Rhondite War: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Deathblast Evoker dies reveal cards from the top of your library until an instant or sorcery card is revealed. You may cast that spell without paying its mana cost. Put all other cards revealed this way on the bottom of your library in any order.
2/1
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Trample
Whenever Conquest Regiment Brutalizer deals combat damage to a player, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.). 3/2
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Whenever All-Terrain Blast Tank attacks, All-Terrain Blast Tank gets +X/+0 until end of turn, where X is the number of counters on all artifacts you control.
1/5
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Reach
Forests you control have hexproof. "I'll die before they burn our homes."
1/2
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Enchant creature
Whenever the enchanted creature dies, it's controller loses 3 life and sacrifices a creature. "Find a figurehead, then kill that figurehead and watch their forces lose their pathetic will to fight."- Commander Reyles
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Sixth Division Deserter has haste as long as you have an artifact in your graveyard.
Watching one's greatest war machines crumble, it was easy to see why she lost hope.
3/3
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Until end of turn prevent all noncombat damage and all damage that would be dealt by artifact creatures or equipped creatures.
The dry of silence of the Natouxi desert can leave one in helpless despair.
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Whenever the equipped creature becomes tapped, put a charge counter on up to one target artifact.
Equip ![]() "Says right here what to do."
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At the beginning of your endstep, if you cast an instant or sorcery spell this turn, you may discard a card. If you do, draw a card.
Rarer than taking the form of even a dragon are the Nochtlaca whose bodies divine the secrets of the universe.
2/4
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Whenever you cast an instant or sorcery, Lone Razormouth can't be blocked until end of turn.
Even separated from her school, she will eat whatever enemy she finds until only bones remain.
1/1
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Enchant creature
Enchanted creature can't be blocked by creatures with a power of 2 or less. Whether a living baloth or a Restion warhemoth, no one wants to stand in the way of such a large enemy.
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Exile target artifact, creature, or planeswalker, then return that permanent to the battlefield. Until end of turn, it can't activate any non-mana activated abilities.
Awe, be it amazement or stupidity, can leave one removed from the concept of time.
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Deal 2 damage to target attacking or blocking creature.
Chain- Destroy all permanents attached to the target creature. (There is a chain as long as you control another spell.) |
Whenever you cast an instant or sorcery you may pay
![]() . If you do, Overclock (Duplicate a counter on target artifact, or give a +2/+2 bonus to it if it is a creature or Equipment until end of turn.).0/2
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Deathblast Evoker
(rare)
Conquest Regiment Brutalizer
(uncommon)
All-Terrain Blast Tank
(uncommon)
Masakoatl Tree Keeper
(uncommon)
Lower Morale
(common)
Sixth Division Deserter
(common)
Desert Dust
(common)
Operator's Manual
(common)
Constellation-Spot Balam
(common)
Lone Razormouth
(common)
Imposing Presence
(common)
Space Out
(common)
Vanquish the Foe
(common)
Molmi Traitor
(common)
Swamp
(basic)


