Ravages in Swilften
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Ransom — 2
: Defeat this battle.
: Add
. Only the protector of this battle may use this ability, and only as a sorcery.



When this transformes into Captive at Ostcarn, target opponent skips their next untap phae. Flying
3/1
Enchant creature you contol.
Enchanted creature has +X/+X where X is your white tradition (Your white tradition is equal to the number of white mana symbols in your graveyard.)
Enchanted creature has +X/+X where X is your white tradition (Your white tradition is equal to the number of white mana symbols in your graveyard.)
Enchant creature you control.
Enchanted creature has "When this becomes the target of a spell or ability an opponent controls, return it to its owner's hand."
Enchanted creature has "When this becomes the target of a spell or ability an opponent controls, return it to its owner's hand."
Flying
If an opponent controls a Demon or a Horror, creatures you control gain +1/+1 and Angels you control gain an additional +1/+1
If an opponent controls a Demon or a Horror, creatures you control gain +1/+1 and Angels you control gain an additional +1/+1
4/4
Flying, Vigilance.
When Arisen Gargoyle dies return it to the battlefield transformed.
When Arisen Gargoyle dies return it to the battlefield transformed.
2/3
Indestructible.
Whenever a permanent you control becomes the target of a spell or ability controlled by an opponent, put a charge counter on Guarding Gargoyle then if Guarding Gargoyle has 3 or more counters on it exile it and return it to the battlefield transformed.
Whenever a permanent you control becomes the target of a spell or ability controlled by an opponent, put a charge counter on Guarding Gargoyle then if Guarding Gargoyle has 3 or more counters on it exile it and return it to the battlefield transformed.
Multikicker — Sacrifice a basic land.
Create X 1/1 white Human tokens. If the kicker cost was paid, for each time it was paid, create an additional 1/1 white Human token.
Create X 1/1 white Human tokens. If the kicker cost was paid, for each time it was paid, create an additional 1/1 white Human token.
Cumulative upkeep
Creatures become citizens instead of any other types and lose all abilities.

Creatures become citizens instead of any other types and lose all abilities.
At the end of combat, for each unblocked creature, Battlefield Dominion deals 1 damage to defending player.
Choose one, if you control less lands than target opponent, choose both — Search your library for a Plains card or search your library for an enchantment card, put them in your hand, then shuffle.
Create two 1/1 white Soldier creature tokens. Defense 4
Reinforced Column's power and toughness are equal to the number of Soldiers you control
An opponent chooses to remove one option, then you choose one from the remaining two —
• Creatures you control have +2/+1 until end of turn,
• Search your library for an equipment card and put it into your hand the shuffle.
• Destroy target artifact or enchantment.
• Creatures you control have +2/+1 until end of turn,
• Search your library for an equipment card and put it into your hand the shuffle.
• Destroy target artifact or enchantment.
Whenever an opponent casts a spell or activates an ability that targets you, or your spells, permanents, hand, library or graveyard, untap Dennouncer Zealot
: Other creatures you control gain +1/+1 until end of turn.

1/4
Entombed — When Dreams of Sanctity enters, put three random seals under it. At the beginning of your upkeep if there are no seals under Dreams of Sanctity transform it.
Flying, hexproof, exalted
5/5
Starting with you, you and target player may reveal a creature. If both players do, treat those creatures as if they were in the battlefield, then they fight each other. If a creature is destroyed this way put in the controller's graveyard, if not in their hand. If your opponent doesn't reveal a creature, you may put the revealed creature in the battlefield.
You may cast Fallen Hussar without paying its mana cost and as though it had flash if two or more creatures you control died this turn.
Reinforce 2 — 2
(
,Discard this card: Put two +1/+1 counter on target creature.)
Reinforce 2 — 2



2/2
Battle cry.
Other Soldiers you control get +0/+1
Other Soldiers you control get +0/+1
2/2
Squad
.


: If you control three or more Soldiers, search your library for a card named Garrison Captain and put it into the battlefield, then shuffle.




2/1
Channel — 1
, Discard Hamlet Militia: Untap two target creatures you control.

2/1
Each player skips all combat phases of their next turn. Each player draws a card.
Ward 

2/2
Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn.
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn.
5/5
Other creatures you control [with mana value 2 or less] gain +1/+1.
Improve — When a creature you control deals damage to an opponent put a charge counter on Inexperienced Ruler if it has less than 4 counters. If Inexperienced Ruler has 4 or more charge counters on it ignore the words in square brackets.
Improve — When a creature you control deals damage to an opponent put a charge counter on Inexperienced Ruler if it has less than 4 counters. If Inexperienced Ruler has 4 or more charge counters on it ignore the words in square brackets.
0/2
Enchant Island you control.
When Isolated Banishment enters, exile target creature an opponent controls until Isolated Banishment leaves the battlefield.


, Exile Isolated Banishment from the graveyard to create a token copy of it. Use this ability only as a sorcery.
When Isolated Banishment enters, exile target creature an opponent controls until Isolated Banishment leaves the battlefield.



