Misc Design for future sets.: Recent Activity
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Recent updates to Misc Design for future sets.: (Generated at 2025-08-18 12:11:33)
Ok so the activated ability should come down in cost. Will do. Also this is just the first test card for the new mechanic. It will be mainly in blue but also in all the other colors to some degree aswell.
Or Ancestral Recall with a serious downside, and massively upcosted so that you can maybe use it repeatedly. :)
Seriously though - four mana for three cards is pretty good. Or nine mana for 6? Not as brilliant but still not turr'bl.
And nicely a build hint. "Use me and win with sorceries!" it says "What use is combat to a blue mage, anyway? What're you gonna do, merfolk them to death?" it opines. At least, after it's finished crying in it's alpha-beer for its recall days :)
Interesting comparison to Meditate. Or indeed Plea for Power.
Ok thank you very good to know.
To do that, edit this card to say "[Reawaken

]". Edit the mechanic to set its "Parameters" number to 1, and edit the mechanic's text to say:
or perhaps
I think that would work. Know I've just got to figure out how to edit the mechanic so that the recur cost can be different on each card with the ability.
There's always the option of splitting the casting cost and recur cost. I can definitely understand why you wouldn't want to do that... but I got to admit, the card would look spicier if it cost

, but recurred for 

.
My aim is to have it being the only keyword on the creature, and to allow you the option to always have at least one creature enter the battlefield.
i think endless recursion is likely too good to be a keyword mechanic. unless you simply cost it out of reach, at which point nobody uses it.
I can see that. I think that if I up the cost to 6-7 then it'll still be good but not too good. I mean you have to commit to bringing back the creature before you do nearly anything else in the turn. I work on trying to pin down how much the Restless ability should add to the cost of any given vanilla creature.
Seems like a very strong ability. I used to have a common in Magic 20XX that looked like this:


Creature - Thrull
Discard a card: Return ~ from your graveyard to your hand.
3/2
I had to nerf it. The ability, in draft, to keep dropping this creature, over and over again on the battlefield proved too good once the mid game hit. Every land was a 3/2 creature, so was every one and two cost card, as well as a few silver bullets. It was too much.
Had the card been a rare, though? Then, yeah, it might have been fine. Admittedly, it makes a boring looking rare. Kind of tough.