Frontier World: Recent Activity
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Mechanics | Skeleton | Hover and Orbital | World | Templating Guidelines |
Recent updates to Frontier World: (Generated at 2025-08-18 21:30:33)
Reusing a mechanic I've not seen in many places, but seems obvious in retrospect.
It seems to fit the "shuttle" flavour well (less so for opponent's creatures, but I think that's ok).
I'm not sure if it should be "target creature" or "target other creature". If I'm allowing it to hit either player's creatures there's not much difference.
After a bit of debate on types for vehicles, I decided:
I realise that's a bit weird, but from a magic perspective I didn't want all of the space stuff to be artifacts, so I think it best fits what a magic player would expect.
In general, Rhox are stolid (philosophical and stolid, or brutish and stolid, but either way determined and tough) and Nantuko are impulsive and quick-witted.
More ranchers are rhox and more itinerants are nantuko, but that's only a general tendency, there are lots of nantuko who ranch.
I want a cycle of these to make having orbital creatures useful.
I'm not quite sure how to balance it: this feels weak, but a red direct damage version might be too strong.
Hover is slightly cheaper than flying, so this costs 1W instead of WW. Need to test hover.
I wanted the tokens to be "Nantuko or Rhox" but I couldn't think of a convenient way to stop people mixing and matching, which would get confusing.
I will need to revisit the exact cost, stats and ability costs: the idea is of a massive orbital ship that's hard to steer into action, but disgorges a stream of settlers.
Hover is slightly cheaper than flying.