A deck can have any number of cards named Legionnaire Angel . You may not play Legionnaire Angel during your first and second turns.
Flying
Flying
3/3
As Lowlands enters the battefield, you may pay 1 life. If you don't, it enters the battefield tapped.
Choose one —
• Until end of turn, if a creature would enter and it wasn’t cast, exile it instead.
• Exile target creature you control, then return it to the battlefield under its owner’s control.
• Until end of turn, if a creature would enter and it wasn’t cast, exile it instead.
• Exile target creature you control, then return it to the battlefield under its owner’s control.
Suspend 2 — 
.
Whenever you remove a time counter from Peaceful Harvest you may create a Food token, if you do, you cannot attack this turn.
Create 2 1/1 white Human tokens.


Whenever you remove a time counter from Peaceful Harvest you may create a Food token, if you do, you cannot attack this turn.
Create 2 1/1 white Human tokens.
Creatures you control get +1/+1 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Gain 3 life.
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
Destroy all auras you don't control attached to permanents you control. Destroy all permanents you don't control that target cards you own in exile.
Soldiers, Citizens and Peasants can join Warbands.

: Create a Warband token. Use this ability only once per turn. Rallying Drummer must attack if a warband is attackig.


1/1
If two or more creatures were put in your graveyard at the same time, you may sacrifice Rearguard Sacrifice to put one of those creature cards in your hand instead.
Creatures that share a creature type with a creature you control cannot attack you or planeswalkers you control unless their controller pays
for each of those creatures. Defense 6

Indestructible
Crew 2
Crew 2
10/9
When Resurgent Node enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

,
: You may put an Equipment card from your hand onto the battlefield.



Exalted.
When Revered Abbess dies, create a Relic. (It's an artifact with Exalted and
Sacrifice this artifact: gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.)
When Revered Abbess dies, create a Relic. (It's an artifact with Exalted and

0/1
When Street urchin deals damage to an opponent you may return an artifact in that opponent's graveyard to the battlefield under your control.
1/1
Entombed — When Unknown Prisoner enters put three random seals under it. At the beginning of your upkeep, if there are no seals under Unknown Prisoner transform it.
Defender
Defender
0/3

4/4
Exile target creature, its controller creates a Relic token. (It’s an artifact with exalted, and
: Sacrifice this: Gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.")

Enchant creature.
Enchanted creature has flying.
Sacrifice Aerobatics: target creature you control gains flying until end of turn.
Enchanted creature has flying.
Sacrifice Aerobatics: target creature you control gains flying until end of turn.
Counter target spell unless its controller chooses 1 —
• You create 2 tapped treasure tokens and return Backroom Deal to your hand.
• They pay
.
• You create 2 tapped treasure tokens and return Backroom Deal to your hand.
• They pay


2/2
Instill Artifact — When you cast Confiscatory Geist you may have it become an aura in addition to all its other types, with "Enchant Artifact and "You control enchanted artifact."
Flying
Flying
1/2
Put target tapped creature on top of its owner's library.
Flashback 
Until end of turn when target creature dies, choose one — •create a Map token
•Investigate


Until end of turn when target creature dies, choose one — •create a Map token
•Investigate
Multikicker
(You may pay an additional any number of times as you cast this spell.)
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
If Experimental Concoction was kicked, at the beginning of the end step, put a + 1/+1 counter on target creature for each time Experimental Concoction was kicked

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
If Experimental Concoction was kicked, at the beginning of the end step, put a + 1/+1 counter on target creature for each time Experimental Concoction was kicked
Flying
When Fae Princess enters each player's current hand size becomes its maximum hand size until Fae Princess leaves the battlefield.
When Fae Princess enters each player's current hand size becomes its maximum hand size until Fae Princess leaves the battlefield.
2/1
Target player discards a card.
Each player may put an artifact, creature or enchantment card from their hand onto the battlefield, they have "When this becomes the target of a spell or ability, sacrifice it."
When Imperial Sorcerer enters, exile it and the top card of your library. Put them in a face-down pile, shuffle that pile, manifest those cards as 0/0 Human Armies with “When this creature blocks or becomes blocked turn it face up, then sacrifice it if its name is not Imperial Sorcerer.”; put X +1/+1 counters in each of those armies.
1/2
Squad
Defender
Creatures can't attack you unless their controller mills a card for each creature they control that's attacking you.

Defender
Creatures can't attack you unless their controller mills a card for each creature they control that's attacking you.
0/3
When Lonesome Inventor enters, choose one —
• Create a Powerstone token. (It's an artifact with "
: Add
. This mana can't be spent to cast a nonartifact spell.")
• Sacrifice an artifact: Create a 1/1
Construct artifact creature token.
• Create a Powerstone token. (It's an artifact with "


• Sacrifice an artifact: Create a 1/1
Construct artifact creature token.
1/2
When Major Conjunction enters, each player may exile a card from their hand face down, then reveal those cards. Spells with mana value equal to the sum of the mana values of all the exiled cards can be cast without paying their mana cost.
Combust — (Discard this card when casting a spell that shares a card type with it. If you do,, it reduces that spell's mana cost by 
.)
Counter target spell. If that spell is countered this way put it into its owner`s hand istead of into that player's graveyard.


