Spirits of Avalon: Card List

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Mechanics

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Guardian Spirit White None 1{w} Creature – Spirit 1 1 Flying (This creature can't be blocked except by creatures with flying or reach.)
Triumph {1}{w} (Whenever a creature enters the battlefield under your control, and that creature was cast from your hand, you may cast this card from your graveyard for its triumph cost.)
0
2 Soul Chorus White None 3{2}{w} Sorcery Create two white 1/1 Spirit creatures with flying.
Triumph {2}{w} (Whenever a creature enters the battlefield under your control, and that creature was cast from your hand, you may cast this card from your graveyard for its triumph cost.)
0
3 Swift Soul White None 3{1}{w}{w} Creature – Spirit Knight 2 1 First strike
Spirit creatures you control have first strike.
0
4 Young Knight White None 1{w} Creature – Human Knight 1 2 As long as Young Knight has a +1/+1 counter on it, it has vigilance.
Train 1 – {1} (At the beginning of your end step, if that creature attacked this turn and has no +1/+1 counters on it, you may pay {1}. If you do, put one +1/+1 counters on it.)
0
5 Amnesia Blue None 1{u} Instant Exile target creature, then return it on the battlefield under its owner control tapped. 0
6 Book of Tales Blue None 4{1}{u}{u}{u} Legendary Artifact {2}{u}, {t}: Add a chapter counter on Book of Tales, scry X, where X is the number of chapter counters on Book of Tales, and draw a card.
{t}, Remove twenty chapter counters from Book of Tales: You win the game.
0
7 Soul Wings Blue None 2{1}{u} Enchantment – Aura Enchant Creature (Target a Creature as you cast this. This card enters the battlefield attached to that Creature.)
Enchanted creature has flying.
When Soul Wings enters the battlefield, draw a card.
Triumph {2}{u} (Whenever a creature enters the battlefield under your control, and that creature was cast from your hand, you may cast this card from your graveyard for its triumph cost.)
0
8 Newborn Vampire Black None 3{2}{b} Creature – Vampire Knight 3 3 As long as Newborn Vampire has a +1/+1 counter on it, it has lifelink.
Train 1 – {1}{b} (At the beginning of your end step, if that creature attacked this turn and has no +1/+1 counters on it, you may pay {1}{b}. If you do, put one +1/+1 counters on it.)
0
9 Soul Blade Black None 2{1}{b} Artifact – Equipement Equipped creature has lifelink.
As long as there is three or more creature cards in your graveyard, equipped creature get +3/+3.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
0
10 Spirit Flames Red None 1{r} Instant Spirit Flames deals 2 damages to target creature or planeswalker.
Triumph {1}{r} (Whenever a creature enters the battlefield under your control, and that creature was cast from your hand, you may cast this card from your graveyard for its triumph cost.)
If Spirit Flames was cast from your graveyard, exile it.
4 1581083853 on 07 Feb 2020 by Tahazzar
11 War Torn Horn Red None 3{2}{r} Artifact – Equipment When a creature you control trains, put a charge counter on War Torn Horn.
When equipped creature attacks, creatures you control gain trample and get +1/+0 for each charge counter on War Torn Horn.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
0
12 Arthur (Excalibur) Green None 4 {2}{g}{g}
‑‑‑‑
{1}{w}{w}
Legendary Creature – Human Knight
‑‑‑‑
Legendary Artifact – Equipment
3 3 Vigilance
You may cast this spell for {3}{w}{g}{g}. If you do, create a token that's a copy of this card's other side when Arthur enters the battlefield, and attach it to him.
‑‑‑‑
Equipped create have first strike and ward {3}

Equip {3}
0
13 Bannerman Hier Green None 2{1}{g} 2 2 As long as Bannerman Hier has a +1/+1 counter on it, other creatures you control get +1/+1.
Train 2 – {1}{g}{g} (At the beginning of your end step, if that creature attacked this turn and has no +1/+1 counters on it, you may pay {1}{g}{g}. If you do, put two +1/+1 counters on it.)
0
14 Vanguard Ranger Green None 2{1}{g} Creature – Human Ranger 2 2 When a +1/+1 counter is put on Vanguard Ranger, search your library for a basic land card and put it in your hand, then suffle your library.
Train 1 – {g} (At the beginning of your end step, if that creature attacked this turn and has no +1/+1 counters on it, you may pay {g}. If you do, put one +1/+1 counters on it.)
0
15 MindFlayer Spirit Multicolour None 4{2}{u}{b} Creature – Spirit 2 3 Flying
When a creature card is put into a graveyard from anywhere, MindFlayer Spirit get +1/+1 until end of turn.
When MindFlayer Spirit attacks, target player put the three top card of its graveyard in its graveyard.
0
16 Avalon Gatekeeper Multicolour None 5{3}{w}{b} Creature – Spirit Knight 3 3 Flying, Vigilance
Spells you cast from your graveyard cost {1} less to cast.
Spells your opponents cast from their graveyard cost {1} more to cast.
0
17 Nahiri, Kingsmith Multicolour Mythic 4{2}{w}{r} Legendary Planeswalker – Nahiri 4 +1: Up to one target creature gains first strike and haste until end of turn. You may attach an Equipment you control to it.
-1: Create a 2/2 white Knight creature with vigilance.
-7: Create a legendary white and red Equipment artifact named Excalibur with "Equipped creature get +3/+3, has double strike, haste, vigilance, and lifelink" and Equip {7}. Attach it to a creature you control.
0
18 Excalibur Artifact Token 0 Legendary Artifcact – Equipment Equipped creature get +3/+3, and has double strike, haste, vigilance, and lifelink.
Equip {7} ({7}: Attach to target creature you control. Equip only as a sorcery.)
0
19 Gravestone Artifact None 3{3} Artifact {t}: Add one mana or any color.
{1}, {t}: Draw a card.
Animate 3 – {5} ({5}, Exile that card from your graveyard: create three colorless 1/1 Spirit creatures. Animate only as a sorcery.)
1 1581205920 on 08 Feb 2020 by Sorrow
20 Lost Blade Artifact None 2{2} Artifact – Equipment Equipped creature get +1/+1 and has vigilance.
Equip {2}
Triumph {3} (Whenever a creature enters the battlefield under your control, and that creature was cast from your hand, you may cast this card from your graveyard for its triumph cost.)
When Lost Blade enters the battlefield, if its triumph cost was paid, attach it to a creature your control.
0
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Mechanics