Armageddon: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Ambush Squadron White Common 5{4}{w} Creature – Human Soldier 3 3 Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flash
0
2 Angel of Salvation White Uncommon 6{4}{w}{w} Creature – Angel 3 3 Flash
Flying
When Angel of Salvation enters the battlefield, target Human creature you control gains indestructible until end of turn.
0
3 Angelwing Charge White Uncommon 5{3}{w}{w} Sorcery Creatures you control get +2/+2, flying and vigilance until end of turn. 0
4 Arctic Sharpshooter White Rare 2{1}{w} Creature – Human Archer 0 2 Creatures with hexproof can be targeted as though they didn't have hexproof.
Whenever Arctic Sharpshooter attacks, you may have it deal 2 damage to target creature.
1 1346703784 on 03 Sep 2012 by dude1818
5 Army Wardmage White Common 1{w} Creature – Human Cleric 1 1 {3}, Sacrifice Army Wardmage: Prevent all damage that would be dealt this turn. 3 1510966166 on 18 Nov 2017 by ttt3142
6 Arrest Warrant White Common 3{2}{w} Enchantment – Aura Enchant creature
As an additional cost to cast Arrest Warrant, tap two untapped creatures you control.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
0
7 Augmented Cadet White Common 2{1}{w} Creature – Human Soldier 2 2 1 1334617548 on 16 Apr 2012 by ttt3142
8 Avenger of the Meek White Rare 7{4}{w}{w}{w} Creature – Angel 4 4 Convoke
Flying
When Avenger of the Meek enters the battlefield, destroy all other creatures with power 4 or greater.
0
9 Banish to Nowhere White Common 2{w}{w} Instant Exile target creature. Its controller draws a card. 0
10 Coordinated Takedown White Rare 0{0} Instant As an additional cost to cast Coordinated Takedown, tap three untapped creatures you control.
Exile target creature.
0
11 Courier Hawk White Common 2{1}{w} Creature – Bird 1 2 Flying, vigilance 0
12 Defensive Ward White Common 2{1}{w} Instant Target creature gets +2/+2 and can't be dealt damage by artifacts until end of turn. 0
13 Emergency Recruitment White Uncommon 5{3}{w}{w} Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Put three 1/1 white Human Soldier creature tokens into play.
0
14 Flashbang White Common 3{2}{w} Instant Tap up to two target creatures.
Draw a card.
0
15 Hypervigilance White Rare 2{w}{w} Enchantment Whenever one or more creatures attacks, you may untap up to X creatures you control, where X is the number of attacking creatures. 2 1332982646 on 29 Mar 2012 by ttt3142
16 Lethal Exclusion White Rare 6{3}{w}{w}{w} Sorcery Destroy all creatures that are any color other than white. (A white and red creature will be destroyed, but a colorless creature will not.) 1 1416739840 on 23 Nov 2014 by Hālian
17 Militia Reserves White Common 3{2}{w} Creature – Human Soldier 2 1 When Militia Reserves enters the battlefield, create a 1/1 white Soldier creature token. 1 1508378122 on 19 Oct 2017 by ttt3142
18 Mortar Squad White Uncommon 2{1}{w} Creature – Human Soldier 1 1 {w}, {t}: Mortar Squad deals 1 damage to target attacking or blocking creature. 0
19 Novice Lieutenant White Uncommon 2{w}{w} Creature – Human Soldier 2 2 Other Soldiers you control get +1/+1. 0
20 Peregrine Falcon White Common 6{3}{w}{w}{w} Creature – Bird 3 2 Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Flying, first strike
3 1334915710 on 20 Apr 2012 by Alex
21 Semper Fidelis White Rare 4{2}{w}{w} Enchantment Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Soldier creatures you control get +1/+1 and have vigilance.
You can't lose control of Soldier creatures you own.
0
22 Seraph of Judgment White Mythic 5{3}{w}{w} Creature – Angel 2 5 Flying, vigilance
When Seraph of Judgment enters the battlefield, each opponent sacrifices the creature he or she controls with the highest power. If two or more creatures a player controls are tied for highest power, you choose one.
0
23 Soviet Army Captain White Uncommon 4{2}{w}{w} Creature – Human Soldier * * Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Soviet Army Captain's power and toughness are each equal to the number of creatures you control.
0
24 Soviet Army Recruiter White Common 3{2}{w} Creature – Human Soldier 2 2 {2}, {t}: Put a 1/1 white Soldier creature token into play. 0
25 Stand at Attention White Common 1{w} Sorcery Untap all creatures you control.
Draw a card.
1 1358418353 on 17 Jan 2013 by Alex
26 United We Stand White Uncommon 5{3}{w}{w} Enchantment – Aura Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When United We Stand enters the battlefield, draw a card.
Enchanted creature gets +1/+1 for each creature you control.
0
27 Village Militia White Common 4{3}{w} Creature – Human Soldier 2 4 Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Vigilance
0
28 Absolute Zero Blue Uncommon 1{x}{u} Instant Tap target creature and put X ice counters on it. As long as that creature has any ice counters on it, remove an ice counter from it instead of untapping it during each of its controller's untap steps. 0
29 Bribe Blue Rare 4{2}{u}{u} Enchantment – Aura Enchant creature
When Bribe enters the battlefield, enchanted creature's owner gains 5 gold. (Gold can be paid in place of life or generic mana.)
You control enchanted creature.
4 1347751987 on 15 Sep 2012 by ttt3142
30 Cityscape Streetmage Blue Common 2{1}{u} Creature – Human Wizard 2 1 Salvage – When Cityscape Streetmage enters the battlefield, you may exile an artifact card from your graveyard. If you do, return target creature to its owner's hand. 0
31 Corporate Manager Blue Uncommon 3{2}{u} Creature – Human Advisor 2 2 At the beginning of your upkeep, you may gain 1 gold. (Gold can be paid in place of life or generic mana.) 0
32 Delirium Fiend Blue Uncommon 4{2}{u}{u} Creature – Illusion Horror 4 3 Flying
At the beginning of your upkeep, put the top five cards of your library into your graveyard.
0
33 Halt Order Blue Common 3{2}{u} Instant Counter target artifact spell.
Draw a card.
1 1358764996 on 21 Jan 2013 by Alex
34 Industrial Espionage Blue Uncommon 3{2}{u} Enchantment – Aura Flash
Enchant creature
Whenever enchanted creature deals damage to an opponent, draw a card and gain 1 gold. (Gold can be paid in place of life or generic mana.)
0
35 Infused Cloud Blue Common 4{2}{u}{u} Creature – Elemental 3 3 Flying
Whenever Infused Cloud is blocked, return it to its owner's hand.
0
36 Intentional Carelessness Blue Common 1{u} Instant If you control a gold counter, you may tap target creature.
Draw a card.
