Otaria Forever (Ideas): Virtual Booster

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Mechanics | Skeleton | Rundown | Colour Identities | Basic Storyline | scratchpad | exploratory
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{b}{u}
 
 R 
Creature – Cephalid Wizard
At the beginning of your upkeep, if you gained life since your last upkeep, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost.
1/2
 U 
Creature – Cephalid Rogue
Whenever Trenchwalker deals combat damage to a player, put a growth counter on it.
{u}, Remove a growth counter from Trenchwalker: Trenchwalker can't be blocked until end of turn. Draw a card, then discard a card.
3/1
 U 
Creature – Dwarf Warrior
As long as Ridgetop Raider is equipped, it has double strike.
2/2
 U 
Creature – Angel
Flying
Whenever Serra Saviour attacks alone, you may tap target creature with toughness 2 or less.
At the beginning of your upkeep, if you untapped a creature that dealt no combat damage last turn this turn, put a 1/1 white Human creature token onto the battlefield.
The people see glory in her wake, and they follow.
4/4
 C 
Creature – Dwarf
Burrow (At the beginning of your end step, if you control a colony, you may exile Dwarven Tunneller. If you do, the colony becomes a 0/10 creature with "This creature can block any number of additional creatures". At the beginning of your next upkeep, return Dwarven Tunneller to the battlefield. It has haste until end of turn.)
If Dwarven Tunneller enters the battlefield during your upkeep, it gets +1/+1 until end of turn.
2/2
 C 
Creature – Cephalid
When Cephalid Bonesifter enters the battlefield, put the top four cards of your library into your graveyard.
2/3
 C 
Creature – Human Cleric
Prayer – At the beginning of your upkeep, you may tap Village Preacher. If you do, put an essence counter on Village Preacher and you may transform it.
1/1
Cult Leader
 
 C 
Creature – Human Cleric
When Cult Leader transforms, put 1/1 white Human creature tokens onto the battlefield equal to the number of essence counters on it.
{t}, Remove an essence counter from Cult Leader: Target player loses 1 life and you gain 1 life.
1/1
 C 
Instant
X deals 2 damage to target creature or player.
Emptiness – If you control three or more colorless basic lands, X deals 3 damage instead. If the a creature dealt damage by X dies this turn, exile it instead.
At night, the only glimpses of light across The Great Nothing are occasional thunderclaps from the Dead Centre.
 C 
Creature – Cephalid Wizard
Riptide Pathmage enters the battlefield with two growth counters on it.
{u}, Remove a growth counter from Riptide Pathmage: Target creature can't be blocked this turn.
2/2
 C 
Creature – Human Druid
When Krosan Explorer enters the battlefield, search your library for a Forest, Mountain or Plains card and put it into your hand. Then shuffle your library.
Symbiosis 1 (When this creature dies, you may put 1 growth counter/s on target creature you control.)
1/1
 C 
Land
Necrotic Crag enters the battlefield.
When Necrotic Crag enters the battlefield, target creature gets -1/-1 until end of turn.
{t}: Add {b} or {r} to your mana pool.
 C 
Sorcery
Destroy target face-up land. If that land was a creature, Fortress Fire deals damage to its controller equal to its toughness.
 C 
Creature – Human Soldier
Vigilance
Tithe (When a Human creature you control enters the battlefield with a growth counter on it, you may tap this creature. If you do, that creature comes into play with an additional growth counter on it.)
2/4
{1}{g}
 
 C 
Enchantment – Aura
Enchant land
When Topsoil enters the battlefield, draw a card.
Whenever enchanted land is tapped for mana, add {2} to your mana pool instead.
Forest
 
 B 
Basic Land – Forest

RZ02 (rare)
Trenchwalker (uncommon)
Ridgetop Raider (uncommon)
Serra Saviour (uncommon)
Dwarven Tunneller (common)
Cephalid Bonesifter (common)
Village Preacher (common)
Sparkstorm (common)
Riptide Pathmage (common)
Krosan Explorer (common)
Necrotic Crag (common)
Fortress Fire (common)
Monastery Guards (common)
Topsoil (common)
Forest (basic)