Counter target spell. If that spell is countered this way put it into its owner`s hand istead of into that player's graveyard.
If you control an untapped wizard you may tap it and put a stun counter on it rather than pay this spell's mana cost. Counter target spell
When Mirror-Captive Wizard enters, create a Hostage role attached to it. (It's an aura with "Enchanted creature becomes a battle with defense 2, an opponent of your choice becomes its protector; when any battle is defeated, destroy this role token.")
: Mirror-Captive Wizard deals 2 damage to target creature or player

1/4
Change the target of a spell with a single target to a creature under your control
Flying
,
: Target non-creature artifact you control becomes a 4/4 artifact creature until end of turn. Sacrifice it at the end of turn.


1/1
Flash
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that’s another creature, it gains the following ability until end of turn.)
: Counter target spell targeting this creature.
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that’s another creature, it gains the following ability until end of turn.)

2/2
Tap 3 target permanents controlled by an opponent. Create 3 2/2 blue Pirate tokens.
When Rooftops Urchin deals combat damage to a player, choose one —
· Create tapped treasure token
· Create a tapped Clue token
· Create tapped treasure token
· Create a tapped Clue token
1/1
Sea Dog crews Vehicles as though its power were 2 greater.
1/3
Consorts with Pirates and Pilots.(You can play Sea Wive from outside of the game once if you control a Pirate or a Pilot.)
Squad 1
Pirates and pilots you control have renown X where X is the number of creatures named Sea Wive that you control.
Squad 1

1/1
When Self-Invited Guest enters, look at the top two cards of target player's library. Put one of them into their graveyard and the other on top of their library. Whe
n Self-Invited Guest deals combat damage, exile it. Return it to the battlefield under its owner's control at the beginning of the next end step.
n Self-Invited Guest deals combat damage, exile it. Return it to the battlefield under its owner's control at the beginning of the next end step.
1/2
Level up —
, Give the correct answer to a riddle from the back of this card an opponent has failed to answer correctly, use this ability only once per turn and only as a sorcery.
(1-2) Flying 4/4
(3+) Flying. When Sphinx of Inquiries attacks draw a card. 6/6

(1-2) Flying 4/4
(3+) Flying. When Sphinx of Inquiries attacks draw a card. 6/6
2/2
Tap target creature. It doesn't untap during its controller's next untap step. Scry 1
Flying
Channel UU — Scry 3. Draw a card
Channel UU — Scry 3. Draw a card
Illus. Flux.D
1/2
Remove the top six cards of your library from the game, if they don't have suspend they gain suspend, put on each one as many time counters as the highest mana value between those cards.
Flash
When Traumatic Amnesia enters counter target spell.
Entombed If a spell was successfully countered this tis way, the spell's controller exiles all cards from their hand face down, then gains control of Traumatic Amnesia an puts three random seals under it. Whenever there are no seals under Traumatic Amnesia sacrifice it. When Traumatic Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
When Traumatic Amnesia enters counter target spell.
Entombed If a spell was successfully countered this tis way, the spell's controller exiles all cards from their hand face down, then gains control of Traumatic Amnesia an puts three random seals under it. Whenever there are no seals under Traumatic Amnesia sacrifice it. When Traumatic Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
Take an extra turn after this one. Foretell 
, as an additional foretell cost, return two lands you control to your hand


At the beginning of your upkeep, choose one that hasn't been chosen before —
• Scry 2
• Look at target player's hand.
• Return Unsuspected Leak to its owner's hand, draw a card for each different ability Unsuspected Leak has activated
• Scry 2
• Look at target player's hand.
• Return Unsuspected Leak to its owner's hand, draw a card for each different ability Unsuspected Leak has activated
1/2
Veilripper Kraken costs
less to cast according to your blue tradition.

2/2
You may pay 1 life and exile a blue card from your han rather than pay this spell's mana cost, if in this turn an opponent has casted a spell or activated an ability that targets you, or your spells, permanents, han, library or graveyard. Counter target spell.
Consorts with Wizards. (You may cast Wizard's Domestic from outside the game once if you control a wizard.)
Hexproof
Hexproof
2/2
Until end of turn, if an opponent would search their library, instead you reveal cards from the top of your library until a horror creature card is revealed, put it into play under your control. Put the revealed cards in the bottom of your library in a random order.
Enchant Creature
Target creature gets -x/-x where X is your black tradition (Every
un he mana cost of cards in your graveyard counts towards yur blck traditon)
Target creature gets -x/-x where X is your black tradition (Every

At the beginning of your end step, draw a card, then you may choose to sacrifice Ancient Regime, if you don’t, tap all permanents you control.
Strive — This spell costs 
more to cast for each target beyond the first. Any number of target creatures each get -3/-3 until end of turn.
For each creature that died this turn create a 2/2 black zombie creature token with decayed.


For each creature that died this turn create a 2/2 black zombie creature token with decayed.
When Brutal Forager deals combat damage to an opponent create a Food token then that player discards a card.
3/2
Players can’t gain life.
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
1/1
Enchant creature
Enchanted creature has +2/+0.
Exile Crippling Accuracy: Return Crippling Accuracy to the game transformed. Use this ability only if enchanted creature attacked during this turn, and only as a sorcery.
Enchanted creature has +2/+0.
Exile Crippling Accuracy: Return Crippling Accuracy to the game transformed. Use this ability only if enchanted creature attacked during this turn, and only as a sorcery.
Enchant creature.
Whenever enchanted creature attacks, activates an ability or has an ability triggered, Incurable Wound deals 1 damage to the enchanted creature's controller.
Whenever enchanted creature attacks, activates an ability or has an ability triggered, Incurable Wound deals 1 damage to the enchanted creature's controller.
Black creature spells you cast cost up to
less to cast. When you successfully cast a black creature spell, sacrifice Dabbling Occultist.

