Desert Frontier: Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Comments on Terrains Colourless None 0 6 1376048108 on 09 Aug 2013 by Jack V
2 Ambush Grounds White Common 2{1}{w} Terrain CW18 Sacrifice Ambush Grounds: Destroy an attacking creature in it. 9 1376061475 on 09 Aug 2013 by Jack V
3 Arrest White Common 3{2}{w} Enchantment – Aura CW14 Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
1 1347577801 on 13 Sep 2012 by Jack V
4 Avenge White Common 5{4}{w} Instant CW16 Destroy target permanent that attacked or dealt damage this turn. 1 1376057077 on 09 Aug 2013 by Jack V
5 Bullet Dancer White Common 2{1}{w} Creature – Nantuko Rogue 2 1 CW10 Whenever Bullet Dancer is blocked, you may return it to your hand. 1 1375998969 on 08 Aug 2013 by Jack V
6 Carom White Common 2{1}{w} Instant CW15 The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
Draw a card.
2 1376057181 on 09 Aug 2013 by Jack V
7 Deputy's Star White Common 1{w} Enchantment – Aura CW11 Enchant Creature
Enchanted creature gets +1/+1.
{2}{w}: Enchanted creature gains protection from black and red until end of turn.
1 1376056161 on 09 Aug 2013 by Jack V
8 Desert Buzzard White Common 1{w} Creature – Bird 1 1 CW06 Flying. 1 1375985655 on 08 Aug 2013 by Jack V
9 Divine Verdict White Common 4{3}{w} Instant CW12 Destroy target attacking or blocking creature. 2 1347658720 on 14 Sep 2012 by Jack V
10 Hired Ranchers White Common 2{1}{w} Creature – Rhox Herder 2 2 CW01 {w}: Hired Ranchers gains flying until end of turn. 1 1376061497 on 09 Aug 2013 by Jack V
11 Jonah Wurm White Uncommon 6{5}{w} Creature – Wurm 5 4 UW01 Erupt {4}{w} (You may cast this for its erupt cost. It gains haste. Sacrifice it at end of turn.)
When Jonah Wurm enters the battlefield, you may exile target creature until Jonah Wurm leaves the battlefield.
1 1376061217 on 09 Aug 2013 by Jack V
12 Lone Gunfighter White Common 1{w} Creature – Insect Warrior 1 1 CW04 Lone Gunfighter gets +1/+1 until end of turn if it attacks or blocks alone. 1 1347661288 on 14 Sep 2012 by Jack V
13 Night on the Town White Common 1{w} Instant CW13 Tap target creature. Gain 3 life. 0
14 Outback Raiders White Common 2{1}{w} Creature – Bird Rogue 2 1 CW07 Flying 0
15 Pacifist Preacher White Common 1{w} Creature – Insect Cleric 0 2 CW05 {w},{t}: Tap target creature. 0
16 Pallisade White Common 2{1}{w} Terrain CW17 Creatures blocking in Pallisade get +0/+2. 0
17 Perimiter Patrol White Common 3{2}{w} Creature – Rhino Soldier 1 4 CW03 Flying 0
18 Protective Deputy White Uncommon 3{2}{w} Creature – Rhino Soldier 1 3 UW02 {1},{t}: Change a target of target spell or ability to Protective Deputy. 1 1347750888 on 15 Sep 2012 by Jack V
19 Rhox Lawkeeper White Common 3{2}{w} Creature – Rhino Soldier 2 3 CW02 Vigilance 1 1347656018 on 14 Sep 2012 by Jack V
20 Trained Guardwurm White Common 5{4}{w} Creature – Wurm 3 3 CW08 Flash
Erupt {1}{w}{w} (You may cast this for its erupt cost. It gains haste. Sacrifice it at end of turn.)