0
37 Killer Whale Blue Common 5{3}{u}{u} Creature – Whale 3 5 {u}: Killer Whale gains flying until end of turn. 3 1335584478 on 28 Apr 2012 by ttt3142
38 Learn Blue Common 3{2}{u} Sorcery Target player draws two cards. 4 1334393466 on 14 Apr 2012 by Alex
39 Leviathan of the Seven Seas Blue Mythic 7{5}{u}{u} Creature – Leviathan 7 7 Trample
All lands are islands in addition to their other subtypes.
Whenever Leviathan of the Seven Seas enters the battlefield or attacks, tap up to seven target creatures. Any player may pay {u}{u}{u}{u}{u}{u}{u} to prevent this ability.
6 1365573794 on 10 Apr 2013 by Vitenka
40 Memory Elemental Blue Rare 4{2}{u}{u} Creature – Elemental * * Memory Elemental's power and toughness are each equal to the number of cards in your graveyard. 1 1358089672 on 13 Jan 2013 by Alex
41 Mind Mining Blue Common 2{1}{u} Instant Target player puts the top two cards of his or her library into his or her graveyard. You gain 1 gold for each artifact card put into the graveyard this way. (Gold can be paid in place of life or generic mana.)
Draw a card.
5 1334465724 on 15 Apr 2012 by dude1818
42 Polar Bear Blue Common 3{2}{u} Creature – Bear 2 3 Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 1 1486945490 on 13 Feb 2017 by ttt3142
43 Scrapyard Reclamation Blue Common 3{2}{u} Sorcery Return target artifact card from your graveyard to your hand. Gain 2 gold. (Gold can be paid in place of life or generic mana.) 0
44 Stock Broker Blue Uncommon 1{u} Creature – Human 1 1 {t}, Pay 1 life: Draw a card, then discard a card. 5 1334466031 on 15 Apr 2012 by ttt3142
45 Surveillance Pigeon Blue Common 2{1}{u} Creature – Bird Scout 1 1 Flying
Salvage – When Surveillance Pigeon enters the battlefield, you may exile an artifact card from your graveyard. If you do, draw a card.
0
46 Telekinetic Manipulation Blue Common 3{1}{u}{u} Enchantment – Aura Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{u}: Untap enchanted creature.
0
47 Temporary Setback Blue Common 4{2}{u}{u} Sorcery Put target permanent into its owner's library third from the top. 2 1336309326 on 06 May 2012 by Alex
48 The House Committee Blue Rare 4{2}{u}{u} Legendary Creature – Human Advisor 2 3 When The House Committee enters the battlefield, tap a creature an opponent controls. That creature can't untap as long as The House Committee remains on the battlefield.
{1}{u}: Exile The House Committee, then return it to the battlefield under your control.
0
49 Treasure from Trash Blue Rare 5{3}{u}{u} Enchantment When Treasure from Trash enters the battlefield, you may search your library for up to five artifact cards and put them into your graveyard. If you do, shuffle your library.
At the beginning of your upkeep, return an artifact card from your graveyard to your hand.
0
50 U.S. Spec Ops Corps Blue Uncommon 6{4}{u}{u} Creature – Human Soldier 3 3 Hexproof
When U.S. Spec Ops Corps enters the battlefield, shuffle target creature into its owner's library.
0
51 Voltaic Disruption Blue Uncommon 2{x}{u}{u} Instant Voltaic Disruption costs {1} less to cast for each artifact you control.
Counter target spell unless its controller pays X.
2 1488871292 on 07 Mar 2017 by ttt3142
52 Wall of Thoughts Blue Common 2{1}{u} Creature – Wall 0 4 Defender
When Wall of Thoughts comes into play, put the top five cards of your library into your graveyard.
0
53 Waste Repurposing Blue Rare 5{3}{u}{u} Enchantment Whenever you sacrifice an artifact, you draw a card and gain 1 gold. (Gold can be paid in place of life or generic mana.) 0
54 Ætherpulse Blue Rare 3{x}{u}{u}{u} Instant Return X target nonland permanents to their owner's hands.
If X is 5 or greater you may instead return all nonland permanents each opponent controls to their owner's hands.
0
55 Back Alley Hitman Black Rare 5{2}{b}{b}{b} Creature – Human Rogue 5 3 Menace
Whenever Back Alley Hitman deals combat damage to a player, you gain 3 gold.
{x}, {t}, Pay X life: Destroy target creature with a converted mana cost of X or less.
2 1332387131 on 22 Mar 2012 by dude1818
56 Back Alley Pickpocket Black Common 1{b} Creature – Human Rogue 1 1 Whenever Back Alley Pickpocket deals combat damage to a player, you gain 1 gold. (Gold can be paid in place of life or generic mana.) 0
57 Back Alley Thug Black Uncommon 3{1}{b}{b} Creature – Human Rogue 2 2 Menace (This creature can't be blocked except by two or more creatures.)
Whenever Back Alley Thug deals combat damage to a player, you gain 2 gold. (Gold can be paid in place of life or generic mana.)
0
58 Black Moth Black Rare 6{4}{b}{b} Creature – Insect 4 4 Flying
{b}{b}{b}, {t}, Discard a card: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
0
59 Cityscape Night-Riders Black Uncommon 6{5}{b} Creature – Spirit Knight 4 4 Flying, menace 9 1509688410 on 03 Nov 2017 by Tahazzar
60 Death Wind Black Common 1{x}{b} Instant Target creature gets -X/-X until end of turn. 0
61 Deathbringer Crow Black Common 2{1}{b} Creature – Bird 1 2 Flying
When Deathbringer Crow enters the battlefield, choose a target creature. When that creature is dealt damage this turn, destroy it.
4 1336726722 on 11 May 2012 by Alex
62 Gas Spray Black Uncommon 2{1}{b} Instant Creatures opponents control get -0/-1 until end of turn. 0
63 Greed's Reward Black Rare 5{2}{b}{b}{b} Enchantment At the beginning of your upkeep, you gain 2 gold. (Gold can be paid in place of life or generic mana.)
{x}{x}{b}, Sacrifice Greed's Reward: Each opponent loses X life.
0
64 Head Bash Black Uncommon 5{3}{b}{b} Sorcery Choose one – Target player discards three cards; or target player loses 5 life. 0
65 Hired Thugs Black Common 4{3}{b} Creature – Human Rogue 5 5 As an additional cost to cast Hired Thugs pay 3 life or {3}.
Hired Thugs can't block.
0
66 Insurgent Ransacker Black Common 2{1}{b} Creature – Human Rogue 2 1 When Insurgent Ransacker enters the battlefield or dies, you gain 1 gold. (Gold can be paid in place of life or generic mana.) 1 1508195030 on 16 Oct 2017 by ttt3142
67 Jonas Bishop Black Mythic 4{2}{b}{b} Planeswalker – Jonas 4 +2 Target player loses 2 life unless they sacrifice a creature.
