Rhondite War: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Sloth
Sacrifice a land: Seed-Spreading Sloth gains indestructible until end of turn.
When Seed-Spreading Sloth dies, return all forests from your graveyard to the battlefield tapped.
Poop is absolutely a part of the natural cycle of growth.
4/4
 U 
Instant
Exile target attacking or blocking creature.
Chain- You may exile any target creature instead. (There is a chain as long as you control another spell.)
Sunlight breaks the night to nothingness.
 U 
Instant
Destroy target creature or planeswalker.
In war, death comes for everyone.
 U 
Enchantment – Aura
Enchant creature or planeswalker
You control enchanted permanent. Enchanted permanent has hexproof.
Loyalty is never innate.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't be blocked by creatures with a power of 2 or less.
Whether a living baloth or a Restion warhemoth, no one wants to stand in the way of such a large enemy.
 C 
Artifact – Equipment
Equipped creature gets +2/+2 and has "Sacrifice this creature: Untap target artifact."
Equip {3}.
There's a wrench for every problem, regardless of whether the problem is mechanical or not.
 C 
Creature – Vampire Soldier
Menace
Perhaps it was the othering of the Nochtlaca, or perhaps it was just an excessive cruelty and hatred, unique to this individual, that was the source of his crimes.
2/1
 C 
Creature – Bird Shapeshifter Wizard
Flying
When Huitzloc Storm Caller enters the battlefield, reveal the top card of your library. If you revealed an instant or sorcery this way, add it to your hand. Otherwise, put the revealed card on the bottom of your library.
3/2
 C 
Creature – Imp
Flying
At the beginning of your upkeep you may discard a card. If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.)
2/2
 C 
Creature – Centaur Coward
Sixth Division Deserter has haste as long as you have an artifact in your graveyard.
Watching one's greatest war machines crumble, it was easy to see why she lost hope.
3/3
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and first strike.
Energized- As long as you control a tapped artifact, the equipped creature gets +2/+0 and first strike instead.
Equip {1}{r}
 C 
Artifact
{2}: Equipped creatures get +1/+1 until end of turn. Activate this ability only once each turn.
Energized- As long as you control a tapped artifact, you may activate Gleam Polish's ability twice each turn.
Equipment upkeep means your blades remain sharp and armors impenetrable.
 C 
Creature – Wolf Shapeshifter Cleric
When Ndivá'i Star Mage enters the battlefield gain 1 life for each instant and sorcery in your graveyard.
He uses the stars to count the days, hoping for a celestial sign to save the Nochtlaca.
2/2
 C 
Creature – Crocodile
Whenever another creature dies Deathroll Scavenger gets +1/+1 until end of turn.
The animals of Coaxkika had no concept or war or conquest. They did understand that any dead body was a free feast.
2/1
Island
 
 B 
Basic Land – Island

Seed-Spreading Sloth (rare)
Dawn of Oblivion (uncommon)
Touch of Chulunlla (uncommon)
Switch Sides (uncommon)
Imposing Presence (common)
Box of Wrenches (common)
Fourth Division Sadist (common)
Huitzloc Storm Caller (common)
Zephyr Stowaway (common)
Sixth Division Deserter (common)
Gauding's Magni-Grip (common)
Gleam Polish (common)
Ndivá'i Star Mage (common)
Deathroll Scavenger (common)
Island (basic)