Rhondite War: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an instant or sorcery spell you cast deals damage to a player, instants and sorceries you cast cost X less until end of turn, where X was the damage the instant or sorcery dealt.
The Tzatzimicti knew only violence, and were inspired by all that they could finally inflict, free from their people's repercussions.
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: Put a charge counter on Mirrory Machine.
: Until end of turn, Mirrory Machine becomes a copy of target artifact that has one or more charge counters on it. |
When Barracks Raider enters the battlefield, gain control of target artifact until end of turn. Untap that artifact. If you gained control of an artifact creature this way, it gains haste until end of turn.
"Oi, who stole my Steamboom Gauntlets?"- Nedis, Fourth Division, Infantry Regiment Officer
2/1
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Whenever Encircling Battalion and another creature named Encircling Battalion block the same creature all creatures named Encircling Battalion gain +0/+4 and double strike until end of turn.
2/2
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Whenever you cast an instant or sorcery, Lone Razormouth can't be blocked until end of turn.
Even separated from her school, she will eat whatever enemy she finds until only bones remain.
1/1
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Target creature gets +4/+4 until end of turn.
Chain – That creature gains hexproof and can't be blocked by creatures with a power of 2 or less until end of turn. (There is a chain as long as you control another spell.) |
Flash
Chain- Each opponent loses 2 life and you gain 2 life. (There is a chain as long as you control another spell.) Her claws can still rip out one's guts- she just prefers to use her tongue instead.
3/3
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Target creature gains +1/+0 and first strike until end of turn. If that creature was Overclocked this turn, it gets +2/+0 and gains doublestrike until end of turn instead.
The swiftness of destruction can sometimes make the violence appear clean, but violence is always dirty and horrid.
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Target creature gets +2/+3 until end of turn and gains lifelink until end of turn.
Where Itan de Hui tread, life flourished.
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Enchant creature
Enchanted creature has flying and gains "Whenever you cast an instant or sorcery, draw a card and discard a card." Divination is less about an innate truth than turning an idea into truth.
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Sixth Division Deserter has haste as long as you have an artifact in your graveyard.
Watching one's greatest war machines crumble, it was easy to see why she lost hope.
3/3
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Flash
When Painting Table enters the battlefield, spells you don't control that target artifacts you control cost an additional until end of turn.Eluim has their own warpaint- their nation's flag emblazoned on every piece of their soldiers' uniforms and equipment.
0/2
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Target opponent reveals their hand. You choose a creature or artifact card from it. That player discards that card.
So many soldiers died from sinking ships that floating bodies became nautical markers.
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Create a 1/1 White Shapeshifter token.
Chain- Gain 1 life for each creature you control. (There is a chain as long as you control another spell.) |
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Unending Fury
(rare)
Mirrory Machine
(uncommon)
Barracks Raider
(uncommon)
Encircling Battalion
(uncommon)
Lone Razormouth
(common)
Blooming Strength
(common)
Nightripper
(common)
Power Strike
(common)
Blossoms of Vitality
(common)
Riddle of the Clouds
(common)
Sixth Division Deserter
(common)
Painting Table
(common)
Deride
(common)
Last Reenforcement
(common)
Mountain
(basic)


: Put a charge counter on Mirrory Machine.

