Otaria Forever (Ideas)
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Mechanics | Skeleton | Rundown | Colour Identities | Basic Storyline | scratchpad | exploratory |
Showing 30 of 30 Blue cards
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Whenever you sacrifice a creature, add a counter of the type of your choice to target creature you control.
2/2
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Cephalid spells you play cost
less to cast.

1/2
Prowess
Process 1
(
, Exile this card from your graveyard: Put a colorless 0/1 Cephalid Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add a counter of the type of your choice to target creature you control.")
Process 1




3/2
Cephalid Spy enters the battlefield with a growth counter on it.
, Remove a growth counter from Cephalid Spy: Cephalid Spy can't be blocked this turn and gains hexproof until end of turn.

2/1
Enchant creature
When Cephalid Tethers enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step and has "Remove two counters from permanents you control: Untap enchanted creature."
When Cephalid Tethers enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step and has "Remove two counters from permanents you control: Untap enchanted creature."
Synthesis – At the beginning of your end step, if a counter was placed on a permanent you control this turn, tap target creature unless its controller removes a counter from a permanent they control. Creatures tapped this way don't untap during their controller's next untap step.
1/4


2/3
Both players put the top four cards of their library into their graveyard. Any player may remove a counter from a permanent they control. If a player does, copy this spell.
As an additional cost to play Channel the Tides, remove X growth counters from permanents you control.
Return X target creatures to their owners hands.
Return X target creatures to their owners hands.
When Coastal Remora dies, target creature gains prowess & flying until end of turn.
Process 2 –
(
, Sacrifice Coastal Remora: Put 2 growth counters on target creature. Process only as a sorcery.)
Process 2 –




2/2
Whenever a Zombie enters the battlefield under your control, draw a card.
2/2
Draw two cards.
Synthesis – If a counter was placed on a permanent you control this turn, instead look at the top five cards of your library, put two in your hand and place the remaining cards on the bottom of your library in any order.
Synthesis – If a counter was placed on a permanent you control this turn, instead look at the top five cards of your library, put two in your hand and place the remaining cards on the bottom of your library in any order.
Spells and abilities that target Inkmist Octopus cost an additional
.
When Inkmist Octopus dies, tap up to two target creatures. If it was processed, those creatures don't untap during their controller's next untap step.
Process 2



When Inkmist Octopus dies, tap up to two target creatures. If it was processed, those creatures don't untap during their controller's next untap step.
Process 2



3/6
Flying
Whenever you cast a noncreature spell, target creature gets flying until end of turn.
Whenever you cast a noncreature spell, target creature gets flying until end of turn.
3/3
Riptide Assistant enters the battlefield with one growth counter on it.
, Remove a growth counter from Riptide Assistant: Target player puts the top three cards of his or her library into their graveyard.

1/1
Discard a card: Put a growth counter on Riptide Assistant, then you may transform Riptide Assistant.
1/1

1/1
Riptide Pathmage enters the battlefield with two growth counters on it.
, Remove a growth counter from Riptide Pathmage: Target creature can't be blocked this turn.

2/2


Cephalids who worked closest to the experiments were able to hoard more souls for themselves, causing unexpected abilities to develop.
2/1
Riptide Scholar enters the battlefield with a growth counter on it.
, Remove a growth counter from Riptide Scholar: Draw two cards, then discard two cards.

1/1
When Riptide Worker dies, put a colorless 0/1 Cephalid Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add a counter of the type of your choice to target creature you control."
2/2
Target creature gets -4/-0 until end of turn. You may put a growth counter on target creature you control.
Flying
When Seaskimmer Drake dies, if a creature you control dealt combat damage to a player this turn, draw a card.
Process 1 –
(
, Sacrifice Seaskimmer Drake: Put 1 growth counters on target creature. Process only as a sorcery.)
When Seaskimmer Drake dies, if a creature you control dealt combat damage to a player this turn, draw a card.
Process 1 –


2/1
Whenever you cast a noncreature spell, put a growth counter on target creature you control.
Creatures you control with growth counters on them have prowess.
Creatures you control with growth counters on them have prowess.
2/2
Draw three cards, then discard two cards.
Synthesis – If a counter was placed on a permanent you control this turn, instead draw three cards, then discard a card.
Synthesis – If a counter was placed on a permanent you control this turn, instead draw three cards, then discard a card.
The ruins of the first Riptide Laboratory were endlessly searched for knowledge that had been lost to the passing of time.
Return target permanent to its owners hand. If that permanent had one or more counters on it, scry 2.
Return up to two target creatures to their owners hands.
Synthesis – If a counter was placed on a permanent you control this turn, instead place one of those creatures on top of its owners library.
Synthesis – If a counter was placed on a permanent you control this turn, instead place one of those creatures on top of its owners library.
Counter target spell. If you control a Cephalid, draw a card, then discard a card.
Whenever Trenchwalker deals combat damage to a player, put a growth counter on it.
, Remove a growth counter from Trenchwalker: Trenchwalker can't be blocked until end of turn. Draw a card, then discard a card.

3/1
Return up to two target creatures to their owners hands.
Symbiotic – If a counter was placed on a permanent you control this turn, instead return up to three target creatures to their owners hands.
Symbiotic – If a counter was placed on a permanent you control this turn, instead return up to three target creatures to their owners hands.
Prevent all combat damage dealt to and dealt by up to two target creatures until end of turn. You may tap each creature that was blocked by one of these creatures this turn. If you do, they don't untap during their controller's next untap step.
Go to section: Colourless (11) White (36) Blue (30) Black (30) Red (30) Green (38) Multicolour (20) Artifact (10) Land (9)
Show rarities: C U R
Otaria Forever (Ideas): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Rundown | Colour Identities | Basic Storyline | scratchpad | exploratory |