Rhondite War: Card List

Rhondite War: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton

Show frames: W U B R G M A

Show rarities: C U R M



Hide card text Show code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Artificer Regiment Commander White Rare 6{4}{w}{w} Creature – Human Soldier Artificer 4 5 When Artificer Regiment Commander enters the battlefield, Overclock X times, where X is the number of artifacts you control. (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.) 1 1598873909 on 31 Aug 2020 by SecretInfiltrator
2 Barrier Shield White Mythic 4{3}{w} Artifact – Equipment Equipped creature gets +2/+2
Creatures you don't control with a power less than the equipped creature can't attack or block.
Equip {1}{w}{w}
0
3 Blossoms of Vitality White Common 3{2}{w} Instant Target creature gets +2/+3 until end of turn and gains lifelink until end of turn. 0
4 Call to the Cause White Uncommon 6{5}{w} Enchantment At the beginning of your upkeep, create a 1/1 white Shapeshifter token.

{1}{w}: Target Shapeshifter gets +0/+2 until end of turn.
0
5 Cutting-Edge Soldier White Rare 1{w} Creature – Human Soldier 2 1 When an Equipment enters the battlefield under your control, attach it to Cutting-Edge Soldier. 1 1613305185 on 14 Feb 2021 by Tahazzar
6 Dawn of Oblivion White Uncommon 4{2}{w}{w} Instant Exile target attacking or blocking creature.
Chain- You may exile any target creature instead. (There is a chain as long as you control another spell.)
0
7 Desert Dust White Common 2{1}{w} Instant Until end of turn prevent all noncombat damage and all damage that would be dealt by artifact creatures or equipped creatures. 0
8 Eluim Infantry White Common 1{w} Creature – Human Soldier 2 1 When Eluim Infantry enters the battlefield, you may pay {1}{w}. If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.). 0
9 Encircling Battalion White Uncommon 3{2}{w} Creature – Human Solider 2 2 Whenever Encircling Battalion and another creature named Encircling Battalion block the same creature all creatures named Encircling Battalion gain +0/+4 and double strike until end of turn. 0
10 First Division Captain White Uncommon 1{w} Creature – Human Soldier 2 1 Whenever First Division Captain becomes equipped, First Division Captain gains vigilance and first strike until end of turn. 0
11 Forge Fitter White Uncommon 2{1}{w} Artifact {t}: Put a charge counter on Forge Fitter.
Remove a charge counter from Forge Fitter: Attach target Equipment you control to target creature you control.
0
12 Gleam Polish White Common 2{1}{w} Artifact {2}: Equipped creatures get +1/+1 until end of turn. Activate this ability only once each turn.
Energized- As long as you control a tapped artifact, you may activate Gleam Polish's ability twice each turn.
0
13 Gleaming Pegasus White Common 3{1}{w}{w} Artifact Creature – Pegasus 2 3 Flying
{1}{w}: Gleaming Pegasus gains First Strike until end of turn.
1 1599438659 on 07 Sep 2020 by Sorrow
14 Impact Suit White Uncommon 3{2}{w} Artifact – Equipment Whenever damage would be dealt to the equipped creature, prevent 2 of that damage.
Equip {w}{w}
0
15 Infantry Uniform White Rare 1{w} Artifact – Equipment Equipped creature gains first strike and vigilance. If the equipped creature has a converted mana cost of 1 or less, it gets +2/+2.
Equip {w}
0
16 Last Reenforcement White Common 1{w} Instant Create a 1/1 White Shapeshifter token.
Chain- Gain 1 life for each creature you control. (There is a chain as long as you control another spell.)
0
17 Macuahuitl Wing White Common 2{1}{w} Creature – Bird Shapeshifter Warrior 2 1 Flying
Whenever you cast an instant or sorcery spell, Macuahuitl Wing gains lifelink until end of turn.
0
18 Mecnat's Devotee White Uncommon 4{3}{w} Creature – Camel Shapeshifter Warrior 3 3 At the beginning of your endstep, if your life total is higher than your starting life total, you may create a 1/1 white shapeshifter token. 0
19 Ndivá'i Star Mage White Common 2{1}{w} Creature – Wolf Shapeshifter Cleric 2 2 When Ndivá'i Star Mage enters the battlefield gain 1 life for each instant and sorcery in your graveyard. 3 1600653850 on 21 Sep 2020 by Sorrow
20 Quicksand Capture White Uncommon 1{w} Sorcery Put target creature with the greatest power or target artifact on the bottom of its owner's library. 0
21 Severe Malfunction White Rare 4{3}{w} Instant Prevent all damage that target source would deal to you and permanents you control and deal that much damage to the target's controller instead. If the target is an artifact, it deals twice that much damage to its controller instead. 0
22 Shield Sanctuary White Uncommon 3{2}{w} Artifact {t}: Put a charge counter on Shield Sanctuary.
Remove X charge counters from Shield Sanctuary: Until end of turn prevent all damage that would be dealt to X target creatures.
