Ravages in Swilften: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Eldrazi Rover Colourless Rare 5{4} {c} Creature – Eldrazi 8 8 Vanishing 2 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Annhilator 2 ((Whenever this creature attacks, defending player sacrifices two permanents.)
1 1742420423 on 19 Mar 2025 by Pierce
2 Raid at Ostcarn (Captive at Ostcarn) Colourless Rare 0 {0} Battle – Siege
‑‑‑‑
Creature – Faerie
3 1 Ransom — 2{u}: Defeat this battle. {t}: Add {1}. Only the protector of this battle may use this ability, and only as a sorcery.
‑‑‑‑
When this transformes into Captive at Ostcarn, target opponent skips their next untap phae. Flying
1 1742483931 on 20 Mar 2025 by joq100
3 Advice of the old guard White Common 5{4} {w} Enchantment – Aura Enchant creature you contol.
Enchanted creature has +X/+X where X is your white tradition (Your white tradition is equal to the number of white mana symbols in your graveyard.)
0
4 Alertness White Common 2{w} {w} Enchantment – Aura Enchant creature you control.
Enchanted creature has "When this becomes the target of a spell or ability an opponent controls, return it to its owner's hand."
0
5 Angel of War White Mythic 5{3} {w} {w} Creature – Angel 4 4 Flying
If an opponent controls a Demon or a Horror, creatures you control gain +1/+1 and Angels you control gain an additional +1/+1
1 1734357791 on 16 Dec 2024 by joq100
6 Arisen Gargoyle (Guarding Gargoyle) White Uncommon 3 {1} {w}{w} Creature – Gargoyle
‑‑‑‑
Artifact
2 3 Flying, Vigilance.
When Arisen Gargoyle dies return it to the battlefield transformed.
‑‑‑‑
Indestructible.
Whenever a permanent you control becomes the target of a spell or ability controlled by an opponent, put a charge counter on Guarding Gargoyle then if Guarding Gargoyle has 3 or more counters on it exile it and return it to the battlefield transformed.
0
7 Arm the peasantry White Uncommon 1{x} {w} Instant Multikicker — Sacrifice a basic land.
Create X 1/1 white Human tokens. If the kicker cost was paid, for each time it was paid, create an additional 1/1 white Human token.
0
8 Assembly of Equals White Rare 3{1} {w} {w} Enchantment Cumulative upkeep {w}
Creatures become citizens instead of any other types and lose all abilities.
0
9 Battlefield Dominion White None 4{3} {w} Enchantment At the end of combat, for each unblocked creature, Battlefield Dominion deals 1 damage to defending player. 2 1740767391 on 28 Feb 2025 by joq100
10 Boon from the divine White Common 8{2/w} {2/w} Sorcery Choose one, if you control less lands than target opponent, choose both — Search your library for a Plains card or search your library for an enchantment card, put them in your hand, then shuffle. 0
11 Break the Enclirclement (Reinforced Column) White Common 3 {2} {w} Battle – Siege
‑‑‑‑
Creature – Human Soldier
Create two 1/1 white Soldier creature tokens. Defense 4
‑‑‑‑
Reinforced Column's power and toughness are equal to the number of Soldiers you control
1 1742420461 on 19 Mar 2025 by Pierce
12 Choice of Weapon White Common 2{w} {w} Sorcery An opponent chooses to remove one option, then you choose one from the remaining two —
• Creatures you control have +2/+1 until end of turn,
• Search your library for an equipment card and put it into your hand the shuffle.
• Destroy target artifact or enchantment.
0
13 Dennouncer Zealot White Rare 3{1} {w} {w} Creature – Human Cleric 1 4 Whenever an opponent casts a spell or activates an ability that targets you, or your spells, permanents, hand, library or graveyard, untap Dennouncer Zealot {t}: Other creatures you control gain +1/+1 until end of turn. 0
14 Dreams of Sanctity (Elevated Angel) White Rare 3 {2} {w} Enchantment
‑‑‑‑
Creature – Angel
5 5 Entombed — When Dreams of Sanctity enters, put three random seals under it. At the beginning of your upkeep if there are no seals under Dreams of Sanctity transform it.
‑‑‑‑
Flying, hexproof, exalted
0
15 Duel of Champions White Rare 4{2} {w} {w} Sorcery Starting with you, you and target player may reveal a creature. If both players do, treat those creatures as if they were in the battlefield, then they fight each other. If a creature is destroyed this way put in the controller's graveyard, if not in their hand. If your opponent doesn't reveal a creature, you may put the revealed creature in the battlefield. 0
16 Fallen Hussar White Uncommon 0 CREATURE – Human Rebel 2 2 You may cast Fallen Hussar without paying its mana cost and as though it had flash if two or more creatures you control died this turn.
Reinforce 2 — 2{w} ({2}{w},Discard this card: Put two +1/+1 counter on target creature.)
0
17 Garrison Captain White Uncommon 3{2} {w} Creature – Human Soldier 2 2 Battle cry.
Other Soldiers you control get +0/+1
0
18 Garrison Regular White Common 1{w} Creature – Human Soldier 2 1 Squad {3}.
{w}{w}{w}: If you control three or more Soldiers, search your library for a card named Garrison Captain and put it into the battlefield, then shuffle.
2 1742420530 on 19 Mar 2025 by Pierce
19 Hamlet Militia White Common 1{w} Creature – Human Soldier 2 1 Channel — 1 {w}, Discard Hamlet Militia: Untap two target creatures you control. 0
20 Heartfelt toast White Rare 2{1} {w} Sorcery Each player skips all combat phases of their next turn. Each player draws a card. 0
21 Highborn Cadet White Common 2{1} {w} CREATURE – Human Soldier 2 2 Ward {2} 0
22 Imperial Guardsmen White Common 4{3} {w} Creature – Human Soldier 5 5 Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn.
0
23 Inexperienced Ruler White Rare 1{w} Creature – Human Noble 0 2 Other creatures you control [with mana value 2 or less] gain +1/+1.
Improve — When a creature you control deals damage to an opponent put a charge counter on Inexperienced Ruler if it has less than 4 counters. If Inexperienced Ruler has 4 or more charge counters on it ignore the words in square brackets.
0
24 Isolated Banishment White Uncommon 2{1} {w} Enchantment – Aura Enchant Island you control.
When Isolated Banishment enters, exile target creature an opponent controls until Isolated Banishment leaves the battlefield.
{u}{u}{w}, Exile Isolated Banishment from the graveyard to create a token copy of it. Use this ability only as a sorcery.
0
25 Legionnaire Angel (Lowlands) White Uncommon 2 {w}{w} Creature – Angel
‑‑‑‑
Land
3 3 A deck can have any number of cards named Legionnaire Angel . You may not play Legionnaire Angel during your first and second turns.
Flying
‑‑‑‑
As Lowlands enters the battefield, you may pay 1 life. If you don't, it enters the battefield tapped.
