Rhondite War: Virtual Booster
| Rhondite War: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever an instant or sorcery spell you cast deals damage to a player, instants and sorceries you cast cost X less until end of turn, where X was the damage the instant or sorcery dealt.
The Tzatzimicti knew only violence, and were inspired by all that they could finally inflict, free from their people's repercussions.
|
Enchant creature or planeswalker
You control enchanted permanent. Enchanted permanent has hexproof. Loyalty is never innate.
|
Equipped creature has first strike.
As long as the equipped creature has three or more artifacts attached to it, the equipped creature is indestructible. Equip ![]() |
Trample
Whenever Conquest Regiment Brutalizer deals combat damage to a player, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.). 3/2
|
When Support Automaton enters the battlefield, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).
Designed to support the military, they can fight if need be.
1/4
|
: Put a charge counter on Fog Machine.
, -Remove a charge counter from Fog Machine: Target artifact or equipped creature gain hexproof until end of turn. |
Counter target spell.
Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.) |
Destroy target creature with flying.
Chain- Target creature you control gets +1/+1 and gains reach until end of turn. (There is a chain as long as you control another spell.) "They may send their metal birds. I'll shoot them down as I would ones of flesh."
|
Enchant creature
Whenever the enchanted creature dies, it's controller loses 3 life and sacrifices a creature. "Find a figurehead, then kill that figurehead and watch their forces lose their pathetic will to fight."- Commander Reyles
|
: Equipped creatures get +1/+1 until end of turn. Activate this ability only once each turn.
Energized- As long as you control a tapped artifact, you may activate Gleam Polish's ability twice each turn. Equipment upkeep means your blades remain sharp and armors impenetrable.
|
|
Target creature gets +4/+4 until end of turn.
Chain – That creature gains hexproof and can't be blocked by creatures with a power of 2 or less until end of turn. (There is a chain as long as you control another spell.) |
Target creature gains +1/+0 and first strike until end of turn. If that creature was Overclocked this turn, it gets +2/+0 and gains doublestrike until end of turn instead.
The swiftness of destruction can sometimes make the violence appear clean, but violence is always dirty and horrid.
|
Whenever another creature dies Deathroll Scavenger gets +1/+1 until end of turn.
The animals of Coaxkika had no concept or war or conquest. They did understand that any dead body was a free feast.
2/1
|
Wrathbomb enters the battlefield with a charge counter.
, : Add a charge counter to Wrathbomb.
Remove a charge counter from Wrathbomb: Destroy target creature token. |
|
Unending Fury
(rare)
Switch Sides
(uncommon)
Versatile Steel Fiber
(uncommon)
Conquest Regiment Brutalizer
(uncommon)
Support Automaton
(common)
Fog Machine
(common)
Anti-Magic Blast
(common)
Skyhunter's Message
(common)
Lower Morale
(common)
Gleam Polish
(common)
Blooming Strength
(common)
Power Strike
(common)
Deathroll Scavenger
(common)
Wrathbomb
(common)
Plains
(basic)




: Put a charge counter on Fog Machine.