1 1375992491 on 08 Aug 2013 by Jack V
21 Twitchy Deputy White Common 2{1}{w} Creature – Nantuko Soldier 2 1 CW09 When Twitchy Deputy blocks or becomes blocked, you may showdown with attacking or defending player. If you win, Twitchy Deputy gains first strike until end of turn. . (Each player draws a card, then discards a card. The card with least converted mana cost wins.) 1 1375992611 on 08 Aug 2013 by Jack V
22 Disguised Huckster Blue Common 3{1}{u}{u} Creature – Nantuko Rogue 2 2 CU04 When Disguised Huckster attacks, you may showdown with defending player. If you win, Disguised Huckster can't be blocked.. (Each player draws a card, then discards a card. The card with least converted mana cost wins.) 1 1376063072 on 09 Aug 2013 by Jack V
23 Divination Blue Common 3{2}{u} Sorcery CU14a Draw two cards. 1 1375977886 on 08 Aug 2013 by Jack V
24 Downpour Blue Common 2{1}{u} Instant CU12 Tap up to three target creatures. 0
25 Hanging Judge Blue Uncommon 5{4}{u} Creature – Nantuko Advisor 2 2 UU02 When Hanging Judge enters the battlefield, you may put target creature on top of it's owner's library. 1 1376044837 on 09 Aug 2013 by Alex
26 Launching Range Blue Common 2{1}{u} Terrain CU18 A creature attacking in has flying. 0
27 Marshy Bank Blue Common 2{1}{u} Terrain CU17 Attacking and blocking creatures in Marshy Bank get -3/-0. 0
28 Mob Bodyguards Blue Uncommon 3{2}{u} Creature – Aven Warrior 2 3 CU01 {1}{u}: Mob Bodyguards gains flying until end of turn. 0
29 Parched Herd Blue Common 4{3}{u} Creature – Aurochs 3 3 CU03 Parched Herd can't attack unless you control three or more islands. 1 1347541790 on 13 Sep 2012 by Jack V
30 Perimiter Scout Blue Uncommon 2{1}{u} Creature – Aven Herder Scout 1 2 CU02 Flying.
When Perimiter Scout blocks, you may switch its power and toughness until end of turn.
0
31 Quicker on the trigger Blue Common 2{1}{u} Instant CU10 Showdown with the controller of target spell. If you win, counter it.. (Each player draws a card, then discards a card. The card with least converted mana cost wins.) 0
32 Riverbank Prospector Blue Common 2{1}{u} Creature – Rhox Scout 1 2 CU05 {u},{t}: Draw a card, then discard a card. 0
33 Riverboat Gambler Blue Uncommon 3{2}{u} Creature – Nantuko Rogue 1 1 UU01 {1},{t}: Showdown with an opponent. If you win, return the discard card to your hand.. (Each player draws a card, then discards a card. The card with least converted mana cost wins.) 0
34 Run out of Town Blue Common 1{u} Instant CU13 Return target creature to its owner's hand. 1 1375978516 on 08 Aug 2013 by Jack V
35 Sift Blue Common 4{3}{u} Sorcery CU14 Draw three cards, then discard a card. 0
36 Assassinate Black Common 3{2}{b} Sorcery CB11 Destroy target tapped creature. 3 1375966521 on 08 Aug 2013 by Jack V
37 Blackmail Black Common 1{b} Sorcery CB12 Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. 1 1376061882 on 09 Aug 2013 by Jack V
38 Carion Vultures Black Common 3{2}{b} Creature – Bird 2 2 CB02 Exile a creature card from your graveyard: Carion Vultures gains flying until end of turn. 0
39 Child of Night? Black Common 2{1}{b} Creature – Vampire 2 1 CB08 Lifelink 0
40 Corpse Hauler Black Common 2{1}{b} Creature – Insect Rogue 2 1 CB06 {2}{b}, Sacrifice Corpse Hauler: return another target creature card from your graveyard to your hand. 0
41 Cowardly Bandit Black Common 3{2}{b} Creature – Rhino Rogue 2 3 CB05 Cowardly Bandit can't block. 0
42 Desert Drifter Black Common 2{1}{b} Creature – Nantuko Warrior 1 2 CB09 {b}, Sacrifice a creature: Desert Drifter gets +2/+2 until end of turn. 0
43 Disembowel? Black Common 1{x}{b} Instant CB16 Destroy target creature with converted mana cost X. 1 1376038750 on 09 Aug 2013 by Jack V
44 Disentomb Black Common 1{b} Sorcery CB10 Return target creature card from your graveyard to your hand. 1 1347706368 on 15 Sep 2012 by Jack V
45 Disreputable Alley Dive Black Common 2{1}{b} Terrain CB18 When a creature attacks in Disreputable Alley Dive you may pay 1 life. If you do, it gets +2/+1 until end of turn. 0
46 Hanging Scar Black Common 2{1}{b} Enchantment – Aura CB15 Enchant Creature
Enchanted creature gets -2/-2.