0
23 Somxi Spell Warden White Rare 1{w} Creature – Armadillo Shapeshifter Wizard 1 2 Whenever you cast your first instant or sorcery spell each turn, Somxi Spell Warden gets +1/+1 and gains vigilance until end of turn.
Whenever you cast your second instant or sorcery spell each turn, gain life equal to that spell's converted mana cost.
0
24 Sun-Scorch Atuq White Common 4{3}{w} Creature – Canid Shapeshifter Wizard 3 3 Whenever Sun-Scorch Atuq blocks an equipped creautre or is blocked by an equipped creature, unattach all equipment from that creature. 1 1598858418 on 31 Aug 2020 by Sorrow
25 Vanquish the Foe White Common 1{w} Instant Deal 2 damage to target attacking or blocking creature.
Chain- Destroy all permanents attached to the target creature. (There is a chain as long as you control another spell.)
0
26 Versatile Steel Fiber White Uncommon 1{w} Artifact – Equipment Equipped creature has first strike.
As long as the equipped creature has three or more artifacts attached to it, the equipped creature is indestructible.
Equip {2}
0
27 Victory of Conquest White Rare 7{5}{w}{w} Sorcerry Double all counters on you and permanents you control. Double your life total. 0
28 Amichichi's Rejection Blue Uncommon 2{1}{u} Instant Counter target noncreature spell.
Chain- Put a spell countered this way on top of its owner's library. (There is a chain as long as you control another spell.)
0
29 Amnesia Torch Blue Uncommon 4{3}{u} Artifact – Equipment Whenever the equipped creature deals combat damage to a player, that player mills three cards.
Energized- As long as you control a tapped artifact, the equipped creature has hexproof from instants and sorceries.
Equip {u}{u}
0
30 Anti-Magic Blast Blue Common 4{2}{u}{u} Instant Counter target spell.

Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.)
0
31 Chain of Thoughts Blue Rare 2{1}{u} Instant Choose 1
•Counter target spell unless its controller pays {1}.
•Draw a card.
•Tap or untap target permanent.
Chain- You may choose an additional time for each spell you control. You may choose the same option more than once. (There is a chain as long as you control another spell.)
0
32 Day Grinder Blue Uncommon 2{u}{u} Artifact {1}{u}{u},{t}: Target player mills a card for each blue artifact you control. 0
33 Deep Sage Axolokuetspalin Blue Rare 5{3}{u}{u} Creature – Salamander Shapeshifter Wizard 3 4 Flash
When Deep Sage Axolokuetspalin enters the battlefield, draw two cards.
0
34 Dual Welder Blue Uncommon 5{4}{u} Creature – Human Artificer 2 4 When Dual Welder enters the battlefield, Overclock up to two different artifacts. (Put a counter on target artifact of a type it already has, give an artifact creature +2/+2 until end of turn, or target equipment gives an additional +2/+2 to equipped creature until end of turn.). 0
35 Ehekatl Savant Blue Rare 3{1}{u}{u} Creature – Bird Shapeshifter Wizard 2 3 Flash, flying
Chain- Counter target spell. (There is a chain as long as you control another spell.)
0
36 Fog Machine Blue Common 2{1}{u} Artifact {t}: Put a charge counter on Fog Machine.
{u}, -Remove a charge counter from Fog Machine: Target artifact or equipped creature gain hexproof until end of turn.
0
37 Frontline Supplier Blue Uncommon 3{2}{u} Creature – Surrakar Soldier 1 3 When Frontline Supplier enters the battlefield reveal the top three cards of your library. You may put up an artifact revealed this way into your hand. Put all other cards revealed this way into your graveyard. 0
38 Huitzloc Storm Caller Blue Common 4{3}{u} Creature – Bird Shapeshifter Wizard 3 2 Flying
When Huitzloc Storm Caller enters the battlefield, reveal the top card of your library. If you revealed an instant or sorcery this way, add it to your hand. Otherwise, put the revealed card on the bottom of your library.
0
39 Lone Razormouth Blue Common 1{u} Creature – Fish Shapeshifter W 1 1 Whenever you cast an instant or sorcery, Lone Razormouth can't be blocked until end of turn. 0
40 Maintenance Mechanic Blue Common 2{1}{u} Creature – Surrakar Artificer 1 2 Whenever an artifact enters the battlefield under your control, you may tap Maintenance Mechanic. If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.). 0
41 Mind Turbine Blue Mythic 6{4}{u}{u} Artifact Draw an additional card during your draw step for each charge counter on Mind Turbine.
