Spirits of Avalon
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Mechanics |
Showing 3 of 3 Green cards
Go to section: White (4) Blue (3) Black (2) Red (2) Green (3) Multicolour (3) Artifact (3)
Show rarities: N
As long as Bannerman Hier has a +1/+1 counter on it, other creatures you control get +1/+1.
Train 2 – (At the beginning of your end step, if that creature attacked this turn and has no +1/+1 counters on it, you may pay . If you do, put two +1/+1 counters on it.)
Train 2 – (At the beginning of your end step, if that creature attacked this turn and has no +1/+1 counters on it, you may pay . If you do, put two +1/+1 counters on it.)
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When a +1/+1 counter is put on Vanguard Ranger, search your library for a basic land card and put it in your hand, then suffle your library.
Train 1 – (At the beginning of your end step, if that creature attacked this turn and has no +1/+1 counters on it, you may pay . If you do, put one +1/+1 counters on it.)
Train 1 – (At the beginning of your end step, if that creature attacked this turn and has no +1/+1 counters on it, you may pay . If you do, put one +1/+1 counters on it.)
2/2
Go to section: White (4) Blue (3) Black (2) Red (2) Green (3) Multicolour (3) Artifact (3)
Show rarities: N
Spirits of Avalon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
You may cast this spell for . If you do, create a token that's a copy of this card's other side when Arthur enters the battlefield, and attach it to him.
Equip