-2 Destroy target creature with converted mana cost 2 or less. You gain 2 life.
-8 Target opponent gets an emblem with "Creatures you control get -X/-X, where X is the number of creatures you control."
0
68 Knifepoint Mugger Black Common 3{2}{b} Creature – Human Rogue 2 2 When Knifepoint Mugger enters the battlefield, target player may pay 3 life. Otherwise, that player sacrifices a creature.
{6}{b}: Return Knifepoint Mugger to its owner's hand.
0
69 Krevin's Assistant Black Uncommon 4{2}{b}{b} Creature – Human Wizard 2 4 {1}, {t}, Sacrifice a Human: Draw a card. 0
70 Malicious Ghost Black Common 5{3}{b}{b} Creature – Spirit 3 2 Flying, lifelink 0
71 Neurotoxin Blast Black Rare 8{6}{b}{b} Instant Target opponent discards his or her hand. That opponent loses 1 life for each card less than 8 discarded this way. Target creature that opponent controls gets -X/-X until end of turn, where X is the total converted mana cost of cards discarded this way. 1 1427839341 on 31 Mar 2015 by ttt3142
72 Nightsail Hunter Black Common 5{3}{b}{b} Creature – Beast Horror 4 4 Sacrifice a Human: Nightsail Hunter gains flying until end of turn. 0
73 Oil Baron Black Rare 3{1}{b}{b} Creature – Human 0 1 When Oil Baron enters the battlefield, target land loses all abilities and becomes an Oil-Well with "{t}: Add {1} to your mana pool. You lose 2 life." You gain 2 gold. 0
74 Psychopathic Slasher Black Rare 4{2}{b}{b} Creature – Human Horror 6 4 When Psychopathic Slasher enters the battlefield, you may have target opponent gain control of it.
At the beginning of your upkeep, sacrifice another creature. If you can't, Psychopathic Slasher deals 6 damage to you.
Menace, haste
0
75 Public Execution Black Uncommon 6{5}{b} Instant Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn. 0
76 Rob at Gunpoint Black Common 3{2}{b} Sorcery Target player reveals his or her hand. You choose a nonland card from it. That player discards that card and you gain 1 gold. (Gold can be paid in place of life or generic mana.) 1 1508180466 on 16 Oct 2017 by ttt3142
77 Sewer Caiman Black Common 7{5}{b}{b} Creature – Crocodile Mutant 8 6 When Sewer Caiman enters the battlefield, sacrifice a land. 1 1489440626 on 13 Mar 2017 by ttt3142
78 Shade of Avarice Black Common 2{1}{b} Creature – Shade 1 1 {b}, Pay 1 life: Shade of Avarice gets +1/+1 until end of turn. 0
79 Siphon Strike Black Common 1{b} Instant Target creature gets +2/+1 and gains lifelink until end of turn. 0
80 Sniper Shot Black Common 5{3}{b}{b} Sorcery Destroy target creature. If that creature is put into a graveyard this turn, you gain 3 gold. (Gold can be paid in place of life or generic mana.) 1 1336037349 on 03 May 2012 by Alex
81 War Profiteer Black Uncommon 3{2}{b} Creature – Human Rogue 2 3 Whenever another creature dies, you gain 1 gold. (Gold can be paid in place of life or generic mana.) 0
82 Angry Vandal Red Common 3{2}{r} Creature – Human Rogue 2 1 Haste
When Angry Vandal enters the battlefield, you may destroy target artifact.
0
83 Apostle of Flame Red Rare 4{1}{r}{r}{r} Creature – Human Wizard 1 1 {r}: Creatures you control get +1/+0 until end of turn.
{1}{r}, {t}, Sacrifice a creature: Apostle of Flame deals damage to target creature or player equal to the power of the sacrificed creature.
0
84 Ashgut Behemoth Red Rare 5{2}{r}{r}{r} Creature – Elemental -2 10 Double strike
{r}: Ashgut Behemoth gets +1/-1 until end of turn.
{1}{r}, {t}: Ashgut Behemoth deals damage equal to its power to target creature or player.
(If a creature would deal negative damage, it deals 0 damage instead.)
0
85 Careless Perusal Red Common 1{r} Sorcery Target player draws two cards, then discards one at random. 0
86 Death Ray Red Uncommon 3{2}{r} Sorcery Death Ray deals 5 damage to target creature. 0
87 Demolish Red Common 4{3}{r} Sorcery Destroy target artifact or land. 0
88 Electrical Burst Red Common 2{1}{r} Instant Salvage – As an additional cost to play Electrical Burst, you may exile an artifact card from your graveyard.
Electrical Burst deals 2 damage to target creature. If the additional cost was paid, it deals 4 damage instead.
0
89 Explosive Inspiration Red Rare 2{x}{r}{r} Sorcery Reveal the top X cards of your library. Any player may have Explosive Inspiration deal damage to him or her equal to the total converted mana cost of the revealed cards. If no player does, put those cards into your hand. 0
90 Factory Burning Red Common 1{r} Sorcery As an additional cost to cast Factory Burning, sacrifice a land.
Put three 1/1 white Human Soldier creature tokens into play.
0
91 Fervent Recruits Red Common 4{3}{r} Creature – Human Soldier 3 3 Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Haste
Fervent Recruits attacks each turn if able.
0
92 Firewing Captain Red Rare 7{4}{r}{r}{r} Creature – Dragon 5 4 Convoke
Flying
Attacking creatures you control get +1/+0 until end of turn.
Whenever Firewing Captain attacks, you may pay {x}{r}. If you do, Firewing Captain deals X damage to target creature. X cannot be greater than the number of attacking creatures you control.
0
93 Flame Boar Red Common 3{1}{r}{r} Creature – Boar 3 3 Haste 1 1338723314 on 03 Jun 2012 by Alex
94 Flamedancer Apprentice Red Common 2{1}{r} Creature – Human Wizard 2 1 {r}: Flamedancer Apprentice gets +1/+0 until end of turn. 0
95 Flamestrike Squadron Red Rare 5{3}{r}{r} Creature – Human Soldier 3 5 Convoke
Double strike
Whenever Flamestrike Squadron blocks or is blocked, it deals 2 damage to target creature that is blocking or blocked by it. Treat this damage as combat damage.
0
96 Flamethrower Regiment Red Uncommon 4{2}{r}{r} Creature – Human Soldier 2 2 First strike
When Flamethrower Regiment enters the battlefield, you may exile any number of artifact cards from your graveyard. Put two +1/+1 counters on Flamethrower Regiment for each card exiled this way.
0
97 Frontline Charger Red Common 1{r} Creature – Human Soldier 1 1 Whenever Frontline Charger is blocked, you may sacrifice it. If you do, Frontline Charger deals 2 damage to target creature blocking it. 0
98 Inferno Breath Red Common 2{1}{r} Instant Target creature gets +2/+0 and gains first strike until end of turn. 0
99 Performance Flamedancer Red Uncommon 3{1}{r}{r} Creature – Human Wizard 1 1 {r}: Performance Flamedancer gets +1/+0 until end of turn.