{3}{u}{u}: Put a charge counter on Mind Turbine.
Energized- As long as you control a tapped artifact, whenever Mind Turbine would gain a counter, it gains two counters instead.
0
42 Mirrormarked Spellcraft Blue Rare 2{x}{u}{u} Instant Copy X target instant or sorcery spells with different names. You may choose new targets for the copies. 0
43 Mirrory Machine Blue Uncommon 3{2}{u} Artifact {t}: Put a charge counter on Mirrory Machine.
{1}: Until end of turn, Mirrory Machine becomes a copy of target artifact that has one or more charge counters on it.
4 1417411118 on 01 Dec 2014 by Sorrow
44 Organize Blue Common 2{1}{u} Sorcery Look at the top four cards of your library. Put one into your hand, one on the top of your library, one on the bottom of your library, and one in your graveyard. 0
45 Riddle of the Clouds Blue Common 3{1}{u}{u} Enchantment – Aura Enchant creature
Enchanted creature has flying and gains "Whenever you cast an instant or sorcery, draw a card and discard a card."
0
46 Short on Time Blue Uncommon 2{1}{u} Sorcery Until end of turn, target creature can't be blocked. If that creature is enchanted or equipped, you may gains "Whenever this creature deals combat damage to a player, its controller mills five." 0
47 Sonic Disorienter Blue Common 2{1}{u} Artifact {t}: Put a charge counter on Sonic Disorienter.
Remove a charge counter from Sonic Disorienter: Target creature gets -2/-0 until end of turn.
0
48 Space Out Blue Common 2{1}{u} Instant Exile target artifact, creature, or planeswalker, then return that permanent to the battlefield. Until end of turn, it can't activate any non-mana activated abilities. 0
49 Submersion Apprentice Blue Uncommon 4{3}{u} Creature – Salamander Shapeshifter Wizard 3 2 Whenever Submersion Apprentice deals combat damage to a player, you may return target artifact that player controls to its owner's hand. 0
50 Switch Sides Blue Uncommon 7{5}{u}{u} Enchantment – Aura Enchant creature or planeswalker
You control enchanted permanent. Enchanted permanent has hexproof.
1 1599802248 on 11 Sep 2020 by SecretInfiltrator
51 Tactician's Orrery Blue Rare 1{u} Artifact Whenever another artifact not named Tactician's Orrery gains a counter, put a charge counter on Tactician's Orrery.
{5}{u}: Tactician's Orrery becomes an X/X artifact creature until end of turn with "When this creature dies, draw X cards." where X is the number of charge counters on Tactician's Orrery.
0
52 Tzana Memory Keeper Blue Uncommon 5{3}{u}{u} Creature – Bird Shapeshifter Wizard 1 3 Flying
When Tzana Memory Keeper enters the battlefield, return target instant or sorcery from your graveyard to your hand.
0
53 Wave of Apathy Blue Rare 3{2}{u} Enchantment – Aura Enchanted creature
Enchanted creature gets -4/-0.
At the beginning of the enchanted creature's controller's endstep, if Wave of Apathy isn't a token and the enchanted creature didn't deal combat damage to a player, create a token of Wave of Apathy attached to target creature.
1 1599549821 on 08 Sep 2020 by Sorrow
54 Yoak'i Correspondant Blue Common 5{3}{u}{u} Creature – Frog Shapeshifter Scout 3 5 When Yoak'i Correspondant enters the battlefield draw two cards, then discard a card. 0
55 Blightwhip Adder Black Common 1{b} Artifact Creature – Snake 1 1 Deathtouch
{b}{b}, Sacrifice Blightwhip Adder: Target artifact creature or equipped creature gains deathtouch until end of turn.