1/1
Destroy target nonartifact creature, if that creature was attacking, prevent all combat damage that would be dealt this turn.
When Dire Warning enters, name a card. Whenever a spell with that name is played, you may sacrifice Dire Warning to counter it.
When Diseased Refugee enters, it deals damage to target opponent equal to the number of non-basic lands they control.

At the beginning of your upkeep pay{lns}
for each Hostage you are protector of, or sacrifice.
: Create a Hostage role token under an opponent’s control and attached to target creature that opponent controls; you become its protector.


2/3
You may cast Hand of the Untainted Court as though it had flash, if an opponent controls three or more artifacts and enchantments.
Deathtouch, protection from Humans.
Deathtouch, protection from Humans.
2/1
When Hinterlands Chieftain enters, untap up to four basic lands.
If it’s not your turn Hinterlands Chieftain has first strike.
If it’s not your turn Hinterlands Chieftain has first strike.
4/3
Exile target nonland card from an opponent’s graveyard. Search target opponent’s graveyard, hand, and library for all cards with the same name and exile them. Then that player shuffles.
You may cast all those cards until end of turn without paying their mana cost.
You may cast all those cards until end of turn without paying their mana cost.
When Insignia of Dread enters, you may attach it to a Soldier you control.
Equip
Equipped creature has menace.
Equip

Equipped creature has menace.
Cast this after attackers have been declared and before blockers have.
Untap all attackers controlled by a player, tap the same number of creatures controlled by the same player, they become attackers.
Untap all attackers controlled by a player, tap the same number of creatures controlled by the same player, they become attackers.
2/1
Enchant Player.
At the beginning of enchanted player’s upkeep, for each creature, they might tap a basic land, if not, Lost Harvest deals 1 damage to them.
At the beginning of enchanted player’s upkeep, for each creature, they might tap a basic land, if not, Lost Harvest deals 1 damage to them.
Target player discards a card, if the discarded card's mana value was less than the amount of mana paid for misconstrue, they discard another card.
Instill Creature — When you cast Pernicious Witch you may have it become an aura spell with "Enchant creature you control" and " When enchanted creature deals combat damage to a player, they discard a card at randdom."
Undying
Undying
Illus. Flux.D
2/2
Target player mills cards according to your black tradition. (Every
in the mana value of cards in your graveyard counts towards your black tradition.)

Choose one —
• Target player sacrifices a creature.
• Destroy target creature.
• Target creature gets -2/-2.
• Target player sacrifices a creature.
• Destroy target creature.
• Target creature gets -2/-2.
When Pradesh Witch enters create a 0/1 black Goat token creature. As long as you control a goat, Pradesh Witch has indestructible.
2/2
Destroy target creature with power 1 or less
When Public Executioner enters destroy target creature with a sentence counter on it.
: Destroy target creature.


2/2
An opponent chooses one create three tapped trasures You may put a sentence counter on target creature
If an opponent controls a Food token, Ravenous Invader costs
less to cast

4/2
Look at the top car of target player's library. You may pay 1 B to put that card on the botton of their library, if you don't draw a car.
Search your library for a card and put it into your hand, then shuffle. Each other player may put a permanent card from their hand onto the battlefield. If they do, these permanents have vanishing [2].



1/1
When Sacrilegious Sanctifier enters, you may exile a creature card from a graveyard. If you do create a Relic token.
Protection from white.
Protection from white.
2/2
When Stuck Invader enters, choose a random seal and place it under it.
As long as there is a seal under it, Stuck Invader is not a creature.
As long as there is a seal under it, Stuck Invader is not a creature.
4/4
Squad — 
or sacrifice a Food or Nonhorror creature


3/1
Choose one — • Target creature gets -2/+2 • Target creature gets +2/-2
Consorts with Horrors (You may cast {cardname} from outside the game once, if you control a Horror.)
Flying
When Veil Attuned Witch deals damage to an opponent, they discard a card at random.
Flying
When Veil Attuned Witch deals damage to an opponent, they discard a card at random.
2/1
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Battery of Wizards deals 2 damage to any target.


Battery of Wizards deals 2 damage to any target.
Celestial Calamity deals 3 damage to each creature. Tap all creatures
Until end of turn, target creature gains “
: This creature fights target creature. Any excess damage is redirected to that creature’s controller. Each player that receives excess damage may copy this spell and choose a different target creature, that creature receives the excess damage instead.”

