Ravages in Swilften
Ravages in Swilften by joq100
221 cards in Multiverse
13 with no rarity, 75 commons, 70 uncommons,
50 rares, 13 mythics
2 colourless, 11 token colourless, 36 white, 34 blue, 35 black, 36 red,
36 green, 6 multicolour, 1 hybrid, 14 artifact, 10 land
38 comments total
A set about a plane where magic is rediscovered over a Napoleonic era background
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Mechanics | Design document |
Cardset comments (7) | Add a comment on this cardset
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If a land was put in the graveyard this turn, you may reveal this seal and exile it.
When Warband enters, tap any number of creatures that can join a warband.
Warband's power becomes the sum of the powers of the creatures tapped in this way, same is true for its toughness. If any of the creatures tapped in this way had flying, Warband has flying, the same is true for hrst strike, double strike, lifelink and trample. Warband enters tapped an attacking as long as its your turn. If a creature that joined a warband leaves the battlefield, Warband gets -X/-Y where X is that creature's power and Y is its toughness. If Warband leaves the battlefield during combat, each creature that joined it is treated as an attacking creature. If damage dealt to the Warband would lead to its destruction, remove it from the game. The Warband's controller distributes that damage between the creatures that joined the warband. At the end of combat, exile Warband.
Warband's power becomes the sum of the powers of the creatures tapped in this way, same is true for its toughness. If any of the creatures tapped in this way had flying, Warband has flying, the same is true for hrst strike, double strike, lifelink and trample. Warband enters tapped an attacking as long as its your turn. If a creature that joined a warband leaves the battlefield, Warband gets -X/-Y where X is that creature's power and Y is its toughness. If Warband leaves the battlefield during combat, each creature that joined it is treated as an attacking creature. If damage dealt to the Warband would lead to its destruction, remove it from the game. The Warband's controller distributes that damage between the creatures that joined the warband. At the end of combat, exile Warband.
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If a creature that died this turn received four times or more its toughness in damage, you may reveal this seal and exile it.
If a spell was countered or failed to resolve this turn, you may reveal this seal and exile it.
If a face down card is put in any zone, you may reveal this seal and exile it.
Recent comments: (all recent activity)
See other cardsets
See Seal of Exhibitionism.
See Seal of Erosion.
See Seal of Corrosion.
See Seal of Hoarding.
This is a common? It seems quite swingy and color intensive for the rarity.
Seems more like a build-around rare for constructed. It also seems rather terrible considering how easily it would whiff without doing anything and still costs 3.
Added current handsize to clarify.
Desynchronize is a different mechanic. This templating is regularly used. Upped the cost by 1, notice that it has to be a tapped creature.
The power level is intentional. For the set I wanted to raise the power of weenie strategies. I made it more expensive to add extra copies or get the captain.
Replaces https://www.magicmultiverse.net/cards/159777 It was a legacy card
Putting the card in the library rather than the hand usually adds +
to the cost for the card advantage it generates.
The modern best practice is Desynchronize's wording.
Analogously: