Rhondite War: Virtual Booster
| Rhondite War: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Prevent all damage that target source would deal to you and permanents you control and deal that much damage to the target's controller instead. If the target is an artifact, it deals twice that much damage to its controller instead.
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Whenever an artifact creature enters the battlefield under your control, draw a card.
Restion's beast-crafters struggled to keep up with the demands of Reyles' contract.
1/2
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Whenever Submersion Apprentice deals combat damage to a player, you may return target artifact that player controls to its owner's hand.
All things must sink, it's just of whether to fill them with water or poke them with holes.
3/2
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Counter target noncreature spell.
Chain- Put a spell countered this way on top of its owner's library. (There is a chain as long as you control another spell.) A splash of water to quell the wild of war.
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Whenever the equipped creature becomes tapped, put a charge counter on up to one target artifact.
Equip ![]() "Says right here what to do."
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Target creature gets +4/+4 until end of turn.
Chain – That creature gains hexproof and can't be blocked by creatures with a power of 2 or less until end of turn. (There is a chain as long as you control another spell.) |
Whenever you Overclock, add
."Remove that gear, add three over there, run an extra wire from your spine to steam engine, and you're all set."
1/1
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Whenever you cast an instant or sorcery, Lone Razormouth can't be blocked until end of turn.
Even separated from her school, she will eat whatever enemy she finds until only bones remain.
1/1
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Exile target artifact, creature, or planeswalker, then return that permanent to the battlefield. Until end of turn, it can't activate any non-mana activated abilities.
Awe, be it amazement or stupidity, can leave one removed from the concept of time.
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Target creature gains +1/+0 and first strike until end of turn. If that creature was Overclocked this turn, it gets +2/+0 and gains doublestrike until end of turn instead.
The swiftness of destruction can sometimes make the violence appear clean, but violence is always dirty and horrid.
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Flying
Whenever you cast an instant or sorcery spell, Macuahuitl Wing gains lifelink until end of turn. Andevui's troops descended, using their magic to weight their feathers and crush the enemy's armor.
2/1
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Target creature gets +2/+3 until end of turn and gains lifelink until end of turn.
Where Itan de Hui tread, life flourished.
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Target creature gains indestructible until end of turn.
Chain – Draw a card. (There is a chain as long as you control another spell.) The shape of the turtle offers life, and the wisdom that comes with it, longer than any other shape.
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Destroy target tapped creature with power 2 or less.
The First Division marched through the swamp. Only a few survived among their regiments.
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Severe Malfunction
(rare)
Solarplus Beast-Crafter
(uncommon)
Submersion Apprentice
(uncommon)
Amichichi's Rejection
(uncommon)
Operator's Manual
(common)
Blooming Strength
(common)
Dawn End Outfitter
(common)
Lone Razormouth
(common)
Space Out
(common)
Power Strike
(common)
Macuahuitl Wing
(common)
Blossoms of Vitality
(common)
Turtle Form
(common)
Murky Assassination
(common)
Forest
(basic)


