Rhondite War: Virtual Booster
| Rhondite War: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an artifact enters the battlefield, creatures get -1/-1 until end of turn.
"YOUHAVENOMERCYFORME?" the soldier cursed as he choked, dying from the same black cloud he had joined the military to escape from in Eluim.
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Enchant creature or planeswalker
You control enchanted permanent. Enchanted permanent has hexproof. Loyalty is never innate.
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Reach
Forests you control have hexproof. "I'll die before they burn our homes."
1/2
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As an additional cost to cast Learn From Scars, pay 3 life.
Target creature gains indestructible until end of turn. Draw a card. Learning from scars is how to never gain new ones.
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Whenever you cast an instant or sorcery you may pay
![]() . If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).0/2
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Destroy target creature with flying.
Chain- Target creature you control gets +1/+1 and gains reach until end of turn. (There is a chain as long as you control another spell.) "They may send their metal birds. I'll shoot them down as I would ones of flesh."
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At the beginning of your endstep if you control 3 or more artifacts, gain 4 life.
Energized- If you control a tapped artifact, when you gain life from Carrier Platform, you may also draw a card. |
Whenever an artifact enters the battlefield under your control, you may tap Maintenance Mechanic. If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).
1/2
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Target opponent reveals their hand. You choose a creature or artifact card from it. That player discards that card.
So many soldiers died from sinking ships that floating bodies became nautical markers.
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Deal 2 damage to target attacking or blocking creature.
Chain- Destroy all permanents attached to the target creature. (There is a chain as long as you control another spell.) |
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Enchant creature
Enchanted creature can't be blocked by creatures with a power of 2 or less. Whether a living baloth or a Restion warhemoth, no one wants to stand in the way of such a large enemy.
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Target creature gets +2/+3 until end of turn and gains lifelink until end of turn.
Where Itan de Hui tread, life flourished.
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Exile target artifact, creature, or planeswalker, then return that permanent to the battlefield. Until end of turn, it can't activate any non-mana activated abilities.
Awe, be it amazement or stupidity, can leave one removed from the concept of time.
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Deal 2 damage to target creature.
Deal 2 damage to target player. Deal 2 damage to target planeswalker. The Itoco archers shot anything that got off the approaching ships.
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Choking Smog
(rare)
Switch Sides
(uncommon)
Masakoatl Tree Keeper
(uncommon)
Learn From Scars
(uncommon)
Molmi Traitor
(common)
Skyhunter's Message
(common)
Carrier Platform
(common)
Maintenance Mechanic
(common)
Deride
(common)
Vanquish the Foe
(common)
Imposing Presence
(common)
Blossoms of Vitality
(common)
Space Out
(common)
Fiery Volley
(common)
Swamp
(basic)