0
26 Mend the Veil White Rare 2{1} {w} Instant Choose one —
• Until end of turn, if a creature would enter and it wasn’t cast, exile it instead.
• Exile target creature you control, then return it to the battlefield under its owner’s control.
0
27 Peaceful Harvest White Common 0 Sorcery Suspend 2 — {w}{w}.
Whenever you remove a time counter from Peaceful Harvest you may create a Food token, if you do, you cannot attack this turn.
Create 2 1/1 white Human tokens.
0
28 Persistent Assault White Common 3{2} {w} Instant Creatures you control get +1/+1 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

0
29 Point of Honor White Uncommon 2{w} {w} INSTANT Gain 3 life.
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
0
30 Profound Purification White Uncommon 2{w} {w} SORCERY Destroy all auras you don't control attached to permanents you control. Destroy all permanents you don't control that target cards you own in exile. 0
31 Rallying Drummer White Common 1{w} Creature – Human Performer 1 1 Soldiers, Citizens and Peasants can join Warbands.
{w}{w}: Create a Warband token. Use this ability only once per turn. Rallying Drummer must attack if a warband is attackig.
0
32 Rearguard Sacrifice White Common 3{2} {w} Enchantment If two or more creatures were put in your graveyard at the same time, you may sacrifice Rearguard Sacrifice to put one of those creature cards in your hand instead. 0
33 Resistance at the Mole-Hill Barn (Emptied Brood Queen) White Rare 6 {4} {w}{w} Battle – Siege
‑‑‑‑
Artifact – Vehicle
10 9 Creatures that share a creature type with a creature you control cannot attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. Defense 6
‑‑‑‑
Indestructible
Crew 2
6 1733503244 on 06 Dec 2024 by joq100
34 Resurgent Node White Uncommon 3{2} {w} ARTIFACT When Resurgent Node enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
{2}{w}, {t}: You may put an Equipment card from your hand onto the battlefield.
0
35 Revered Abbess White Uncommon 2{w} {w} CREATURE – Human Cleric 0 1 Exalted.
When Revered Abbess dies, create a Relic. (It's an artifact with Exalted and {t} Sacrifice this artifact: gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.)
1 1742420381 on 19 Mar 2025 by Pierce
36 Street urchin White Uncommon 2{1} {w} Creature – Human Citizen Rogue 1 1 When Street urchin deals damage to an opponent you may return an artifact in that opponent's graveyard to the battlefield under your control. 0
37 Unknown Prisoner (Thankful Protector) White Mythic 2 {1} {w} Creature – Human
‑‑‑‑
Human
0
‑‑‑‑
4
3
‑‑‑‑
4
Entombed — When Unknown Prisoner enters put three random seals under it. At the beginning of your upkeep, if there are no seals under Unknown Prisoner transform it.
Defender
‑‑‑‑
{t}: Counter target spell or ability that targets only you.
0
38 Wrongful Conviction White Common 3{2} {w} Sorcery Exile target creature, its controller creates a Relic token. (It’s an artifact with exalted, and {t}: Sacrifice this: Gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.") 0
39 Aerobatics Blue Common 1{u} Enchantment – Aura Enchant creature.
Enchanted creature has flying.
Sacrifice Aerobatics: target creature you control gains flying until end of turn.
0
40 Backroom Deal Blue Uncommon 2{u} {u} Instant Counter target spell unless its controller chooses 1 —
• You create 2 tapped treasure tokens and return Backroom Deal to your hand.
• They pay {3}.
0
41 Brazen Privateer Blue Uncommon 4{3} {u} Creature – Human Pirate 2 2 {u}: Until end of turn gain control of target vehicle, it gains haste. Activate only as a sorcery and only once each turn. 0
42 Confiscatory Geist Blue Uncommon 4{2} {u} {u} Enchantment Creature – Spirit 1 2 Instill Artifact — When you cast Confiscatory Geist you may have it become an aura in addition to all its other types, with "Enchant Artifact and "You control enchanted artifact."
Flying
0
43 Confounding Mists Blue Common 2{1} {u} Sorcery Put target tapped creature on top of its owner's library. 3 1743854586 on 05 Apr 2025 by Tahazzar
44 Deathbed secret Blue Common 1{u} Instant Flashback {1}{u}
Until end of turn when target creature dies, choose one — •create a Map token
•Investigate
0
45 Experimental Concoction Blue Common 2{u} {u} Instant Multikicker {g} (You may pay an additional any number of times as you cast this spell.)
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
If Experimental Concoction was kicked, at the beginning of the end step, put a + 1/+1 counter on target creature for each time Experimental Concoction was kicked
0
46 Fae Princess Blue Uncommon 3 {1} {u} {u}
‑‑‑‑
{b} {b}
Creature – Faerie Noble
‑‑‑‑
Sorcery – Adventure
2 1 Flying
When Fae Princess enters each player's current hand size becomes its maximum hand size until Fae Princess leaves the battlefield.
‑‑‑‑
Target player discards a card.
2 1742420314 on 19 Mar 2025 by Pierce
47 Illusionary Performance Blue Mythic 4{3} {u} Sorcery Each player may put an artifact, creature or enchantment card from their hand onto the battlefield, they have "When this becomes the target of a spell or ability, sacrifice it." 0
48 Imperial Sorcerer Blue Uncommon 2{x} {u} {u} Creature – Human Wizard 1 2 When Imperial Sorcerer enters, exile it and the top card of your library. Put them in a face-down pile, shuffle that pile, manifest those cards as 0/0 Human Armies with “When this creature blocks or becomes blocked turn it face up, then sacrifice it if its name is not Imperial Sorcerer.”; put X +1/+1 counters in each of those armies. 0
49 Lady-in-Waiting Blue Uncommon 3{2} {u} Creature – Human Noble 0 3 Squad {u}
Defender
Creatures can't attack you unless their controller mills a card for each creature they control that's attacking you.
0
50 Lonesome Inventor Blue Common 3{2} {u} Creature – Human Artificer 1 2 When Lonesome Inventor enters, choose one —
• Create a Powerstone token. (It's an artifact with "{t}: Add {c}. This mana can't be spent to cast a nonartifact spell.")
• Sacrifice an artifact: Create a 1/1
Construct artifact creature token.
0
51 Major Conjunction Blue Rare 3{2} {u} Enchantment When Major Conjunction enters, each player may exile a card from their hand face down, then reveal those cards. Spells with mana value equal to the sum of the mana values of all the exiled cards can be cast without paying their mana cost. 0
52 Mana Spark Blue Common 2{u} {u} Instant Combust — (Discard this card when casting a spell that shares a card type with it. If you do,, it reduces that spell's mana cost by {u}{u}.)
Counter target spell. If that spell is countered this way put it into its owner`s hand istead of into that player's graveyard.
