Well true; you're taking a big risk. If the opponent counters your big push, you just destroyed yourself completely.
Does having that possiblitiy make for fun games? I dunno. We haven't seen the sweep mechanic since kamigawa days; it wasn't all that popular then, though.
It's nice. Every land can give you double mana - including colour fixing; but only once before you need to replay it.
Which feels sensibly powered. But the terrifying "Ok, turn three, I sweep, and play my combo" is probably overpowering. Anbd that's before you get into 'play an additional land from hand' cards to combo with it.
If you don't have any lands to drop for the turn, this seems extremely good. Tap a land, return it to your hand, play it again and tap it for mana - net loss is , but the ability grants you two mana of any single color. That's a pretty crazy thing to do for an 1-drop.
Abilities that cost mana to give you mana always weird me out, adding in the land bounce does or more so. But I don't see anything wrong with this yet. It's hard to theorize what that land bounce will do.
This is currently a strictly better Phantasmal Bear since it isn't removed by abilities - similarly to Departed Deckhand. IMO the bear didn't need a buff, but whatever.
Yeah, I don't see this being a good idea at common. Efficient removal with card draw attached to it is always first-pickable. You could just remove the cantrip since this is very well playable even without it.
Hasty Boots sounds like an equipment. Quick to Act instead?
Changed
to
for ability cost
Well true; you're taking a big risk. If the opponent counters your big push, you just destroyed yourself completely.
Does having that possiblitiy make for fun games? I dunno. We haven't seen the sweep mechanic since kamigawa days; it wasn't all that popular then, though.
One-sided Boom // Bust (Bust specifically) from turn 3 forwards? "Nice".
It's nice. Every land can give you double mana - including colour fixing; but only once before you need to replay it.
Which feels sensibly powered. But the terrifying "Ok, turn three, I sweep, and play my combo" is probably overpowering. Anbd that's before you get into 'play an additional land from hand' cards to combo with it.
Looks scary to me. Imagine some Azusa, Lost but Seeking / Exploration deck. Quirion Ranger is quite good on its own and the ability is hardly anything because of the untapping.
If you don't have any lands to drop for the turn, this seems extremely good. Tap a land, return it to your hand, play it again and tap it for mana - net loss is
, but the ability grants you two mana of any single color. That's a pretty crazy thing to do for an 1-drop.
Abilities that cost mana to give you mana always weird me out, adding in the land bounce does or more so. But I don't see anything wrong with this yet. It's hard to theorize what that land bounce will do.
This is currently a strictly better Phantasmal Bear since it isn't removed by abilities - similarly to Departed Deckhand. IMO the bear didn't need a buff, but whatever.
Yeah, I don't see this being a good idea at common. Efficient removal with card draw attached to it is always first-pickable. You could just remove the cantrip since this is very well playable even without it.
This was a slapped together uncommon that did something for other humans. It definitely needs something better.
maybe? everything having it is a game changer - you don't need to worry about holding back a defending force.
I agree that this card has no black on it thoug, since both human and vigilance are primary whites.
A little light on the black.
Vigilance also doesn't feel like the impactful mechanic to put here all by itself.
Inactive and removed from skeleton