At the beginning of your upkeep add a time counter to {cardname}.
Sacrifice {cardname}: Amass X rebels as many times as time counters were on {cardname}.
Sacrifice {cardname}: Amass X rebels as many times as time counters were on {cardname}.
Amass Orcs X, where X is your red tradition.
At the end of your next turn, sacrifice two creatures, if you don't you lose the game.
At the end of your next turn, sacrifice two creatures, if you don't you lose the game.
Enchant reature
Enchanted creature gains +2/+2.
Sacrifice Feat of Strength: Destroy target artifact.
Enchanted creature gains +2/+2.
Sacrifice Feat of Strength: Destroy target artifact.
Entombed – When Hedonistic Puzzlebox enters put five random seals under it. At the beginning of your upkeep, if there are no seals under Hedonistic Puzzlebox transform it.
Flying
At the beginning of your upkeep, exile the top card of target opponent's library. Until end of turn, you may cast spells from among those exiled cards, without paying their mana cost.
At the beginning of your upkeep, exile the top card of target opponent's library. Until end of turn, you may cast spells from among those exiled cards, without paying their mana cost.
1/1
Crew 2
Sacrifice Hellburner: Choose one —
• Hellburner deals 8 damage to the creature that is blocking or being blocked by it.
• Hellburner deals 8 damage to target player, use this ability only if Hellburner is attacking and unblocked.
Sacrifice Hellburner: Choose one —
• Hellburner deals 8 damage to the creature that is blocking or being blocked by it.
• Hellburner deals 8 damage to target player, use this ability only if Hellburner is attacking and unblocked.
2/8
Dash — 
.
If a creature is attacking you and you control an untapped basic Mountain, you may cast High Sierra Bandit without paying its mana cost and as though it had flash.


If a creature is attacking you and you control an untapped basic Mountain, you may cast High Sierra Bandit without paying its mana cost and as though it had flash.
3/1
Choose one —
• Hit in the magazine deals 3 damage to any target.
• Destroy target vehicle.
• Hit in the magazine deals 3 damage to any target.
• Destroy target vehicle.
When Inflammatory Leaflet enters, you may search your library for a Inflammatory Leaflet card, then shuffle. Equip
: when Inflammatory Leaflet equips a creature, put a member counter on that creature. Creature with member counters can join warbands. Sacrifice Inflammatory Leaflet: create a warband token.

Two target creatures that share a creature type fight each other.
Squad
At the beginning of your upkeep pay
or sacrifice Mounted Mercenary Company.

At the beginning of your upkeep pay

3/2
Target creature deals damage to its controller equal to its power.
Overload

(You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)
Overload



Each player exiles their hand, then they draw seven cards.
When Opportunistic Marshal enters, search your library for a battle and put it into play.
Other soldiers have haste.
Other soldiers have haste.
2/4
Vanishing
When Outer-Realm Explorer leaves the battlefield, it deals 2 damage to each player.

When Outer-Realm Explorer leaves the battlefield, it deals 2 damage to each player.
4/1
When Peasant Revolt enters create 0/0 red Rebel Army token that must attack if able, put an amount of +1/+1 counters on it equal to the number of basic lands you control. At the beginning of your second main phase if there is a tapped Rebel Army token in play, double the amount of +1/+1 counters on it, or sacrifice Peasant Revolt if there isn't.
Kicker — Tap a Powerstone token you control {cardname} deals 4 damage to target creature, if it was kicked, copy this spell, you may choose new targets for the copy.
Channel —
, Discard Powerstone Canonade: Create a Powerstone token
Channel —

When Prophet of the Holy Fire attacks or blocks you may reveal the top card of your deck, if it is a Sorvery or Instant card, you may cast it as if it were in your hand until end of turn.
1/1
Create a Warband token, all creatures you control are able to join it until end of turn.
Menace, Flying
: Rampaging Dragon gets +1/+0 until end of turn.

4/4
Haste, Trample.
At the end of combat, if an opponent was damaged by Rampaging Fiend, they gain control of it.
At the end of combat, if an opponent was damaged by Rampaging Fiend, they gain control of it.
5/1
Ridge Jackal can't attact alone unless an opponent has lost life this turn.
2/2
Squad
When Rowdy Militia leaves the battlefield it deals 1 damage to any target

When Rowdy Militia leaves the battlefield it deals 1 damage to any target
2/2
Target creature fights another target creature. Seek Satisfaction costs
less for each creature type they share.

Prowess, Ward 

2/1
You may cast Tavern Regulars from exile.
2/2
When The Clogging of the Veil enters, and at the beginning of your upkeep, The Clogging of the Veil's protector and you may search for a creature card and put it into play, then shuffle. Those creatures have haste until end of turn.
9
You can't lose the game and your opponents can't win the game.
Squad
Sacrifice all creatures named The orphans from Cobbler's St.: for each two unblocked creatures that attacked this turn, put one artifact card in an opponent's graveyard in the battlefield under your control.

Sacrifice all creatures named The orphans from Cobbler's St.: for each two unblocked creatures that attacked this turn, put one artifact card in an opponent's graveyard in the battlefield under your control.
0/1
Sorceries and Instant in your graveyard with mana value lesser than your Red tradition have flashback.
As Excavated Mountain enters, you may pay 1 life. If you don't, it enters tapped.
: Add 


When Unsurrendered Fort enters, you become its protector. Oponents can attack it. When it's defeated, destroy it. If it's exiled cast it transformed if it didn't have time counters on it.
Vanishing 4
Vanishing 4
4
I Amass Rebels 2.
II Creatures you control gain indestructible until end of turn
III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn.
II Creatures you control gain indestructible until end of turn
III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn.
Enchant creautre.
Enchanted creature has sneak (Blockers for this creature cannot be declared while there are unblocked creatures without sneak.)
, Sacrifice Vagrancy: Draw a card, then discard a card.
Enchanted creature has sneak (Blockers for this creature cannot be declared while there are unblocked creatures without sneak.)