2 1742420621 on 19 Mar 2025 by Pierce
53 Mind Assault Blue Uncommon 3{1} {u} {u} Instant If you control an untapped wizard you may tap it and put a stun counter on it rather than pay this spell's mana cost. Counter target spell 0
54 Mirror-Captive Wizard Blue Rare 1{u} Creature – Human Wizard 1 4 When Mirror-Captive Wizard enters, create a Hostage role attached to it. (It's an aura with "Enchanted creature becomes a battle with defense 2, an opponent of your choice becomes its protector; when any battle is defeated, destroy this role token.")
{t}: Mirror-Captive Wizard deals 2 damage to target creature or player
0
55 Mistaken Identity Blue Common 2{1} {u} Instant Change the target of a spell with a single target to a creature under your control 0
56 Porcelain Denizen Blue Common 2{1} {u} Creature – Faerie 1 1 Flying
{u}, {t}: Target non-creature artifact you control becomes a 4/4 artifact creature until end of turn. Sacrifice it at the end of turn.
0
57 Professor of Anti-Magic Blue Uncommon 5{3} {u} {u} Creature – Human Wizard 2 2 Flash
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that’s another creature, it gains the following ability until end of turn.)
{pu}: Counter target spell targeting this creature.
1 1741653417 on 11 Mar 2025 by zzo38
58 Renegade Raid Blue Rare 6{3} {u} {u} {u} Instant Tap 3 target permanents controlled by an opponent. Create 3 2/2 blue Pirate tokens. 0
59 Rooftops Urchin Blue Common 2{1} {u} Creature – Human Rogue 1 1 When Rooftops Urchin deals combat damage to a player, choose one —
· Create tapped treasure token
· Create a tapped Clue token
0
60 Sea Dog Blue Common 3{2} {u} Creature – Dog Pilot 1 3 Sea Dog crews Vehicles as though its power were 2 greater. 0
61 Sea Wive Blue Common 2{1} {u} Creature – Human Citizen 1 1 Consorts with Pirates and Pilots.(You can play Sea Wive from outside of the game once if you control a Pirate or a Pilot.)
Squad 1{u} Pirates and pilots you control have renown X where X is the number of creatures named Sea Wive that you control.
0
62 Self-Invited Guest Blue Common 3{2} {u} Creature – Human Rogue 1 2 When Self-Invited Guest enters, look at the top two cards of target player's library. Put one of them into their graveyard and the other on top of their library. Whe
n Self-Invited Guest deals combat damage, exile it. Return it to the battlefield under its owner's control at the beginning of the next end step.
0
63 Sphinx of Inquiries Blue Mythic 3{u} {u} {u} Creature – Sphinx 2 2 Level up — {u}, Give the correct answer to a riddle from the back of this card an opponent has failed to answer correctly, use this ability only once per turn and only as a sorcery.
(1-2) Flying 4/4
(3+) Flying. When Sphinx of Inquiries attacks draw a card. 6/6
1 1743246240 on 29 Mar 2025 by joq100
64 Tempt Blue Common 1{u} Instant Tap target creature. It doesn't untap during its controller's next untap step. Scry 1 0
65 The Green Fairy Blue Rare 2{1} {u} Creature – Faerie 1 2 Flying
Channel UU — Scry 3. Draw a card
3 1737028862 on 16 Jan 2025 by Tahazzar
66 Time Bomb Blue Rare 6{4} {u} {u} Sorcery Remove the top six cards of your library from the game, if they don't have suspend they gain suspend, put on each one as many time counters as the highest mana value between those cards. 0
67 Traumatic Amnesia Blue Rare 5{3} {u} {u} Enchantment Flash
When Traumatic Amnesia enters counter target spell.
Entombed If a spell was successfully countered this tis way, the spell's controller exiles all cards from their hand face down, then gains control of Traumatic Amnesia an puts three random seals under it. Whenever there are no seals under Traumatic Amnesia sacrifice it. When Traumatic Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
0
68 Turn back the clock Blue Rare 6{4} {u} {u} Sorcery Take an extra turn after this one. Foretell {2}{u}, as an additional foretell cost, return two lands you control to your hand 0
69 Unsuspected Leak Blue Uncommon 2{u} {u} Creature – Human Rogue 1 2 At the beginning of your upkeep, choose one that hasn't been chosen before —
• Scry 2
• Look at target player's hand.
• Return Unsuspected Leak to its owner's hand, draw a card for each different ability Unsuspected Leak has activated
0
70 Veilripper Kraken Blue Common 9{7} {u} {u} Creature – Kraken 2 2 Veilripper Kraken costs {1} less to cast according to your blue tradition. 5 1733992363 on 12 Dec 2024 by joq100
71 Ward of Will Blue Uncommon 3{1} {u} {u} INSTANT You may pay 1 life and exile a blue card from your han rather than pay this spell's mana cost, if in this turn an opponent has casted a spell or activated an ability that targets you, or your spells, permanents, han, library or graveyard. Counter target spell. 0
72 Wizard's Domestic Blue Uncommon 3{2} {u} Creature – Human Peasant 2 2 Consorts with Wizards. (You may cast Wizard's Domestic from outside the game once if you control a wizard.)
Hexproof
5 1733992363 on 12 Dec 2024 by joq100
73 Accidental Crack Black Rare 3{b} {b} {b} Instant Until end of turn, if an opponent would search their library, instead you reveal cards from the top of your library until a horror creature card is revealed, put it into play under your control. Put the revealed cards in the bottom of your library in a random order. 0
74 Ancient Curse Black Common 3{2} {b} Enchantment – Aura Enchant Creature
Target creature gets -x/-x where X is your black tradition (Every {b} un he mana cost of cards in your graveyard counts towards yur blck traditon)
0
75 Ancient Regime Black Rare 3{2} {b} Enchantment At the beginning of your end step, draw a card, then you may choose to sacrifice Ancient Regime, if you don’t, tap all permanents you control. 0
76 Blight Attack Black Uncommon 4{2} {b} {b} Instant Strive — This spell costs {1}{b} more to cast for each target beyond the first. Any number of target creatures each get -3/-3 until end of turn.
For each creature that died this turn create a 2/2 black zombie creature token with decayed.
0
77 Brutal Forager Black Common 3{2} {b} Creature – Human Soldier 3 2 When Brutal Forager deals combat damage to an opponent create a Food token then that player discards a card. 0
78 Callous Queen Black Rare 2{1} {b} Creature – Human Noble 1 1 Players can’t gain life.
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
0
79 Crippling Accuracy (Incurable Wound) Black Common 3 {2} {b} Enchantment – Aura
‑‑‑‑
Enchantment – Aura
Enchant creature
Enchanted creature has +2/+0.
Exile Crippling Accuracy: Return Crippling Accuracy to the game transformed. Use this ability only if enchanted creature attacked during this turn, and only as a sorcery.
‑‑‑‑
Enchant creature.
Whenever enchanted creature attacks, activates an ability or has an ability triggered, Incurable Wound deals 1 damage to the enchanted creature's controller.
