Madoka Magi-ka: Recent Activity
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Mechanics |
Recent updates to Madoka Magi-ka: (Generated at 2025-06-28 17:57:31)
Madoka Magi-ka: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Madoka Magi-ka: (Generated at 2025-06-28 17:57:31)
Removed reminder text "(Spells exiled this way are countered.)"
The reminder text isn't quite accurate: the spells aren't countered, they just go away. That's why Mindbreak Trap and Time Stop are able to handle "uncounterable" cards like Thrun, the Last Troll.
Heh. Touch of the Eternal (image) shows Wizards aren't entirely averse to this mechanic, and even at the same cost (

), but with a tweak to keep it in check somewhat :)
Or a mythic version of Zealous Inquisitor. Looks very good, but not inappropriately so for mythic.
Added, "Before blockers are declared."
Ha. Yeah, that would be pretty mean.
does this want to say, "activate this ability only during combat before blockers are declared?" otherwise...
Should have been legendary.
It's either a repeatable Captain's Maneuver or a better Glarecaster.
Added art.
A standard-playable Pestilence Demon that uses colorless mana. Why is it
instead of
? In case you didn't notice, I'm trying to do a mythic rare cycle that all use 
activation for their abilities. (See Kyouko of the Glaive and Madoka of the Longbow ) Do you guys have any suggestions for blue or white mythics in this theme?
Added rarity...drrr.
It is a pretty cute flavor, though. I mean, it's a bit weird that the arrows are creatures, an I probably would have given them provoke (it that was on the set), but I get it.
Being a lot stronger than current MtG power levels is one of Alexander's design aims for this set, I believe.
Yeah, this card is damn strong. "And next turn, I attack you with a 6/6 and 3 3/3 tramplers, for 15. And the turn after, I do it again."
What's the key weakness of Overrun? It's not very good if you don't have enough creatures to take advantage of it. This card gives you not only Overrun but increasingly better bodies the more mana you have.
Removed the need to spend only red mana on XX and gave her Haste.
Keep the cost where it is. You might be able to get away with it at


, but that will depend on how it plays.
@ Alex. Saying this effect is too good as an enchantment is silly. If someone can't deal with an expensive enchantment then that just means their deck doesn't have enough depth. This is not a format defining card.
Back in Odyssey / Onslaught and Onslaught / Mirrodin standard I played mono-red dragons to devastating effect against weenie decks by using Pyrostatic Pillar. This was especially effective against mono-red goblins who had no way to deal with the card. Pyrostatic Pillar is not a format defining card, but playing it can be the death-knell for a deck that's not prepared for it.
My mono-red dragons actually warped my local metagame because goblin decks started splashing green just so they could deal with that one card and I imagine that if this card can lock down a certain deck type by virtue of being an enchantment, it just means the metagame is going to have to adapt to it.
Really, it's probably only red that's going to have a problem with this card, because as many people already noticed black can get around it with loss of life, which this card doesn't recover from. I'm thinking it'll probably be fair at

. What do you guys think?
I think I agree that this should be a creature, because the effect is a bit too unstoppable if the opponent can't remove it. The comparison to Blazing Archon is fairly appropriate: that would be backbreaking as an enchantment.
That's fair. The less fragile permanent was kind of my point, though. I would also take the Emperion's ability over this ability... but I would also take the Emperion's ability on an enchantment over an 8/8 artifact creature.
Either way, though, I'm probably being too picky, for the sake of being picky. This card is fine, and would play fine. It might be too much... but that's for people who play with it to determine... not someone microanalyzing it from afar.
I would rather have Platinum Emperion's effect than this effect any day, if it could be put on a less fragile permanent. this doesn't stop life loss, as dude1818 pointed out. This is also a much worse effect than that of Blazing Archon because it lets combat damage and attack triggers happen.