Unfathomable Experiments

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Mechanics | Skeleton

Showing 29 of 29 Artifact cards

Go to section: White (27) Blue (27) Black (27) Red (27) Green (27) Artifact (29) Land (6)

Show rarities: C U R M

 U 
Artifact – Equipment
Whenever the equipped creature deals combat damage to a player that player cannot draw cards for the remained of the turn.

Equip {2}
 R 
Artifact
Spells you cast can't have their costs increased by permanents your opponents control.
 M 
Artifact
Untap and upkeep steps switch order.
 U 
Artifact
{2},{t}: Up to 4 target tapped creatures you control gain hexproof until end of turn.
 M 
Artifact Creature – Golem
Reflective (Spells targeting this creature cost {1} more.)
Prevent all combat damage to players.
Whenever a creature exits the battlefield its controller discards a card and loses 4 life.
5/5
1 comment
2013-04-25 15:11:49 by Vitenka
 C 
Artifact Creature – Construct
Reflective (Spells targeting this creature cost {1} more.)
Eluim Battletech enters the battlefield with a +1/+1 counter for each creature named Eluim Battletech in your graveyard.
1/1
 R 
Artifact
{t}: Add {g} to your mana pool. Activate this ability only if you control two or more tapped, green permanents.
 C 
Artifact
{t},- sacrifice Energy Vase: Add {1} to your mana pool and gain 1 life.
For each card in your graveyard named Energy Vase add {1} additional mana and gain 1 additional life when you use Energy Vase's ability.
1 comment
2013-04-15 17:56:50 by dude1818
 C 
Artifact
{t}: Add {1} to your mana pool and unattach target equipment from target creature.
 U 
Artifact
Exile Forgotten Sea Mine from your graveyard: Forgotten Sea Mine deals 3 damage to target unblocked creature.
 C 
Artifact
Whenever an artifact is sacrificed you may sacrifice Gem of Potential to search your library for a basic land card and put it into play tapped. Then shuffle your library.
4 comments
last 2013-06-29 09:48:46 by jmgariepy
 R 
Artifact
{t}: Add {b} to your mana pool. Activate this ability only if you control two or more tapped, black permanents.
 C 
Artifact Creature – Golem
Underdwell ( This creature may block while tapped as if it were untapped. Tapped creatures may block this creature. Untapped creatures cannot block this creature.)
Taint- Nightwatch Golem has first strike as long as it's tapped.
3/3
 U 
Artifact
Discard a card: Put a charge counter on Null Helm.
Remove all charge counters from Null Helm, {t}: Tap all creatures with a converted mana cost equal to the number of charge counters removed.
 R 
Artifact
{t}: Add {w} to your mana pool. Activate this ability only if you control two or more tapped, white permanents.
 U 
Artifact Creature – Construct Constable
Taint- As long as Prison Sentry is tapped. permanents with counters on them don't untap during their controller's untap steps.

Discard a card: Untap Prison Sentry. Any player may activate this ability.
4/5
1 comment
2013-08-12 22:24:01 by Visitor
 R 
Artifact
{t}: Add {r} to your mana pool. Activate this ability only if you control two or more tapped, red permanents.
 R 
Artifact
{t}: Add {u} to your mana pool. Activate this ability only if you control two or more tapped, blue permanents.
 U 
Artifact
Whenever equipped creature attacks Shock Collar deals 2 damage to that creature and untaps the equipped creature.
Equip {1}
6 comments
last 2013-04-16 03:55:30 by jmgariepy
 U 
Artifact
Sacrifice Spelllock: Search your library and exile all cards from your library that share a name with target non-land permanent you control.
 C 
Artifact – Equipment
Whenever an opponent casts an instant or sorcery put a +1/+1 counter on Spellshield Armor.
Equip {3}
Whenever Spellshield Armor would put a +1/+1 counter onto the equipped creature put an additional counter on it for each card named Spellshield Armor in your graveyard.
1 comment
2013-05-13 06:31:34 by Sorrow
 U 
Artifact
{t}: Add {2} to your mana pool. Play this ability only any time you cold play an instant.

Taint- As long as Stopwatch is tapped activated abilities of other artifacts can't be activated.
2 comments
last 2013-08-30 09:44:51 by Alex
 U 
Artifact
{2}: Target creature loses underdwell until end of turn.
 C 
Artifact
{2}.{t}: Draw a card then reveal two cards from your hand to an opponent. An opponent chooses one of them. Place the chosen card on the top of your library and return the other to your hand.
 C 
Artifact
{2}{t}: Put a +1/+1 on target creature with an equipment attached to it.
 C 
Artifact Creature – Construct
When Voltaic Automaton enters the battlefield untap target artifact you control. If the artifact untapped this was is a creature you may put a +1/+1 counter on it.
2/2
 M 
Artifact Creature – Construct
You don't have a maximum handsize.
At the end of each player's turn if all creatures on the battlefield are tapped you may draw two cards.
2/2
 C 
Artifact – Equipment
Equipped creature gets +3/+0 and flying.

Equip {5}
3 comments
last 2014-11-05 14:12:29 by Sorrow
 R 
Artifact
{t}: Add one mana of any color to your mana pool.
When Wolkross Hedges becomes tapped it becomes a copy of target creature until end of turn.
1 comment
2016-02-27 23:32:42 by Alex

Go to section: White (27) Blue (27) Black (27) Red (27) Green (27) Artifact (29) Land (6)

Show rarities: C U R M


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Mechanics | Skeleton