Alxzarza: Death in the Desert
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Mechanics | Skeleton |
Showing 34 of 34 White cards
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Show rarities: C U R M
Flying
Whenever you activate the ability of a Monument, target creature you control gets +1/+1 and gains vigilance until end of turn.
Whenever you activate the ability of a Monument, target creature you control gets +1/+1 and gains vigilance until end of turn.
3/6
Defender
, Exile Aureolin Bulb from your graveyard: Creatures you control get +1/+0 until end of turn.
, Exile Aureolin Bulb from your graveyard: Creatures you control get +1/+0 until end of turn.
Once every four years, the Flax-Flower Cacti emerges from its dangerous bulb to bloom as bright as sun.
2/1
When Barrel Hill Groundskeeper enters the battlefield, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for less during a later turn.).
Monuments you control have Ward
Monuments you control have Ward
They're older than most of the headstones they keep clean.
1/2
Flying
Prevent all damage that would be dealt to Breeze-Blessed Lawman from creatures with flying that have -1/-1 counters on them.
Prevent all damage that would be dealt to Breeze-Blessed Lawman from creatures with flying that have -1/-1 counters on them.
Clean on paper and in wardrobe.
2/3
Exile target artifact or enchantment and all cards in that permanent's controller's graveyard.
When their stories die, no one will know of the worst outlaws.
Destroy all creatures and have a Shootout (Each player may exile a card from their hand face down. Then, reveal those cards and put them into their owner's graveyards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the Shootout, exile all other nonland permanents.
If you win the Shootout, exile all other nonland permanents.
Whenever a creature you control dies, you may tap any number of creatures you control. If you do, gain X life, where X is the number of creatures tapped this way. If you gained five or more life this way, draw a card.
2/2
Quick (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Deadlands Trick Shooter enters the battlefield, prevent the next 2 damage that would be dealt by target permanent.
When Deadlands Trick Shooter enters the battlefield, prevent the next 2 damage that would be dealt by target permanent.
3/3
First strike
If Death, the Unjudgmental would leave the battlefield, instead shuffle it into its owner's library.
Whenever you cast a spell, you may pay . If you do, destroy all creatures and planeswalkers.
If Death, the Unjudgmental would leave the battlefield, instead shuffle it into its owner's library.
Whenever you cast a spell, you may pay . If you do, destroy all creatures and planeswalkers.
7/7
Flying
When Deathwatch Griffin enters the battlefield, if you control a creature with a counter on it, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for less during a later turn.).
When Deathwatch Griffin enters the battlefield, if you control a creature with a counter on it, have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for less during a later turn.).
2/3
Enchant creature
Enchanted creature gets +2/+2 and has "When this creature attacks, untap another target creature you control."
Enchanted creature gets +2/+2 and has "When this creature attacks, untap another target creature you control."
"With this badge, I got stauncher allies than your gang"- Deputy Larrson
: Deyí Canyon Puma gets +1/+2 until end of turn. Activate this ability only once each turn.
In a world of death, cats still live with nine lives.
2/1
At the beginning of your upkeep, if you have less life than an opponent, your life total becomes equal to target opponent's life total.
: Memento Mori
At the beginning of each endstep, if Engraved Cherub's Memento Mori cost was paid, scry 1. If a creature died this turn, Engraved Cherub becomes a 3/3 indestructible Angel with flying until the beginning of your next endstep.
: Memento Mori
At the beginning of each endstep, if Engraved Cherub's Memento Mori cost was paid, scry 1. If a creature died this turn, Engraved Cherub becomes a 3/3 indestructible Angel with flying until the beginning of your next endstep.
Creatures you control have vigilance.
: Memento Mori
At the beginning of each endstep, if Follow the Hearse's Memento Mori cost was paid, scry 1. If a creature died this turn, search your library for a plains, reveal it, add it to your hand, and shuffle instead.
: Memento Mori
At the beginning of each endstep, if Follow the Hearse's Memento Mori cost was paid, scry 1. If a creature died this turn, search your library for a plains, reveal it, add it to your hand, and shuffle instead.
Whenever you would gain life, gain that much life plus one.
