Rhondite War: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose 1
•Counter target spell unless its controller pays .
•Draw a card. •Tap or untap target permanent. Chain- You may choose an additional time for each spell you control. You may choose the same option more than once. (There is a chain as long as you control another spell.) |
Flying
When Specter of War enters the battlefield each player discards a card. If a player discards an artifact, instant, or sorcery this way, that player loses 3 life. 2/4
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Whenever First Division Captain becomes equipped, First Division Captain gains vigilance and first strike until end of turn.
"They look like beasts. I'll hunt them as such."
2/1
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Until end of turn, target creature gets +2/+0 and gains "When this creature deals combat damage to a player discard a card. Then, draw a card."
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Enchant creature
Enchanted creature can't be blocked by creatures with a power of 2 or less. Whether a living baloth or a Restion warhemoth, no one wants to stand in the way of such a large enemy.
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Flying
At the beginning of your upkeep you may discard a card. If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.) 2/2
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Sixth Division Deserter has haste as long as you have an artifact in your graveyard.
Watching one's greatest war machines crumble, it was easy to see why she lost hope.
3/3
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Target opponent reveals their hand. You choose a creature or artifact card from it. That player discards that card.
So many soldiers died from sinking ships that floating bodies became nautical markers.
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Equipped creature gets +1/+0 and first strike.
Energized- As long as you control a tapped artifact, the equipped creature gets +2/+0 and first strike instead. Equip ![]() ![]() |
Deathtouch
![]() , Sacrifice Blightwhip Adder: Target artifact creature or equipped creature gains deathtouch until end of turn."We don't to waste soldiers in scouting roles. Send the snakes."- Reyles
1/1
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When Support Automaton enters the battlefield, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).
Designed to support the military, they can fight if need be.
1/4
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Deal 2 damage to target attacking or blocking creature.
Chain- Destroy all permanents attached to the target creature. (There is a chain as long as you control another spell.) |
Until end of turn prevent all noncombat damage and all damage that would be dealt by artifact creatures or equipped creatures.
The dry of silence of the Natouxi desert can leave one in helpless despair.
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Look at the top four cards of your library. Put one into your hand, one on the top of your library, one on the bottom of your library, and one in your graveyard.
As far as time is concerned, everything has a place.
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Chain of Thoughts
(rare)
Specter of War
(uncommon)
First Division Captain
(uncommon)
Tzatzimicti Blood Rite
(uncommon)
Imposing Presence
(common)
Zephyr Stowaway
(common)
Sixth Division Deserter
(common)
Deride
(common)
Gauding's Magni-Grip
(common)
Blightwhip Adder
(common)
Support Automaton
(common)
Vanquish the Foe
(common)
Desert Dust
(common)
Organize
(common)
Island
(basic)


