Rhondite War: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Destroy target artifact. When an artifact with counters on it is destroyed this way, you may destroy target nonbasic land its controller controls.
Tolver managed to escape his faulty uniform, but his scouting regiment's camp didn't.
 U 
Creature – Salamander Shapeshifter Wizard
Whenever Submersion Apprentice deals combat damage to a player, you may return target artifact that player controls to its owner's hand.
All things must sink, it's just of whether to fill them with water or poke them with holes.
3/2
 U 
Artifact Creature – Construct
Flying
When Onslaught Dirigible attacks, up to one equipped creature you control gains flying until end of turn.
Ropes extend down through the canopy for descending soldiers as the airships fly above the jungle.
4/4
 U 
Instant
Counter target noncreature spell.
Chain- Put a spell countered this way on top of its owner's library. (There is a chain as long as you control another spell.)
A splash of water to quell the wild of war.
 C 
Enchantment – Aura
Enchant creature
Whenever the enchanted creature dies, it's controller loses 3 life and sacrifices a creature.
"Find a figurehead, then kill that figurehead and watch their forces lose their pathetic will to fight."- Commander Reyles
 C 
Instant
Counter target spell.

Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.)
 C 
Artifact Creature – Snake
Deathtouch
{b}{b}, Sacrifice Blightwhip Adder: Target artifact creature or equipped creature gains deathtouch until end of turn.
"We don't to waste soldiers in scouting roles. Send the snakes."- Reyles
1/1
 C 
Instant
Target creature gets +4/+4 until end of turn.
Chain – That creature gains hexproof and can't be blocked by creatures with a power of 2 or less until end of turn. (There is a chain as long as you control another spell.)
 C 
Artifact
{t}: Put a charge counter on Fog Machine.
{u}, -Remove a charge counter from Fog Machine: Target artifact or equipped creature gain hexproof until end of turn.
 C 
Creature – Rat Shapeshifter Druid
{t}: Untap target land.
When Toothed Sage dies, you may untap target land.
"Their weapons will kill me as sure as a spellstorm would. My work will continue."
0/1
 C 
Artifact Creature – Construct
When Support Automaton enters the battlefield, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).
Designed to support the military, they can fight if need be.
1/4
 C 
Creature – Human Soldier
When Eluim Infantry enters the battlefield, you may pay {1}{w}. If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).
Not even Reyle's expected his soldiers to die. Eluim thought their technology would innately allow the nation a quick, clean victory.
2/1
 C 
Creature – Imp
Flying
At the beginning of your upkeep you may discard a card. If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.)
2/2
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and first strike.
Energized- As long as you control a tapped artifact, the equipped creature gets +2/+0 and first strike instead.
Equip {1}{r}
Swamp
 
 B 
Basic Land – Swamp

Accidental Explosion (rare)
Submersion Apprentice (uncommon)
Onslaught Dirigible (uncommon)
Amichichi's Rejection (uncommon)
Lower Morale (common)
Anti-Magic Blast (common)
Blightwhip Adder (common)
Blooming Strength (common)
Fog Machine (common)
Toothed Sage (common)
Support Automaton (common)
Eluim Infantry (common)
Zephyr Stowaway (common)
Gauding's Magni-Grip (common)
Swamp (basic)