Rhondite War: Virtual Booster

Rhondite War: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Create a 4/4 Green Beast creature token.
Chain- Create an additional 4/4 Green Beast creature token for each other spell you control. (There is a chain as long as you control another spell.)
 U 
Artifact
{1}{u}{u},{t}: Target player mills a card for each blue artifact you control.
If time can be measured, a machine can manipulate it.
 U 
Creature – Human Wizard Artificer
When Cross-Regiment Blastmage enters the battlefield, deal X damage to any target, where X is the number of charge counters on all artifacts you control.
"I've learned a bit from the Artificer regiment in the 2nd Division, before transferring to that division's Arcane regiment."
2/4
 U 
Artifact
{t}: Put a charge counter on Shield Sanctuary.
Remove X charge counters from Shield Sanctuary: Until end of turn prevent all damage that would be dealt to X target creatures.
 C 
Creature – Bird Shapeshifter Warrior
Flying
Whenever you cast an instant or sorcery spell, Macuahuitl Wing gains lifelink until end of turn.
Andevui's troops descended, using their magic to weight their feathers and crush the enemy's armor.
2/1
 C 
Creature – Centaur Coward
Sixth Division Deserter has haste as long as you have an artifact in your graveyard.
Watching one's greatest war machines crumble, it was easy to see why she lost hope.
3/3
 C 
Sorcery
Look at the top four cards of your library. Put one into your hand, one on the top of your library, one on the bottom of your library, and one in your graveyard.
As far as time is concerned, everything has a place.
 C 
Enchantment – Aura
Enchant creature
Whenever the enchanted creature dies, it's controller loses 3 life and sacrifices a creature.
"Find a figurehead, then kill that figurehead and watch their forces lose their pathetic will to fight."- Commander Reyles
 C 
Instant
Target creature gets +4/+4 until end of turn.
Chain – That creature gains hexproof and can't be blocked by creatures with a power of 2 or less until end of turn. (There is a chain as long as you control another spell.)
 C 
Artifact
Wrathbomb enters the battlefield with a charge counter.
{b},{t}: Add a charge counter to Wrathbomb.
Remove a charge counter from Wrathbomb: Destroy target creature token.
 C 
Artifact – Equipment
Equipped creature gets +2/+2 and has "Sacrifice this creature: Untap target artifact."
Equip {3}.
There's a wrench for every problem, regardless of whether the problem is mechanical or not.
 C 
Instant
Until end of turn prevent all noncombat damage and all damage that would be dealt by artifact creatures or equipped creatures.
The dry of silence of the Natouxi desert can leave one in helpless despair.
 C 
Creature – Cat Shapeshifter Coward
Whenever you cast an instant or sorcery you may pay {2}{r}. If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).
0/2
 C 
Creature – Crocodile
Whenever another creature dies Deathroll Scavenger gets +1/+1 until end of turn.
The animals of Coaxkika had no concept or war or conquest. They did understand that any dead body was a free feast.
2/1
Plains
 
 B 
Basic Land – Plains

Gathering of Behemoths (rare)
Day Grinder (uncommon)
Cross-Regiment Blastmage (uncommon)
Shield Sanctuary (uncommon)
Macuahuitl Wing (common)
Sixth Division Deserter (common)
Organize (common)
Lower Morale (common)
Blooming Strength (common)
Wrathbomb (common)
Box of Wrenches (common)
Desert Dust (common)
Molmi Traitor (common)
Deathroll Scavenger (common)
Plains (basic)