Rhondite War: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Bird Shapeshifter Wizard
Flash, flying
Chain- Counter target spell. (There is a chain as long as you control another spell.)
The Ehekatl tribe were too quiet, too peaceful causing Andevui to leave them.
2/3
 U 
Creature – Human Wizard Artificer
When Cross-Regiment Blastmage enters the battlefield, deal X damage to any target, where X is the number of charge counters on all artifacts you control.
"I've learned a bit from the Artificer regiment in the 2nd Division, before transferring to that division's Arcane regiment."
2/4
 U 
Creature – Human Soldier
Whenever First Division Captain becomes equipped, First Division Captain gains vigilance and first strike until end of turn.
"They look like beasts. I'll hunt them as such."
2/1
 U 
Artifact
{t}: Put a charge counter on Traitor Node.
Remove X charge counters from Traitor Node: Gain control of target non-token creature with a converted mana cost of X until end of turn, where X is the number charge counters removed this way. Untap that creature, it gains haste until end of turn.
 C 
Instant
Destroy target tapped creature with power 2 or less.
The First Division marched through the swamp. Only a few survived among their regiments.
 C 
Creature – Spider Shapeshifter Scout
Reach
Whenever you cast an instant or sorcery, target creature you control gains reach until end of turn.
"Before anything, we lay down our webs to ambush whatever comes at us from above." -Nayeli, Itoco Horizon Keeper
1/2
 C 
Artifact – Equipment
Equipped creature gets +2/+2 and has "Sacrifice this creature: Untap target artifact."
Equip {3}.
There's a wrench for every problem, regardless of whether the problem is mechanical or not.
 C 
Sorcery
Look at the top four cards of your library. Put one into your hand, one on the top of your library, one on the bottom of your library, and one in your graveyard.
As far as time is concerned, everything has a place.
 C 
Instant
Target creature gets +4/+4 until end of turn.
Chain – That creature gains hexproof and can't be blocked by creatures with a power of 2 or less until end of turn. (There is a chain as long as you control another spell.)
 C 
Artifact Creature – Snake
Deathtouch
{b}{b}, Sacrifice Blightwhip Adder: Target artifact creature or equipped creature gains deathtouch until end of turn.
"We don't to waste soldiers in scouting roles. Send the snakes."- Reyles
1/1
 C 
Creature – Human Soldier
When Eluim Infantry enters the battlefield, you may pay {1}{w}. If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).
Not even Reyle's expected his soldiers to die. Eluim thought their technology would innately allow the nation a quick, clean victory.
2/1
 C 
Instant
Create a 1/1 White Shapeshifter token.
Chain- Gain 1 life for each creature you control. (There is a chain as long as you control another spell.)
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and first strike.
Energized- As long as you control a tapped artifact, the equipped creature gets +2/+0 and first strike instead.
Equip {1}{r}
 C 
Creature – Imp
Flying
At the beginning of your upkeep you may discard a card. If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.)
2/2
Plains
 
 B 
Basic Land – Plains

Ehekatl Savant (rare)
Cross-Regiment Blastmage (uncommon)
First Division Captain (uncommon)
Traitor Node (uncommon)
Murky Assassination (common)
Trap-web Xoci (common)
Box of Wrenches (common)
Organize (common)
Blooming Strength (common)
Blightwhip Adder (common)
Eluim Infantry (common)
Last Reenforcement (common)
Gauding's Magni-Grip (common)
Zephyr Stowaway (common)
Plains (basic)