At the beginning of enchanted creature's upkeep, showdown with them. If you win, destroy enchanted creature. . (Each player draws a card, then discards a card. The card with least converted mana cost wins.)
0
47 Headsmash Black Common 2{1}{b} Sorcery CB13a Showdown. (Each player draws a card, then discards a card. The card with least converted mana cost wins.)
Target player discards a card. If you win, that player reveals his hand and discards a nonland card of your choice instead.
6 1347893358 on 17 Sep 2012 by Jack V
48 Headsmashing Spree Black Common 1{b} Sorcery CB13 Target player loses 2 life. Showdown with them. If you win, return Headsmashing Spree to your hand.. (Each player draws a card, then discards a card. The card with least converted mana cost wins.) 0
49 Indentured Pit-miner Black Common 5{4}{b} Instant CB14 Target creature gets -4/-4. Untap up to three swamps. 0
50 Leprous Mendicant Black Common 2{1}{b} Creature – Insect Cleric 2 1 CB01 Deathtouch. 1 1347485837 on 12 Sep 2012 by Jack V
51 Murder Black Uncommon 3{1}{b}{b} Instant UB06 Destroy target creature. 0
52 Noxious Swampland Black Common 2{1}{b} Terrain CB17 Creatures attacking or blocking in Noxious Swampland get -1/-1. 0
53 Offworld Marshall Black Rare 3{1}{b}{b} Creature – Rhino Knight 1 1 RB01 {t}: Destroy target creature that dealt damage this turn. 1 1347577034 on 13 Sep 2012 by Jack V
54 Pecking Buzzard Black Common 2{1}{b} Creature – Bird 1 1 CB07 Flying
{2}{b}, {t}: Target player loses 1 life and you gain 1 life.
1 1376003044 on 08 Aug 2013 by Jack V
55 Salthide Wurm Black Common 6{5}{b} Creature – Wurm 4 5 CB03 Erupt {3}{b} (You may cast this for its erupt cost. It gains haste. Sacrifice it at end of turn.) 1 1376062259 on 09 Aug 2013 by Jack V
56 Sandshaker Wurm Black Uncommon 6{5}{b} Creature – Wurm 5 4 UB01 Erupt {4}{b} (You may cast this for its erupt cost. It gains haste. Sacrifice it at end of turn.)
When Sandshaker Wurm attacks, you may have target creature get -1/-1 until end of turn.
0
57 Typhoid Rats Black Common 1{b} Creature – Rat 1 1 CB04 Deathtouch 1 1375967127 on 08 Aug 2013 by Jack V
58 [Mob boss flying sac->pump] Black Uncommon 0 UB02 0
59 Claim Jump Red Uncommon 3{2}{r} Sorcery UR07 Exchange control of two target lands. 5 1348157743 on 20 Sep 2012 by Jack V
60 Dangerous Wager Red Common 2{1}{r} Instant CR13 Discard your hand, then draw two cards. 0
61 Desert Rattler Red Uncommon 1{r} Creature – Snake 1 1 UR01 {t}: Desert Rattler fights target creature. 1 1376062106 on 09 Aug 2013 by Jack V
62 Desperate Prospector Red Uncommon 2{1}{r} Creature – Insect Scout 1 1 UR02 Haste
{r}, {t}, Discard a card: Draw a card.
3 1347407297 on 11 Sep 2012 by Jack V
63 Drunken Vandal Red Common 3{2}{r} Creature – Rhino Berserker 2 1 CR01 {2}, Sacrifice Drunken Vandal: Destroy target artifact. 2 1347733175 on 15 Sep 2012 by Jack V
64 Fearsome Wurmling Red Common 5{4}{r} Creature – Wurm 3 2 CR03 Erupt {2}{r} (You may cast this for its erupt cost. It gains haste. Sacrifice it at end of turn.)
