Otaria Forever (Ideas): Virtual Booster

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Mechanics | Skeleton | Rundown | Colour Identities | Basic Storyline | scratchpad | exploratory
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Druid Warrior
Haste
When Arboreal Avenger deals combat damage to a player, put an essence counter on target creature.
Remove an essence counter from Arboreal Avenger: Put a 0/1 green Plant creature token onto the battlefield.
2/1
 
 R 
Creature – Phoenix
Flying
{2}{r}{r}{r}: Return Eternal Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.
Process 3 – {2}{r}{r} ({2}{r}{r}, Sacrifice Eternal Phoenix: Put 3 growth counters on target creature. Process only as a sorcery.)
4/4
 U 
Creature – Elemental Crocodile
Swampwalk
When Grimjaw Crocodile dies, target creature gets -2/-2 until end of turn. If it was processed, it gets -4/-4 until end of turn instead.
Process 3 – {3}{b}{b} ({3}{b}{b}, Sacrifice Grimjaw Crocodile: Put 3 growth counters on target creature. Process only as a sorcery.)
4/3
 U 
Sorcery
As an additional cost to play Prophetic Bloodletting, pay X life.
Draw cards equal to half the amount of life paid, rounded down.
 U 
Sorcery
Return up to two target creatures to their owners hands.
Synthesis – If a counter was placed on a permanent you control this turn, instead place one of those creatures on top of its owners library.
 C 
Creature – Human
Vigil (When this creature enters the battlefield, select any number of creatures you control. These creatures are keeping a vigil and can't attack or tap.)
If Chapel Guardian is keeping a vigil, creatures you control keeping a vigil get +0/+1.
1/1
 C 
Common – Cephalid Rogue
Swampwalk
3/2
 C 
Creature – Cephalid Soldier
Prowess
Process 1 {1}{u} ({1}{u}, Exile this card from your graveyard: Put a colorless 0/1 Cephalid Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add a counter of the type of your choice to target creature you control.")
3/2
 C 
Instant
Destroy target artifact or enchantment.
Synthesis – If a counter was placed on a permanent you control this turn, put a 1/1 green Saproling creature token onto the battlefield.
 C 
Creature – Spirit
One with nothing (Grieving Banshee costs {c} less to cast for each face-down land used to pay its casting cost.)
Haste
2/2
 C 
Instant
Add {r}{r}{r} to your mana pool.
Synthesis – If a counter was placed on a permanent you control this turn, instead add {r}{r}{r}{r}{r} to your mana pool.
Lava flowed freely across the ridge, the land returning to its rightful owner.
 C 
Creature – Dwarf Warrior
Bloodbond (Whenever this creature attacks, as long as it's unpaired, you may pair it with another unpaired attacking creature that shares a creature type with it until end of turn.)
As long as Dwarven Enforcer is paired with another creature, each of those creatures has first strike.
3/2
 C 
Sorcery
If you have not sacrificed a creature this turn, as an additional cost to play Careless Harvest, sacrifice a creature.
Careless Harvest deals 4 damage to target creature or player and you gain 4 life.
 C 
Land
Seafloor Corpse Pit enters the battlefield tapped.
When Seafloor Corpse Pit enters the battlefield, target player puts the top three cards of his or her library into his or her graveyard.
{t}: Add {u} or {b} to your mana pool.
Swamp
 
 B 
Basic Land – Swamp

Arboreal Avenger (common, foil)
Eternal Phoenix (rare)
Grimjaw Crocodile (uncommon)
Prophetic Bloodletting (uncommon)
Swept Aside (uncommon)
Chapel Guardian (common)
Cephalid Lurker (common)
Cephalid Sentry (common)
Regenesis (common)
Grieving Banshee (common)
Reclamation Ritual (common)
Dwarven Enforcer (common)
Careless Harvest (common)
Seafloor Corpse Pit (common)
Swamp (basic)