R T: Wandering Goliath explores.
5/4
You and target player reveal the top card of your library, if the revealed cards have the same mana value, those cards may be played this turn without paying their mana cost and as though they had flash.
Squad
:Winged Hussar gains flying until end of turn.


2/1
When Ambassador of the forest enters choose one —
• Search your library for a forest card, put it in your hand then shuffle.
• Destroy target artifact.
• Search your library for a forest card, put it in your hand then shuffle.
• Destroy target artifact.
2/3
Gain X life where X is your green tradition.(Every
of the cards in your graveyard counts towards your green tradtion.)

Reveal six cards from the top of your library, you may put any combination of creature cards into play with aggregated mana value less or equal than your green tradition.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Choose one, if you bargained, choose all —
• Search your library for a land card and put it into your hand, then shuffle.
• Put two +1/+1 counters on target creature you control.
• Exile this card, then cast it transformed without paying its mana cost.
Choose one, if you bargained, choose all —
• Search your library for a land card and put it into your hand, then shuffle.
• Put two +1/+1 counters on target creature you control.
• Exile this card, then cast it transformed without paying its mana cost.
Flying
Other Faerie creatures you control get +1/+1.
Other Faerie creatures you control get +1/+1.
2/2
Burrowed Wurm has hexproof if it hasn’t attacked.
9/7
Choose target creature you control and target tapped creature you don't control. Put a +1/+1 counter on the creature you control. Then those creatures fight each other.
Choose one —
• Target player shuffles up to three target cards from their graveyard into their library.
• Destroy target artifact or enchantment.
• Target player shuffles up to three target cards from their graveyard into their library.
• Destroy target artifact or enchantment.
Enchant creature.
When Dubious Ancestry enters exile a card from your hand at random. If the exiled card is —
• Green: enchanted creature has hexproof.
• White: enchanted creature has first strike.
• Blue: enchanted creature has flying
• Red: enchanted creature has trample.
• Black: enchanted creature has lifelink • Colorless and not a land: enchanted creature has annihilator 1
When Dubious Ancestry enters exile a card from your hand at random. If the exiled card is —
• Green: enchanted creature has hexproof.
• White: enchanted creature has first strike.
• Blue: enchanted creature has flying
• Red: enchanted creature has trample.
• Black: enchanted creature has lifelink • Colorless and not a land: enchanted creature has annihilator 1
Quake — When Earthshaker Tyrranax enters, put a stun counter on a tapped land you control.
6/5
You may put a land card from your hand onto the battlefield.
Basic landcycling
. (
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Basic landcycling


Forests you control have "
,
: Target creature you control phases out."


Basic landfall -When a basic land enters under your control, Frontier Ranger explores, if it's the second land that entered the battlefield under your control this turn, Frontier Ranger deals damage equal to its power to target creature you don't control.
2/2
Basic landfall — Whenever a basic land you control enters, gain 2 life.
2/2
Suspend 1 —
Vanishing 3
At the beginning of your upkeep create a Food token.

Vanishing 3
At the beginning of your upkeep create a Food token.
Persist
, Sacrifice Healer of the Incurable: Remove all counters from target permanent.

2/2
Enchant creature you control. Enchanted creature has hexproof and can't attack. Sacrifice Hide in the grass: target creature gets +2/+2 until end of turn.
Name a card.
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add
. Use this mana only to cast a spell with the chosen name.
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add

When Missionary of the Untainted Court enters choose one —
• Destroy target artifact.
• Create a Powerstone token.
• Create a Food token.
• Destroy target artifact.
• Create a Powerstone token.
• Create a Food token.
1/3
Defender

: Until end of turn, Old Nan of the Forest can attack as it didn’t have defender, and gains +4/+4. Use only once each turn and only as a sorcery.


0/4
As long as defending player controls a tapped non-basic land, Palace Intruder can't be blocked.
3/2
As an additional cost to cast this spell sacrifice an artifact. Search your library for a creature with mana value equal to the sacrificed artifact's mana value, put that card into the battlefield, then shuffle your library.

Basic landcycling

1/1
If an opponent would search their library for a land card, they draw a card instead, then you draw a card. Treasure, Map and Clue tokens are Junk tokens.
2/2
Entombed — When Primordial Rumblings enters, put three random seals under it. When there are no seals under Primordial Rumblings transform it.
Trample
8/8
Multikicker
. Prize Hunter gets +1/+1 until end of turn for each time it was kicked. When Prize Hunter enters it fights target creature. If a creature damaged by Prize Hunter dies, create a Relic token.(It's an artifact with: "Exalted and
, Sacrifice this: gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.")


2/2
Instill land — When Protector of the Portals is cast, you may have it become an aura spell in addition to all of its types with "Enchant land" and "When the enchanted land becomes tapped for mana, its controller adds an additional
."