0
56 Choking Smog Black Rare 3{b}{b}{b} Enchantment Whenever an artifact enters the battlefield, creatures get -1/-1 until end of turn. 0
57 Deathroll Scavenger Black Common 3{2}{b} Creature – Crocodile 2 1 Whenever another creature dies Deathroll Scavenger gets +1/+1 until end of turn. 0
58 Deride Black Common 1{b} Sorcery Target opponent reveals their hand. You choose a creature or artifact card from it. That player discards that card. 0
59 Disciple of the Muddy Black Uncommon 2{1}{b} Creature – Crocodile Shapeshifter Cleric 1 2 At the beginning of your upkeep, remove a counter from each of any number of target permanents target player controls. 3 1598873805 on 31 Aug 2020 by SecretInfiltrator
60 Foulclaw Warrior Black Mythic 6{3}{b}{b}{b} Creature – Anteater Shapeshifter Warrior 6 6 When Foulclaw Warrior dies, you pay {x}. If you do, you lose X life and search target players library for all cards with a converted mana cost of X and exile them. X can't be zero. 0
61 Fourth Division Sadist Black Common 2{1}{b} Creature – Vampire Soldier 2 1 Menace 0
62 Friend of the Swamp Black Rare 4{2}{b}{b} Creature – Rat Shapeshifter Druid 1 3 Swamps you control have "{2},{t}: Add {b} for each Rat you control." 0
63 Fungalrot Resurrection Black Rare 2{1}{b} Sorcery Return a creature with a converted mana cost of 2 or less from your graveyard to the battlefield. It gains "When this creature dies, return a creature with a converted mana cost of 4 or less from your graveyard to the battlefield." 0
64 Gravepower Greaser Black Uncommon 2{1}{b} Creature – Vampire Soldier 1 2 Whenever another creature you control dies, you may pay {1}{b}. If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.). 0
65 Heroes Fall Black Uncommon 3{2}{b} Sorcery Each player sacrifices the creature with the greatest power or a creature tied for the greatest power among creatures they control. 0
66 Kinvol Grave Digger Black Uncommon 3{2}{b} Artifact {t}: Return a random card from your graveyard to your hand, then discard a card. 0
67 Learn From Scars Black Uncommon 1{b} Instant As an additional cost to cast Learn From Scars, pay 3 life.
Target creature gains indestructible until end of turn. Draw a card.
0
68 Lower Morale Black Common 2{1}{b} Enchantment – Aura Enchant creature
Whenever the enchanted creature dies, it's controller loses 3 life and sacrifices a creature.
0
69 Mactzot Death Priest Black Common 4{3}{b} Creature – Anteater Shapeshifter Cleric 2 4 Whenever you cast an instant or sorcery spell, each opponent loses 1 life and you gain 1 life. 0
70 Murky Assassination Black Common 1{b} Instant Destroy target tapped creature with power 2 or less. 0
71 Night's Terror Nochtlaca Black Rare 5{3}{b}{b} Creature – Shapeshifter Warrior 5 5 Whenever an opponent casts a spell with a converted mana cost of six or greater, that player discards a card at random.
Whenever an opponent casts a spell with a converted mana cost of four or less, that player loses three life.
0
72 Nightripper Black Common 4{3}{b} Creature – Armadillo Shapeshifter Warrior 3 3 Flash
Chain- Each opponent loses 2 life and you gain 2 life. (There is a chain as long as you control another spell.)
0
73 Predator's Skin Black Uncommon 2{1}{b} Sorcery As an additional cost to cast Predator's Skin, sacrifice a creature.
Until end of turn target creature gets +3/+3 and gains menace, deathtouch.
0
74 Scrap Engineer Black Rare 4{b}{b}{b}{b} Creature – Human Artificer 4 4 When Scrap Engineer enters the battlefield, exile target player's graveyard. Then, Overclock X times, where X is the number of artifacts exiled this way. (Duplicate a counter on it, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.) 0
75 Sky Blackener Black Uncommon 2{1}{b} Enchantment – Aura Enchant Artifact
Enchanted artifact gains "Whenever this artifact becomes tapped, target creature gets -1/-1 until end of turn and that creature's controller loses 1 life."
0
76 Specter of War Black Uncommon 5{4}{b} Creature – Spectre 2 4 Flying
When Specter of War enters the battlefield each player discards a card. If a player discards an artifact, instant, or sorcery this way, that player loses 3 life.
0
77 Steel-Coated Skeleton Black Uncommon 3{2}{b} Artifact Creature – Skeleton 3 1 Lifelink
When Steel-Coated Skeleton dies, if you have 10 or less life, you may pay {b}. If you do, return Steel-Coated Skeleton from your graveyard to your hand.
0
78 Touch of Chulunlla Black Uncommon 4{2}{b}{b} Instant Destroy target creature or planeswalker. 0
79 Toxic Lash Black Rare 4{2}{b}{b} Instant Target creature gets -4/-4 until end of turn.
Chain- Each creature that shares a color with the target creature gets -2/-2 until end of turn. (There is a chain as long as you control another spell.)
0
80 Wrathbomb Black Common 2{1}{b} Artifact Wrathbomb enters the battlefield with a charge counter.
{b},{t}: Add a charge counter to Wrathbomb.
Remove a charge counter from Wrathbomb: Destroy target creature token.
