Rhondite War: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sacrifice a land: Seed-Spreading Sloth gains indestructible until end of turn.
When Seed-Spreading Sloth dies, return all forests from your graveyard to the battlefield tapped. Poop is absolutely a part of the natural cycle of growth.
4/4
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As an additional cost to cast Learn From Scars, pay 3 life.
Target creature gains indestructible until end of turn. Draw a card. Learning from scars is how to never gain new ones.
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Equipped creature has "Whenever equipped creature deals combat damage to a player, deal 4 damage to up to one target creature with flying."
Energized- As long as you control a tapped artifact, the equipped creature gets +1/+1 and reach. Equip ![]() |
Enchant Artifact
Enchanted artifact gains "Whenever this artifact becomes tapped, target creature gets -1/-1 until end of turn and that creature's controller loses 1 life." "As long as it's still operation, we can use it.
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: Put a charge counter on Sonic Disorienter.
Remove a charge counter from Sonic Disorienter: Target creature gets -2/-0 until end of turn. Used at night, the machine rendered the Chini, bat-form nochtlaca, warriors confused and defenseless.
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Enchant creature
Whenever the enchanted creature dies, it's controller loses 3 life and sacrifices a creature. "Find a figurehead, then kill that figurehead and watch their forces lose their pathetic will to fight."- Commander Reyles
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Deal 2 damage to target attacking or blocking creature.
Chain- Destroy all permanents attached to the target creature. (There is a chain as long as you control another spell.) |
When Support Automaton enters the battlefield, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).
Designed to support the military, they can fight if need be.
1/4
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Rumbling Dozer gets +2/+2 and has menace as long as you control three or more tapped artifacts.
Coaxkika was a wild land to Eluim- a land that needed to cleared and trimmed for Eluim's society.
4/5
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Target creature gets +2/+3 until end of turn and gains lifelink until end of turn.
Where Itan de Hui tread, life flourished.
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Vigilance
Energized- As long as you control a tapped artifact, Restion Warhemoth has trample. "They're not easy to transport, but a single Warhemoth has the strength of an entire regiment." -Sarna, Restion Salesperson
4/4
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Destroy target creature with flying.
Chain- Target creature you control gets +1/+1 and gains reach until end of turn. (There is a chain as long as you control another spell.) "They may send their metal birds. I'll shoot them down as I would ones of flesh."
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Enchant creature
Enchanted creature has flying and gains "Whenever you cast an instant or sorcery, draw a card and discard a card." Divination is less about an innate truth than turning an idea into truth.
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Flying
At the beginning of your upkeep you may discard a card. If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.) 2/2
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Seed-Spreading Sloth
(rare)
Learn From Scars
(uncommon)
Compass Bow
(uncommon)
Sky Blackener
(uncommon)
Sonic Disorienter
(common)
Lower Morale
(common)
Vanquish the Foe
(common)
Support Automaton
(common)
Rumbling Dozer
(common)
Blossoms of Vitality
(common)
Restion Warhemoth
(common)
Skyhunter's Message
(common)
Riddle of the Clouds
(common)
Zephyr Stowaway
(common)
Forest
(basic)




: Put a charge counter on Sonic Disorienter.