Rhondite War: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an instant or sorcery spell you cast deals damage to a player, instants and sorceries you cast cost X less until end of turn, where X was the damage the instant or sorcery dealt.
The Tzatzimicti knew only violence, and were inspired by all that they could finally inflict, free from their people's repercussions.
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Until end of turn, target creature can't be blocked. If that creature is enchanted or equipped, you may gains "Whenever this creature deals combat damage to a player, its controller mills five."
No time to heal, no time to think.
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Put target creature with the greatest power or target artifact on the bottom of its owner's library.
The earth has no kindness for life nor its works.
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Flying
When Tzana Memory Keeper enters the battlefield, return target instant or sorcery from your graveyard to your hand. 1/3
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Vigilance
Energized- As long as you control a tapped artifact, Restion Warhemoth has trample. "They're not easy to transport, but a single Warhemoth has the strength of an entire regiment." -Sarna, Restion Salesperson
4/4
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Deal 2 damage to target attacking or blocking creature.
Chain- Destroy all permanents attached to the target creature. (There is a chain as long as you control another spell.) |
Target creature gains +1/+0 and first strike until end of turn. If that creature was Overclocked this turn, it gets +2/+0 and gains doublestrike until end of turn instead.
The swiftness of destruction can sometimes make the violence appear clean, but violence is always dirty and horrid.
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Whenever you cast an instant or sorcery, Lone Razormouth can't be blocked until end of turn.
Even separated from her school, she will eat whatever enemy she finds until only bones remain.
1/1
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Destroy target creature with flying.
Chain- Target creature you control gets +1/+1 and gains reach until end of turn. (There is a chain as long as you control another spell.) "They may send their metal birds. I'll shoot them down as I would ones of flesh."
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Flash
When Painting Table enters the battlefield, spells you don't control that target artifacts you control cost an additional until end of turn.Eluim has their own warpaint- their nation's flag emblazoned on every piece of their soldiers' uniforms and equipment.
0/2
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Target opponent reveals their hand. You choose a creature or artifact card from it. That player discards that card.
So many soldiers died from sinking ships that floating bodies became nautical markers.
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: Equipped creatures get +1/+1 until end of turn. Activate this ability only once each turn.
Energized- As long as you control a tapped artifact, you may activate Gleam Polish's ability twice each turn. Equipment upkeep means your blades remain sharp and armors impenetrable.
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Deathtouch
![]() , Sacrifice Blightwhip Adder: Target artifact creature or equipped creature gains deathtouch until end of turn."We don't to waste soldiers in scouting roles. Send the snakes."- Reyles
1/1
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Whenever you Overclock, add
."Remove that gear, add three over there, run an extra wire from your spine to steam engine, and you're all set."
1/1
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Unending Fury
(rare)
Short on Time
(uncommon)
Quicksand Capture
(uncommon)
Tzana Memory Keeper
(uncommon)
Restion Warhemoth
(common)
Vanquish the Foe
(common)
Power Strike
(common)
Lone Razormouth
(common)
Skyhunter's Message
(common)
Painting Table
(common)
Deride
(common)
Gleam Polish
(common)
Blightwhip Adder
(common)
Dawn End Outfitter
(common)
Swamp
(basic)




: Equipped creatures get +1/+1 until end of turn. Activate this ability only once each turn.