Spirits of Avalon

Spirits of Avalon by NoZip

20 cards in Multiverse

18 with no rarity, 1 mythic, 1 token

4 white, 3 blue, 2 black, 2 red,
3 green, 3 multicolour, 3 artifact

5 comments total

Spirits of Avalon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics

Add a comment on this cardset

Recently active cards: (all recent activity)

{2}{g}{g}
 
Legendary Creature – Human Knight
Vigilance
You may cast this spell for {3}{w}{g}{g}. If you do, create a token that's a copy of this card's other side when Arthur enters the battlefield, and attach it to him.
3/3
Excalibur
{1}{w}{w}
 
Legendary Artifact – Equipment
Equipped create have first strike and ward {3}

Equip {3}
Instant
Spirit Flames deals 2 damages to target creature or planeswalker.
Triumph {1}{r} (Whenever a creature enters the battlefield under your control, and that creature was cast from your hand, you may cast this card from your graveyard for its triumph cost.)
If Spirit Flames was cast from your graveyard, exile it.
4 comments
last 2020-02-10 08:10:16 by Tahazzar
Artifact
{t}: Add one mana or any color.
{1}, {t}: Draw a card.
Animate 3 – {5} ({5}, Exile that card from your graveyard: create three colorless 1/1 Spirit creatures. Animate only as a sorcery.)
1 comment
2020-02-08 23:52:00 by Sorrow
Artifact – Equipment
Equipped creature get +1/+1 and has vigilance.
Equip {2}
Triumph {3} (Whenever a creature enters the battlefield under your control, and that creature was cast from your hand, you may cast this card from your graveyard for its triumph cost.)
When Lost Blade enters the battlefield, if its triumph cost was paid, attach it to a creature your control.
Enchantment – Aura
Enchant Creature (Target a Creature as you cast this. This card enters the battlefield attached to that Creature.)
Enchanted creature has flying.
When Soul Wings enters the battlefield, draw a card.
Triumph {2}{u} (Whenever a creature enters the battlefield under your control, and that creature was cast from your hand, you may cast this card from your graveyard for its triumph cost.)

Recent comments: (all recent activity)
On Spirit Flames:

I would maybe consider changing the name. It's really close to the existing card, "Soul's Fire"

On Spirit Flames:

Yeah. Flashback variants are a golden area of mechanic design, but the "exile on resolution" part is vital to prevent repetition of play problems. That was a big issue even with retrace.

From a nitpicky pov, the reminder text could be significantly improved. You don't need the timing restriction clause, because that's inherent: you're casting the spell during the resolution of an ability to begin with. If you really want to ignore timing restrictions (which mildly runs afoul of NWO by turning sorceries into on-board tricks in your graveyard), I suggest

"Whenever a creature ETBs under your control, if it wasn't cast from your hand, you may cast this card from your graveyard for its triumph cost. [If you do, exile it as it resolves.]"

Hmm, that also gets problematic in Commander

On Spirit Flames:

I agree with Tahazzar- this is seems pretty bonkers due to being easily repeatedly as an instant (or of you made any sorcery ones). The mechanic might be okay on the auras (though I don't remember their Triumph costs- they'd probably need to be high-costed like Bestow). Alternatively, if the card exiled after being Triumphed the first time, that would probably work too.

On Gravestone:

Neat. I have a similar mechanic in myb testing page, but yours can grant multiple tokens, which is interesting and I think allows more versatile design.

On Spirit Flames:

This is some serious value town. Something like infinite Firebolt at instant speed (that can't target players.

(All recent activity)
See other cardsets