Rhondite War: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your endstep, if your life total is higher than your starting life total, you may create a 1/1 white shapeshifter token.
"We have lost our homes, many of our lives, but not all our lives. The end is not our future."
3/3
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Equipped creature gains +3/+3 and has protection from instants and sorceries.
Equip
(Energized)- As long as you control a tapped artifact exile any creature dealt damage by the equipped creature. |
Whenever a you control creature deals combat damage to an opponent, you may sacrifice Bloodrite Balam. If you do, return an instant or sorcery with a converted mana cost of X, where X was the damage dealt, from your graveyard to your hand.
3/2
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: Return a random card from your graveyard to your hand, then discard a card. |
Lifelink
When Steel-Coated Skeleton dies, if you have 10 or less life, you may pay . If you do, return Steel-Coated Skeleton from your graveyard to your hand.Reyles made sure his deserters would never repeat their crime.
3/1
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: Equipped creatures get +1/+1 until end of turn. Activate this ability only once each turn.
Energized- As long as you control a tapped artifact, you may activate Gleam Polish's ability twice each turn. Equipment upkeep means your blades remain sharp and armors impenetrable.
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Target creature gets +4/+4 until end of turn.
Chain – That creature gains hexproof and can't be blocked by creatures with a power of 2 or less until end of turn. (There is a chain as long as you control another spell.) |
Destroy target artifact and deal 2 damage to any target.
K'aak' steady fired lava from his mountain, yet the gleaming metal units continued to ascend.
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Whenever you cast an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.
Killing one's enemies is just a proactive funerary rite.
2/4
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When Tzatzimicti Instigator enters the battlefield, you may have target creature you control fight target creature you don't control.
"Prove yourself. Attack the intruders."
2/1
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Enchant creature
Enchanted creature has flying and gains "Whenever you cast an instant or sorcery, draw a card and discard a card." Divination is less about an innate truth than turning an idea into truth.
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Flying
When Huitzloc Storm Caller enters the battlefield, reveal the top card of your library. If you revealed an instant or sorcery this way, add it to your hand. Otherwise, put the revealed card on the bottom of your library. 3/2
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Exile target artifact, creature, or planeswalker, then return that permanent to the battlefield. Until end of turn, it can't activate any non-mana activated abilities.
Awe, be it amazement or stupidity, can leave one removed from the concept of time.
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Reach
Whenever you cast an instant or sorcery, target creature you control gains reach until end of turn. "Before anything, we lay down our webs to ambush whatever comes at us from above." -Nayeli, Itoco Horizon Keeper
1/2
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Mecnat's Devotee
(uncommon, foil)
Vaporizer Gauntlet
(rare)
Bloodrite Balam
(uncommon)
Kinvol Grave Digger
(uncommon)
Steel-Coated Skeleton
(uncommon)
Gleam Polish
(common)
Blooming Strength
(common)
Lava Sunder
(common)
Mactzot Death Priest
(common)
Tzatzimicti Instigator
(common)
Riddle of the Clouds
(common)
Huitzloc Storm Caller
(common)
Space Out
(common)
Trap-web Xoci
(common)
Plains
(basic)


: Return a random card from your graveyard to your hand, then discard a card.

