Spirits of Avalon

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Mechanics

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Creature – Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
Triumph {1}{w} (Whenever a creature enters the battlefield under your control, and that creature was cast from your hand, you may cast this card from your graveyard for its triumph cost.)
1/1
Sorcery
Create two white 1/1 Spirit creatures with flying.
Triumph {2}{w} (Whenever a creature enters the battlefield under your control, and that creature was cast from your hand, you may cast this card from your graveyard for its triumph cost.)
Creature – Spirit Knight
First strike
Spirit creatures you control have first strike.
2/1
Creature – Human Knight
As long as Young Knight has a +1/+1 counter on it, it has vigilance.
Train 1 – {1} (At the beginning of your end step, if that creature attacked this turn and has no +1/+1 counters on it, you may pay {1}. If you do, put one +1/+1 counters on it.)
1/2
{u}
 
Instant
Exile target creature, then return it on the battlefield under its owner control tapped.
Legendary Artifact
{2}{u}, {t}: Add a chapter counter on Book of Tales, scry X, where X is the number of chapter counters on Book of Tales, and draw a card.
{t}, Remove twenty chapter counters from Book of Tales: You win the game.
Enchantment – Aura
Enchant Creature (Target a Creature as you cast this. This card enters the battlefield attached to that Creature.)
Enchanted creature has flying.
When Soul Wings enters the battlefield, draw a card.
Triumph {2}{u} (Whenever a creature enters the battlefield under your control, and that creature was cast from your hand, you may cast this card from your graveyard for its triumph cost.)
Creature – Vampire Knight
As long as Newborn Vampire has a +1/+1 counter on it, it has lifelink.
Train 1 – {1}{b} (At the beginning of your end step, if that creature attacked this turn and has no +1/+1 counters on it, you may pay {1}{b}. If you do, put one +1/+1 counters on it.)
3/3
Artifact – Equipement
Equipped creature has lifelink.
As long as there is three or more creature cards in your graveyard, equipped creature get +3/+3.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Spirit Flames deals 2 damages to target creature or planeswalker.
Triumph {1}{r} (Whenever a creature enters the battlefield under your control, and that creature was cast from your hand, you may cast this card from your graveyard for its triumph cost.)
If Spirit Flames was cast from your graveyard, exile it.
4 comments
last 2020-02-10 08:10:16 by Tahazzar
Artifact – Equipment
When a creature you control trains, put a charge counter on War Torn Horn.
When equipped creature attacks, creatures you control gain trample and get +1/+0 for each charge counter on War Torn Horn.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}{g}{g}
 
Legendary Creature – Human Knight
Vigilance
You may cast this spell for {3}{w}{g}{g}. If you do, create a token that's a copy of this card's other side when Arthur enters the battlefield, and attach it to him.
3/3
Excalibur
{1}{w}{w}
 
Legendary Artifact – Equipment
Equipped create have first strike and ward {3}

Equip {3}
 
As long as Bannerman Hier has a +1/+1 counter on it, other creatures you control get +1/+1.
Train 2 – {1}{g}{g} (At the beginning of your end step, if that creature attacked this turn and has no +1/+1 counters on it, you may pay {1}{g}{g}. If you do, put two +1/+1 counters on it.)
2/2
Creature – Human Ranger
When a +1/+1 counter is put on Vanguard Ranger, search your library for a basic land card and put it in your hand, then suffle your library.
Train 1 – {g} (At the beginning of your end step, if that creature attacked this turn and has no +1/+1 counters on it, you may pay {g}. If you do, put one +1/+1 counters on it.)
2/2
Creature – Spirit
Flying
When a creature card is put into a graveyard from anywhere, MindFlayer Spirit get +1/+1 until end of turn.
When MindFlayer Spirit attacks, target player put the three top card of its graveyard in its graveyard.
2/3
Creature – Spirit Knight
Flying, Vigilance
Spells you cast from your graveyard cost {1} less to cast.
Spells your opponents cast from their graveyard cost {1} more to cast.
3/3
 M 
Legendary Planeswalker – Nahiri
+1: Up to one target creature gains first strike and haste until end of turn. You may attach an Equipment you control to it.
-1: Create a 2/2 white Knight creature with vigilance.
-7: Create a legendary white and red Equipment artifact named Excalibur with "Equipped creature get +3/+3, has double strike, haste, vigilance, and lifelink" and Equip {7}. Attach it to a creature you control.
4
 T 
Legendary Artifcact – Equipment
Equipped creature get +3/+3, and has double strike, haste, vigilance, and lifelink.
Equip {7} ({7}: Attach to target creature you control. Equip only as a sorcery.)
Artifact
{t}: Add one mana or any color.
{1}, {t}: Draw a card.
Animate 3 – {5} ({5}, Exile that card from your graveyard: create three colorless 1/1 Spirit creatures. Animate only as a sorcery.)
1 comment
2020-02-08 23:52:00 by Sorrow
Artifact – Equipment
Equipped creature get +1/+1 and has vigilance.
Equip {2}
Triumph {3} (Whenever a creature enters the battlefield under your control, and that creature was cast from your hand, you may cast this card from your graveyard for its triumph cost.)
When Lost Blade enters the battlefield, if its triumph cost was paid, attach it to a creature your control.

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Spirits of Avalon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics