Otaria Forever (Ideas): Virtual Booster

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Mechanics | Skeleton | Rundown | Colour Identities | Basic Storyline | scratchpad | exploratory
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When you cast Desolation's Wake, destroy all creatures.
Creatures you control get +1/+1.
"Otaria is empty, lifeless, ruined. We must put faith in its restoration."
 U 
Creature – Cephalid Rogue
Whenever Trenchwalker deals combat damage to a player, put a growth counter on it.
{u}, Remove a growth counter from Trenchwalker: Trenchwalker can't be blocked until end of turn. Draw a card, then discard a card.
3/1
 U 
Creature – Dwarf Warrior
Equipped Dwarves you control get +1/+1.
3/2
 U 
Creature – Human Artificer
When Benalish Bricklayer enters the battlefield, search your library for a Fortification card, reveal it and put it into your hand. Then shuffle your library.
Fortify costs you pay cost {1} less.
2/2
 C 
Creature – Human
Whenever a creature dies, pray.
At the beginning of each end step, if Cult Initiate prayed this turn, target player loses 2 life.
1/2
 C 
Creature – Spirit
Emptiness 3 – If you control three or more lands that can't produce coloured mana, Wasteland Phantom gets lifelink and "{2}: Regenerate Wasteland Phantom".
3/3
 C 
Creature – Cephalid
Discard a card: Put a growth counter on Riptide Assistant, then you may transform Riptide Assistant.
1/1
Revered Scholar
 
 C 
Creature – Cephalid Wizard
{t}, Remove a growth counter from Revered Scholar: Draw a card.
1/1
 C 
Enchantment – Aura
Enchant creature
When Cephalid Tethers enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step and has "Remove two counters from permanents you control: Untap enchanted creature."
 C 
Creature – Dwarf
2/3
 C 
Enchantment – Aura
When Turn to Quag enters the battlefield, draw a card.
Enchanted land is a Swamp.
From wasteland to wetland.
 C 
Artifact – Equipment
Equipped creature gets flying.
Whenever equipped creature becomes blocked, you may untap it and remove it from combat.
Equip {1}
 C 
Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. If that land was a Forest, you may put a growth counter on target creature you control.
 C 
Creature – Human
When Blessed Settler enters the battlefield, you may pay {w}. If you do, pray.
When Blessed Settler dies, if it prayed, put a 1/1 colourless Spirit creature token onto the battlefield.
1/1
 C 
Creature – Dwarf Warrior
First strike
Pardic Aggressor attacks each turn if able.
2/1
Island
 
 B 
Basic Land – Island

Desolation's Wake (rare)
Trenchwalker (uncommon)
Dwarven Brigadier (uncommon)
Benalish Bricklayer (uncommon)
Cult Initiate (common)
Wasteland Phantom (common)
Riptide Assistant (common)
Cephalid Tethers (common)
Wandering Dwarf (common)
Turn to Quag (common)
Ragged Gustcloak (common)
Spread the Seeds (common)
Blessed Settler (common)
Pardic Aggressor (common)
Island (basic)