2/1
Hideaway landfall — When a land enters under your control, reveal the top card of your library, if it doesn't share a type with the cards stored below Quest for Ancient Lore, store it under Quest for Ancient Lore.
Sacrifice Quest for Ancient Lore: put the stored cards in your hand.
Sacrifice Quest for Ancient Lore: put the stored cards in your hand.
When Rebirth Ritualist enters, shuffle target creature card from your graveyard into your library.
Adamant — If at least three green mana was spent to cast this spell, put that card on top of your library instead.
Adamant — If at least three green mana was spent to cast this spell, put that card on top of your library instead.
1/3
When Roving Titan enters, it explores.
When Roving Titan attacks, search your library for a basic land and put it into play, then shuffle.
When Roving Titan attacks, search your library for a basic land and put it into play, then shuffle.
6/6
Target creature you control explores. Fuel (Discard this card when casting a spell that shares a type with it, tis reduces the casting cost by
or
. That spell gains all effects above Fuel. No new targets can be chosen for that effect.)


Attacking creatures gain hexproof until end of turn.
When Voracious Fishmoth enters, sacrifice it unless you sacrifice an untapped land.
4/6
When Wand-Making Wood enters, choose a color.
: Add one mana of the color of your choice.

Flying.
If you control a Mountain, Wild Alicorn has haste; if you control a Plains Wild Alicorn gets +1/+2.
If you control a Mountain, Wild Alicorn has haste; if you control a Plains Wild Alicorn gets +1/+2.
2/1
As long as you control a basic Plains, Woodlands Refugee has “
,
: Create a Food token.”
As long as you control a basic Mountain, Woodlands Refugee has “
: Create a tapped Treasure token.”


As long as you control a basic Mountain, Woodlands Refugee has “

1/1
Squad 
If you control more than three creatures named Woodlands Resistants, they gain first strike.


If you control more than three creatures named Woodlands Resistants, they gain first strike.
2/1
Return target creature to its owner's hand, its controller loses 3 life.
Suspend 5 — 

When a time counter is removed from A Tear in the Silver Veil create a Horror token with power and toughness each equal to five minus the number of time tokens remaining on A Tear in the Silver Veil, it gains haste until end of turn.
Create a 0/0 Horror token with indestructible and sacrifice all other creatures under your control then put as many +1/+1 counter as the sum of the powers all the creatures you have sacrificed this turn on that token.



When a time counter is removed from A Tear in the Silver Veil create a Horror token with power and toughness each equal to five minus the number of time tokens remaining on A Tear in the Silver Veil, it gains haste until end of turn.
Create a 0/0 Horror token with indestructible and sacrifice all other creatures under your control then put as many +1/+1 counter as the sum of the powers all the creatures you have sacrificed this turn on that token.
You may reveal an instant or sorcery card you own from outside the game and put it into your graveyard, it has flashback; the flashback cost is equal to its mana value. When you successfully cast that spell return Spellcraft Revival from your graveyard to your hand.
Target one creature and choose up to five Ø worth of modes. You may choose the same mode more than once.
Ø — Tap that creature.
ØØ — Paralyzing Bolt deals 1 damage to that creature.
ØØ — Add a stun counter to that creature.
Ø — Tap that creature.
ØØ — Paralyzing Bolt deals 1 damage to that creature.
ØØ — Add a stun counter to that creature.
When Gentleman Thief deals damage to a player, you create a number of Treasure tokens equal to the difference between the lands they control and the lands you control, and they discard a number of cards equal to the difference between the cards in their hand and yours.
2/2
Leave Nothing deals X damage to all attacking creatures where X is the number of tapped lands you control. Lands you control don't untap at the beginning of your next untap phase.
Eager Scavenger enters with a +1/+1 counter if a creature died this turn; instead, if a creature hasn't died this turn, Eager Scavenger fights target creature
2/3
Crew 3
When Assault Golem attacks its power becomes the sum of all the powers of the creatures that crewed it.
When Assault Golem attacks its power becomes the sum of all the powers of the creatures that crewed it.
*/10
Whenever a spell or permanent you control is targeted by a spell or ability an opponent controls, Amass Humans 1.
As Broken Mox enters choose a color.
Add one mana of the chosen color. Flip a coin, if you lose, sacrifice Broken Mox and it deals 1 damage to any target of an opponent's choice, then create a tapped treasure token.

Inscribed Ring enters tapped.
Equip
Equipped creature has ward
, Sacrifice Inscribed Ring: Add one mana of any color.
Equip

Equipped creature has ward


Imprint — When Isochron Resonator enters exile target instant card from target opponent's graveyard. Whenever a card named like the exiled card is played, you may copy it. You may choose new targets for the copy.
Crew 2
Whenever Land Skiff attacks create a 2/2 artifact creature token tapped an attacking. Exile it at the end of combat.
Whenever Land Skiff attacks create a 2/2 artifact creature token tapped an attacking. Exile it at the end of combat.
3/3
When a basic Island enters the battlefield, roll a six-sided die. On a six create six treasure tokens, then sacrifice Lost Hoard. If you control a Pirate roll twice.

• Boiled — Poatoes deals 1 damage to any target.
• Mash — Create two food tokens.
• Stew — Gain 3 life . Draw a card.
Equip
.
Equipped creature has battle cry. (Whenever equipped creature attacks, each other attacking creature gets + 1/+0 until end of turn.)

Equipped creature has battle cry. (Whenever equipped creature attacks, each other attacking creature gets + 1/+0 until end of turn.)
When Self-Assembled Automaton enters, you may exile any number of permanent cards with different types from all graveyards, then put a +1/+1 counter on Self-Assembled Automaton for each type of permanent card exiled in this way.
0/1
This spell costs
less to cast if you control a Powerstone.
When Stone-Engine Golem enters, sacrifice a Powerstone if you control at least one.
When Stone-Engine Golem dies create a Powerstone token.

