Rhondite War: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an opponent casts a spell with a converted mana cost of six or greater, that player discards a card at random.
Whenever an opponent casts a spell with a converted mana cost of four or less, that player loses three life. Like the great druids and Itan, the most skilled Nocthlaca warriors are not bound to single forms.
5/5
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At the beginning of your endstep, if your life total is higher than your starting life total, you may create a 1/1 white shapeshifter token.
"We have lost our homes, many of our lives, but not all our lives. The end is not our future."
3/3
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: Until end of turn you may pay instead of the mana needed to activate target artifact's abilities. (Non mana costs must still be paid)2/2
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Whenever the equipped creature deals combat damage to a player, that player mills three cards.
Energized- As long as you control a tapped artifact, the equipped creature has hexproof from instants and sorceries. Equip ![]() ![]() |
Destroy target tapped creature with power 2 or less.
The First Division marched through the swamp. Only a few survived among their regiments.
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Deal 2 damage to target attacking or blocking creature.
Chain- Destroy all permanents attached to the target creature. (There is a chain as long as you control another spell.) |
Whenever an artifact enters the battlefield under your control, you may tap Maintenance Mechanic. If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).
1/2
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Whenever an equipment is attached to Enterprising Imperialist, search your library for a basic land, reveal it, and add it to your hand. Shuffle your library afterward.
After carving up the land for Rhondite, Eluim carved it up for its people.
2/2
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Target creature gets +2/+3 until end of turn and gains lifelink until end of turn.
Where Itan de Hui tread, life flourished.
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Destroy target artifact and deal 2 damage to any target.
K'aak' steady fired lava from his mountain, yet the gleaming metal units continued to ascend.
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Exile target artifact, creature, or planeswalker, then return that permanent to the battlefield. Until end of turn, it can't activate any non-mana activated abilities.
Awe, be it amazement or stupidity, can leave one removed from the concept of time.
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Deal 2 damage to target creature.
Deal 2 damage to target player. Deal 2 damage to target planeswalker. The Itoco archers shot anything that got off the approaching ships.
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Equipped creature gets +2/+2 and has "Sacrifice this creature: Untap target artifact."
Equip .There's a wrench for every problem, regardless of whether the problem is mechanical or not.
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When Tzatzimicti Instigator enters the battlefield, you may have target creature you control fight target creature you don't control.
"Prove yourself. Attack the intruders."
2/1
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Night's Terror Nochtlaca
(rare)
Mecnat's Devotee
(uncommon)
Assistane Tech
(uncommon)
Amnesia Torch
(uncommon)
Murky Assassination
(common)
Vanquish the Foe
(common)
Maintenance Mechanic
(common)
Enterprising Imperialist
(common)
Blossoms of Vitality
(common)
Lava Sunder
(common)
Space Out
(common)
Fiery Volley
(common)
Box of Wrenches
(common)
Tzatzimicti Instigator
(common)
Island
(basic)


: Until end of turn you may pay
instead of the mana needed to activate target artifact's abilities. (Non mana costs must still be paid)


