Hmmm. I'm not sure I like the similarity of play repose is likely to cause; but I can't otherwise find an objection. This nicely hints at its own best usage, to go build a repose deck.
8 mana mythic, that you sacrifice all your land to... and in return it eats all of your opponents creatures.
Ok, that's probably sufficiently close to 'win the game'. In fact, the fact that the opponent doesn't have any window to prevent it (summoning sickness won't apply here) perhaps makes it a bit too scary.
I guesssss it only has so much toughness, so it probably cannot eat everything in one turn. Which is also presumably why it gets +1 counters?
I cn't believe I missed compulsive research. So yes, this card can be a bit cheaper; although "pay 2-life if you dind't draw a land" is quite the rewarding option to get that extra card.
One of the problems I see with the two mechanics right now is both are in blue at common. If one of the colors is shifted I could narrow the creature variance slightly in two of the colors and widen it for the collaborate two.
Only bumped the cost up one to match the toughness. Is expected to be a game closer that doesn't just instant win
Hmmm. I'm not sure I like the similarity of play repose is likely to cause; but I can't otherwise find an objection. This nicely hints at its own best usage, to go build a repose deck.
And now it costs 9 and... I guess it got tougher?
8 mana mythic, that you sacrifice all your land to... and in return it eats all of your opponents creatures.
Ok, that's probably sufficiently close to 'win the game'. In fact, the fact that the opponent doesn't have any window to prevent it (summoning sickness won't apply here) perhaps makes it a bit too scary.
I guesssss it only has so much toughness, so it probably cannot eat everything in one turn. Which is also presumably why it gets +1 counters?
I cn't believe I missed compulsive research. So yes, this card can be a bit cheaper; although "pay 2-life if you dind't draw a land" is quite the rewarding option to get that extra card.
For the cost/balance.
Compare: Compulsive Research, Enhanced Awareness/Sift.
This is bordering Un territory. The effect may be unnecessary.
This still gets more than 200 life for the first changeling, right?
Not the kind of wording I usually see on a magic card but it works I believe.
One of the problems I see with the two mechanics right now is both are in blue at common. If one of the colors is shifted I could narrow the creature variance slightly in two of the colors and widen it for the collaborate two.
The better comparison is Jace's Ingenuity, and the answer to Vitenka's question is unequivocally no.