Otaria Forever (Ideas)
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Mechanics | Skeleton | Rundown | Colour Identities | Basic Storyline | scratchpad | exploratory |
Showing 36 of 36 White cards
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Show rarities: C U R
When Benalish Bricklayer enters the battlefield, search your library for a Fortification card, reveal it and put it into your hand. Then shuffle your library.
Fortify costs you pay cost
less.
Fortify costs you pay cost

2/2
When Benalish Explorer enters the battlefield, colonise. (Put a civilisation counter on target face-up land you control. Lands count as colonies as long as they have civilisation counters on them.)
Occupation – Benalish Explorer has first strike as long as you control three or more colonies.
Occupation – Benalish Explorer has first strike as long as you control three or more colonies.
2/2
Sacrifice Benalish Farmhand: Target creature gets +1/+1 until end of turn.
Symbiosis 1 (When this creature dies, you may put 1 growth counter/s on target creature you control.)
Symbiosis 1 (When this creature dies, you may put 1 growth counter/s on target creature you control.)
Benalish settlers quickly learned that in order to grow their crops, they would need to learn from Otaria's custodians.
1/1
Tithe (When a Human creature you control enters the battlefield with a growth counter on it, you may tap this creature. If you do, that creature comes into play with an additional growth counter on it.)
The Parish sent its most ardent followers to Otaria, hoping more would join them.
1/2

2/2
When Benalish Settler enters the battlefield, colonise.(Put a civilisation counter on target face-up land you control. Lands count as colonies as long as they have civilisation counters on them.)
When you control three or more colonies, transform Benalish Settler.
When you control three or more colonies, transform Benalish Settler.
2/2



2/2
When Benalish Spearshaper enters the battlefield, search your library for an Equipment card and reveal that card. Shuffle your library, then put the card on top of it.
2/2
When Blessed Settler enters the battlefield, you may pay
. If you do, pray.
When Blessed Settler dies, if it prayed, put a 1/1 colourless Spirit creature token onto the battlefield.

When Blessed Settler dies, if it prayed, put a 1/1 colourless Spirit creature token onto the battlefield.
1/1
Vigil (When this creature enters the battlefield, select any number of creatures you control. These creatures are keeping a vigil and can't attack or tap.)
If Chapel Guardian is keeping a vigil, creatures you control keeping a vigil get +0/+1.
If Chapel Guardian is keeping a vigil, creatures you control keeping a vigil get +0/+1.
1/1
Put two 1/1 white Soldier tokens onto the battlefield.
Synthesis – If a counter was placed on a permanent you control this turn, instead put three 1/1 white Soldier creature tokens onto the battlefield.
Synthesis – If a counter was placed on a permanent you control this turn, instead put three 1/1 white Soldier creature tokens onto the battlefield.
Enchant land
Enchanted land has "
, Remove a counter from a permanent you control: Target creature gains indestructible until end of turn."
Enchanted land has "

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Light shone across the desolate plains, and from the dust new life burst forth.
3/2
When you cast Desolation's Wake, destroy all creatures.
Creatures you control get +1/+1.
Creatures you control get +1/+1.
"Otaria is empty, lifeless, ruined. We must put faith in its restoration."
Destroy target enchantment.
Synthesis – If a counter was placed on a permanent you control this turn, you gain life equal to that enchantments converted mana cost.
Synthesis – If a counter was placed on a permanent you control this turn, you gain life equal to that enchantments converted mana cost.
Enchant creature
Enchanted creature is a 1/1 Human with no abilities.
Enchanted creature is a 1/1 Human with no abilities.
Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3/1
Equip costs you pay cost
less.

The dwarves learned the way of Serra, while the settlers learned the way of the smelter.
1/3
Creatures you control have "
, Tap two untapped creatures you control: Pray."
Whenever a creature you control prays, put a 1/1 white Bird creature token with flying onto the battlefield.

