CardName: Bannerman Hier
Cost: 1G
Type:
Pow/Tgh: 2/2
Rules Text: As long as Bannerman Hier has a +1/+1 counter on it, other
creatures you control get +1/+1.
Train 2 - {1}{G}{G} (At the beginning of your end step, if
that creature attacked this turn and has no +1/+1 counters
on it, you may pay {1}{G}{G}. If you do, put two +1/+1
counters on it.)
Flavour Text:
Set/Rarity: Spirits of Avalon None
Bannerman Hier
As long as Bannerman Hier has a +1/+1 counter on it, other creatures you control get +1/+1.
Train 2 – (At the beginning of your end step, if that creature attacked this turn and has no +1/+1 counters on it, you may pay . If you do, put two +1/+1 counters on it.)