0
81 Zephyr Stowaway Black Common 3{1}{b}{b} Creature – Imp 2 2 Flying
At the beginning of your upkeep you may discard a card. If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.)
0
82 Accidental Explosion Red Rare 2{r}{r} Sorcery Destroy target artifact. When an artifact with counters on it is destroyed this way, you may destroy target nonbasic land its controller controls. 1 1653449179 on 25 May 2022 by SecretInfiltrator
83 Barracks Raider Red Uncommon 3{1}{r}{r} Creature – Goblin Artificer 2 1 When Barracks Raider enters the battlefield, gain control of target artifact until end of turn. Untap that artifact. If you gained control of an artifact creature this way, it gains haste until end of turn. 0
84 Blast Cannon Red Rare 3{1}{r}{r} Artifact When Blast Cannon or another nontoken artifact enters the battlefield under your control, deal 1 damage to any target.
Energized -If you control a tapped artifact, when Blast Cannon or another nontoken artifact enters the battlefield under your control, deal 2 damage to any target instead.
1 1599086425 on 02 Sep 2020 by Sorrow
85 Bloodrite Balam Red Uncommon 3{2}{r} Creature – Cat Shapeshifter Shaman 3 2 Whenever a you control creature deals combat damage to an opponent, you may sacrifice Bloodrite Balam. If you do, return an instant or sorcery with a converted mana cost of X, where X was the damage dealt, from your graveyard to your hand. 0
86 Constellation-Spot Balam Red Common 4{3}{r} Creature – Cat Shapeshifter Shaman 2 4 At the beginning of your endstep, if you cast an instant or sorcery spell this turn, you may discard a card. If you do, draw a card. 0
87 Cross-Regiment Blastmage Red Uncommon 4{3}{r} Creature – Human Wizard Artificer 2 4 When Cross-Regiment Blastmage enters the battlefield, deal X damage to any target, where X is the number of charge counters on all artifacts you control. 0
88 Dawn End Outfitter Red Common 1{r} Creature – Goblin Artificer 1 1 Whenever you Overclock, add {r}. 2 1417981374 on 07 Dec 2014 by SadisticMystic
89 Deathblast Evoker Red Rare 2{1}{r} Creature – Monkey Shapeshifter Shman 2 1 When Deathblast Evoker dies reveal cards from the top of your library until an instant or sorcery card is revealed. You may cast that spell without paying its mana cost. Put all other cards revealed this way on the bottom of your library in any order. 0
90 Diversionary Incinerator Red Uncommon 1{r} Creature – Goblin Soldier 1 1 When Diversionary Incinerator dies, deal X damage to target creature or planeswalker, where X is the number of counters on artifacts you control. 0
91 Fiery Volley Red Common 3{1}{r}{r} Instant Deal 2 damage to target creature.

Deal 2 damage to target player.

Deal 2 damage to target planeswalker.
0
92 Fire Net Red Uncommon 1{r} Enchantment – Aura Enchant creature
Enchanted creature gains reach and "Whenever you cast an instant or sorcery spell, deal 1 damage to target creature with flying."
0
93 Flywheel Dragon Red Rare 6{4}{r}{r} Artifact Creature – Dragon 5 5 Flying
{t}: Deal X damage to any target, where X is the number of red artifacts you control.
0
94 Gauding's Magni-Grip Red Common 1{r} Artifact – Equipment Equipped creature gets +1/+0 and first strike.
Energized- As long as you control a tapped artifact, the equipped creature gets +2/+0 and first strike instead.
Equip {1}{r}
0
95 Infernal Heat Core Red Uncommon 1{r} Enchantment – Aura Enchant equipment
Enchanted equipment gains "Equipped creature gains +2/+0 and Menace."
0
96 K'aak's Thunderous Roar Red Mythic 5{3}{r}{r} Sorcery Put all instants and sorceries from your graveyard into two piles at random. Cast a copy of each instant and sorcery from one pile. Exile both piles afterward. 0
97 Lava Sunder Red Common 2{r}{r} Instant Destroy target artifact and deal 2 damage to any target. 0
98 Mining Hellion Red Rare 5{3}{r}{r} Artifact Creature – Hellion 4 4 Whenever Mining Hellion becomes Overclocked, you may destroy target nonbasic land. 0
99 Molmi Traitor Red Common 2{1}{r} Creature – Cat Shapeshifter Coward 0 2 Whenever you cast an instant or sorcery you may pay {2}{r}. If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.). 0
100 Molten Soldier Mold Red Uncommon 5{4}{r} Artifact {r}{r}: Target artifact not named Molten Soldier Mold becomes a 2/2 red elemental with haste until end of turn.