Whenever a creature you control prays, put a 1/1 white Bird creature token with flying onto the battlefield.
First strike
Tithe (When a Human creature you control enters the battlefield with a growth counter on it, you may tap this creature. If you do, that creature comes into play with an additional growth counter on it.)
Tithe (When a Human creature you control enters the battlefield with a growth counter on it, you may tap this creature. If you do, that creature comes into play with an additional growth counter on it.)
2/1
Leaping Cadet enters the battlefield with two growth counters on it.
Remove a growth counter from Leaping Cadet: Leaping Cadet gets +1/+1 and flying until end of turn.
Remove a growth counter from Leaping Cadet: Leaping Cadet gets +1/+1 and flying until end of turn.
1/1
Vigilance
Tithe (When a Human creature you control enters the battlefield with a growth counter on it, you may tap this creature. If you do, that creature comes into play with an additional growth counter on it.)
Tithe (When a Human creature you control enters the battlefield with a growth counter on it, you may tap this creature. If you do, that creature comes into play with an additional growth counter on it.)
2/4
Flying, vigilance
If an effect would place one or more counters on Mystic Ascendant, instead you gain 3 life for each counter that would have been added this way.
If an effect would place one or more counters on Mystic Ascendant, instead you gain 3 life for each counter that would have been added this way.
4/4
Homestead (Whenever this creature is untapped, if it is not a settler, you may pair it with an unpaired Plains. This creature is a settler and that land is settled as long as both cards are face-up and under your control. When this creature dies, turn settled land face-down.)
As long as Outpost Farmer is a settler, settled lands have "
: Add 
to your mana pool".
As long as Outpost Farmer is a settler, settled lands have "



2/2

At the beginning of each end step, if Outpost Preacher prayed this turn, you gain 2 life.
2/2
Parish Paladin enters the battlefield with a growth counter on it.
Remove a growth counter from Parish Paladin: Target creature gains +1/+1 and lifelink until end of turn.
Remove a growth counter from Parish Paladin: Target creature gains +1/+1 and lifelink until end of turn.
2/2
Pious Settlers enters the battlefield with a growth counter on it.
, Remove a growth counter from Pious Settlers: Prevent the next 2 damage that would be dealt to target creature or player this turn.

1/3
Exile target creature, then return it to the battlefield under its owners control. If that creature would enter the battlefield with one or more counters on it, it enters the battlefield with an additional counter of the same type.
Prophet of Serra enters the battlefield with two growth counters on it.
, Remove a growth counter from Prophet of Serra: Exile another target creature, then return it to the battlefield under its owners control.

"Spread the word of Serra! Rejoice in our rebirth!"
2/2
Whenever you gain life, you may put a growth counter on Serra Disciple, then you may transform Serra Disciple.
1/1

1/3
Flying
Whenever Serra Saviour attacks alone, you may tap target creature with toughness 2 or less.
At the beginning of your upkeep, if you untapped a creature that dealt no combat damage last turn this turn, put a 1/1 white Human creature token onto the battlefield.
Whenever Serra Saviour attacks alone, you may tap target creature with toughness 2 or less.
At the beginning of your upkeep, if you untapped a creature that dealt no combat damage last turn this turn, put a 1/1 white Human creature token onto the battlefield.
The people see glory in her wake, and they follow.
4/4
Flying, first strike
Once carefree, now fearsome.
2/2
Tap an untapped creature you control: The People's Champion becomes a Human Soldier with base power and toughness 2/2.
Tap three untapped creatures you control: If The People's Champion is a Soldier, it becomes a Human Soldier Warrior with base power and toughness 4/4.
Tap six untapped creatures you control: If The People's Champion is a Warrior, it becomes a Human Solder Warrior Avatar with base power and toughness 8/8, flying, and first strike.
Tap three untapped creatures you control: If The People's Champion is a Soldier, it becomes a Human Soldier Warrior with base power and toughness 4/4.
Tap six untapped creatures you control: If The People's Champion is a Warrior, it becomes a Human Solder Warrior Avatar with base power and toughness 8/8, flying, and first strike.
"Can you smell what my god is cookin'?"
1/1
Put two 1/1 white Human creature tokens onto the battlefield. You gain life equal to the number of prayers made this turn.
Prayer – At the beginning of your upkeep, you may tap Village Preacher. If you do, put an essence counter on Village Preacher and you may transform it.
1/1
When Cult Leader transforms, put 1/1 white Human creature tokens onto the battlefield equal to the number of essence counters on it.
, Remove an essence counter from Cult Leader: Target player loses 1 life and you gain 1 life.

1/1
Enchant creature
Enchanted creature gets +1/+2, vigilance and tithe (When a creature you control enters the battlefield with a growth counter on it, you may tap this creature. If you do, that creature comes into play with an additional growth counter on it.).
Enchanted creature gets +1/+2, vigilance and tithe (When a creature you control enters the battlefield with a growth counter on it, you may tap this creature. If you do, that creature comes into play with an additional growth counter on it.).
Go to section: Colourless (11) White (36) Blue (30) Black (30) Red (30) Green (38) Multicolour (20) Artifact (10) Land (9)
Show rarities: C U R
Otaria Forever (Ideas): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Rundown | Colour Identities | Basic Storyline | scratchpad | exploratory |
Creatures you control get +1/+1 for each essence counter on Ancestral Echoes.
last 2016-03-06 22:06:17 by keflexxx