Rhondite War: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever an instant or sorcery spell you cast deals damage to a player, instants and sorceries you cast cost X less until end of turn, where X was the damage the instant or sorcery dealt.
The Tzatzimicti knew only violence, and were inspired by all that they could finally inflict, free from their people's repercussions.
 U 
Artifact
{t}: Return a random card from your graveyard to your hand, then discard a card.
 U 
Artifact – Equipment
Equipped creature has first strike.
As long as the equipped creature has three or more artifacts attached to it, the equipped creature is indestructible.
Equip {2}
 U 
Creature – Surrakar Soldier
When Frontline Supplier enters the battlefield reveal the top three cards of your library. You may put up an artifact revealed this way into your hand. Put all other cards revealed this way into your graveyard.
1/3
 C 
Artifact Creature – Beast
Vigilance
Energized- As long as you control a tapped artifact, Restion Warhemoth has trample.
"They're not easy to transport, but a single Warhemoth has the strength of an entire regiment." -Sarna, Restion Salesperson
4/4
 C 
Sorcery
Look at the top four cards of your library. Put one into your hand, one on the top of your library, one on the bottom of your library, and one in your graveyard.
As far as time is concerned, everything has a place.
 C 
Enchantment – Aura
Enchant creature
Whenever the enchanted creature dies, it's controller loses 3 life and sacrifices a creature.
"Find a figurehead, then kill that figurehead and watch their forces lose their pathetic will to fight."- Commander Reyles
 C 
Artifact
At the beginning of your endstep if you control 3 or more artifacts, gain 4 life.
Energized- If you control a tapped artifact, when you gain life from Carrier Platform, you may also draw a card.
 C 
Instant
Until end of turn prevent all noncombat damage and all damage that would be dealt by artifact creatures or equipped creatures.
The dry of silence of the Natouxi desert can leave one in helpless despair.
 C 
Creature – Bird Shapeshifter Warrior
Flying
Whenever you cast an instant or sorcery spell, Macuahuitl Wing gains lifelink until end of turn.
Andevui's troops descended, using their magic to weight their feathers and crush the enemy's armor.
2/1
 C 
Instant
Deal 2 damage to target creature.

Deal 2 damage to target player.

Deal 2 damage to target planeswalker.
The Itoco archers shot anything that got off the approaching ships.
 C 
Creature – Rat Shapeshifter Druid
{t}: Untap target land.
When Toothed Sage dies, you may untap target land.
"Their weapons will kill me as sure as a spellstorm would. My work will continue."
0/1
 C 
Creature – Crocodile
Whenever another creature dies Deathroll Scavenger gets +1/+1 until end of turn.
The animals of Coaxkika had no concept or war or conquest. They did understand that any dead body was a free feast.
2/1
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and first strike.
Energized- As long as you control a tapped artifact, the equipped creature gets +2/+0 and first strike instead.
Equip {1}{r}
Swamp
 
 B 
Basic Land – Swamp

Unending Fury (rare)
Kinvol Grave Digger (uncommon)
Versatile Steel Fiber (uncommon)
Frontline Supplier (uncommon)
Restion Warhemoth (common)
Organize (common)
Lower Morale (common)
Carrier Platform (common)
Desert Dust (common)
Macuahuitl Wing (common)
Fiery Volley (common)
Toothed Sage (common)
Deathroll Scavenger (common)
Gauding's Magni-Grip (common)
Swamp (basic)