Rhondite War: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Pulsewave Enhancer enters the battlefield with a charge counter on it.
: Put a charge counter on Pulsewave Enhancer.
: Each creature you control gets +X/+X until end of turn, where is the number of charge counters on Pulsewave Enhancer. |
Flash, flying
Chain- Counter target spell. (There is a chain as long as you control another spell.) The Ehekatl tribe were too quiet, too peaceful causing Andevui to leave them.
2/3
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Whenever Itoco Battle Shaman or another Shapeshifter enters the battlefield under your control, Shapeshifters you control gain Trample until end of turn.
"Fight with the relentless fury to kill, like merciless brutality of a predator unto its prey."
1/2
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When Cross-Regiment Blastmage enters the battlefield, deal X damage to any target, where X is the number of charge counters on all artifacts you control.
"I've learned a bit from the Artificer regiment in the 2nd Division, before transferring to that division's Arcane regiment."
2/4
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Enchant Artifact
Enchanted artifact gains "Whenever this artifact becomes tapped, target creature gets -1/-1 until end of turn and that creature's controller loses 1 life." "As long as it's still operation, we can use it.
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When War Howler enters the battlefield exile the top card of your library. Until end of turn, you may play a card exiled this way. If an instant or sorcery was exiled this way, it costs
less to cast.3/1
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Target creature gains +1/+0 and first strike until end of turn. If that creature was Overclocked this turn, it gets +2/+0 and gains doublestrike until end of turn instead.
The swiftness of destruction can sometimes make the violence appear clean, but violence is always dirty and horrid.
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Equipped creature gets +2/+2 and has "Sacrifice this creature: Untap target artifact."
Equip .There's a wrench for every problem, regardless of whether the problem is mechanical or not.
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Enchant creature
Enchanted creature can't be blocked by creatures with a power of 2 or less. Whether a living baloth or a Restion warhemoth, no one wants to stand in the way of such a large enemy.
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Look at the top four cards of your library. Put one into your hand, one on the top of your library, one on the bottom of your library, and one in your graveyard.
As far as time is concerned, everything has a place.
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Until end of turn prevent all noncombat damage and all damage that would be dealt by artifact creatures or equipped creatures.
The dry of silence of the Natouxi desert can leave one in helpless despair.
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Menace
Perhaps it was the othering of the Nochtlaca, or perhaps it was just an excessive cruelty and hatred, unique to this individual, that was the source of his crimes.
2/1
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Flash
Chain- Each opponent loses 2 life and you gain 2 life. (There is a chain as long as you control another spell.) Her claws can still rip out one's guts- she just prefers to use her tongue instead.
3/3
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Whenever Sun-Scorch Atuq blocks an equipped creautre or is blocked by an equipped creature, unattach all equipment from that creature.
"Without their armor and weapons, what can they do?"
3/3
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Pulsewave Enhancer
(rare, foil)
Ehekatl Savant
(rare)
Itoco Battle Shaman
(uncommon)
Cross-Regiment Blastmage
(uncommon)
Sky Blackener
(uncommon)
War Howler
(common)
Power Strike
(common)
Box of Wrenches
(common)
Imposing Presence
(common)
Organize
(common)
Desert Dust
(common)
Fourth Division Sadist
(common)
Nightripper
(common)
Sun-Scorch Atuq
(common)
Plains
(basic)
: Put a charge counter on Pulsewave Enhancer.
: Each creature you control gets +X/+X until end of turn, where is the number of charge counters on Pulsewave Enhancer.
