Madoka Magi-ka: Recent Activity
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Mechanics |
Recent updates to Madoka Magi-ka: (Generated at 2025-06-28 17:43:21)
Madoka Magi-ka: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Madoka Magi-ka: (Generated at 2025-06-28 17:43:21)
Changed rarity to uncommon.
Changed rarity to common.
Actually, the thing I like best about this card is what it looks like when the card gets updated:
"Alexander commented on The Path I've Chosen."
@Vitenka You're absolutely right. As it was before, the Memory ability hardly mattered at all. I think this is still balanced, but could provide some nice oomph later in the game when you can take advantage of Memory.
Changed the Memory ability from "Put that land into play" to "You may play up to two additional lands." Added art.
I suspect it's going to be very hard to get the memory early enough for it to matter, but this seems like a reasonable effect for it.
@jmgariepy First I would say that I think punisher is a red thing that doesn't belong in any other color. I also think that the nature of punisher is to get an effect cheaper than you would get it normally because of the damage trade off. So if I moved this to black I'd probably increase the cost to
and leave the damage as is.
But punisher for black might fit better if it wasn't damage. Maybe something like, "Return target creature card from your graveyard to the battlefield unless a player chooses the creature he or she controls with the highest mana cost and sacrifices it." A little wordy, I know. But that's something I think is more in line with black punisher.
Exhume may have been a common, but that was one heck of a destructive common during a time where two turn kills were the norm. For comparison sake, on Gatherer, Exhume gets 4.614 stars. That's a score on par with cards like Armageddon and Black Vise. All that, and Exhume comes with a drawback, which often decreases a card's rating.
Is this card fair? That's a trickier question to answer... I'm not sure. You could totally set this card up on round one and two, but then you'd use two spells to deal 5 damage to an opponent. Maybe that's fine. It does seem very good for a common... but it's also a lot harder to set this card up in a draft.
Oh, and now I'm starting to remember that you've said in the past that commonality doesn't matter to you, Alexander, and that you think that all cards should have about the same power level. Well, if that's okay, maybe this is cool. We haven't seen a sorcery put a creature from the graveyard to play for a long time, but that doesn't really mean it's not a common ability, I guess... especially since the recursion isn't guaranteed.
One of those cards that needs to be played with, I suppose. I am tempted to ask this, though: If you decided to make a black punisher card that did the same thing, would you increase the damage or decrease it's cost?
@Vitenka How would it be any different if it returned a creature to your hand? And tell me, has anyone tried building a deck with Vexing Devil and Exhume / Raise Dead? I think the power level would be pretty comparable.
To the battlefield?
Combine this with, oh, the turn 1 punishment creature and, well, win.
This completes the 4 punisher cards I wanted to make for this set (one for each rarity).
This effect is more commonly seen at uncommon with cards like Zombify or Defy Death but Exhume was a common, so I think when necessary there's precedent for printing this at common... Or should I swap this card's rarity with Want Some?.
Changed from Instant to Sorcery. Added art.
Changed damage to 7. Changed CMC from RR to 3R.
3 gold mana is pretty standard for Vindicate: see also Maelstrom Pulse. But both of those are gold, and are stonkingly good cards. This should be at least 3 mana; I think

is good.
Vindicate is pretty old. On top of all that, when Vindicate is used in Legacy, a large chunk of the time, it's aiming for a land. Or at least that was the point of using it aside Gerrard's Verdict in one of the first Legacy format winning decks. If you dropped this card on me on round 2, about 90% of the time, I'd take the 5 damage. The other 10% of the time, I wasn't going to curve out, and I'm probably going to lose anyway.
I'd say

. It's still very good with Birds of Paradise, and most times I'd take the damage anyway. But at least, in this sense, it's closer to Flames of the Blood Hand. In fact, if it was up to me, I think I'd raise this to cost 
and increase the damage to seven to help balance the card... but I could understand if you didn't want to do that.
@Alex Hmmm. You're right. Even cards like Pillage, Demolish and Wrecking Ball are 3 or 4 mana and most land destruction effects have also been upped in CMC lately. My idea was to make this card cheaper than Vindicate or Maelstrom Pulse, but even for red those more limited effects still cost more. With Lava Axe at 5 mana, maybe this card at

would be more fair? Or perhaps keep the text as it currently is and change it to a sorcery? Most other permanent removal spells like this are instants, though...
Mmm, red gets to blow up artifacts, and land and creatures relatively cheaply; but this is cheaper than any of those and also lets it hit enchantments - which seems to me to stretch it a bit far. Ah what the heck, I can get behind "Thing goes BOOM now" cards :)
Hmmm. Yeah, fair enough. This version is worth trying.
My instinct says 2 mana is a bit too cheap for this effect even as a punisher. But I could be wrong.
I think it'd read a lot clearer if it said:
> Memory - If there are five or more cards in exile, instead counter that spell.
or if you really want:
> Memory - If there are five or more cards in exile, instead counter that spell unless its controller pays
.
I seem to agree with Mark Rosewater on his Blogatog site as much as I disagree with him and I believe he once said that punisher is the one area where red is allowed to do things that red normally isn't allowed to do.
So I changed it from a better Molten Influence to a red Vindicate punisher. I think it's on flavor for red's desire to be angry and smash everything it gets frustrated with. So it's a more surgical Breaking Point.
Changed "counter target spell" to "destroy target permanent."
This is a tricky card to template because I want the memory ability to just flat out be a straight Counterspell. But that's difficult to put into game language that doesn't sound redundant or contradictory. Having the player pay
might feel like something from an un-set, but it sounds better and gets the point across. What do you guys think?
Changed the Memory ability to "pays 100"