Rhondite War: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Flash
When Deval's Sabotaging Bomb enters the battlefield, counter target nonmana activated or triggered ability of an artifact.
Energized- As long as you control a tapped artifact, Deval's Sabotaging Bomb has "Sacrifice Deval's Sabotaging Bomb: Counter target nonmana activated or triggered ability of an artifact."
 U 
Instant
Counter target noncreature spell.
Chain- Put a spell countered this way on top of its owner's library. (There is a chain as long as you control another spell.)
A splash of water to quell the wild of war.
 U 
Artifact
{t}: Put a charge counter on Shield Sanctuary.
Remove X charge counters from Shield Sanctuary: Until end of turn prevent all damage that would be dealt to X target creatures.
 U 
Artifact – Equipment
Whenever the equipped creature deals combat damage to a player, that player mills three cards.
Energized- As long as you control a tapped artifact, the equipped creature has hexproof from instants and sorceries.
Equip {u}{u}
 C 
Instant
Destroy target land.
If you control another spell named Zyana's Rage, Zyana's Rage costs {3} less.
Zyana hated her people, and she hated the new people as well.
 C 
Artifact
At the beginning of your endstep if you control 3 or more artifacts, gain 4 life.
Energized- If you control a tapped artifact, when you gain life from Carrier Platform, you may also draw a card.
 C 
Creature – Centaur Coward
Sixth Division Deserter has haste as long as you have an artifact in your graveyard.
Watching one's greatest war machines crumble, it was easy to see why she lost hope.
3/3
 C 
Sorcery
Target creature gains +1/+0 and first strike until end of turn. If that creature was Overclocked this turn, it gets +2/+0 and gains doublestrike until end of turn instead.
The swiftness of destruction can sometimes make the violence appear clean, but violence is always dirty and horrid.
 C 
Instant
Exile target artifact, creature, or planeswalker, then return that permanent to the battlefield. Until end of turn, it can't activate any non-mana activated abilities.
Awe, be it amazement or stupidity, can leave one removed from the concept of time.
 C 
Creature – Anteater Shapeshifter Cleric
Whenever you cast an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.
Killing one's enemies is just a proactive funerary rite.
2/4
 C 
Creature – Cat Shapeshifter Shaman
At the beginning of your endstep, if you cast an instant or sorcery spell this turn, you may discard a card. If you do, draw a card.
Rarer than taking the form of even a dragon are the Nochtlaca whose bodies divine the secrets of the universe.
2/4
 C 
Instant
Until end of turn prevent all noncombat damage and all damage that would be dealt by artifact creatures or equipped creatures.
The dry of silence of the Natouxi desert can leave one in helpless despair.
 C 
Sorcery
Look at the top four cards of your library. Put one into your hand, one on the top of your library, one on the bottom of your library, and one in your graveyard.
As far as time is concerned, everything has a place.
 C 
Creature – Bird Shapeshifter Warrior
Flying
Whenever you cast an instant or sorcery spell, Macuahuitl Wing gains lifelink until end of turn.
Andevui's troops descended, using their magic to weight their feathers and crush the enemy's armor.
2/1
Swamp
 
 B 
Basic Land – Swamp

Deval's Sabotaging Bomb (rare)
Amichichi's Rejection (uncommon)
Shield Sanctuary (uncommon)
Amnesia Torch (uncommon)
Zyana's Rage (common)
Carrier Platform (common)
Sixth Division Deserter (common)
Power Strike (common)
Space Out (common)
Mactzot Death Priest (common)
Constellation-Spot Balam (common)
Desert Dust (common)
Organize (common)
Macuahuitl Wing (common)
Swamp (basic)