Otaria Forever (Ideas)
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Mechanics | Skeleton | Rundown | Colour Identities | Basic Storyline | scratchpad | exploratory |
Showing 30 of 30 Red cards
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Show rarities: C U R M
Equipped Dwarves you control get +1/+1.
3/2
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Tithe (When a Human creature you control enters the battlefield with a growth counter on it, you may tap this creature. If you do, that creature comes into play with an additional growth counter on it.)
If you control a Plains, Dwarven Convert gets first strike.
If you control a Plains, Dwarven Convert gets first strike.
The foothills echoed with the Song of Salvation, and those that were lost became found.
3/2


"Cow the unbelievers! Only Serra's light will prevail!"
2/2
Bloodbond (Whenever this creature attacks, as long as it's unpaired, you may pair it with another unpaired attacking creature that shares a creature type with it until end of turn.)
As long as Dwarven Enforcer is paired with another creature, each of those creatures has first strike.
As long as Dwarven Enforcer is paired with another creature, each of those creatures has first strike.
3/2
As long as Dwarven Swordsman is equipped, it gets +2/+0 and first strike.
3/2
Burrow (At the beginning of your end step, if you control a colony, you may exile Dwarven Tunneller. If you do, the colony becomes a 0/10 creature with "This creature can block any number of additional creatures". At the beginning of your next upkeep, return Dwarven Tunneller to the battlefield. It has haste until end of turn.)
If Dwarven Tunneller enters the battlefield during your upkeep, it gets +1/+1 until end of turn.
If Dwarven Tunneller enters the battlefield during your upkeep, it gets +1/+1 until end of turn.
2/2
Flying



: Return Eternal Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.
Process 3 –

(

, Sacrifice Eternal Phoenix: Put 3 growth counters on target creature. Process only as a sorcery.)




Process 3 –






4/4
Expeditionary Force enters the battlefield with a growth counter on it.
Remove a growth counter from Expeditionary Force: Expeditionary Force: gains first strike and haste until end of turn.
Remove a growth counter from Expeditionary Force: Expeditionary Force: gains first strike and haste until end of turn.
Out of the foothills and into the Friars.
4/3
At the beginning of your end step, if Fledgling Raider attacked this turn, put a number of growth counters on Fledgling Raider equal to the number of creatures you control that attacked this turn. If you do, transform Fledgling Raider.
2/2
First strike
, Remove a growth counter from Raid Leader: Attacking creatures you control get +1/+0 until end of turn.

3/2
If you control a colony, Foothill Guard gets +0/+2. If that colony is fortified, Foothill Guard gets +2/+2 instead.
2/2
Growth Bolt deals 5 damage to target creature or player. When a creature dealt damage this way dies this turn, put growth counters equal to the number of counters on that creature on target creature you control.
Trample
If you control no other creatures, Highlander Giant gets +2/+2.
If you control no other creatures, Highlander Giant gets +2/+2.
3/3

Whenever a Mountain enters the battlefield under your control, remove all stone counters from all creatures.
2/2
Whenever you process a creature, you may pay 
. If you do, Magma Seam deals 2 damage to target creature or player.


Pardic intensity meets Cephalid ingenuity.
Haste
Process 1 –
(
, Sacrifice Mantle Salamander: Put 1 growth counters on target creature. Process only as a sorcery.)
When you process Mantle Salamander, target creature gains haste until end of turn.
Process 1 –


When you process Mantle Salamander, target creature gains haste until end of turn.
2/1
If you have not sacrificed a creature this turn, as an additional cost to play Mindscorch, discard a card at random from your hand.
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
First strike
Pardic Aggressor attacks each turn if able.
Pardic Aggressor attacks each turn if able.
2/1
Whenever a player taps a nonbasic land for mana, Pardic Minelayer deals 2 damage to him or her.
2/3
Gain control of target creature until end of turn. Untap that creature. It gains haste, trample and "
: This creature gets +1/+0 until end of turn" until end of turn.

Haste, menace
When Pardic Recruiter deals combat damage to a player, look at the top 5 cards of your library. Put a Dwarf card revealed this way onto the battlefield, then put the rest of the cards on the bottom of your library in any order.
When Pardic Recruiter deals combat damage to a player, look at the top 5 cards of your library. Put a Dwarf card revealed this way onto the battlefield, then put the rest of the cards on the bottom of your library in any order.
2/2
Add 

to your mana pool.
Synthesis – If a counter was placed on a permanent you control this turn, instead add



to your mana pool.



Synthesis – If a counter was placed on a permanent you control this turn, instead add





Lava flowed freely across the ridge, the land returning to its rightful owner.
As long as Ridgetop Raider is equipped, it has double strike.
2/2
Whenever a creature without flying attacks you or a planeswalker you control, River of Fire deals 1 damage to that creature.
Sacrifice River of Fire: River of Fire deals 2 damage to target attacking creature.
Sacrifice River of Fire: River of Fire deals 2 damage to target attacking creature.
Benalish mountain scouts often came across streams of lava stretching for miles; there was usually no choice but to go through them.
Seismic Shudder deals 5 damage divided as you choose among up to three target creatures and/or players. Scry 1.
X deals 2 damage to target creature or player.
Emptiness – If you control three or more colorless basic lands, X deals 3 damage instead. If the a creature dealt damage by X dies this turn, exile it instead.
Emptiness – If you control three or more colorless basic lands, X deals 3 damage instead. If the a creature dealt damage by X dies this turn, exile it instead.
At night, the only glimpses of light across The Great Nothing are occasional thunderclaps from the Dead Centre.
Flying
Synthesis – At the beginning of your end step, if a counter was placed on a permanent you control this turn, Sunfire Dragon deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
Synthesis – At the beginning of your end step, if a counter was placed on a permanent you control this turn, Sunfire Dragon deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
6/6
Trample, haste
At end of turn, sacrifice Surge Elemental.
Process 2 –
(
, Sacrifice Surge Elemental: Put 2 growth counters on target creature. Process only as a sorcery.)
At end of turn, sacrifice Surge Elemental.
Process 2 –




4/1
Trample
When Volcanic Charger dies, target creature gains +2/+2 until end of turn. If it was processed, it gains +3+3 and trample until end of turn instead.
Process 3 –

(

, Sacrifice Volcanic Charger: Put 3 growth counters on target creature. Process only as a sorcery.)
When Volcanic Charger dies, target creature gains +2/+2 until end of turn. If it was processed, it gains +3+3 and trample until end of turn instead.
Process 3 –






5/4
Volcanic Spray deals 2 damage to target creature or player.
Synthesis – If a counter was placed on a permanent you control this turn, Volcanic Spray instead deals 4 damage to target creature or player.
Synthesis – If a counter was placed on a permanent you control this turn, Volcanic Spray instead deals 4 damage to target creature or player.
2/3
Go to section: Colourless (11) White (36) Blue (30) Black (30) Red (30) Green (38) Multicolour (20) Artifact (10) Land (9)
Show rarities: C U R M
Otaria Forever (Ideas): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Rundown | Colour Identities | Basic Storyline | scratchpad | exploratory |