Misc Design for future sets.: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Treefolk Shaman
Defender
Whenever Elven Soul Treefolk or an elf you control becomes the target of a spell or ability an opponent controls put a +1/+1 counter on Elven Soul Treefolk.
{g}, Remove a +1/+1 counter from Elven Soul Treefolk: put a 1/1 green elf warrior creature token into play.
0/7
 U 
Artifact – Fortification
Fortified land Gains “{w}{w}, {t}: Put a 4/4 white angel creature token with Flying and Vigilance onto the battlefield.
Fortify {1}{w}{w}
 U 
Artifact Creature – Wall
Defender
When Grudge Wall blocks put a charge counter on Grudge Wall.
At the beginning of your upkeep you may remove three charge counters from Grudge Wall, if you do transform Grudge Wall.
2/7
Golem of Retirbution
 
 U 
Artifact Creature – Golem
First strike.
6/3
 U 
Sorcery
Search your library for a creature card, reveal it and put it into your hand. Shuffle your library.
 C 
Creature – Elemental
Flash
When Seedling Charmling enters the battlefield choose one — Return target Aura attached to a creature to its owner’s hand; or regenerate target green creature; or target creature gains trample until end of turn.
1/1
 C 
Creature – Elemental
Flash
When Ivory Charmling enters the battlefield choose one — All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn.
1/1
 C 
Creature – Bear Druid
Sacrifice Bear Woodling: Search your library for a forest and put it onto the battlefield. Shuffle your library.
2/2
 C 
Instant
Target creature’s power becomes equal to the power of another creature of your choice. until end of turn.
Draw a card.
 C 
Creature – Elemental
Flash
When Ebony Charmling enters the battlefield choose one — Target opponent loses 1 life and you gain 1 life; or exile up to three target cards from a single graveyard; or target creature gains fear until end of tur
1/1
 C 
Creature – Elemental
Flash
When Trickery Charmling enters the battlefield choose one — Target creature gains flying until end of turn; or target creature becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order.
1/1
 C 
Creature – Bird
Flying
When ~ leaves the battlefield put ~ on the bottom of your library.
3/3
 C 
Instant
Target creature gets -1/-1 for each creature you control.
 C 
Creature – Treefolk Warrior
Defener, Reach
2/6
 C 
Creature – Goblin Druid
Whenever a land you control is tapped to add nonigreen mana to your mana pool, add {g} to your mana pool.
1/1
 B 
 
When you Planeswalk to or away from Seku, Shores of Summoning each player may search there library for a creature card and put it onto the battlefield, then shuffles their library.
Search your library for a creature and put it onto the battlefield, shuffle your library.
 T 
Creature – Bear
4/4

Elven Soul Treefolk (rare)
Angelic High Ground (uncommon)
Grudge Wall (uncommon)
Primal Prayer (uncommon)
Seedling Charmling (common)
Ivory Charmling (common)
Bear Woodling (common)
Card32914 (common)
Ebony Charmling (common)
Trickery Charmling (common)
Card33181 (common)
Scare to Death (common)
Grove Guardian (common)
Goblin Gardener (common)
Seku, Shores of Summoning (basic)
Papa Bear (token)