Rhondite War: Virtual Booster
| Rhondite War: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Swamps you control have "
, : Add for each Rat you control."Nochtlaca that take the shape of the capybara often devote their lives to the land they live on.
1/3
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Enchant creature or planeswalker
You control enchanted permanent. Enchanted permanent has hexproof. Loyalty is never innate.
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Counter target noncreature spell.
Chain- Put a spell countered this way on top of its owner's library. (There is a chain as long as you control another spell.) A splash of water to quell the wild of war.
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: Put a charge counter on Automated Gardener.
Remove a charge counter from Automated Gardener: Untap target land. |
Whenever you Overclock, add
."Remove that gear, add three over there, run an extra wire from your spine to steam engine, and you're all set."
1/1
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Enchant creature
Whenever the enchanted creature dies, it's controller loses 3 life and sacrifices a creature. "Find a figurehead, then kill that figurehead and watch their forces lose their pathetic will to fight."- Commander Reyles
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Target creature gains indestructible until end of turn.
Chain – Draw a card. (There is a chain as long as you control another spell.) The shape of the turtle offers life, and the wisdom that comes with it, longer than any other shape.
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Destroy target artifact and deal 2 damage to any target.
K'aak' steady fired lava from his mountain, yet the gleaming metal units continued to ascend.
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Counter target spell.
Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.) |
Whenever an equipment is attached to Enterprising Imperialist, search your library for a basic land, reveal it, and add it to your hand. Shuffle your library afterward.
After carving up the land for Rhondite, Eluim carved it up for its people.
2/2
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Enchant creature
Enchanted creature has flying and gains "Whenever you cast an instant or sorcery, draw a card and discard a card." Divination is less about an innate truth than turning an idea into truth.
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Exile target artifact, creature, or planeswalker, then return that permanent to the battlefield. Until end of turn, it can't activate any non-mana activated abilities.
Awe, be it amazement or stupidity, can leave one removed from the concept of time.
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Until end of turn prevent all noncombat damage and all damage that would be dealt by artifact creatures or equipped creatures.
The dry of silence of the Natouxi desert can leave one in helpless despair.
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Equipped creature gets +2/+2 and has "Sacrifice this creature: Untap target artifact."
Equip .There's a wrench for every problem, regardless of whether the problem is mechanical or not.
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Friend of the Swamp
(rare)
Switch Sides
(uncommon)
Amichichi's Rejection
(uncommon)
Automated Gardener
(uncommon)
Dawn End Outfitter
(common)
Lower Morale
(common)
Turtle Form
(common)
Lava Sunder
(common)
Anti-Magic Blast
(common)
Enterprising Imperialist
(common)
Riddle of the Clouds
(common)
Space Out
(common)
Desert Dust
(common)
Box of Wrenches
(common)
Swamp
(basic)


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