: Memento Mori
At the beginning of each endstep, if Funereal Hymn's Memento Mori cost was paid, scry 1. If a creature died this turn, you may destroy up to one target enchantment with a mana value of two or less instead.
: Memento Mori
At the beginning of each endstep, if Funereal Hymn's Memento Mori cost was paid, scry 1. If a creature died this turn, you may destroy up to one target enchantment with a mana value of two or less instead.
: Add . Spend this mana only to activate abilities of noncreature permanents.
A rider on horseback excites locales. A rider on a donkey just means wares are coming in.
0/2
Whenever a creature an opponent controls dies, that player may pay . If they don't, each other player creates a 1/1 green Insect token with flying.
Destroy target attacking creature.
Law's wands aim steady and true.
Gain 5 life and have a Memorial (Put a Monument from your hand or sideboard into exile. You may cast that Monument for less during a later turn.).
Always bring a lunch for the departed.
At the beginning of each endstep, if an opponent won a Shootout, create a 1/1 red and white Soldier token.
: exile target attacking creature.
: exile target attacking creature.
Whenever a creature you control dies, if you paid a Memento Mori cost this turn, draw a card. This ability only triggers once each turn.
1/2
: Outpost Chaplain gets +1/+1 for each artifact and enchantment you control. Activate this ability only once each turn when you could cast a sorcery.
1/1
Play with the top card of your library revealed.
You may cast creature, artifact, and enchantment spells with a mana vaue of two or less from the top of your library.
You may cast creature, artifact, and enchantment spells with a mana vaue of two or less from the top of your library.
2/3
Whenever you activate the ability of a Monument, Pondering Passerby gets +1/+1 and gains first strike until end of turn.
Everything they see has them take a moment of silence.
1/2
Quick (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Sheltering Priest enters the battlefield, Sheltering Priest and another target permanent you control gain indestructible until end of turn.
When Sheltering Priest enters the battlefield, Sheltering Priest and another target permanent you control gain indestructible until end of turn.
1/2
Quick (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Snake-Oil Merchant enters the battlefield, target permanent gains "If counters would be put onto this permanent, put no counters on it instead." until end of turn.
When Snake-Oil Merchant enters the battlefield, target permanent gains "If counters would be put onto this permanent, put no counters on it instead." until end of turn.
1/1
Target creature gets +1/+2 until end of turn. If a a creature you control died this turn, that creature also gains first strike and vigilance until end of turn.
Magnus dispatched the Tanner bandits while never taking his eyes off of the nameless stranger.
When Time in the Slammer enters the battlefield, exile target nonland permanent an opponent controls until Time in the Slammer leaves the battlefield.
: Return Time in the Slammer to its owner's hand. Any player may activate this ability.
: Return Time in the Slammer to its owner's hand. Any player may activate this ability.
Vigilance
, Exile Tomb Guard from your graveyard: Prevent the next X damage that would be dealt to you, where X is the number of enchantments you control.
, Exile Tomb Guard from your graveyard: Prevent the next X damage that would be dealt to you, where X is the number of enchantments you control.
2/3
Lifelink
At the beginning of your upkeep, if you have more life than your starting life total, up to one target creature gains lifelink until end of turn.
At the beginning of your upkeep, if you have more life than your starting life total, up to one target creature gains lifelink until end of turn.
1/1
Flying
Tíyawí Falcon has first strike as long as you control three or more Deserts.
Tíyawí Falcon has first strike as long as you control three or more Deserts.
The only shade one can find in Tíyawí comes from the wings of Death.
1/1
,: Tap X target creatures. Activate this ability only if a creature died this turn.
There isn't a name on the grave marker. Be they blessed or damned all who pass nod their silence.
Up to three target creatures get +1/+1, gain flying and "When this creature dies, gain 2 life" until end of turn.
Go to section: White (34) Blue (35) Black (35) Red (35) Green (35) Multicolour (36) Artifact (23) Land (16)
Show rarities: C U R M
Alxzarza: Death in the Desert: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
: Creatures you control get +1/+1 until end of turn. Activate this ability only if a creature you control died this turn.
last 2021-09-03 11:29:12 by Tahazzar