Madoka Magi-ka: Virtual Booster
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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Deathtouch
When Mermaid Witch enters the battlefield, each opponent loses life equal to the number of cards in exile. You gain life equal to the life lost this way. 4/8
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Enchant creature or land
Enchanted permanent is a Swamp. (It loses all other abilities and card types and is a land with “ ![]() ![]() |
Red Drain (Prevent all damage that would be dealt to this creature from red sources. You gain life equal to the damage prevented this way.)
![]() ![]() 1/1
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Choose up to three — Target creature gets +5/+5 until end of turn; or all creatures able to block target creature do so this turn; or sacrifice a creature, then gain life equal to its power.
Forget ![]() ![]() |
Staying Power — Target creature can’t attack or block until the end of the next turn.
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Whenever a card is put into exile from anywhere, you may gain 1 life.
1/1
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Thunderang deals 1 damage to target creature or player. Put this card into your hand as it resolves.
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Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Memory — You may play up to two additional lands this turn if there are five or more cards in exile. |
Staying Power — Target creature gets +5/+5 until the end of the next turn.
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Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Sacrifice Homuotter: Return target creature to its owner’s hand.
Recover ![]() ![]() ![]() ![]() 1/1
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![]() ![]() 2/1
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Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Target creature gets +X/-X until end of turn.
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Mermaid Witch
(mythic)
Reincarnate As Poop
(uncommon)
Pyro Jack
(uncommon)
Forgotten Instincts
(uncommon)
Isolated Barrier
(common)
Cake Mami
(common)
Thunderang
(common)
The Path I've Chosen
(common)
Boost
(common)
Unexpected Growth
(common)
Homuotter
(common)
Dirt Witch
(common)
Deep Wound
(common)
Flailing Chain
(common)
Plains
(basic)