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Recent updates to [H&V] Heroes & Villains: (Generated at 2024-05-19 14:19:45)
Heroic Deck: Elf
Source
Heroic Deck: Elf
Heroic Deck: Elf
Heroic Deck: Elf
FUNCTIONAL CHANGE: Elfhame Palace
Heroic Deck: Elf
REPRINT: Gilt-Leaf Palace
Heroic Deck: Elf
Taunt is not a card I would like to see adding power because using it on your own creature is supposed to be not the clear primary use.
A cantrip is an option.
"during combat" >> ", if it was attacking"
I cannot speak for the original intent of the creator, but in the interest of not making drawbacks too obscure, I think this wording should specify "while attacking" rather than "during combat".
I think the lesson there is "Attack with this guy, don't block with him"
Is the ability supposed to be so drawback-ish when it dies while blocking?
I found this particular design quite lacking powerwise even when it gave an additional +1/+0 so I buffed it to give +2/+0: Oathkeeping. In a certain sense it makes it less powerful when used to, well, "taunt", but that particular scenario is quite rare tbh.
Could it perhaps draw a card, ala Expedite?
That 'piercing damage' concept leads to in my mind -Repercussion / Assembled Alphas for example.
The strictly worse Spiteful Returned could easily have first strike btw.
With Blightspeaker in mind + how life loss is now converted to damage
> : ~ deals 1 damage to target player.
would work for archer card as well.
Alternative for first strike in could be something like "Whenever a creature blocks or becomes blocked by ~, that creature gets -1/-1 UEOT" as well.
I would imagine that (knight) first strikers would need double- in their mana costs, yet Knight of Malice doesn't ascribe to this idea which I don't like at all. It doesn't help my opinion of the card that it introduced that questionable 'hexproof from stuff' mechanic.
I don't find the 'extended trample' description fitting, not as a justification for at least, in that trample is highly tied to power of the creature - that power must overcome the defending creatures' toughness for trample to do anything. This 'piercing damage' ignores defense entirely so the creature having high power isn't a requirement (I'm not exactly a fan of Thorn Elemental in either). To me, green is more about brawn that this kind of 'sneakiness'. This is why I also think Wandering Wolf would be a more apt evasion mechanic for , though I would add the clause that you could block with many small creatures if their total power equals or overcomes the power of that attacking creature. 'Bravado' or whatever it has been called.
So it's a bend in my mind for , but I guess such are acceptable infrequently.
Thornbow Archer is another card in the deck, so I'm not inclined with a second version of the same card.
Greatbow Doyen's ability apparently is meant as an upgrade to trample. In my mind the difference is between the green "my creatures deal piercing damage" and black's "your creature is cursed to share its pain with you". We know that those differences can lead to weird cases; see also blue's "Creatures can't be blocked." vs. red's "Creatures can't block."
I could see "~ can't block."; I wanted a french vanilla, and that drawback is the next best thing to a keyword in simplicity.
(That said your 1-drop isn't a bad idea either.)
This card is from before the rules change, but I don't think I will errata it. I agree that the wording update is a big mess, and I'm not inclined to follow their lead.
Glorious.
Is it on purpose that it can't target planeswalkers? I would like to see it being kept that way so it isn't a straight-forward upgrade over Lava Spike.
This redirection update is going to be a mess when older cards that say the exact the same thing as newer cards don't do the same thing. It really makes you wonder why WotC didn't just decide to keep the old burn spells's wordings as they are.
I would more comfortable with this if it had "can't block".
You could also go with the route of Thornbow Archer and make it a strictly worse Spiteful Returned. Or - I guess it should deal damage now instead as Dominaria shows. I really don't care for that 'update' but at least here it would feel pretty good.
You link this card as well, but IMO it's notable how Greatbow Doyen's second ability mechanically really seems. Binding Agony / Ragged Veins anyone?
While 2/1 first striker takes the maximum advantage of the ability in how it works with power, I would like an even smaller variant:
> 1/1
> First strike
> Whenever ~ deals damage to a creature, it deals that much damage to that creature's controller.
Very 'snipish' creature. Since 1/1s for 1 are a dying breed it seems, I find this more acceptable than I would perhaps find it given few years back.
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Elf
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Barbarian
Original Design: Legend@MTGSalvation.com
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Barbarian
Original Design: Legend@MTGSalvation.com
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Barbarian
Original Design: Legend@MTGSalvation.com
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Barbarian
Original Design: Legend@MTGSalvation.com
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???
Original Design: Legend@MTGSalvation.com
'Drain damage' has been established in and identities, which is already somewhat questionable as they are so far apart from each other, but stretching that mechanical theme to yet another mix () doesn't feel good to me at all.
Source
Barbarian
Original Design: scrad_the_wanderer@MTGSalvation.com
I am inclined to up the damage/life gain to 2 and adjust the cost accordingly to get a theme of "2" going.
Yeah, having it in a body would make it certain it has some usage beyond that specific scenario. Another idea would be for it to have a way to cycle itself somehow.
Right now this card is a dud in majority of cases.