0
80 Dabbling Occultist Black Common 1{b} Creature – Human Noble Warlock 1 1 Black creature spells you cast cost up to {2} less to cast. When you successfully cast a black creature spell, sacrifice Dabbling Occultist. 0
81 Deal with Discontent Black Common 3{1} {b} {b} Instant Destroy target nonartifact creature, if that creature was attacking, prevent all combat damage that would be dealt this turn. 0
82 Dire Warning Black Uncommon 2{b} {b} Enchantment When Dire Warning enters, name a card. Whenever a spell with that name is played, you may sacrifice Dire Warning to counter it. 0
83 Diseased Refugee Black Common 2{1} {b} Creature – Human Peasant When Diseased Refugee enters, it deals damage to target opponent equal to the number of non-basic lands they control. 0
84 Fragment of Darkness Black Uncommon 2{1} {b} Creature – Spirit {3} Target noncreature, non equipment artifact is an equipment with equip X and "Equipped creature gets +X/+0 where X is that artifact's mana value. Until end of turn you may equip Fragment of Darkness with it without paying its equipment cost. 0
85 Guardian of the Revolution Black Rare 3{1} {b} {b} Creature – Human Advisor 2 3 At the beginning of your upkeep pay{lns} {1} for each Hostage you are protector of, or sacrifice.
{t}: Create a Hostage role token under an opponent’s control and attached to target creature that opponent controls; you become its protector.
0
86 Hand of the Untainted Court Black Mythic 1{b} Creature – Elf Assassin 2 1 You may cast Hand of the Untainted Court as though it had flash, if an opponent controls three or more artifacts and enchantments.
Deathtouch, protection from Humans.
0
87 Hinterlands Chieftain Black Common 4{3} {b} Creature – Human Rebel 4 3 When Hinterlands Chieftain enters, untap up to four basic lands.
If it’s not your turn Hinterlands Chieftain has first strike.
0
88 Humbled by Faeries Black Rare 6{4} {b} {b} Sorcery Exile target nonland card from an opponent’s graveyard. Search target opponent’s graveyard, hand, and library for all cards with the same name and exile them. Then that player shuffles.
You may cast all those cards until end of turn without paying their mana cost.
0
89 Insignia of Dread Black Uncommon 1{b} Artifact When Insignia of Dread enters, you may attach it to a Soldier you control.
Equip {1}
Equipped creature has menace.
0
90 Intercepted Orders Black Rare 2{1} {b} Instant 2 1 Cast this after attackers have been declared and before blockers have.
Untap all attackers controlled by a player, tap the same number of creatures controlled by the same player, they become attackers.
0
91 Lost Harvest Black Uncommon 4{2} {b} {b} Enchantment – Aura Curse Enchant Player.
At the beginning of enchanted player’s upkeep, for each creature, they might tap a basic land, if not, Lost Harvest deals 1 damage to them.
0
92 Misconstrue Black Common 1{x} {b} Sorcery Target player discards a card, if the discarded card's mana value was less than the amount of mana paid for misconstrue, they discard another card. 0
93 Pernicious Witch Black Common 3{2} {b} Enchantment Creature – Human Warlock 2 2 Instill Creature — When you cast Pernicious Witch you may have it become an aura spell with "Enchant creature you control" and " When enchanted creature deals combat damage to a player, they discard a card at randdom."
Undying
0
94 Plunder of Codices Black Uncommon 4{2} {b} {b} Instant Target player mills cards according to your black tradition. (Every {b} in the mana value of cards in your graveyard counts towards your black tradition.) 0
95 Poisoner's Reach Black Uncommon 3{1} {b} {b} Sorcery Choose one —
• Target player sacrifices a creature.
• Destroy target creature.
• Target creature gets -2/-2.
1 1739428197 on 13 Feb 2025 by dude1818
96 Pradesh Witch Black Uncommon 2{b} {b} Creature – Human Warlock 2 2 When Pradesh Witch enters create a 0/1 black Goat token creature. As long as you control a goat, Pradesh Witch has indestructible. 0
97 Prey on the innocent Black Common 1{b} Instant Destroy target creature with power 1 or less 0
98 Public Executioner Black Uncommon 2 {b}{b}
‑‑‑‑
{w}
Creature – Human Citizen
‑‑‑‑
Sorcery – Adventure
2 2 When Public Executioner enters destroy target creature with a sentence counter on it.
{7} {t}: Destroy target creature.
‑‑‑‑
An opponent chooses one create three tapped trasures You may put a sentence counter on target creature
0
99 Ravenous Invader Black Common 3{2} {b} Creature – Lizard Horror 4 2 If an opponent controls a Food token, Ravenous Invader costs {1} less to cast 0
100 Rearguard Sabotage Black Common 3{2} {b} INSTANT Look at the top car of target player's library. You may pay 1 B to put that card on the botton of their library, if you don't draw a car. 5 1733992363 on 12 Dec 2024 by joq100
101 Reckless Search Black Rare 1{b} INSTANT Search your library for a card and put it into your hand, then shuffle. Each other player may put a permanent card from their hand onto the battlefield. If they do, these permanents have vanishing [2]. 0
102 Risk Financier Black Mythic 5{1} {2/b} Creature – Human Citizen 1 1 {1}: Create a treasure token and a debt counter (At the beginning of your upkeep you may pay {1} any number of times to destroy that number of debt counters; then you lose 1 life for each debt counter that you have).
{t}: Exile any number of treasure tokens or counters from the game. Flip a coin if you win create double the amount of tokens or counters of the same type that were exiled to pay for this ability.
0
103 Sacrilegious Sanctifier Black Uncommon 3{2} {b} Creature – Human Cleric 2 2 When Sacrilegious Sanctifier enters, you may exile a creature card from a graveyard. If you do create a Relic token.
Protection from white.
1 1739428147 on 13 Feb 2025 by dude1818
104 Stuck Invader Black Common 2{b} {b} Enchantment Creature – Horror 4 4 When Stuck Invader enters, choose a random seal and place it under it.
As long as there is a seal under it, Stuck Invader is not a creature.
0
105 Swarm of Gobblers Black Uncommon 5{3} {b} {b} Creature – Insect Horror 3 1 Squad — {1}{b} or sacrifice a Food or Nonhorror creature 0
106 The tune of the plague doctor Black Common 1{b} INSTANT Choose one — • Target creature gets -2/+2 • Target creature gets +2/-2 0
107 Veil Attuned Witch Black Uncommon 3{1} {b} {b} Creature – Human Warlock 2 1 Consorts with Horrors (You may cast {cardname} from outside the game once, if you control a Horror.)
Flying
When Veil Attuned Witch deals damage to an opponent, they discard a card at random.
0
108 Battery of Wizards Red Common 4{2} {r} {r} Sorcery Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Battery of Wizards deals 2 damage to any target.
0
109 Celestial Calamity Red Uncommon 4{3} {r} Sorcery Celestial Calamity deals 3 damage to each creature. Tap all creatures 0
110 Contagious Brawling Red Rare 3{r} {r} {r} Instant Until end of turn, target creature gains “{t}: This creature fights target creature. Any excess damage is redirected to that creature’s controller. Each player that receives excess damage may copy this spell and choose a different target creature, that creature receives the excess damage instead.” 0
111 Eve of Revolt Red Uncommon 1{x} {x} {r} Enchantment At the beginning of your upkeep add a time counter to {cardname}.