Intimidate
1 1449851372 on 11 Dec 2015 by Jack V
65 High Noon Red Uncommon 6{4}{r}{r} Sorcery UR06 Showdown with each opponent. Each time, if you win, High Noon deals 6 damage to them.. (Each player draws a card, then discards a card. The card with least converted mana cost wins.) 1 1375984069 on 08 Aug 2013 by Jack V
66 Loose Steer Red Common 4{3}{r} Creature – Aurochs 4 2 CR04 Loose Steer attacks each turn if able unless you control a herder. 0
67 Lynch Mob Red Rare 6{4}{r}{r} Sorcery RR06 Creatures you control gain "{t}: Fight target creature" until end of turn. 0
68 Marauding Sandwurm Red Common 6{4}{r}{r} Creature – Wurm 6 3 CR02 Erupt {2}{r}{r} (You may cast this for its erupt cost. It gains haste. Sacrifice it at end of turn.) 0
69 Mugging Red Common 1{r} Sorcery CR14 Mugging deals 2 damage to target creature. That creature can't block this turn. 0
70 Quickdraw Red Common 2{1}{r} Instant CR11 Target creature gets +2/+0 and gains first strike until end of turn. 0
71 Rick Burners Red Common 5{4}{r} Sorcery CR15 Put two 1/1 insect soldier creature tokens onto the battlefield.
Destroy target land.
1 1376062816 on 09 Aug 2013 by Jack V
72 Rifle Shot Red Common 3{2}{r} Instant CR10 Rifle Shot deals 4 damage to target creature or player. 3 1375999880 on 08 Aug 2013 by Jack V
73 Rooftop Sniper Red Uncommon 2{1}{r} Creature – Insect Assassin 0 1 UR03 Haste.
Untap Rooftop Sniper each untap step.
{r}, {t}: Deal 1 damage to target creature.
3 1347746199 on 15 Sep 2012 by Jack V
74 Sharpshooter Brawler Red Common 3{2}{r} Creature – Nantuko Beserker 2 2 CR05 Whenever Sharpshooter Brawler attacks, you may showdown with defending player. If you win, Sharpshooter Brawler deals 2 damage to them. . (Each player draws a card, then discards a card. The card with least converted mana cost wins.) 1 1375992852 on 08 Aug 2013 by Jack V
75 Smashing Spree Red Common 1{r} Sorcery CR12 Destroy target artifact.
Showdown with its controller. If you win, return Smashing Spree to your hand.. (Each player draws a card, then discards a card. The card with least converted mana cost wins.)
0
76 Spire Barrage Red Common 5{4}{r} Sorcery CR16 Spire Barrage deals damage to target creature or player equal to the number of mountains you control. 0
77 Stubborn Brawler Red Common 2{1}{r} Creature – Lizard Beserker 1 2 CR07 {r}: Deal 1 damage to target creature or player that was dealt damage by Stubborn Brawler this turn. 0
78 Thornfield Red Common 1{r} Terrain CR18 Whenever a creature attacks in Thornfield, Thornfield deals 1 damage to it. 0
79 Viashino Desperado Red Common 1{r} Creature – Lizard Beserker 1 1 CR08 Intimidate 0
80 Viashino Encampment Red Common 2{1}{r} Terrain CR17 An attacking creature in Viashino Encampment gets +2/+0 until end of turn. 1 1376398137 on 13 Aug 2013 by Alex
81 Viashino Infiltrator Red Common 2{1}{r} Creature – Lizard Scout 1 1 CR09 When Viashino Infiltrator enters the battlefield, you may have it deal 2 damage to target opponent 2 1376001590 on 08 Aug 2013 by Jack V
82 Viashino Raiders Red Common 4{3}{r} Creature – Lizard Warrior 4 1 CR06 Whenever Viashino Raiders deals combat damage to a player, you may discard a card. If you do, draw a card. 1 1375997586 on 08 Aug 2013 by Jack V
83 Ashcoat Bear? Green Common 2{1}{b} Creature – Bear 2 2 CG09 Flash 1 1376062718 on 09 Aug 2013 by Jack V
84 Barrage Defences Green Common 3{2}{g} Terrain CG17 Creatures with flying attacking in Barrage Defences get -2/-1 until end of turn. 0
85 Breaking Ground Green Common 4{2}{g}{g} Sorcery CG10 Search your library for a forest card and another basic land card and put them onto the battlefield tapped. 0
86 Bull Aurochs Green Common 2{1}{g} Creature – Aurochs 2 1 CG03 Trample
Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
0