Energized- If you control a tapped artifact, the Elemental Soldier also gains first strike until end of turn.
0
101 Power Strike Red Common 2{1}{r} Sorcery Target creature gains +1/+0 and first strike until end of turn. If that creature was Overclocked this turn, it gets +2/+0 and gains doublestrike until end of turn instead. 0
102 Rumbling Dozer Red Common 5{4}{r} Artifact Creature – Construct 4 5 Rumbling Dozer gets +2/+2 and has menace as long as you control three or more tapped artifacts. 0
103 Steaming Output Red Uncommon 1{r} Sorcery Add {r} for each charge counter on an artifact you control. 0
104 Traitor Node Red Uncommon 3{2}{r} Artifact {t}: Put a charge counter on Traitor Node.
Remove X charge counters from Traitor Node: Gain control of target non-token creature with a converted mana cost of X until end of turn, where X is the number charge counters removed this way. Untap that creature, it gains haste until end of turn.
0
105 Tzatzimicti Blood Rite Red Uncommon 1{r} Instant Until end of turn, target creature gets +2/+0 and gains "When this creature deals combat damage to a player discard a card. Then, draw a card." 0
106 Unending Fury Red Rare 2{1}{r} Enchantment Whenever an instant or sorcery spell you cast deals damage to a player, instants and sorceries you cast cost X less until end of turn, where X was the damage the instant or sorcery dealt. 0
107 War Howler Red Common 3{2}{r} Creature – Monkey Shapeshifter Wizard 3 1 When War Howler enters the battlefield exile the top card of your library. Until end of turn, you may play a card exiled this way. If an instant or sorcery was exiled this way, it costs {2} less to cast. 0
108 Zyana's Rage Red Common 5{3}{r}{r} Instant Destroy target land.
If you control another spell named Zyana's Rage, Zyana's Rage costs {3} less.
0
109 Automated Gardener Green Uncommon 3{2}{g} Artifact {t}: Put a charge counter on Automated Gardener.
Remove a charge counter from Automated Gardener: Untap target land.
0
110 Blooming Strength Green Common 2{g}{g} Instant Target creature gets +4/+4 until end of turn.
Chain – That creature gains hexproof and can't be blocked by creatures with a power of 2 or less until end of turn. (There is a chain as long as you control another spell.)
0
111 Compass Bow Green Uncommon 3{1}{g}{g} Artifact – Equipment Equipped creature has "Whenever equipped creature deals combat damage to a player, deal 4 damage to up to one target creature with flying."
Energized- As long as you control a tapped artifact, the equipped creature gets +1/+1 and reach.
Equip {3}
1 1599394853 on 06 Sep 2020 by Link
112 Conquest Regiment Brutalizer Green Uncommon 3{2}{g} Creature – Elf Soldier 3 2 Trample
Whenever Conquest Regiment Brutalizer deals combat damage to a player, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).
0
113 Dreams of the Druids Green Mythic 3{2}{g} Enchantment Play with the top card of your library revealed. If a creature is revealed this way, you may cast it.
{2}{g}{g}: Creatures you control base power and toughness becomes equal to the creature on top of your library.
0
114 Enterprising Imperialist Green Common 2{1}{g} Creature – Elf Soldier 2 2 Whenever an equipment is attached to Enterprising Imperialist, search your library for a basic land, reveal it, and add it to your hand. Shuffle your library afterward. 0
115 Gathering of Behemoths Green Rare 3{g}{g}{g} Instant Create a 4/4 Green Beast creature token.
Chain- Create an additional 4/4 Green Beast creature token for each other spell you control. (There is a chain as long as you control another spell.)
2 1613232419 on 13 Feb 2021 by SecretInfiltrator
116 Glyptodon's Dilligence Green Uncommon 6{4}{g}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +4/+4 and vigilance.
If Glyptodon's Dilligence would be put into the graveyard from the battlefield, you may return Glyptodon's Dilligence to your hand instead.
0
117 Impervious Steam Ruiner Green Uncommon 4{2}{g}{g} Artifact Creature – Wurm 4 4 Whenever Impervious Steam Ruiner or an artifact attached to Impervious Steam Ruiner becomes Overclocked, Impervious Steam Ruiner gains indestructible until end of turn. 0
118 Imposing Presence Green Common 1{g} Enchantment – Aura Enchant creature
Enchanted creature can't be blocked by creatures with a power of 2 or less.
