Rhondite War: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an instant or sorcery spell you cast deals damage to a player, instants and sorceries you cast cost X less until end of turn, where X was the damage the instant or sorcery dealt.
The Tzatzimicti knew only violence, and were inspired by all that they could finally inflict, free from their people's repercussions.
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: Put a charge counter on Shield Sanctuary.
Remove X charge counters from Shield Sanctuary: Until end of turn prevent all damage that would be dealt to X target creatures. |
Enchant equipment
Enchanted equipment gains "Equipped creature gains +2/+0 and Menace." Not all sources of Eluim's energy are steam- some have darker origins.
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Whenever Itoco Battle Shaman or another Shapeshifter enters the battlefield under your control, Shapeshifters you control gain Trample until end of turn.
"Fight with the relentless fury to kill, like merciless brutality of a predator unto its prey."
1/2
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Sixth Division Deserter has haste as long as you have an artifact in your graveyard.
Watching one's greatest war machines crumble, it was easy to see why she lost hope.
3/3
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Whenever you cast an instant or sorcery you may pay
![]() . If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).0/2
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At the beginning of your endstep, if you cast an instant or sorcery spell this turn, you may discard a card. If you do, draw a card.
Rarer than taking the form of even a dragon are the Nochtlaca whose bodies divine the secrets of the universe.
2/4
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Look at the top four cards of your library. Put one into your hand, one on the top of your library, one on the bottom of your library, and one in your graveyard.
As far as time is concerned, everything has a place.
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Flash
When Painting Table enters the battlefield, spells you don't control that target artifacts you control cost an additional until end of turn.Eluim has their own warpaint- their nation's flag emblazoned on every piece of their soldiers' uniforms and equipment.
0/2
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Until end of turn prevent all noncombat damage and all damage that would be dealt by artifact creatures or equipped creatures.
The dry of silence of the Natouxi desert can leave one in helpless despair.
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Destroy target tapped creature with power 2 or less.
The First Division marched through the swamp. Only a few survived among their regiments.
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Enchant creature
Enchanted creature can't be blocked by creatures with a power of 2 or less. Whether a living baloth or a Restion warhemoth, no one wants to stand in the way of such a large enemy.
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Deal 2 damage to target attacking or blocking creature.
Chain- Destroy all permanents attached to the target creature. (There is a chain as long as you control another spell.) |
: Put a charge counter on Sonic Disorienter.
Remove a charge counter from Sonic Disorienter: Target creature gets -2/-0 until end of turn. Used at night, the machine rendered the Chini, bat-form nochtlaca, warriors confused and defenseless.
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Unending Fury
(rare)
Shield Sanctuary
(uncommon)
Infernal Heat Core
(uncommon)
Itoco Battle Shaman
(uncommon)
Sixth Division Deserter
(common)
Molmi Traitor
(common)
Constellation-Spot Balam
(common)
Organize
(common)
Painting Table
(common)
Desert Dust
(common)
Murky Assassination
(common)
Imposing Presence
(common)
Vanquish the Foe
(common)
Sonic Disorienter
(common)
Plains
(basic)


: Put a charge counter on Shield Sanctuary.