87 Bull's Strength Green Common 1{g} Instant CG16 Target creature gets +2/+4 until end of turn. 1 1376038171 on 09 Aug 2013 by Jack V
88 Desert Storm Green Common 3{2}{g} Instant CG15 Desert Storm deals 1 damage to each creature with flying. Prevent all combat damage that would be dealt this turn. 2 1376052441 on 09 Aug 2013 by Jack V
89 Desperate Cliffleaper Green Common 3{2}{g} Creature – Rhox Beserker 3 2 CG08 {t}: Desperate Cliffleaper fights target creature with flying 0
90 Diplomatic Entourge Green Common 5{4}{g} Creature – Aven Advisor 3 3 CG06 When Diplomatic Entourge becomes the target of a spell or ability you may showdown with its controller. If you win, counter it. . (Each player draws a card, then discards a card. The card with least converted mana cost wins.) 0
91 Fertile Ground Green Common 2{1}{g} Enchantment – Aura CG13 Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
0
92 Homesteaders Green Uncommon 4{3}{g} Creature – Rhino Herder 3 4 UG03 When Homesteaders enters the battlefield you may showdown with an opponent. If you win, search your library for a land card and put it onto the battlefield tapped, then shuffle your library. 1 1376062937 on 09 Aug 2013 by Jack V
93 Jailbreak Green Common 1{g} Instant CG11 Destroy target aura or target non-creature artifact. 1 1347657963 on 14 Sep 2012 by Jack V
94 Large Sandwurm Green Common 6{4}{g}{g} Creature – Wurm 5 6 CG01 Erupt {4}{g}{g} (You may cast this for its erupt cost. It gains haste. Sacrifice it at end of turn.)
Large Sandwurm can only be blocked by two or more creatures.
0
95 Medium Sandwurm Green Common 5{3}{g}{g} Creature – Wurm 4 4 CG04 Erupt {3}{g} (You may cast this for its erupt cost. It gains haste. Sacrifice it at end of turn.) 0
96 Nantuko Prospector Green Common 1{g} Creature – Insect Scout 1 1 CG02 {t}: Untap target basic land. 4 1347454926 on 12 Sep 2012 by Jack V
97 Pre-battle Feastground Green Common 4{3}{g} Terrain CG18 A creature you control attacking in Pre-battle Feastground gets +2/+2. 0
98 Ranger's Guile Green Common 1{g} Instant CG12 Target creature you control gets +1/+1 and gains hexproof until end of turn 0
99 Recruiting Poster Green Common 4{3}{g} Sorcery CG14 Reveal the top four cards of your library. Put up to two creature cards revealed this way into your hand and the rest into your graveyard. 2 1376057192 on 09 Aug 2013 by Jack V
100 Rhox Spindlewalker Green Common 3{2}{g} Creature – Rhox Herder 3 1 CG05 Reach
0
101 Rootawalla Green Common 3{2}{g} Creature – Lizard 2 2 CG07 {1}{g}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. 0
102 Swallowing Sandwurm Green Uncommon 5{4}{g} Creature – Wurm 5 4 UG01 Erupt {4}{g} (You may cast this for its erupt cost. It gains haste. Sacrifice it at end of turn.)
When Swallowing Sandwurm erupts, you may have it fight target creature.
0
103 Townswallower Wurm Green Rare 7{5}{g}{g} Creature – Wurm 6 6 RG01 Erupt {4}{g}{g} (You may cast this for its erupt cost. It gains haste. Sacrifice it at end of turn.)
Trample
When Townswallower Wurm enters the battlefield or dies, destroy target noncreature permanent.
0
104 Wild Bronco Green Uncommon 3{2}{g} Creature – Aurochs 2 2 UG02 When Wild Bronco enters the battlefield, you may have it fight target creature. 2 1347486737 on 12 Sep 2012 by Jack V
105 Breeding Pens Artifact Rare 4{4} Artifact RA01 At the beginning of your end step, if you control a creature, you may put a 2/2 Aurochs creature token onto the battlefield. 0
106 Fool's Gold Deposit Land Uncommon 0 Land UL01 {t}: Add {1} to your mana pool.
{t}, sacrifice Fool's Gold Deposit: Add one mana of any colour to your mana pool.
7 1347739485 on 15 Sep 2012 by Jack V
Desert Frontier: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Mechanical Themes | Creative Themes | TODO