Sacrifice Performance Flamedancer: Performance Flamedancer deals damage to target creature equal to its power. Activate this ability only anytime you could cast a sorcery.
1 1334655520 on 17 Apr 2012 by Alex
100 Rambling Scrapmelter Red Common 5{3}{r}{r} Creature – Elemental 4 3 Salvage – When Rambling Scrapmelter enters the battlefield, you may exile an artifact card from your graveyard. If you do, up to two target creatures can't block this turn. 0
101 Reload Red Uncommon 3{2}{r} Sorcery Discard your hand, then draw cards equal to the number of cards you discarded plus one. 0
102 Riot Initiator Red Common 2{1}{r} Creature – Human Rebel 1 1 Whenever Riot Initiator attacks, attacking creatures get +1/+0 until end of turn. 0
103 Scorched Earth Red Rare 3{1}{r}{r} Enchantment Players can't gain life.
Whenever a player draws a card or has a land enter the battlefield under his or her control, Scorched Earth deals 1 damage to that player.
0
104 Scorched Earth Squadron Red Uncommon 5{3}{r}{r} Creature – Human Soldier 3 4 Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Whenever Scorched Earth Squadron or another Soldier creature enters the battlefield under your control, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
0
105 Seeing Red Red Common 3{2}{r} Instant Target creature an opponent controls deals damage equal to its power to another target creature. 0
106 Shrapnel Spray Red Uncommon 2{1}{r} Sorcery As an additional cost to cast Shrapnel Spray, sacrifice an artifact.
Shrapnel Spray deals X damage to each creature, where X is the converted mana cost of the sacrificed artifact.
0
107 Soviet Army Militia Red Uncommon 2{1}{r} Creature – Human Soldier 2 1 Whenever Soviet Army Militia attacks, put a 1/1 white Soldier creature token into play tapped and attacking. 0
108 Thunderbird Red Mythic 6{3}{r}{r}{r} Creature – Bird 3 3 Flying, haste
Sacrifice Thunderbird: Thunderbird deals 3 damage to each creature without flying and each player.
{r}, {t}: Thunderbird deals 3 damage to target creature or player.
0
109 Animated Oak Green Common 7{4}{g}{g}{g} Creature – Treefolk Warrior 5 5 Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Trample
0
110 Backwoods Trailblazer Green Common 3{1}{g}{g} Creature – Human Scout 2 3 When Backwoods Trailblazer enters the battlefield, you may search your library for a basic land card and reveal it. If you do, shuffle your library and put that card on top of it. 0
111 Chromatic Visionary Green Uncommon 2{1}{g} Creature – Human Shaman 1 1 Salvage – when Chromatic Visionary enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Chromatic Visionary.
{t}: Add {g} to your mana pool. If Chromatic Visionary has a +1/+1 counter on it, you may add one mana of any color to your mana pool instead.
0
112 Dismantling Vines Green Common 5{3}{g}{g} Instant Destroy target noncreature permanent. 3 1339668565 on 14 Jun 2012 by Alex
113 Focused Strength Green Common 2{1}{g} Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Target creature gets +3/+3 until end of turn.
0
114 Forest Sasquatch Green Common 5{3}{g}{g} Creature – Yeti 4 4 Hexproof (This creature can't be the target of spells or abilities your opponents control.) 0
115 Heart of the Forest Green Rare 7{4}{g}{g}{g} Creature – Spirit 6 6 Convoke
Reach
Whenever a creature attacks you or a planeswalker you control, you may have target land you control become a 4/4 green Treefolk creature, in addition to its other types and colors, until end of turn.
When Heart of the Forest dies, destroy all nonland, noncreature permanents.
0
116 Leyline Guardian Green Common 2{1}{g} Creature – Bear 2 2 Whenever Leyline Guardian becomes the target of a spell or ability you control, it gets +1/+1 until end of turn. 1 1339295753 on 10 Jun 2012 by dude1818
117 Lifeforce Shaman Green Common 2{1}{g} Creature – Human Shaman 1 1 When Lifeforce Shaman enters the battlefield, target creature gets +3/+3 until end of turn. 0
118 Nature's Reclamation Green Common 2{1}{g} Sorcery Destroy target artifact. You may search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library. 6 1332388300 on 22 Mar 2012 by ttt3142
119 Pack of Bears Green Uncommon 7{5}{g}{g} Sorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Put three 2/2 green Bear creature tokens onto the battlefield.
0
120 Plummet Green Common 2{1}{g} Instant Destroy target creature with flying. 0
121 Poison Dart Frog Green Common 1{g} Creature – Frog 1 1 Deathtouch 1 1508378040 on 19 Oct 2017 by ttt3142
122 Quillslinger Porcupine Green Uncommon 3{2}{g} Creature – Beast 1 3 Reach
{t}: Quillslinger Porcupine deals 1 damage to target creature with flying.
0
123 Scrapheap Armorer Green Common 3{2}{g} Creature – Human Artificer 2 2 Salvage – When Scrapheap Armorer enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on target creature. 1 1338723948 on 03 Jun 2012 by Alex
124 Snaring Roots Green Uncommon 1{g} Enchantment – Aura Enchant artifact
Enchanted artifact doesn't untap during its controller's untap step.
2 1358869723 on 22 Jan 2013 by Vitenka
125 Spidersilk Strike Green Common 2{1}{g} Instant Target creature gets +1/+1 and gains reach until end of turn.
Draw a card.
1 1508377992 on 19 Oct 2017 by ttt3142
126 Strangler Kudzu Green Rare 3{1}{g}{g} Creature – Plant 1 1 Whenever a land enters the battlefield under your control, put a +1/+1 counter on Strangler Kudzu if it's a creature.
{1}{g}: Choose target creature with toughness equal to or less than Strangler Kudzu's power. Strangler Kudzu loses all types and becomes an Enchantment – Aura with "Enchanted creature can't attack or block." Attach Strangler Kudzu to that creature.
0
127 Sudden Takedown Green Uncommon 4{2}{g}{g} Instant Target creature you control gets +3/+3 and fights target creature you don't control. (Each deals damage equal to its power to the other.) 3 1346302170 on 30 Aug 2012 by jmgariepy
128 Terra Nova Enforcers Green Uncommon 3{2}{g} Creature – Human Rebel 2 2 When Terra Nova Enforcers enters the battlefield, choose one:
• Destroy target artifact.
• Create a 1/1 green Hound creature token.
