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Recent updates to Conversation: (Generated at 2025-07-08 21:50:22)
Conversation: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Conversation: (Generated at 2025-07-08 21:50:22)
Well, that's precisely how it's gone. We started with monored dwarves (Dwarven Vigilantes etc); then we had red-white dwarves (Duergar Mine-Captain etc); now finally we can have monowhite dwarves :)
The "live in mountain/mines" problem is strong, though. I'd expect monored dwarves or then red-white dwarves before monowhite dwarves.
Yes. Only the cardset admin can do it, obviously. It's a link from the cardset's front page; e.g. this page for the Conversation set. Be careful, as it's completely irreversible; even I can't get the data back if you change your mind. (For a less drastic approach, you could consider editing the cardset's settings so only admins can see it. That'll remove it from the recent activity link for everyone except you.)
You don't need to invoke traditional homelands. It seems to me that dwarves are often characterized as fiery-tempered, but generally law-abiding.
If there were characteristic races for dual-colors, then dwarves would be
. It's their best fit because of their philosophy and traditional homes.
apparently Wotc has a different concept for dwarves which makes them unsuitable as a pure white race. not to mention Magic already has too many races, so trying to create a fantasy universe that is less Tolkien is not a bad thing. Sure you can make white dwarves, but those cards could just as easily be human. and red/white can be goblins.
Yeah, your set had dwarves in all colours. I had dwarves as my smiths in Sienira's Facets, but just in white: Halberd Evangelist, Journeyman Falconwright, Smith of Ages, Soliforge Guardsmith, Soliforge Marshal, Soliforge Avenger, Stern Suppressor, Soliforge Conscripts.
So in other words, yes, I agree dwarves are a great fit for white, and I wish Wizards would get on with it. I remember back when Eventide came out and the Duergar (white-red hybrid creatures with type Dwarf) appeared, a few people were heralding it as the long-awaited move of dwarves to white. (Yes, it had been long-awaited back in 2008.) But it never happened. The Creative team admitted it wasn't intended as "here, dwarves are moving to white at last!" but rather "we needed a race type for these weird red-white creatures, and we decided 'Dwarf' was close enough". Duergar Hedge-Mage looks pretty close to the traditional fantasy dwarf, but the others like Duergar Mine-Captain are pretty odd.
I did Dwarven Patrol, Knight of Reduced Stature, Dwarven Militia, Lord of Smoky Mountain, Dwarven Army, Dwarven Battlesmith, Fortress Commander, Smo, Akroma's Acolyte
But then, that set was putting dwarves into all five colours.
White gets humans, and spirits.
Saying that; I did white dwarves in my set - they were the city builders, the architects and the creators of legendary swords - rather than the delvers, the diggers, the crazed hermits in the mountains.
The dwarves of ancient tolkien history, more or less. So there's certainly flavourful room for such differentiation.
I like kithkin. I find it unfortunate that Kith identity is so wrapped up in Lorwyn, though. I want Lorwyn Kith in other sets, and not Amarou. I wonder if this conundrum has been holding Wizards back from doing any Kithkin...
As for white 'not needing' a representative race... I don't know. We used to use the same argument for 'big blue creatures'. Then Wizards landed on Sphinxes. It seemed to work out of them. I don't think marquee creature types are necessary... but I do think it helps sell a game better.
i don't think white wants or needs a representative race like the other colors. it's been doing great for 20 years without a main race. yet unofficially most white creatures are humans. white's representative creature type are classes, like soldier, knight, etc.
but if i was to choose a white race, i prefer cats. 1. first white planeswalker was cat. 2. cats are cooler. 3. makes magic different from generic fantasy settings.
sure dwarf can be partly white. like MaRo said, it's not a flavor dunk. they already tried another short white race, kithkins. it'd be easier to mold kithkin than dwarves at this point. so, i'd also choose kithkin before dwarf.
sigh When will I learn to search before suggesting something?
Here are the 137 people who suggested this before: https://www.google.co.uk/?q=site:http%3A%2F%2Fmarkrosewater.tumblr.com+dwarves+white
Dwarves have no home. White has no characteristic race (red goblins, black zombies, green elves, blue merfolk). Dwarves value stubbornness, blind loyalty, and tradition above everything else. Can this be a good plan...?
It breaks the "lives in mountains, likes caves, gets angry" connection, but those are already the things goblins already do better...? You might have to have more Duergar Assailants and fewer Dwarven Blastminers but...
Cache! Oh, excellent. I completely forgot about that.
Unfortunately, this bring up the hazy question of whether it would be acceptable for me to host Throne Magic on JMGariepy.com... at least temporarily. I suppose the only way to know is to contact the Magic Lampoon editors. Looks like the cache also has their web address on it. We'll see what they have to say.
google cache still seems to have it.
I've been working on making a gateway for all the relevant Magic: the Gathering casual formats. Throne Magic is on queque. Last week, I checked in at Magiclampoon.com, where Throne Magic first spawned from, but all the pages were blank. That's weird, but I figured that whatever problem they had, they were working on it.
Now that I'm up to Throne Magic, I returned to Magiclampoon to find... oh. Still blank. Not down. No 404s. No adverts as if their account expired. Just nothing. I've been Googling for answers for the past 30 minutes, but I can't find anything.
My first thought would be that Wizards contacted them because of some sort of copyright violation, and they were in the process of dealing with that. But their Facebook page still exists, and a blog is up that still links to their stuff. Last post was in March... and I think some of the last stuff posted was all repeats. All twitter posts end in March as well.
This is all very weird. It's a shame to lose MagicLampoon, too. Good stuff there. But comedy needs to be timely... I get that. It just seems like a real kick in the pants that Throne Magic was swallowed into whatever hole MagicLampoon sunk into.
Hey, awesome! It's a pity the monster creature type isn't supported anymore, eh? ;)
Congrats!
I'm delighted to announce that Zoe Hannah Churchill was born at 8:15am on Saturday 16th November!
There are a few more photos online here. I was wondering whether and how to announce her birth on Multiverse, and then Rachael commented how Zoe's current sleeping schedule is rather like a double-faced card, and even sleepily proposed something like this rules text. (I love having a Magic-playing wife ;) )
I believe Maro said he's not a fan of that. He sees Magic's mana system as a feature, rather than an error.
To be honest, the flavor never appealed to me, so I never picked it up. That's a shame, really. Good games shouldn't be judged by their flavor... but there it is. I suppose one could always comment that, if the designers made their game so open ended, then they made a mistake in choosing a setting that would only appeal to a certain crowd. But in truth, it's hard to find as open a setting as 'Things that represent Magic'.
On a separate side note, I've heard that 'The Spoils' uses the "any card can be played face down as a resource mechanic". I never liked that, personally. It leads to repetitive game play, as the same cards see play, mechanically coming down at their same position in the curve queue. I'm all for more balanced game play, but not at the expense of replayability.
I've heard of it (on Maro's podcast, of all places) but that's all.
Looking at wikipedia, it's clear that if nothing else, they really needed to hire a user-interface designer; because it just screams "Unplayably flashy borders" to me, with a side order of "HOW many stats?!"
It's probably not that bad, but no, never played it, never seen it on sale. Given it came out at the tail end of the CCG glut, that's not really surprising, though.
I asked this question because I spoke to someone who was convinced that the Spoils is a great deal better than Magic, in design, gameplay, and balance. He was even convinced that the way it's designed led to it having more design space than Magic.