Sacrifice {cardname}: Amass X rebels as many times as time counters were on {cardname}.
0
112 Favor of the Fae Queen Red Rare 3{2} {r} Instant Amass Orcs X, where X is your red tradition.
At the end of your next turn, sacrifice two creatures, if you don't you lose the game.
0
113 Feat of Strength Red Common 2{r} {r} Enchantment – Aura Enchant reature
Enchanted creature gains +2/+2.
Sacrifice Feat of Strength: Destroy target artifact.
0
114 Hedonistic Puzzlebox (Captivating Automaton) Red Rare 3 {2} {r} Artifact
‑‑‑‑
Artifact Creature – Construct
1 1 Entombed – When Hedonistic Puzzlebox enters put five random seals under it. At the beginning of your upkeep, if there are no seals under Hedonistic Puzzlebox transform it.
‑‑‑‑
Flying
At the beginning of your upkeep, exile the top card of target opponent's library. Until end of turn, you may cast spells from among those exiled cards, without paying their mana cost.
0
115 Hellburner Red Rare 3{2} {r} Artifact – Vehicle 2 8 Crew 2
Sacrifice Hellburner: Choose one —
• Hellburner deals 8 damage to the creature that is blocking or being blocked by it.
• Hellburner deals 8 damage to target player, use this ability only if Hellburner is attacking and unblocked.
0
116 High Sierra Bandit Red Uncommon 0- Creature – Human Rebel 3 1 Dash — {1}{r}.
If a creature is attacking you and you control an untapped basic Mountain, you may cast High Sierra Bandit without paying its mana cost and as though it had flash.
0
117 Hit in the magazine Red Common 2{1} {r} Instant Choose one —
• Hit in the magazine deals 3 damage to any target.
• Destroy target vehicle.
0
118 Inflammatory Leaflet Red Uncommon 2{1} {r} Artifact – Equipment When Inflammatory Leaflet enters, you may search your library for a Inflammatory Leaflet card, then shuffle. Equip {2}: when Inflammatory Leaflet equips a creature, put a member counter on that creature. Creature with member counters can join warbands. Sacrifice Inflammatory Leaflet: create a warband token. 0
119 Instigate Rivalries Red Common 2{1} {r} Sorcery Two target creatures that share a creature type fight each other. 0
120 Mounted Mercenary Company Red Uncommon 4{3} {r} Creature – Human Soldier 3 2 Squad {1}
At the beginning of your upkeep pay {1} or sacrifice Mounted Mercenary Company.
0
121 Mutiny of Discontents Red Common 5{4} {r} Sorcery Target creature deals damage to its controller equal to its power.
Overload {5}{w}{r} (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)
0
122 New Magical Era Red Rare 3{1} {r} {r} Sorcery Each player exiles their hand, then they draw seven cards. 0
123 Opportunistic Marshal Red Mythic 4{2} {r} {r} Creature – Human Soldier 2 4 When Opportunistic Marshal enters, search your library for a battle and put it into play.
Other soldiers have haste.
0
124 Outer-Realm Explorer Red Common 2{1} {r} Creature – Human Warrior 4 1 Vanishing {2}
When Outer-Realm Explorer leaves the battlefield, it deals 2 damage to each player.
0
125 Peasant Revolt Red Rare 6{4} {r} {r} Enchantment When Peasant Revolt enters create 0/0 red Rebel Army token that must attack if able, put an amount of +1/+1 counters on it equal to the number of basic lands you control. At the beginning of your second main phase if there is a tapped Rebel Army token in play, double the amount of +1/+1 counters on it, or sacrifice Peasant Revolt if there isn't. 0
126 Powerstone Canonade Red Uncommon 2{1} {r} Instant Kicker — Tap a Powerstone token you control {cardname} deals 4 damage to target creature, if it was kicked, copy this spell, you may choose new targets for the copy.
Channel{3}, Discard Powerstone Canonade: Create a Powerstone token
0
127 Prophet of the Holy Fire Red Common 2{1} {r} Creature – Human Cleric 1 1 When Prophet of the Holy Fire attacks or blocks you may reveal the top card of your deck, if it is a Sorvery or Instant card, you may cast it as if it were in your hand until end of turn. 0
128 Rally the Auxiliaries Red Common 2{1} {r} Instant Create a Warband token, all creatures you control are able to join it until end of turn. 0
129 Rampaging Dragon Red Rare 6{4} {r} {r} Creature – Dragon 4 4 Menace, Flying
{r}: Rampaging Dragon gets +1/+0 until end of turn.
0
130 Rampaging Fiend Red Uncommon 4{3} {r} Creature – Devil Dog 5 1 Haste, Trample.
At the end of combat, if an opponent was damaged by Rampaging Fiend, they gain control of it.
0
131 Ridge Jackal Red Common 1{r} CREATURE – Jackal 2 2 Ridge Jackal can't attact alone unless an opponent has lost life this turn. 0
132 Rowdy Militia Red Uncommon 2{1} {r} Creature – Human Citizen Warrior 2 2 Squad {2}
When Rowdy Militia leaves the battlefield it deals 1 damage to any target
0
133 Seek Satisfaction Red Uncommon 5{3} {r} {r} Instant Target creature fights another target creature. Seek Satisfaction costs {1} less for each creature type they share. 0
134 Street-Smart Sorceress Red Uncommon 2{1} {r} Creature – Human Wizard Citizen 2 1 Prowess, Ward {1} 0
135 Tavern Regulars Red Common 3{2} {r} CREATURE – Human Citizen 2 2 You may cast Tavern Regulars from exile. 0
136 The Clogging of the Veil (The Emperor's Crown) Red Mythic 6 {5} {r} Battle – Siege
‑‑‑‑
Artifact
9 When The Clogging of the Veil enters, and at the beginning of your upkeep, The Clogging of the Veil's protector and you may search for a creature card and put it into play, then shuffle. Those creatures have haste until end of turn.
‑‑‑‑
You can't lose the game and your opponents can't win the game.
0
137 The orphans from Cobbler's St. Red Rare 1{r} Creature – Human Rogue 0 1 Squad {r/w}
Sacrifice all creatures named The orphans from Cobbler's St.: for each two unblocked creatures that attacked this turn, put one artifact card in an opponent's graveyard in the battlefield under your control.
0
138 Unearthed Magilime (Excavated Mountain) Red Uncommon 3 {2} {r} Enchantment
‑‑‑‑
Land
Sorceries and Instant in your graveyard with mana value lesser than your Red tradition have flashback.
‑‑‑‑
As Excavated Mountain enters, you may pay 1 life. If you don't, it enters tapped.
