Rhondite War: Virtual Booster
| Rhondite War: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Prevent all damage that target source would deal to you and permanents you control and deal that much damage to the target's controller instead. If the target is an artifact, it deals twice that much damage to its controller instead.
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Whenever First Division Captain becomes equipped, First Division Captain gains vigilance and first strike until end of turn.
"They look like beasts. I'll hunt them as such."
2/1
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Put target creature with the greatest power or target artifact on the bottom of its owner's library.
The earth has no kindness for life nor its works.
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Whenever a you control creature deals combat damage to an opponent, you may sacrifice Bloodrite Balam. If you do, return an instant or sorcery with a converted mana cost of X, where X was the damage dealt, from your graveyard to your hand.
3/2
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Whenever you Overclock, add
."Remove that gear, add three over there, run an extra wire from your spine to steam engine, and you're all set."
1/1
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Destroy target artifact and deal 2 damage to any target.
K'aak' steady fired lava from his mountain, yet the gleaming metal units continued to ascend.
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Look at the top four cards of your library. Put one into your hand, one on the top of your library, one on the bottom of your library, and one in your graveyard.
As far as time is concerned, everything has a place.
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Vigilance
Energized- As long as you control a tapped artifact, Restion Warhemoth has trample. "They're not easy to transport, but a single Warhemoth has the strength of an entire regiment." -Sarna, Restion Salesperson
4/4
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Whenever you cast an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.
Killing one's enemies is just a proactive funerary rite.
2/4
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Whenever the equipped creature becomes tapped, put a charge counter on up to one target artifact.
Equip ![]() "Says right here what to do."
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Deal 2 damage to target attacking or blocking creature.
Chain- Destroy all permanents attached to the target creature. (There is a chain as long as you control another spell.) |
Enchant creature
Enchanted creature has flying and gains "Whenever you cast an instant or sorcery, draw a card and discard a card." Divination is less about an innate truth than turning an idea into truth.
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Sixth Division Deserter has haste as long as you have an artifact in your graveyard.
Watching one's greatest war machines crumble, it was easy to see why she lost hope.
3/3
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: Equipped creatures get +1/+1 until end of turn. Activate this ability only once each turn.
Energized- As long as you control a tapped artifact, you may activate Gleam Polish's ability twice each turn. Equipment upkeep means your blades remain sharp and armors impenetrable.
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Severe Malfunction
(rare)
First Division Captain
(uncommon)
Quicksand Capture
(uncommon)
Bloodrite Balam
(uncommon)
Dawn End Outfitter
(common)
Lava Sunder
(common)
Organize
(common)
Restion Warhemoth
(common)
Mactzot Death Priest
(common)
Operator's Manual
(common)
Vanquish the Foe
(common)
Riddle of the Clouds
(common)
Sixth Division Deserter
(common)
Gleam Polish
(common)
Forest
(basic)