1 1558058871 on 17 May 2019 by ttt3142
129 Terra Nova Insurgents Green Rare 4{2}{g}{g} Creature – Human Rebel 3 3 When Terra Nova Insurgents enters the battlefield, you may pay {x}. If you do, destroy up to X target artifacts. 0
130 Trash Golem Green Rare 4{2}{g}{g} Artifact Creature – Golem 0 0 When Trash Golem enters the battlefield, exile all artifact cards in all graveyards and put a +1/+1 counter on Trash Golem for each card exiled this way.
Trample
1 1331779433 on 15 Mar 2012 by dude1818
131 Tree of Life's Keeping Green Rare 3{x}{g}{g}{g} Creature – Plant 0 4 Defender
Tree of Life's Keeping enters the battlefield with X +1/+1 counters on it.
Whenever damage would be dealt to you, instead that damage is dealt to Tree of Life's Keeping and you gain that much life.
2 1381113234 on 07 Oct 2013 by UncleIstvan
132 Tropical Swarmqueen Green Mythic 8{5}{g}{g}{g} Creature – Insect 7 7 Convoke
Trample
Creature spells that you cast have convoke.
Whenever you play a creature spell, put two 1/1 green Insect creature tokens into play.
1 1422100395 on 24 Jan 2015 by Alex
133 Verdant Strength Green Rare 5{3}{g}{g} Enchantment Each Forest you control has "{t}: Target creature gets +1/+1 until end of turn".
If you control ten or more Forests, each creature you control has trample.
0
134 Wild Boar Green Uncommon 4{3}{g} Creature – Boar 4 3 Trample 0
135 Wildcaller Shaman Green Common 4{3}{g} Creature – Human Shaman 2 2 When Wildcaller Shaman enters the battlefield, put a 2/2 green Bear creature token into play. 0
136 Kaïthya, the Stormreader Multicolour Mythic 2{w}{u} Planeswalker – Kaithya 2 +1 Scry 1. Each opponent gains 2 life.

+1 Each player puts a card from his or her hand onto the bottom of his or her library. Each player draws a card.
-7 Reveal the fourth card from the bottom of your library. You may cast that card without paying its mana cost. If you don't, draw three cards from the bottom of your library.
0
137 Orbital Surveyor Multicolour Rare 7{5}{w}{u} Creature – Eye 5 5 Flying
Orbital Surveyor can only block creatures with flying.
Players play with the top card of their libraries revealed. As long as the top card of your library has a converted mana cost higher than the top card of each opponent's library, other creatures you control get +1/+1.
{2}: Scry 1.
0
138 Trained Eagle Multicolour Uncommon 3{1}{w}{u} Creature – Bird Soldier 2 2 Flying, vigilance 0
139 Smog Bank Multicolour Uncommon 2{u}{b} Creature – Wall 0 2 Defender, flying
Prevent all combat damage that would be dealt to and dealt by Smog Bank.
Whenever Smog Bank blocks a creature, that creature's controller loses 1 life.
2 1358937443 on 23 Jan 2013 by Alex
140 Stock Exchange Multicolour Rare 4{2}{u}{b} Enchantment Whenever you would gain gold, you gain twice as much gold instead.
When Stock Exchange enters the battlefield, you gain 1 gold.
Whenever a creature deals combat damage to you, sacrifice Stock Exchange unless you pay 2 gold.
0
141 Deathwatch Team Multicolour Uncommon 3{1}{b}{r} Creature – Human Soldier 3 2 First strike
Whenever an attacking creature you control dies, each opponent loses 1 life and you gain 1 life.
0
142 Guilty by Suspicion Multicolour Rare 3{x}{1}{b}{r} Sorcery Guilty by Suspicion can't be countered.
Target player names a card, then reveals his or her library. Exile each card with the chosen name. If no cards are exiled this way, he or she loses 10 life. Repeat this X more times. Then that player shuffles his or her library.
2 1427931204 on 01 Apr 2015 by Alex
143 Blazing Winds Multicolour Rare 3{1}{r}{g} Sorcery Choose one -
• Blazing Winds deals 3 damage to each creature without flying.
• Blazing Winds deals 3 damage to each creature with flying.
0
144 Terra Nova Hounds Multicolour Uncommon 3{1}{r}{g} Creature – Hound 3 3 Trample
Whenever an artifact an opponent controls is put into the graveyard from the battlefield, Terra Nova Hounds deals 2 damage to that artifact's controller.
0
145 Giving Tree Multicolour Uncommon 3{1}{g}{w} Creature – Plant 2 4 Defender
At the beginning of your upkeep, you gain 1 life.
Sacrifice Giving Tree: Prevent all damage that would be dealt to you this turn.
2 1360899624 on 15 Feb 2013 by dude1818
146 Spirit-Bond Soulmender Multicolour Mythic 10{8}{g}{w} Creature – Spirit Cleric 7 10 Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Trample, vigilance
Whenever a creature you control becomes tapped, you gain 1 life.
1 1486997421 on 13 Feb 2017 by Vitenka
147 Stonecarved Sentinel Multicolour Rare 3{1}{g}{w} Artifact Creature – Golem 0 4 Defender, trample
Stonecarved Sentinel assigns combat damage equal to its toughness rather than its power.
{4}{g}{w}: Stonecarved Sentinel loses defender and gets +0/+X until end of turn, where X is the number of creatures you control.
0
148 Drain Strength Multicolour Rare 4{2}{w}{b} Instant Target creature an opponent controls gets -X/-X, where X is the number of creatures you control. Each creature you control gets +1/+1 until end of turn. 0
149 Midnight Vigilante Multicolour Uncommon 3{1}{w}{b} Creature – Human Rogue 3 2 {w}{b}, Discard a card, {t}: Destroy target creature that dealt damage this turn. 2 1334014921 on 09 Apr 2012 by ttt3142
150 The Wild Hunt Multicolour Mythic 5{2}{w}{b}{b} Legendary Creature – Spirit Soldier 5 5 Flying, trample, haste
Whenever The Wild Hunt attacks, you may gain control of target creature an opponent controls with power 2 or less. It loses all abilities and becomes a white Spirit with flying, haste, and base power and toughness 1/1.
0
151 Necromantic Naturemage Multicolour Uncommon 4{2}{b}{g} Creature – Human Wizard 3 3 Exile a creature card from your graveyard: Necromantic Naturemage gets indestructible and deathtouch until end of turn. 2 1338009804 on 26 May 2012 by Link
152 Organ Harvester Multicolour Rare 3{1}{b}{g} Artifact Creature – Construct Horror 3 3 Menace
At the beginning of your upkeep, remove a charge counter from Organ Harvester or sacrifice it.
Sacrifice a non-artifact creature: Put a charge counter on Organ Harvester. It gets +2/+2 until end of turn.
0
153 Animal Researcher Multicolour Uncommon 4{2}{g}{u} Creature – Human Scientist 2 2 Whenever a non-Human, non-artifact creature enters the battlefield under your control, draw a card. 0
154 Rabid Manaplasm Multicolour Rare 2{g}{u} Creature – Ooze 1 1 Whenever you cast a spell, put a +1/+1 counter on Rabid Manaplasm, and it fights target creature.