{t}: Add {r}
0
139 Unsurrendered Fort (Remember the Fort) Red Common 4 {3} {r} Battle
‑‑‑‑
Enchantment – Saga
4 When Unsurrendered Fort enters, you become its protector. Oponents can attack it. When it's defeated, destroy it. If it's exiled cast it transformed if it didn't have time counters on it.
Vanishing 4
‑‑‑‑
I Amass Rebels 2.
II Creatures you control gain indestructible until end of turn
III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn.
0
140 Vagrancy Red Common 2{1} {r} ENCHANTMENT – Aura Enchant creautre.
Enchanted creature has sneak (Blockers for this creature cannot be declared while there are unblocked creatures without sneak.)
{r}, Sacrifice Vagrancy: Draw a card, then discard a card.
0
141 Wandering Goliath Red Common 5{4} {r} CREATURE – Giant 5 4 R T: Wandering Goliath explores. 0
142 Whim of the Fae Queen Red Common 3{r} {r} {r} Sorcery You and target player reveal the top card of your library, if the revealed cards have the same mana value, those cards may be played this turn without paying their mana cost and as though they had flash. 1 1749118629 on 05 Jun 2025 by Tahazzar
143 Winged Hussar Red Uncommon 3{2} {r} CREATURE – Human Soldier 2 1 Squad {2}
{1}:Winged Hussar gains flying until end of turn.
0
144 Ambassador of the forest Green Common 4{3} {g} Creature – Ape 2 3 When Ambassador of the forest enters choose one —
• Search your library for a forest card, put it in your hand then shuffle.
• Destroy target artifact.
0
145 Ancient Cures Green Common 1{g} Sorcery Gain X life where X is your green tradition.(Every {g} of the cards in your graveyard counts towards your green tradtion.) 0
146 Ancient Rumble Green Rare 5{3} {g} {g} Instant Reveal six cards from the top of your library, you may put any combination of creature cards into play with aggregated mana value less or equal than your green tradition. 0
147 Audience with the Faerie (Faerie Courtier) Green Uncommon 3 {2} {g} Sorcery
‑‑‑‑
Creature – Faerie
2 2 Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Choose one, if you bargained, choose all —
• Search your library for a land card and put it into your hand, then shuffle.
• Put two +1/+1 counters on target creature you control.
• Exile this card, then cast it transformed without paying its mana cost.
‑‑‑‑
Flying
Other Faerie creatures you control get +1/+1.
0
148 Burrowed Wurm Green Rare 7{4} {g} {g} {g} CREATURE – Wurm 9 7 Burrowed Wurm has hexproof if it hasn’t attacked. 0
149 Crossing Paths Green Uncommon 1{g} Instant Choose target creature you control and target tapped creature you don't control. Put a +1/+1 counter on the creature you control. Then those creatures fight each other. 0
150 Dissolve into Essence Green Common 2{1} {g} Sorcery Choose one —
• Target player shuffles up to three target cards from their graveyard into their library.
• Destroy target artifact or enchantment.
0
151 Dubious Ancestry Green Rare 3{2} {g} Enchantment – Aura Enchant creature.
When Dubious Ancestry enters exile a card from your hand at random. If the exiled card is —
• Green: enchanted creature has hexproof.
• White: enchanted creature has first strike.
• Blue: enchanted creature has flying
• Red: enchanted creature has trample.
• Black: enchanted creature has lifelink • Colorless and not a land: enchanted creature has annihilator 1
0
152 Earthshaker Tyrranax Green Uncommon 4{2} {g} {g} Creature – Dinosaur 6 5 Quake — When Earthshaker Tyrranax enters, put a stun counter on a tapped land you control. 0
153 Exuberant Blooming Green Common 1{g} Instant You may put a land card from your hand onto the battlefield.
Basic landcycling {2}. ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
0
154 Forest Refuge Green Uncommon 2{g} {g} Enchantment Forests you control have "{g}, {t}: Target creature you control phases out." 0
155 Frontier Ranger Green Common 3{2} {g} Creature – Human Rebel 2 2 Basic landfall -When a basic land enters under your control, Frontier Ranger explores, if it's the second land that entered the battlefield under your control this turn, Frontier Ranger deals damage equal to its power to target creature you don't control. 0
156 Generous Pilgrim Green Common 2{1} {g} Creature – Elf 2 2 Basic landfall — Whenever a basic land you control enters, gain 2 life. 0
157 Harvest moon Green Uncommon 0 Enchantment Suspend 1 — {g}
Vanishing 3
At the beginning of your upkeep create a Food token.
0
158 Healer of the Incurable Green Uncommon 3{2} {g} Creature – Elf Cleric 2 2 Persist
{t}, Sacrifice Healer of the Incurable: Remove all counters from target permanent.
0
159 Hide in the grass Green Common 2{1} {g} Enchantment – Aura Enchant creature you control. Enchanted creature has hexproof and can't attack. Sacrifice Hide in the grass: target creature gets +2/+2 until end of turn. 0
160 Mana Breakthrough Green Rare 2{g} {g} Sorcery Name a card.
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {c}. Use this mana only to cast a spell with the chosen name.
0
161 Missionary of the Untainted Court Green Common 3{2} {g} Creature – Elf Cleric 1 3 When Missionary of the Untainted Court enters choose one —
• Destroy target artifact.
• Create a Powerstone token.
• Create a Food token.
0
162 Old Nan of the Forest Green Common 5{4} {g} Creature – Human Warlock 0 4 Defender
{2/b}{g}: Until end of turn, Old Nan of the Forest can attack as it didn’t have defender, and gains +4/+4. Use only once each turn and only as a sorcery.
0
163 Palace Intruder Green Common 2{g} {g} Creature – Elf Rogue 3 2 As long as defending player controls a tapped non-basic land, Palace Intruder can't be blocked. 0
164 Pareidolia Green Rare 3{1} {g} {g} Instant As an additional cost to cast this spell sacrifice an artifact. Search your library for a creature with mana value equal to the sacrificed artifact's mana value, put that card into the battlefield, then shuffle your library. 0
165 Pastoral Poet Green Common 1{g} Creature – Human Bard 1 1 {t}, Sacrifice Pastoral Poet: Destroy target artifact.
Basic landcycling {2}
0
166 Preserver of Secrets Green Rare 2{g} {g} Creature – Elf Druid Rogue 2 2 If an opponent would search their library for a land card, they draw a card instead, then you draw a card. Treasure, Map and Clue tokens are Junk tokens. 0
167 Primordial Rumblings (Fierce Ancestor) Green Mythic 3 {2} {g} Enchantment
‑‑‑‑
Creature – Dinosaur
8 8 Entombed — When Primordial Rumblings enters, put three random seals under it. When there are no seals under Primordial Rumblings transform it.