0
119 Itoco Battle Shaman Green Uncommon 2{1}{g} Creature – Crocodile Shapeshifter Shaman 1 2 Whenever Itoco Battle Shaman or another Shapeshifter enters the battlefield under your control, Shapeshifters you control gain Trample until end of turn. 0
120 Keeper of the Jungle Green Rare 8{5}{g}{g}{g} Creature – Tapir Shapeshifter Druid 4 4 Flash
When Keeper of the Jungle enters the battlefield, destroy all artifacts and enchantments. Then, return a card from your graveyard to your hand.
0
121 Lumberyard Colossus Green Rare 7{5}{g}{g} Artifact Creature – Giant Construct 6 6 When Lumberyard Colossus enters the battlefield, search your library for a green artifact creature, reveal it, exile it, then shuffle your library.
When Lumberyard Colossus dies, put an artifact creature exiled by Lumberyard Colossus onto the battlefield.
4 1599362597 on 06 Sep 2020 by Sorrow
122 Masakoatl Tree Keeper Green Uncommon 1{g} Creature – Snake Shapeshifter Druid 1 2 Reach
Forests you control have hexproof.
0
123 Restion Warhemoth Green Common 6{4}{g}{g} Artifact Creature – Beast 4 4 Vigilance
Energized- As long as you control a tapped artifact, Restion Warhemoth has trample.
0
124 Ruiner Baloth Green Uncommon 7{5}{g}{g} Creature – Beast 7 7 At the beginning of your upkeep, if an opponent controls an artifact, you may destroy target artifact. 0
125 Secret Rites Green Rare 3{1}{g}{g} Enchantment Whenever an Aura enters your graveyard from the battlefield, you may put a creature from your hand with a converted mana cost of X onto the battlefield, where X is the converted mana cost of the Aura that entered your graveyard. 0
126 Seed-Spreading Sloth Green Rare 4{2}{g}{g} Creature – Sloth 4 4 Sacrifice a land: Seed-Spreading Sloth gains indestructible until end of turn.
When Seed-Spreading Sloth dies, return all forests from your graveyard to the battlefield tapped.
1 1601931809 on 05 Oct 2020 by Sorrow
127 Sixth Division Deserter Green Common 3{2}{g} Creature – Centaur Coward 3 3 Sixth Division Deserter has haste as long as you have an artifact in your graveyard. 0
128 Skyhunter's Message Green Common 2{1}{g} Instant Destroy target creature with flying.
Chain- Target creature you control gets +1/+1 and gains reach until end of turn. (There is a chain as long as you control another spell.)
0
129 Solarplus Beast-Crafter Green Uncommon 3{2}{g} Creature – Human Artificer Druid 1 2 Whenever an artifact creature enters the battlefield under your control, draw a card. 1 1599127625 on 03 Sep 2020 by SecretInfiltrator
130 Spellstorm's Aftermath Green Rare 3{1}{g}{g} Enchantment Exile an instant or sorcery from your graveyard: Create a Green Aura token with "Enchanted creature gets +1/+1." and attach it to target creature. 1 1599539946 on 08 Sep 2020 by Sorrow
131 Teachings of Feylan Green Uncommon 1{g} Instant Teachings of Feylan can't be countered.
Until end of turn, target creature gains "This creature gets +1/+1 for each enchantment you control."
0
132 Toothed Sage Green Common 1{g} Creature – Rat Shapeshifter Druid 0 1 {t}: Untap target land.
When Toothed Sage dies, you may untap target land.
0
133 Trap-web Xoci Green Common 2{1}{g} Creature – Spider Shapeshifter Scout 1 2 Reach
Whenever you cast an instant or sorcery, target creature you control gains reach until end of turn.
0
134 Turtle Form Green Common 2{1}{g} Instant Target creature gains indestructible until end of turn.
Chain – Draw a card. (There is a chain as long as you control another spell.)
0
135 Tzatzimicti Instigator Green Common 2{1}{g} Creature – Monkey Shapeshifter Warrior 2 1 When Tzatzimicti Instigator enters the battlefield, you may have target creature you control fight target creature you don't control. 0
136 Zyana of Ruin Multicolour Mythic 4{2}{g}{r} Planeswalker – Zyana 4 +2: Add {r}{g} to your mana pool for each land in your graveyard.
-4 Destroy target land.
-11 You gain an emblem with "Whenever you cast a spell you may destroy target land."
1 1416245497 on 17 Nov 2014 by Sorrow
137 Itan de Hui Multicolour Mythic 9{5}{u}{u}{g}{g} Legendary Creature – Shapeshifter Wizard 6 7 At the beginning of each player's endstep that player reveals the top card of his or her library. If a creature card is revealed this way put it onto the battlefield under your control. 0
138 Commander Reyles Multicolour Mythic 5{3}{r}{w} Legendary Creature – Human Soldier 3 2 Equipped creatures you control are indestructible.