Sacrifice Rabid Manaplasm: Counter target spell with converted mana cost equal or less than Rabid Manaplasm's power.
0
155 EMP Blast Multicolour Rare 4{2}{u}{r} Instant Counter all activated abilities of artifacts. EMP Blast deals 3 damage to each artifact creature. Activated abilities of artifacts cannot be activated until the end of the next turn. 0
156 Roulette Cannon Multicolour Uncommon 4{2}{u}{r} Artifact Creature – Construct 2 4 Whenever Roulette Cannon attacks, you may discard a card at random. If you do, Roulette Cannon deals damage to target creature equal to the converted mana cost of the discarded card. If the discarded card was an artifact card, draw a card. 0
157 Battleground Marshal Multicolour Uncommon 4{2}{r}{w} Creature – Human Soldier 2 2 Creatures you control get +1/+0 and have haste. 3 1334750645 on 18 Apr 2012 by Alex
158 Mutually Assured Destruction Multicolour Rare 6{4}{r}{w} Enchantment Whenever a creature an opponent controls attacks you or a planeswalker you control, Mutually Assured Destruction deals 2 damage to that opponent.
Whenever a spell or ability an opponent controls destroys a permanent you control, you may destroy up to one target permanent that opponent controls.
1 1393495955 on 27 Feb 2014 by Alex
159 AK-47 Artifact Rare 2{2} Artifact – Equipment Equipped creature has "{1}, {t}: This creature deals 1 damage to target creature or player" and "whenever a creature is put into a graveyard from the battlefield, untap this creature."

Equip {3}
4 1332098199 on 18 Mar 2012 by Alex
160 Adapted Steamroller Artifact Common 6{6} Artifact Creature – Vehicle 4 4 Salvage – When Adapted Steamroller enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Adapted Steamroller.
{g}: Adapted Steamroller gains trample until end of turn.
0
161 Aircraft Prototype Artifact Common 4{4} Artifact Creature – Vehicle 2 3 Flying 0
162 Ammunition Cases Artifact Uncommon 3{3} Artifact Ammunition Cases enters the battlefield with three charge counters on it.
{1}, {t}, Remove a charge counter from Ammunition Cases: Target creature gets +2/+0 until end of turn.
When the last charge counter is removed, sacrifice Ammunition Cases.
4 1348205127 on 21 Sep 2012 by dude1818
163 Amplification Array Artifact Rare 4{4} Artifact When an ability of an artifact is activated, if it isn't a mana ability, copy that ability. You may choose new targets for it. 3 1489096371 on 09 Mar 2017 by dude1818
164 Android Apothecary Artifact Common 1{1} Artifact Creature – Construct 1 1 When Android Apothecary enters the battlefield, if you control a Plains, you may gain life equal to the number of creatures you control. 2 1342269092 on 14 Jul 2012 by Alex
165 Armageddon Missile Artifact Mythic 4{4} Artifact When Armageddon Missile enters the battlefield, it deals 3 damage to target creature or player.
{4}{r}{r}, Sacrifice Armageddon Missile: Armageddon Missile deals 5 damage to each possible target.
2 1347619879 on 14 Sep 2012 by Alex
166 Armaments of the General Artifact Rare 2{2} Artifact – Equipment Equipped creature is Legendary and gets +1/+1 for each creature you control that shares a creature type with it.
Each creature you control that shares a creature type with the equipped creature gets +2/+2.
Equip {5}
2 1421861463 on 21 Jan 2015 by Alex
167 Armored Car Artifact Common 3{3} Artifact Creature – Vehicle 2 2 Prevent all damage that would be dealt to Armored Car as long as it's attacking. 0
168 Armored Pathrazer Artifact Rare 6{6} Artifact Creature – Vehicle 3 8 Trample, forestwalk
{1}{g}, {t}: Search your library for a land card, reveal that card, and put it into your hand. Then shuffle your library.
{1}{r}, Discard a land card: Armored Pathrazer deals 2 damage to target creature or player.
0
169 Armored Personnel Carrier Artifact Uncommon 5{5} Artifact Creature – Vehicle 3 3 Haste
When Armored Personnel Carrier dies, put two 1/1 white Human Soldier creature tokens onto the battlefield.
0
170 Blinding Construct Artifact Uncommon 2{2} Artifact Creature – Construct 1 3 Vigilance (Attacking doesn't cause this creature to tap.)
{2}{w}: Tap target creature.
0
171 Blue Rinse Missile Artifact Mythic 5{5} Artifact When Blue Rinse Missile enters the battlefield, return target permanent to its owner's hand.
{5}{u}{u}, Sacrifice Blue Rinse Missile: Target player shuffles their hand, graveyard, and all non-land permanents they own into their library and draws seven cards. Activate this ability only when you could cast a sorcery.
0
172 Broadaxe of the Executioner Artifact Rare 4{4} Artifact – Equipment Equipped creature has deathtouch and lifelink.
Whenever a creature dealt damage by the equipped creature is put into a graveyard from the battlefield this turn, that creature's controller loses life equal to that creature's power.
Equip- Sacrifice a creature.
1 1392898924 on 20 Feb 2014 by Vitenka
173 Butterfly Wand Artifact Rare 3{3} Artifact {1}, {t}: Choose a target creature and flip three coins. If there are three heads, exile the creature and its controller puts a 1/1 green Insect creature token with flying into play named Butterfly. If there are two heads, return the creature to its owner's hand. If there is one head, each player gains 2 life. If there are no heads, put three +1/+1 counters on the creature. 2 1393407966 on 26 Feb 2014 by Vitenka
174 Chief of the Foundry Artifact Uncommon 3{3} Artifact Creature – Construct 2 3 Other artifact creatures you control get +1/+1. 1 1510890329 on 17 Nov 2017 by ttt3142
175 Cleansing Missile Artifact Mythic 4{4} Artifact When Cleansing Missile enters the battlefield, destroy target artifact or enchantment.
{2}{g}{g}, Sacrifice Cleansing Missile: Choose one or both – destroy all artifacts, or destroy all enchantments.
0
176 Concealed Switchblade Artifact Uncommon 2{2} Artifact – Equipment Flash (You may cast this spell anytime you could cast an instant.)
When Concealed Switchblade enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+0.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
0
177 Conqueror Tank Artifact Uncommon 7{7} Artifact Creature – Vehicle 5 5 Trample
Salvage – When Conqueror Tank enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on Conqueror Tank.
0
178 Corpse Processor Artifact Common 2{2} Artifact Corpse Processor enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{b}, {t}, Sacrifice Corpse Processor: Return target creature card from your graveyard to your hand.
