Ravages in Swilften

Ravages in Swilften by joq100

221 cards in Multiverse

13 with no rarity, 75 commons, 70 uncommons,
50 rares, 13 mythics

2 colourless, 11 token colourless, 36 white, 34 blue, 35 black, 36 red,
36 green, 6 multicolour, 1 hybrid, 14 artifact, 10 land

38 comments total

A set about a plane where magic is rediscovered over a Napoleonic era background

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Mechanics | Design document

Cardset comments (7) | Add a comment on this cardset

Recently active cards: (all recent activity)

Token – Seal
If a land was put in the graveyard this turn, you may reveal this seal and exile it.
1 comment
2025-06-05 16:41:05 by joq100
Token Creature
When Warband enters, tap any number of creatures that can join a warband.
Warband's power becomes the sum of the powers of the creatures tapped in this way, same is true for its toughness. If any of the creatures tapped in this way had flying, Warband has flying, the same is true for hrst strike, double strike, lifelink and trample. Warband enters tapped an attacking as long as its your turn. If a creature that joined a warband leaves the battlefield, Warband gets -X/-Y where X is that creature's power and Y is its toughness. If Warband leaves the battlefield during combat, each creature that joined it is treated as an attacking creature. If damage dealt to the Warband would lead to its destruction, remove it from the game. The Warband's controller distributes that damage between the creatures that joined the warband. At the end of combat, exile Warband.
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Token – Seal
If a creature that died this turn received four times or more its toughness in damage, you may reveal this seal and exile it.
 
If a spell was countered or failed to resolve this turn, you may reveal this seal and exile it.
Token – Seal
If a face down card is put in any zone, you may reveal this seal and exile it.

Recent comments: (all recent activity)
On Seal of Magical Exhuberance:
On Seal of Exhibitionism:
On Seal of Erosion:
On Seal of Corrosion:
On Whim of the Fae Queen:

This is a common? It seems quite swingy and color intensive for the rarity.

Seems more like a build-around rare for constructed. It also seems rather terrible considering how easily it would whiff without doing anything and still costs 3.

On Fae Princess:

Added current handsize to clarify.

On Confounding Mists:

Desynchronize is a different mechanic. This templating is regularly used. Upped the cost by 1, notice that it has to be a tapped creature.

On Garrison Regular:

The power level is intentional. For the set I wanted to raise the power of weenie strategies. I made it more expensive to add extra copies or get the captain.

On Painful Separation:
On Confounding Mists:

Putting the card in the library rather than the hand usually adds +{2} to the cost for the card advantage it generates.

The modern best practice is Desynchronize's wording.

Analogously:

  • "Target tapped creature's owner puts it on their choice of the top or bottom of their library."
(All recent activity)
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