Rhondite War: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Soldier Artificer
When Artificer Regiment Commander enters the battlefield, Overclock X times, where X is the number of artifacts you control. (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.)
4/5
 U 
Creature – Bird Shapeshifter Wizard
Flying
When Tzana Memory Keeper enters the battlefield, return target instant or sorcery from your graveyard to your hand.
1/3
 U 
Artifact – Equipment
Equipped creature has "Whenever equipped creature deals combat damage to a player, deal 4 damage to up to one target creature with flying."
Energized- As long as you control a tapped artifact, the equipped creature gets +1/+1 and reach.
Equip {3}
 U 
Enchantment – Aura
Enchant equipment
Enchanted equipment gains "Equipped creature gains +2/+0 and Menace."
Not all sources of Eluim's energy are steam- some have darker origins.
 C 
Creature – Centaur Coward
Sixth Division Deserter has haste as long as you have an artifact in your graveyard.
Watching one's greatest war machines crumble, it was easy to see why she lost hope.
3/3
 C 
Artifact Creature – Pegasus
Flying
{1}{w}: Gleaming Pegasus gains First Strike until end of turn.
Less cumbersome than the zephyrs, Restion's pegasi mounts are used for overheard scouting operations.
2/3
 C 
Instant
Destroy target tapped creature with power 2 or less.
The First Division marched through the swamp. Only a few survived among their regiments.
 C 
Instant
Create a 1/1 White Shapeshifter token.
Chain- Gain 1 life for each creature you control. (There is a chain as long as you control another spell.)
 C 
Sorcery
Target creature gains +1/+0 and first strike until end of turn. If that creature was Overclocked this turn, it gets +2/+0 and gains doublestrike until end of turn instead.
The swiftness of destruction can sometimes make the violence appear clean, but violence is always dirty and horrid.
 C 
Artifact – Equipment
Equipped creature gets +2/+2 and has "Sacrifice this creature: Untap target artifact."
Equip {3}.
There's a wrench for every problem, regardless of whether the problem is mechanical or not.
 C 
Creature – Armadillo Shapeshifter Warrior
Flash
Chain- Each opponent loses 2 life and you gain 2 life. (There is a chain as long as you control another spell.)
Her claws can still rip out one's guts- she just prefers to use her tongue instead.
3/3
 C 
Sorcery
Look at the top four cards of your library. Put one into your hand, one on the top of your library, one on the bottom of your library, and one in your graveyard.
As far as time is concerned, everything has a place.
 C 
Creature – Elf Soldier
Whenever an equipment is attached to Enterprising Imperialist, search your library for a basic land, reveal it, and add it to your hand. Shuffle your library afterward.
After carving up the land for Rhondite, Eluim carved it up for its people.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has flying and gains "Whenever you cast an instant or sorcery, draw a card and discard a card."
Divination is less about an innate truth than turning an idea into truth.
Forest
 
 B 
Basic Land – Forest

Artificer Regiment Commander (rare)
Tzana Memory Keeper (uncommon)
Compass Bow (uncommon)
Infernal Heat Core (uncommon)
Sixth Division Deserter (common)
Gleaming Pegasus (common)
Murky Assassination (common)
Last Reenforcement (common)
Power Strike (common)
Box of Wrenches (common)
Nightripper (common)
Organize (common)
Enterprising Imperialist (common)
Riddle of the Clouds (common)
Forest (basic)