Desert Frontier: Mechanics

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Mechanics | Skeleton | Mechanical Themes | Creative Themes | TODO

Erupt: You may cast this for its erupt cost. It gains haste. Sacrifice it at end of turn. Used on 10 cards: Trained Guardwurm, Medium Sandwurm, Marauding Sandwurm, Swallowing Sandwurm, Fearsome Wurmling, Sandshaker Wurm, Large Sandwurm, Townswallower Wurm, Jonah Wurm, Salthide Wurm
.: Each player draws a card, then discards a card. The card with least converted mana cost wins. Used on 11 cards: Hanging Scar, High Noon, Disguised Huckster, Sharpshooter Brawler, Quicker on the trigger, Headsmash, Headsmashing Spree, Riverboat Gambler, Smashing Spree, Diplomatic Entourge, Twitchy Deputy



In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".