/1
Speed
: Return Rusted X-TK1 from your void to the warzone.
: Return Rusted X-TK1 from your void to the warzone.
3/1
Speed
Discard 1 Device: Simian Brawlers gets +1/+1 until end of turn and gains Overpower.
Discard 1 Device: Simian Brawlers gets +1/+1 until end of turn and gains Overpower.
3/2
Tap an untapped Planet you control that could produce : Add to your fuel reserves. That planet doesn't untap during your untap step next turn.
Solar Flare deals X damage to target Unit.
Once a rare natural phenomena, they became all to frequent, and far more accurate.
: Look at the top four cards of your R&D. Spice Addicts deals 1 damage to you.
Spice consumption was largely recreational, as it gave the user glimpses of the future. This was, however, not without consequence.
1/1
Speed, Overpower
At the beginning of the end step, sacrifice Storm Troops.
At the beginning of the end step, sacrifice Storm Troops.
6/1
: Add or to your fuel reserves.
1/3
Whenever a Unit with Orbital attacks you, Defense Grid deals 4 damage to it.
Units you control gain +1/+1.
: Add to your fuel reserves for each Unit you control.
: Add to your fuel reserves for each Unit you control.
2/2
Target Unit without Artifice gets +3/+3 until end of turn.
"With advancements in nanogenetics, even a cruiser can have living cells imbedded within its hull, strengthening it exponentially."
- Vimir, Master Gengineer
- Vimir, Master Gengineer
Search your R&D for a Planet card that can produce and put it into the warzone.
Turzmazrak's power is equal to the number of card types among cards in all graveyards and its durability is equal to that number plus 1.
*/1+*
Orbital
: Add or or to your fuel reserves.
: Add or or to your fuel reserves.
The blossoms show amazing resistance to the extremes of space, blooming even in the darkest corners of the galaxy, beautiful fields of them extending for lightyears.
0/1
Artifice, Overpower
3/2
Artificial
: Supression Angel gains Orbital until end of turn and Mutant, Pirate, Psi, and Rebel Units cost an additional to recruit.
: Supression Angel gains Orbital until end of turn and Mutant, Pirate, Psi, and Rebel Units cost an additional to recruit.
2/2
Each unit you control gets +1/+1 for each other unit you control.
2/2
: The next unit you recruit enters the battlefield with X +1/+1 counters on it.
: Reverse target unit's power and durability until end of turn.
: Reverse target unit's power and durability until end of turn.
"Perfection is not the end of progress. Progress is only made when perfection is achieved."
- Vimir, Master Gene Engineer
- Vimir, Master Gene Engineer
2/2
Motley Crew is an Ape, a Bird, a Fish, and a Lizard in addition to its other types.
: Target Ship or Vehic Unit gains Orbital, Speed, Theft, and Overpower until end of turn.
: Target Ship or Vehic Unit gains Orbital, Speed, Theft, and Overpower until end of turn.
4/4
Artifical (This unit counts as a Device, in addition to being a Unit.)
Android Assassin doesn't untap during your next untap step.
: Destroy target tapped unit.
Android Assassin doesn't untap during your next untap step.
: Destroy target tapped unit.
2/2
, Forfeit Pocket Dimension: Add 3 fuel of any type to your fuel reserves.
The manifestation of ancient blueprints imagined by the prophet Ricky around 1993 AD, pocket dimensions have become the most coveted supply of energy throughout the universe.
: Add to your fuel reserves.
The manufacture of warp drives from rare metals and quantum particles was almost lost forever in the wars that consumed the galaxy.
Unique
: Add to your fuel reserves.
: Add to your fuel reserves. Amara Vel doesn't untap during your next untap step.
: Add to your fuel reserves.
: Add to your fuel reserves. Amara Vel doesn't untap during your next untap step.
Unique
: Put a time counter on Benalia.
, Remove X time counters from Benalia: Add X to your fuel reserves.
: Put a time counter on Benalia.
, Remove X time counters from Benalia: Add X to your fuel reserves.
Unique
: Put a time counter on Caladaran.
, Remove X time counters from Caladaran: Add X to your fuel reserves.
: Put a time counter on Caladaran.
, Remove X time counters from Caladaran: Add X to your fuel reserves.
Unique
: Put a time counter on Degobas.
, Remove X time counters from Degobas: Add X to your fuel reserves.
: Put a time counter on Degobas.
, Remove X time counters from Degobas: Add X to your fuel reserves.
Unique
: Add or to your fuel reserves.
:Add to your fuel reserves at the beginning of your next turn's precombat main phase.
: Add or to your fuel reserves.
:Add to your fuel reserves at the beginning of your next turn's precombat main phase.
Unique
: Add or to your fuel reserves.
, : Add to your fuel reserves. Harkun Kreve deals 1 damage to each non-Ship Unit you control. The damage can't be prevented.
: Add or to your fuel reserves.
, : Add to your fuel reserves. Harkun Kreve deals 1 damage to each non-Ship Unit you control. The damage can't be prevented.
Unique
: Add to your fuel reserves.
: Add to your fuel reserves. Hel-Sryn deals 3 damage to you.
: Add to your fuel reserves.
: Add to your fuel reserves. Hel-Sryn deals 3 damage to you.
Unique
: Add or to your fuel reserves.
: Add or or to your fuel reserves. Ma'Ro produces instead of any other type until the end of your next turn.
: Add or to your fuel reserves.
: Add or or to your fuel reserves. Ma'Ro produces instead of any other type until the end of your next turn.
Unique
: Add or to your fuel reserves.
: Flip a coin. If you win the flip, add to your fuel reserves. If you lose the flip, add to your fuel reserves.
: Add or to your fuel reserves.
: Flip a coin. If you win the flip, add to your fuel reserves. If you lose the flip, add to your fuel reserves.
Unique (There can't be more than one unique card of a particular name in the warzone.)
: Add or to your fuel reserves.
: Add or or to your fuel reserves. Tenva III produces instead of any other type until the end of your next turn.
: Add or to your fuel reserves.
: Add or or to your fuel reserves. Tenva III produces instead of any other type until the end of your next turn.
Unique
: Put a time counter on Tolario.
, Remove X time counters from Tolario: Add X to your fuel reserves.
: Put a time counter on Tolario.
, Remove X time counters from Tolario: Add X to your fuel reserves.
Unique
: Add or to your fuel reserves.
: Add or to your fuel reserves, and return Tosyon V to your HQ. It can't enter the Warzone again this turn.
: Add or to your fuel reserves.
: Add or to your fuel reserves, and return Tosyon V to your HQ. It can't enter the Warzone again this turn.
Unique
: Add to your fuel reserves.
: Add to your fuel reserves. If you tapped another Planet for this turn, add to your fuel reserves instead.
: Add to your fuel reserves.
: Add to your fuel reserves. If you tapped another Planet for this turn, add to your fuel reserves instead.
Unique
: Add or to your fuel reserves.
: Add or or to your fuel reserves. Yarveen produces instead of any other type until the end of your next turn.
: Add or to your fuel reserves.
: Add or or to your fuel reserves. Yarveen produces instead of any other type until the end of your next turn.
Artificial
When Seeker Submersible teleports in, untap target Planet that can produce . Until end of turn, whenever that Planet is tapped for fuel, its controller adds to their fuel reserves.
When Seeker Submersible teleports in, untap target Planet that can produce . Until end of turn, whenever that Planet is tapped for fuel, its controller adds to their fuel reserves.
2/3
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