‑‑‑‑
Trample
0
168 Prize Hunter Green Uncommon 3{2} {g} Creature – Elf Archer 2 2 Multikicker {2}. Prize Hunter gets +1/+1 until end of turn for each time it was kicked. When Prize Hunter enters it fights target creature. If a creature damaged by Prize Hunter dies, create a Relic token.(It's an artifact with: "Exalted and {t}, Sacrifice this: gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.") 0
169 Protector of the Portals Green Common 2{1} {g} Enchantment Creature – Dryad 2 1 Instill land — When Protector of the Portals is cast, you may have it become an aura spell in addition to all of its types with "Enchant land" and "When the enchanted land becomes tapped for mana, its controller adds an additional {g}." 0
170 Quest for Ancient Lore Green Rare 3{2} {g} Enchantment Hideaway landfall — When a land enters under your control, reveal the top card of your library, if it doesn't share a type with the cards stored below Quest for Ancient Lore, store it under Quest for Ancient Lore.
Sacrifice Quest for Ancient Lore: put the stored cards in your hand.
0
171 Rebirth Ritualist Green Uncommon 3{2} {g} Creature – Elf Cleric 1 3 When Rebirth Ritualist enters, shuffle target creature card from your graveyard into your library.
Adamant — If at least three green mana was spent to cast this spell, put that card on top of your library instead.
0
172 Roving Titan Green Mythic 6{4} {g} {g} Creature – Giant 6 6 When Roving Titan enters, it explores.
When Roving Titan attacks, search your library for a basic land and put it into play, then shuffle.
0
173 Traverse the Branchpath Green Common 2{1} {g} Sorcery Target creature you control explores. Fuel (Discard this card when casting a spell that shares a type with it, tis reduces the casting cost by {1} or {g}. That spell gains all effects above Fuel. No new targets can be chosen for that effect.) 0
174 Traverse the Thicket Green Uncommon 2{1} {g} Instant Attacking creatures gain hexproof until end of turn. 0
175 Voracious Fishmoth Green Common 3{2} {g} Creature – Insect 4 6 When Voracious Fishmoth enters, sacrifice it unless you sacrifice an untapped land. 0
176 Wand-Making Wood Green Uncommon 4{1} {2}{g} Artifact When Wand-Making Wood enters, choose a color.
{t}: Add one mana of the color of your choice.
0
177 Wild Alicorn Green Uncommon 2{g} {g} Creature – Alicorn 2 1 Flying.
If you control a Mountain, Wild Alicorn has haste; if you control a Plains Wild Alicorn gets +1/+2.
0
178 Woodlands Refugee Green Uncommon 1{g} Creature – Human Peasant 1 1 As long as you control a basic Plains, Woodlands Refugee has “{1}, {t}: Create a Food token.”
As long as you control a basic Mountain, Woodlands Refugee has “{t}: Create a tapped Treasure token.”
0
179 Woodlands Resistants Green Rare 2{1} {g} Creature – Human Elf Rebel 2 1 Squad {1}{g}
If you control more than three creatures named Woodlands Resistants, they gain first strike.
0
180 Painful Separation Multicolour None 2{u} {b} Sorcery Return target creature to its owner's hand, its controller loses 3 life. 1 1747936063 on 22 May 2025 by joq100
181 A Tear in the Silver Veil Multicolour Mythic 7{5} {r} {b} Sorcery Suspend 5 — {2}{r}{b}
When a time counter is removed from A Tear in the Silver Veil create a Horror token with power and toughness each equal to five minus the number of time tokens remaining on A Tear in the Silver Veil, it gains haste until end of turn.
Create a 0/0 Horror token with indestructible and sacrifice all other creatures under your control then put as many +1/+1 counter as the sum of the powers all the creatures you have sacrificed this turn on that token.
0
182 Spellcraft Revival Multicolour Rare 4{2} {u} {g} Sorcery You may reveal an instant or sorcery card you own from outside the game and put it into your graveyard, it has flashback; the flashback cost is equal to its mana value. When you successfully cast that spell return Spellcraft Revival from your graveyard to your hand. 0
183 Paralyzing Bolt Multicolour Rare 2{r} {u} Instant Target one creature and choose up to five Ø worth of modes. You may choose the same mode more than once.
Ø — Tap that creature.
ØØ — Paralyzing Bolt deals 1 damage to that creature.
ØØ — Add a stun counter to that creature.
0
184 Gentleman Thief Multicolour Mythic 3{w}{u}{b} Creauture – Human Rogue Noble 2 2 When Gentleman Thief deals damage to a player, you create a number of Treasure tokens equal to the difference between the lands they control and the lands you control, and they discard a number of cards equal to the difference between the cards in their hand and yours. 0
185 Leave Nothing Multicolour Uncommon 3{w} {b} {r} Instant Leave Nothing deals X damage to all attacking creatures where X is the number of tapped lands you control. Lands you control don't untap at the beginning of your next untap phase. 0
186 Eager Scavenger Hybrid Uncommon 5{2} {g/b} Creature – Human Rebel 2 3 Eager Scavenger enters with a +1/+1 counter if a creature died this turn; instead, if a creature hasn't died this turn, Eager Scavenger fights target creature 0
187 Assault Golem Artifact Common 6{6} Artifact – Vehicle * 10 Crew 3
When Assault Golem attacks its power becomes the sum of all the powers of the creatures that crewed it.
0
188 Banner of Revolt Artifact Uncommon 2{2} Artifact Whenever a spell or permanent you control is targeted by a spell or ability an opponent controls, Amass Humans 1. 0
189 Broken Mox Artifact Mythic 0{0} Artifact As Broken Mox enters choose a color.
{t} Add one mana of the chosen color. Flip a coin, if you lose, sacrifice Broken Mox and it deals 1 damage to any target of an opponent's choice, then create a tapped treasure token.
0
190 Inscribed Ring Artifact Common 1{1} Artifact – Equipment Treasure Inscribed Ring enters tapped.
Equip {0}
Equipped creature has ward {1}
{t}, Sacrifice Inscribed Ring: Add one mana of any color.
0
191 Isochron Resonator Artifact Rare 1{1} Artifact Imprint — When Isochron Resonator enters exile target instant card from target opponent's graveyard. Whenever a card named like the exiled card is played, you may copy it. You may choose new targets for the copy. 0
192 Land Skiff Artifact Uncommon 4{4} Artifact – Vehicle 3 3 Crew 2
Whenever Land Skiff attacks create a 2/2 artifact creature token tapped an attacking. Exile it at the end of combat.
0
193 Lost Hoard Artifact Uncommon 2{1} {u} Artifact When a basic Island enters the battlefield, roll a six-sided die. On a six create six treasure tokens, then sacrifice Lost Hoard. If you control a Pirate roll twice. 1 1742310053 on 18 Mar 2025 by joq100
194 Potatoes Artifact Common 0{0} Artifact – Food {2}, Sacrifice Potatoes, choose one —
Boiled — Poatoes deals 1 damage to any target.
Mash — Create two food tokens.
Stew — Gain 3 life . Draw a card.
0
195 Regimental Flag Artifact Common 2{2} Artifact – Equipment Equip {1}.
Equipped creature has battle cry. (Whenever equipped creature attacks, each other attacking creature gets + 1/+0 until end of turn.)