1 1334363571 on 14 Apr 2012 by ttt3142
179 Corrosive Capsule Artifact Uncommon 2{2} Artifact Salvage – When Corrosive Capsule enters the battlefield, you may exile an artifact card from your graveyard, if you do, put a charge counter on Corrosive Capsule.
{b}{b}, Sacrifice Corrosive Capsule: Target creature gets -3/-3 until end of turn. If Corrosive Capsule has a charge counter on it, that creature gets -5/-5 instead.
0
180 Cranial Scanner Artifact Common 2{2} Artifact Cranial Scanner enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{u}, {t}, Sacrifice Cranial Scanner: Target player puts the top five cards of his or her library into his or her graveyard.
0
181 Defensive Battery Artifact Uncommon 5{5} Artifact Creature – Construct 0 8 Defender, reach
{3}{g}: Destroy target attacking creature with flying.
0
182 Defensive Turret Artifact Common 2{2} Artifact Creature – Construct 3 2 Defender 0
183 Dynamite Cases Artifact Rare 3({3}) Artifact Dynamite Cases enters the battlefield with three charge counters on it.
{2}, {t}, Remove a charge counter from Dynamite Cases: Dynamite Cases deals 2 damage to target creature or player.
When the last charge counter is removed, sacrifice Dynamite Cases.
0
184 Enchanting Beacon Artifact Rare 4{4} Artifact Creaure – Vehicle 2 5 Vigilance
{1}{u}: Target creature attacks this turn if able.
{1}{w}: Prevent all combat damage that target creature would deal this turn.
0
185 Explosive Vest Artifact Uncommon 1{1} Artifact – Equipment Equipped creature has menace.
{2}, Sacrifice Explosive Vest and the equipped creature: Explosive Vest deals 13 damage to each creature blocking or blocked by equipped creature.
Equip {1}
0
186 Flameburst Brawler Artifact Uncommon 1{1} Artifact Creature – Construct 1 1 Haste
{2}{r}: Flameburst Brawler deals 1 damage to target player.
1 1347437541 on 12 Sep 2012 by Vitenka
187 Flare Thrower Artifact Common 2{2} Artifact Flare Thrower enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{r}, {t}, Sacrifice Flare Thrower: Flare Thrower deals 2 damage to target creature or player.
0
188 Fog Machine Artifact Common 2{2} Artifact Fog Machine enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{g}, {t}, Sacrifice Fog Machine: Prevent all combat damage that would be dealt this turn.
0
189 Fortified Barrier Artifact Common 3{3} Artifact Creature – Wall 1 6 Defender 0
190 Frontier Scouter Artifact Common 4{4} Artifact Creature – Vehicle 3 3 When Frontier Scouter enters the battlefield, if you control a Forest, you may search your library for a land card, reveal it, and put it into your hand. If you do, shuffle your library. 0
191 Ghost Engine Artifact Rare 4{4} Artifact Creature – Vehicle 2 2 Ghost Engine can't be blocked.
{2}: Put Ghost Engine onto the battlefield tapped. Activate this ability only when Ghost Engine is exiled.
0
192 Ghostcloak Scouter Artifact Rare 3{3} Artifact Creature – Vehicle 2 2 Flying
{u}: Ghostcloak Scouter gains hexproof until end of turn.
{2}{b}: Choose target player that Ghostcloak Scouter dealt combat damage to this turn. That player reveals his or her hand. You choose a card from it and exile that card. You may play that card this turn.
2 1392720754 on 18 Feb 2014 by Alex
193 Giant Manastone Artifact Rare 6{6} Artifact At the beginning of your pre-combat main phase, add {w}{u}{b}{r}{g} to your mana pool.
If a creature would deal combat damage to you, that creature's controller may choose to gain control of Giant Manastone instead.
1 1392410388 on 14 Feb 2014 by Link
194 Glorious Banner Artifact Common 1{1} Artifact – Equipment Whenever equipped creature attacks, attacking creatures you control get +1/+0 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
0
195 Grand Reforger Artifact Mythic 7{7} Artifact Creature – Construct 6 6 Vigilance
You have no maximum hand size.
When Grand Reforger enters the battlefield, return any number of artifact cards from your graveyard to your hand.
Sacrifice four artifacts: Return Grand Reforger from your graveyard to your hand.
0
196 Head Taker Artifact Common 5{5} Artifact Creature – Construct 2 2 When Head Taker enters the battlefield, if you control a Swamp, target creature gets -2/-2 until end of turn. 4 1342086314 on 12 Jul 2012 by Alex
197 Healing Kit Artifact Common 2{2} Artifact Healing Kit enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{w}, {t}, Sacrifice Healing Kit: Prevent the next 3 damage that would be dealt to target creature or player this turn.
0
198 Laboratory Sentry Artifact Common 2{2} Artifact Creature – Construct 1 2 When Laboratory Sentry enters the battlefield, if you control an Island, you may draw a card. 1 1342086118 on 12 Jul 2012 by Alex
199 Lightweight Glider Artifact Common 3{3} Artifact Creature – Vehicle 2 1 Salvage – When Lightweight Glider enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Lightweight Glider.
{w}: Lightweight Glider gains flying until end of turn.
0
200 Loot Runner Artifact Rare 3{3} Artifact Creature – Construct 1 3 Loot Runner can't block, and attacks each turn if able.
Loot Runner must be blocked each turn if able.
Loot Runner can't be blocked by less than three creatures.
Whenever Loot Runner is dealt damage, each player gains gold equal to the damage, then sacrifice Loot Runner.
0
201 Magmatic Capsule Artifact Uncommon 3{3} Artifact Salvage – When Magmatic Capsule enters the battlefield, you may exile an artifact card from your graveyard, if you do, put a charge counter on Magmatic Capsule.
{1}{r}, Sacrifice Magmatic Capsule: Magmatic Capsule deals 4 damage to target player. If Magmatic Capsule has a charge counter on it, Magmatic Capsule deals 7 damage instead.
0
202 Manalith Artifact Common 3{3} Artifact {t}: Add one mana of any color to your mana pool. 0
203 Mechanized Gunblade Artifact Rare 3{3} Artifact – Equipment {1}: Add or remove a charge counter from Mechanized Gunblade. Activate this ability only when you could cast a sorcery.
If Mechanized Gunblade has a charge counter on it, equipped creature gets +2/+0 and has first strike. Otherwise, equipped creature gets +1/+4 and can block an additional creature.
Equip {3}
1 1358937402 on 23 Jan 2013 by Alex
204 Medicinal Capsule Artifact Uncommon 1{1} Artifact Salvage – When Medicinal Capsule enters the battlefield, you may exile an artifact card from your graveyard, if you do, put a charge counter on Medicinal Capsule.
{w}{w}, Sacrifice Medicinal Capsule: Return up to one creature card with converted mana cost 3 or less from your graveyard to the battlefield. If Medicinal Capsule has a charge counter on it, choose up to two targets instead.
