Rhondite War: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Create a 4/4 Green Beast creature token.
Chain- Create an additional 4/4 Green Beast creature token for each other spell you control. (There is a chain as long as you control another spell.)
 U 
Instant
As an additional cost to cast Learn From Scars, pay 3 life.
Target creature gains indestructible until end of turn. Draw a card.
Learning from scars is how to never gain new ones.
 U 
Artifact – Equipment
Whenever the equipped creature deals combat damage to a player, that player mills three cards.
Energized- As long as you control a tapped artifact, the equipped creature has hexproof from instants and sorceries.
Equip {u}{u}
 U 
Artifact Creature – Construct
{t}: Until end of turn you may pay {0} instead of the mana needed to activate target artifact's abilities. (Non mana costs must still be paid)
2/2
 C 
Creature – Vampire Soldier
Menace
Perhaps it was the othering of the Nochtlaca, or perhaps it was just an excessive cruelty and hatred, unique to this individual, that was the source of his crimes.
2/1
 C 
Artifact
{t}: Put a charge counter on Sonic Disorienter.
Remove a charge counter from Sonic Disorienter: Target creature gets -2/-0 until end of turn.
Used at night, the machine rendered the Chini, bat-form nochtlaca, warriors confused and defenseless.
 C 
Creature – Imp
Flying
At the beginning of your upkeep you may discard a card. If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.)
2/2
 C 
Instant
Counter target spell.

Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.)
 C 
Instant
Destroy target creature with flying.
Chain- Target creature you control gets +1/+1 and gains reach until end of turn. (There is a chain as long as you control another spell.)
"They may send their metal birds. I'll shoot them down as I would ones of flesh."
 C 
Artifact – Equipment
Equipped creature gets +2/+2 and has "Sacrifice this creature: Untap target artifact."
Equip {3}.
There's a wrench for every problem, regardless of whether the problem is mechanical or not.
 C 
Instant
Destroy target land.
If you control another spell named Zyana's Rage, Zyana's Rage costs {3} less.
Zyana hated her people, and she hated the new people as well.
 C 
Instant
Target creature gets +2/+3 until end of turn and gains lifelink until end of turn.
Where Itan de Hui tread, life flourished.
 C 
Creature – Surrakar Artificer
Whenever an artifact enters the battlefield under your control, you may tap Maintenance Mechanic. If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).
1/2
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and first strike.
Energized- As long as you control a tapped artifact, the equipped creature gets +2/+0 and first strike instead.
Equip {1}{r}
Forest
 
 B 
Basic Land – Forest

Gathering of Behemoths (rare)
Learn From Scars (uncommon)
Amnesia Torch (uncommon)
Assistane Tech (uncommon)
Fourth Division Sadist (common)
Sonic Disorienter (common)
Zephyr Stowaway (common)
Anti-Magic Blast (common)
Skyhunter's Message (common)
Box of Wrenches (common)
Zyana's Rage (common)
Blossoms of Vitality (common)
Maintenance Mechanic (common)
Gauding's Magni-Grip (common)
Forest (basic)