Rhondite War: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your endstep if you control 3 or more artifacts, gain 4 life.
Energized- If you control a tapped artifact, when you gain life from Carrier Platform, you may also draw a card. |
Equipped creature gains first strike and vigilance. If the equipped creature has a converted mana cost of 1 or less, it gets +2/+2.
Equip ![]() |
Whenever the equipped creature deals combat damage to a player, that player mills three cards.
Energized- As long as you control a tapped artifact, the equipped creature has hexproof from instants and sorceries. Equip ![]() ![]() |
Flying
When Tzana Memory Keeper enters the battlefield, return target instant or sorcery from your graveyard to your hand. 1/3
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When Cross-Regiment Blastmage enters the battlefield, deal X damage to any target, where X is the number of charge counters on all artifacts you control.
"I've learned a bit from the Artificer regiment in the 2nd Division, before transferring to that division's Arcane regiment."
2/4
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When Yoak'i Correspondant enters the battlefield draw two cards, then discard a card.
"They're coming in droves, destroying up and down the river. Abandon all connecting waterways."
3/5
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Enchant creature
Whenever the enchanted creature dies, it's controller loses 3 life and sacrifices a creature. "Find a figurehead, then kill that figurehead and watch their forces lose their pathetic will to fight."- Commander Reyles
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When Tzatzimicti Instigator enters the battlefield, you may have target creature you control fight target creature you don't control.
"Prove yourself. Attack the intruders."
2/1
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Target creature gains indestructible until end of turn.
Chain – Draw a card. (There is a chain as long as you control another spell.) The shape of the turtle offers life, and the wisdom that comes with it, longer than any other shape.
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Flying
Whenever you cast an instant or sorcery spell, Macuahuitl Wing gains lifelink until end of turn. Andevui's troops descended, using their magic to weight their feathers and crush the enemy's armor.
2/1
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Rumbling Dozer gets +2/+2 and has menace as long as you control three or more tapped artifacts.
Coaxkika was a wild land to Eluim- a land that needed to cleared and trimmed for Eluim's society.
4/5
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Deal 2 damage to target creature.
Deal 2 damage to target player. Deal 2 damage to target planeswalker. The Itoco archers shot anything that got off the approaching ships.
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Enchant creature
Enchanted creature has flying and gains "Whenever you cast an instant or sorcery, draw a card and discard a card." Divination is less about an innate truth than turning an idea into truth.
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: Equipped creatures get +1/+1 until end of turn. Activate this ability only once each turn.
Energized- As long as you control a tapped artifact, you may activate Gleam Polish's ability twice each turn. Equipment upkeep means your blades remain sharp and armors impenetrable.
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Carrier Platform
(common, foil)
Infantry Uniform
(rare)
Amnesia Torch
(uncommon)
Tzana Memory Keeper
(uncommon)
Cross-Regiment Blastmage
(uncommon)
Yoak'i Correspondant
(common)
Lower Morale
(common)
Tzatzimicti Instigator
(common)
Turtle Form
(common)
Macuahuitl Wing
(common)
Rumbling Dozer
(common)
Fiery Volley
(common)
Riddle of the Clouds
(common)
Gleam Polish
(common)
Plains
(basic)



: Equipped creatures get +1/+1 until end of turn. Activate this ability only once each turn.