Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your end step, draw a card, then you may choose to sacrifice Ancient Regime, if you don’t, tap all permanents you control.
 U 
Enchantment
Sorceries and Instant in your graveyard with mana value lesser than your Red tradition have flashback.
Excavated Mountain
 
 U 
Land
As Excavated Mountain enters, you may pay 1 life. If you don't, it enters tapped.
{t}: Add {r}
 U 
Artifact – Equipment Powerstone
Level up — {2} {t} Add {1}. This mana can't be spent to cast a nonartifact spell.
Level 1-3 — Add {2} This mana can't be spent to cast a non artifact spell. Equip artifact creature. Equipped artifact creature has +2/+2.
Level 4+ — Equip artifact creature {1} Equipped creature has +5/+5 and frist strike when equipped creature dies, sacrifice unstable powerston, it deals 5 damage to each creature and player.
 U 
Instant
Leave Nothing deals X damage to all attacking creatures where X is the number of tapped lands you control. Lands you control don't untap at the beginning of your next untap phase.
 C 
Sorcery
Exile target creature, its controller creates a Relic token. (It’s an artifact with exalted, and {t}: Sacrifice this: Gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.")
 C 
Sorcery
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Battery of Wizards deals 2 damage to any target.
 C 
Sorcery
Choose one —
• Target player shuffles up to three target cards from their graveyard into their library.
• Destroy target artifact or enchantment.
 C 
Artifact – Vehicle
Crew 3
When Assault Golem attacks its power becomes the sum of all the powers of the creatures that crewed it.
*/10
 C 
Creature – Human Soldier
Channel — 1 {w}, Discard Hamlet Militia: Untap two target creatures you control.
2/1
 C 
Instant
Combust — (Discard this card when casting a spell that shares a card type with it. If you do,, it reduces that spell's mana cost by {u}{u}.)
Counter target spell. If that spell is countered this way put it into its owner`s hand istead of into that player's graveyard.
 C 
Creature – Human Rebel
Basic landfall -When a basic land enters under your control, Frontier Ranger explores, if it's the second land that entered the battlefield under your control this turn, Frontier Ranger deals damage equal to its power to target creature you don't control.
2/2
 C 
Creature – Human Warrior
Vanishing {2}
When Outer-Realm Explorer leaves the battlefield, it deals 2 damage to each player.
4/1
 C 
Creature – Human Citizen
Consorts with Pirates and Pilots.(You can play Sea Wive from outside of the game once if you control a Pirate or a Pilot.)
Squad 1{u} Pirates and pilots you control have renown X where X is the number of creatures named Sea Wive that you control.
1/1
 C 
Creature – Human Noble Warlock
Black creature spells you cast cost up to {2} less to cast. When you successfully cast a black creature spell, sacrifice Dabbling Occultist.
1/1
Forest
 
 B 
Basic Land – Forest

Ancient Regime (rare)
Unearthed Magilime (uncommon)
Unstable Powerstone (uncommon)
Leave Nothing (uncommon)
Wrongful Conviction (common)
Battery of Wizards (common)
Dissolve into Essence (common)
Assault Golem (common)
Hamlet Militia (common)
Mana Spark (common)
Frontier Ranger (common)
Outer-Realm Explorer (common)
Sea Wive (common)
Dabbling Occultist (common)
Forest (basic)