Whenever an equipped creature you control attacks you may deal 2 damage to target creature or player.
0
139 Abandoned Apparatus Artifact Mythic 2{2} Artifact {t}: Put a charge counter on Abandoned Apparatus.
Remove X charge counters from Abandoned Apparatus,{t}: Put X loyalty counters on target planeswalker or X charge counters on target artifact.
2 1601935087 on 05 Oct 2020 by Vitenka
140 All-Terrain Blast Tank Artifact Uncommon 5{5} Artifact Creature – Construct 1 5 Whenever All-Terrain Blast Tank attacks, All-Terrain Blast Tank gets +X/+0 until end of turn, where X is the number of counters on all artifacts you control. 0
141 Assistane Tech Artifact Uncommon 4{4} Artifact Creature – Construct 2 2 {t}: Until end of turn you may pay {0} instead of the mana needed to activate target artifact's abilities. (Non mana costs must still be paid) 8 1418340802 on 11 Dec 2014 by Sorrow
142 Box of Wrenches Artifact Common 4{4} Artifact – Equipment Equipped creature gets +2/+2 and has "Sacrifice this creature: Untap target artifact."
Equip {3}.
0
143 Carrier Platform Artifact Common 6{6} Artifact At the beginning of your endstep if you control 3 or more artifacts, gain 4 life.
Energized- If you control a tapped artifact, when you gain life from Carrier Platform, you may also draw a card.
0
144 Deval's Sabotaging Bomb Artifact Rare 2{2} Artifact Flash
When Deval's Sabotaging Bomb enters the battlefield, counter target nonmana activated or triggered ability of an artifact.
Energized- As long as you control a tapped artifact, Deval's Sabotaging Bomb has "Sacrifice Deval's Sabotaging Bomb: Counter target nonmana activated or triggered ability of an artifact."
3 1599594546 on 08 Sep 2020 by Sorrow
145 Mana Mirror Artifact Rare 1{1} Artifact Whenever an opponent taps a non-land permanent for mana you may add that much colorless mana to your mana pool.
( Energized )- As long as you control a tapped artifact Mana Mirror may add mana of the color of your choice to your mana pool.
0
146 Onslaught Dirigible Artifact Uncommon 7{7} Artifact Creature – Construct 4 4 Flying
When Onslaught Dirigible attacks, up to one equipped creature you control gains flying until end of turn.
0
147 Operator's Manual Artifact Common 2{2} Artifact – Equipment Whenever the equipped creature becomes tapped, put a charge counter on up to one target artifact.
Equip {2}
2 1599153901 on 03 Sep 2020 by SecretInfiltrator
148 Overwhelming Edge Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gets +X/+X, where X is the number of equipment attached to it.
Equip {2}
0
149 Painting Table Artifact Common 3{3} Artifact Creature – Construct 0 2 Flash
When Painting Table enters the battlefield, spells you don't control that target artifacts you control cost an additional {1} until end of turn.
0
150 Pulsewave Enhancer Artifact Rare 2{2} Artifact Pulsewave Enhancer enters the battlefield with a charge counter on it.
{t}: Put a charge counter on Pulsewave Enhancer.
{3}: Each creature you control gets +X/+X until end of turn, where is the number of charge counters on Pulsewave Enhancer.
7 1417962084 on 07 Dec 2014 by Alex
151 Refined Rhondite Artifact Mythic 8{8} Legendary Artifact When Refined Rhondite enters the battlefield, choose Elium or Coaxkika
•Elium – Artifacts you cast cost {4} less to cast and their abilities cost {4} you less to activate. Whenever one or more counters would be onto an artifact you control, put twice that many counters on it.
•Coaxkika – You may spend mana as though it were mana of any color to cast instants and sorceries. Copy all instants and sorceries you cast.
0
152 Steamboom Piston Artifact Rare 3{3} Artifact Hexproof
{4},{t}: Deal 1 damage to any target and put a charge counter on target artifact. Damage dealt this way can't be prevented.
1 1599860868 on 11 Sep 2020 by Sorrow
153 Support Automaton Artifact Common 4{4} Artifact Creature – Construct 1 4 When Support Automaton enters the battlefield, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.). 0
154 Vaporizer Gauntlet Artifact Rare 4{4} Artifact – Equipment Equipped creature gains +3/+3 and has protection from instants and sorceries.
Equip {4}
(Energized)- As long as you control a tapped artifact exile any creature dealt damage by the equipped creature.
0
155 Weapons Rack Artifact Uncommon 4{4} Artifact 0 4 Defender
Artifacts attached to Weapons Rack cost {2} less to equip to other creatures.
0
Rhondite War: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton