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Mechanics | Skeleton |
Recent updates to Unfathomable Experiments: (Generated at 2025-08-08 16:51:14)
It's pretty fair. I mean, have you seen Liege of the Tangle?
As for Underdwell, I like the flavor involved, even if this application is a little off. I kind of want underdwell to be able to block creatures after blockers are declared, but I'm not sure how useful that would be. If you used it to catch evasive creatures, it would be damn strong when snagging Forestwalkers. But then it would be kind of confusing if it started grabbing flying creatures.
Maybe blocking after declare blockers is more of an evolution of Flash, than Flying...
Underdwell probably does need work. It's hard to know what I want to do with it, but I definitely want to keep the evasion from tapped creatures.
X could also be equal to the number of creatures that dealt damage to you this turn. It could be a good bit cheaper then, although it wouldn't necessarily feel mythic....
Repeatable land destruction seems unfair, but it will blow up at most 3 permanents before you win from having a 6/6 unblockable creature, so I guess it's fair? Underdwell reminds me of shadow, except shadow had a downside and this is strictly upside.
It's a shame this guy won't normally destroy planeswalkers. Flavorfully it doesn't make much sense, but mechanically I was always a fan of green being able to do it.
This is the set's obligatory dragon.
You still got a 'w-' dangling there, btw.
Yeah, now it's definitely NWO, assuming there are maybe 3 ways to sacrifice an artifact in common in your set.
It's also power level low, and close to being 'strictly worse' than both Mycosynth Wellspring and Wanderer's Twig. I suggest putting the land into play, tapped. That should keep it somewhere between Rampant Growth and Wayfarer's Bauble (Wayfarer's is admittedly very, very good. But this is considerably harder to trigger. The two cards would go well together, interestingly).
It was to downplay its power, but since you can't sac it off itself I guess it doesn't matter and just adds needless words to the card.
Maybe. But I'm not sure why you don't let Gem of Potentials cascade into each other. That's clearly what players are going to want to do. Why not let them do it?
Is this too complex for NWO?
I upped the cost to six.
I normally think cards with drawbacks are fun, but I suppose at the mythic level the card wouldn't want a drawback.
Yeah, white gets a lot of "You hurt me in combat, so now I win the game" tricks. But this one is devastating, to the degree of "If my opponent can cast this, and I can't guarantee massive overkill (bearing in mind white has OTHER combat tricks too...), I dare not risk an attack."
Would lead to pretty solid ground stalls, I fear. More expensive probably means it's fine though - if white has 6 mana up and you attack, you deserve whatever you get.
Actually; you know; I can see one hilariously amusing fix for it. Get rid of "Up to". I hit you for one, ouch. I hit you for 4, you almost certainly win... But if I hit you for ten, it wraths your side too. And since it doesn't prevent the damage, that's not so bad any more.
Considering that I would play this card if it allowed me to exile only one card? Much too cheap. I'm guessing Turn the Table's casting cost is more appropriate... and even that seems cheap to me.
Wow. Excellent mythic effect. I feel it should be more expensive.
Should this say "combat damage", or is it meant to loop until they let you draw a card? Liege of the Tangle shows us that 8-cost mythics can have ridiculous saboteur triggers, so I don't know...