When Stone-Engine Golem enters, sacrifice a Powerstone if you control at least one.
When Stone-Engine Golem dies create a Powerstone token.
5/4
Crew 3
Menace
When Terror of the Seas dies, if it was a creature, return it to the battlefield transformed.
Menace
When Terror of the Seas dies, if it was a creature, return it to the battlefield transformed.
8/3
At the beginning of each player's upkeep they sacrifice a a creature unless they control a Pirate or a Pilot
Level up —
Add
. This mana can't be spent to cast a nonartifact spell.
Level 1-3 — Add
This mana can't be spent to cast a non artifact spell. Equip artifact creature. Equipped artifact creature has +2/+2.
Level 4+ — Equip artifact creature
Equipped creature has +5/+5 and frist strike when equipped creature dies, sacrifice unstable powerston, it deals 5 damage to each creature and player.



Level 1-3 — Add

Level 4+ — Equip artifact creature


Flying
When Tamed Firebird dies, return it to its owner's hand
When Tamed Firebird dies, return it to its owner's hand
3/2
(If you played basic land this turn, you can play a landmark and vice-versa.)
, Sacrifice Auriferous Creek, Tap an untapped land you control: create two tapped Treasure tokens. Draw a card.


{untap}, Sacrifice City of crime: Create two tapped Treasure tokens
(If you played a basic land during your turn, you may play a Landmark and vice-versa.)
,
: Deserted Hamlet deals 1 damage to target attacking creature.
Sacrifice Deserted Hamlet: if a creature damaged by Deserted Hamlet died this turn Deserted Hamlet deals 1 damage to all creatures.


Sacrifice Deserted Hamlet: if a creature damaged by Deserted Hamlet died this turn Deserted Hamlet deals 1 damage to all creatures.
(If you played a basic land this turn, you may play a Landmark, or vice-versa.)
Entombed – When Funerary Stones enters put three random seals under it. At the beginning of your upkeep, if there are no seals under Funerary Stones transform it.
Entombed – When Funerary Stones enters put three random seals under it. At the beginning of your upkeep, if there are no seals under Funerary Stones transform it.
Hexproof
5/5









Mysterious Observatory enters tapped.
: Target opponent shows a card from their hand, you may add 1 mana of any color of the mana cost of that card.




(If you played a basic land this turn, you can play a landmark and vice-versa.)
When Terminus enters you may return an untapped land to your hand, if you do search your library for a land card with a different name, put it into play then shuffle.
When Terminus enters you may return an untapped land to your hand, if you do search your library for a land card with a different name, put it into play then shuffle.
"One day at the station, the station master couldn't recognize any of the names of the time table."
You may put an additional land in play at the beginning of your turn, if The Field of the Hundred Battles was under your contol at the beginning of the turn. Whenever a player attacks that player gains control of The Field of the Hundred Battles.
If a non-token artifact was put in a graveyard this turn, you may reveal this seal and exile it.
If a land was put in the graveyard this turn, you may reveal this seal and exile it.
If a player had to reveal his hand or a card from anywhere this turn, or played with the top card of their library face up during this turn, you may reveal this seal and exile it.
If during this turn a player has had an amount of 5 or more of any type of permanent than another player, you may reveal Seal of Hoarding and exile it.
If a creature that died this turn received four times or more its toughness in damage, you may reveal this seal and exile it.
If a spell with mana value 5 or more was cast this turn, you may reveal this seal and exile it.
If three or more creatures died this turn, you may reveal this seal and exile it.
If a permanent was returned from an opponent to its owner this turn, you may reveal this seal and exile it.
If a face down card is put in any zone, you may reveal this seal and exile it.
If a spell was countered or failed to resolve this turn, you may reveal this seal and exile it.
When Warband enters, tap any number of creatures that can join a warband.
Warband's power becomes the sum of the powers of the creatures tapped in this way, same is true for its toughness. If any of the creatures tapped in this way had flying, Warband has flying, the same is true for hrst strike, double strike, lifelink and trample. Warband enters tapped an attacking as long as its your turn. If a creature that joined a warband leaves the battlefield, Warband gets -X/-Y where X is that creature's power and Y is its toughness. If Warband leaves the battlefield during combat, each creature that joined it is treated as an attacking creature. If damage dealt to the Warband would lead to its destruction, remove it from the game. The Warband's controller distributes that damage between the creatures that joined the warband. At the end of combat, exile Warband.
Warband's power becomes the sum of the powers of the creatures tapped in this way, same is true for its toughness. If any of the creatures tapped in this way had flying, Warband has flying, the same is true for hrst strike, double strike, lifelink and trample. Warband enters tapped an attacking as long as its your turn. If a creature that joined a warband leaves the battlefield, Warband gets -X/-Y where X is that creature's power and Y is its toughness. If Warband leaves the battlefield during combat, each creature that joined it is treated as an attacking creature. If damage dealt to the Warband would lead to its destruction, remove it from the game. The Warband's controller distributes that damage between the creatures that joined the warband. At the end of combat, exile Warband.
*/*
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Annhilator 2 ((Whenever this creature attacks, defending player sacrifices two permanents.)
2025-03-19 21:40:23 by Pierce