0
196 Self-Assembled Automaton Artifact Rare 3{3} Artifact Creature – Construct 0 1 When Self-Assembled Automaton enters, you may exile any number of permanent cards with different types from all graveyards, then put a +1/+1 counter on Self-Assembled Automaton for each type of permanent card exiled in this way. 0
197 Stone-Engine Golem Artifact Common 5{5} Artifact Creature – Golem 5 4 This spell costs {2} less to cast if you control a Powerstone.
When Stone-Engine Golem enters, sacrifice a Powerstone if you control at least one.
When Stone-Engine Golem dies create a Powerstone token.
0
198 Terror of the Seas (Cannibalistic Raft) Artifact Rare 5 {4} {b} Artifact – Vehicle
‑‑‑‑
Artifact
8 3 Crew 3
Menace
When Terror of the Seas dies, if it was a creature, return it to the battlefield transformed.
‑‑‑‑
At the beginning of each player's upkeep they sacrifice a a creature unless they control a Pirate or a Pilot
0
199 Unstable Powerstone Artifact Uncommon 1{1} Artifact – Equipment Powerstone Level up — {2} {t} Add {1}. This mana can't be spent to cast a nonartifact spell.
Level 1-3 — Add {2} This mana can't be spent to cast a non artifact spell. Equip artifact creature. Equipped artifact creature has +2/+2.
Level 4+ — Equip artifact creature {1} Equipped creature has +5/+5 and frist strike when equipped creature dies, sacrifice unstable powerston, it deals 5 damage to each creature and player.
0
200 Warm egg (Tamed Firebird) Artifact Uncommon 3 {3} Artifact – Food
‑‑‑‑
Creature – Phoenix
3 2 {2}, sacrifice Warm egg : Flip a coin, if you win , return Warm egg to the battlefield transformed, if you lose gain 3 life.
‑‑‑‑
Flying
When Tamed Firebird dies, return it to its owner's hand
0
201 Auriferous Creek Land Uncommon 0 Land – Landmark (If you played basic land this turn, you can play a landmark and vice-versa.)
{t}, Sacrifice Auriferous Creek, Tap an untapped land you control: create two tapped Treasure tokens. Draw a card.
0
202 City of crime Land Rare 0 Land {t}: Add one mana of any color, City of crime deals 2 damage to you.
{untap}, Sacrifice City of crime: Create two tapped Treasure tokens
0
203 Deserted Hamlet Land Uncommon 0 Land – Landmark (If you played a basic land during your turn, you may play a Landmark and vice-versa.)
{1}, {t}: Deserted Hamlet deals 1 damage to target attacking creature.
Sacrifice Deserted Hamlet: if a creature damaged by Deserted Hamlet died this turn Deserted Hamlet deals 1 damage to all creatures.
0
204 Funerary Stones (Forgotten Lich) Land Rare 0 Land – Landmark
‑‑‑‑
Creature – Zombie Wizard
5 5 (If you played a basic land this turn, you may play a Landmark, or vice-versa.)
Entombed – When Funerary Stones enters put three random seals under it. At the beginning of your upkeep, if there are no seals under Funerary Stones transform it.
‑‑‑‑
Hexproof
0
205 Inescapable Alley Land Rare 0 Land {t}: Add {1}.
{2}, {t}, Sacrifice Inescapable Alley: Exile a creature that is attacking alone
2 1734431157 on 17 Dec 2024 by Tahazzar
206 Low Course Land Uncommon 0 Land {t}: Add {w} or {u} then add a depletion counter to Low Course. You may only use this ability if there are no depletion counters on Low Course.
{t}: Add {1} and remove a depletion counter from Low Course.
0
207 Mysterious Observatory Land Rare 0 Land Mysterious Observatory enters tapped.
{t}: Target opponent shows a card from their hand, you may add 1 mana of any color of the mana cost of that card.
0
208 Narrow Valley Land Uncommon 0 Land {t}: If you control two or fewer lands, add 1 mana of any color.
{t}: Add {g}.
0
209 Terminus Land Uncommon 0 Land – Landmark (If you played a basic land this turn, you can play a landmark and vice-versa.)
When Terminus enters you may return an untapped land to your hand, if you do search your library for a land card with a different name, put it into play then shuffle.
0
210 The Field of the Hundred Battles Land Rare 0 Legendary Land You may put an additional land in play at the beginning of your turn, if The Field of the Hundred Battles was under your contol at the beginning of the turn. Whenever a player attacks that player gains control of The Field of the Hundred Battles. 0
211 Seal of Corrosion token Colourless None 0 Token – Seal If a non-token artifact was put in a graveyard this turn, you may reveal this seal and exile it. 1 1749141598 on 05 Jun 2025 by joq100
212 Seal of Erosion token Colourless None 0 Token – Seal If a land was put in the graveyard this turn, you may reveal this seal and exile it. 1 1749141665 on 05 Jun 2025 by joq100
213 Seal of Exhibitionism token Colourless None 0 Token – Seal If a player had to reveal his hand or a card from anywhere this turn, or played with the top card of their library face up during this turn, you may reveal this seal and exile it. 1 1749141721 on 05 Jun 2025 by joq100
214 Seal of Hoarding token Colourless None 0 Token – Seal If during this turn a player has had an amount of 5 or more of any type of permanent than another player, you may reveal Seal of Hoarding and exile it. 0
215 Seal of Imbalanced Confrontation token Colourless None 0 Token – Seal If a creature that died this turn received four times or more its toughness in damage, you may reveal this seal and exile it. 0
216 Seal of Magical Exhuberance token Colourless None 0 Token – Seal If a spell with mana value 5 or more was cast this turn, you may reveal this seal and exile it. 1 1749141781 on 05 Jun 2025 by joq100
217 Seal of Mass Casualties token Colourless None 0 Token – Seal If three or more creatures died this turn, you may reveal this seal and exile it. 0
218 Seal of Retrieved Goods token Colourless None 0 If a permanent was returned from an opponent to its owner this turn, you may reveal this seal and exile it. 0
219 Seal of Secrets token Colourless None 0 Token – Seal If a face down card is put in any zone, you may reveal this seal and exile it. 0
220 Seal of Wizardly Shame token Colourless None 0 If a spell was countered or failed to resolve this turn, you may reveal this seal and exile it. 0
221 Warband token Colourless None 0 Token Creature * * When Warband enters, tap any number of creatures that can join a warband.
Warband's power becomes the sum of the powers of the creatures tapped in this way, same is true for its toughness. If any of the creatures tapped in this way had flying, Warband has flying, the same is true for hrst strike, double strike, lifelink and trample. Warband enters tapped an attacking as long as its your turn. If a creature that joined a warband leaves the battlefield, Warband gets -X/-Y where X is that creature's power and Y is its toughness. If Warband leaves the battlefield during combat, each creature that joined it is treated as an attacking creature. If damage dealt to the Warband would lead to its destruction, remove it from the game. The Warband's controller distributes that damage between the creatures that joined the warband. At the end of combat, exile Warband.
0
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