0
205 Memento Transreliquat Artifact Rare 2{2} Artifact Creature – Shapeshifter 2 2 Memento Transreliquat has all activated abilities of exiled artifact cards you own.
{3}: Return Memento Transreliquat from your graveyard to your hand.
0
206 Mistbalm Rover Artifact Rare 2{2} Artifact Creature – Vehicle 1 4 Vigilance, lifelink
{g}, {t}, Sacrifice Mistbalm Rover: Prevent all combat damage that would be dealt this turn.
{w}, {t}, Sacrifice Mistbalm Rover: Prevent all damage that would be dealt to target creature this turn.
0
207 Mounted Saw Artifact Common 5{5} Artifact Creature – Vehicle 4 1 Salvage – When Mounted Saw enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Mounted Saw.
{b}: Mounted Saw gets first strike until end of turn.
0
208 Napalm Reaper Artifact Rare 5{5} Artifact Creature – Vehicle 5 3 Whenever a creature with a napalm counter on it is dealt damage, remove the napalm counter and Napalm Reaper deals 2 damage to it.
{2}{b}: Put a napalm counter on target creature. That creature gets -1/-1 until end of turn.
{r}, {t}: Deal 1 damage to each other creature.
0
209 Necrogenesis Missile Artifact Mythic 6{6} Artifact When Necrogenesis Missile enters the battlefield, you may destroy target creature.
{6}{b}{b}, Sacrifice Necrogenesis Missile: Return all creature cards in all graveyards to the battlefield under your control.
3 1348895833 on 29 Sep 2012 by dude1818
210 Nitro Kart Artifact Common 2{2} Artifact Creature – Vehicle 2 1 Salvage – When Nitro Kart enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Nitro Kart.
{r}: Nitro Kart gains haste until end of turn.
0
211 Noxious Shambler Artifact Uncommon 3{3} Artifact Creature – Scarecrow 2 2 Deathtouch
{2}{b}{b}: Target creature gets -1/-1 until end of turn.
0
212 Nuclear Submarine Artifact Common 4{4} Artifact Creature – Vehicle 2 3 Salvage – When Nuclear Submarine enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Nuclear Submarine.
{u}: Nuclear Submarine is unblockable until end of turn.
0
213 Personal Jetpack Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gets +2/+0 and has haste and flying.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
0
214 Plate Vest Artifact Common 1{1} Artifact – Equipment Equipped creature gets +1/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
1 1488479387 on 02 Mar 2017 by ttt3142
215 Poison Gas Canister Artifact Common 1{1} Artifact Sacrifice Poison Gas Canister: Target creature gets -1/-1 until end of turn. Activate this ability only any time you could cast a sorcery. 3 1499163416 on 04 Jul 2017 by Vitenka
216 Radiant Manabead Artifact Common 1{1} Artifact {1}, {t}: Add one mana of any color to your mana pool.
{7}, {t}, Sacrifice Radiant Manabead: Draw a card.
0
217 Reclamation Capsule Artifact Uncommon 1{1} Artifact Salvage – When Reclamation Capsule enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a charge counter on Reclamation Capsule.
{1}{g}, Sacrifice Reclamation Capsule: Return up to one target permanent card from your graveyard to your hand. If Reclamation Capsule has a charge counter on it, choose up to two target permanent cards instead.
0
218 Repair Kit Artifact Common 1{1} Artifact Sacrifice Repair Kit: Target artifact you control gains indestructible until end of turn. 0
219 Salvager Construct Artifact Uncommon 3{3} Artifact Creature – Construct 2 2 Whenever cards are exiled from your graveyard, put a +1/+1 counter on Salvager Construct for each exiled card.
Exile two artifact cards from your graveyard: Return Salvager Construct from your graveyard to your hand.
0
220 Scrapyard Construct Artifact Rare 2{2} Artifact Creature – Construct 1 1 Cards cannot be exiled from graveyards.
Scrapyard Construct gets +1/+1 for each artifact card in your graveyard.
0
221 Screeching Horn Artifact Uncommon 3{3} Artifact {t}: Each player puts the top four cards of his or her library into his or her graveyard. 2 1345653637 on 22 Aug 2012 by dude1818
222 Seeker's Bauble Artifact Uncommon 0{0} Artifact At the beginning of your upkeep, you may discard Seeker's Bauble.
When Seeker's Bauble is exiled from your graveyard, you may draw a card.
0
223 Seigebreaker Cannon Artifact Uncommon 4{4} Artifact Creature – Construct Archer 2 2 Pay 1 gold: Seigebreaker Cannon deals 1 damage to target creature or player. 0
224 Siege Blaster Artifact Common 3{3} Artifact Creature – Vehicle 3 2 When Siege Blaster enters the battlefield, if you control a Mountain, Siege Blaster deals 2 damage to each opponent. 0
225 Smoke Canister Artifact Common 3{3} Artifact {1}, {t}, Sacrifice Smoke Canister: Up to two target creatures can't block this turn. Draw a card. 0
226 Sniper Turret Artifact Rare 2{2} Artifact Creature – Archer 0 4 Defender
{t}: Put an aim counter on target creature. The counter is removed when the creature attacks. Activate this ability only whenever you could cast a sorcery.
{2}, {t}: Destroy target creature with an aim counter on it.
7 1348283152 on 22 Sep 2012 by ttt3142
227 Splinter Engine Artifact Mythic 5{5} Artifact – Construct 4 4 Flying
When Splinter Engine dies, create X 1/1 colorless Thopter creature tokens with flying, when X is its power.
{3}, Exile an artifact card from your graveyard: Put a +1/+1 counter on Splinter Engine.
0
228 Spy Satellite Artifact Uncommon 2{2} Artifact – Construct 1 1 Spy Satellite can't block and can't be blocked.
You may look at the top card of each opponent's library.
1 1486949456 on 13 Feb 2017 by ttt3142
229 Steel Harvester Artifact Rare 5{5} Artifact Creature – Construct 7 7 Trample
At the beginning of each upkeep, remove a charge counter from Steel Harvester or sacrifice it.
Sacrifice an artifact: Put a charge counter on Steel Harvester.
0
230 Steel-Crusher Colossus Artifact Rare 10{10} Artifact Creature – Construct 10 10 Trample
Sacrifice an artifact: Steel-Crusher Colossus gains hexproof until end of turn.
Whenever Steel-Crusher Colossus deals combat damage to a player, you may search your library for up to that many artifact cards and put them into your graveyard. If you do, shuffle your library.
Exile ten artifact cards from your graveyard: Return Steel-Crusher Colossus from your graveyard to the battlefield tapped.
0
231 Stim-Pack Artifact Common 2{2} Artifact When Stim-Pack enters the battlefield, target creature gets +1/+1 until end of turn.
Sacrifice Stim-Pack: Target creature gets +1/+1 until end of turn.
0
232 Stone Golem Artifact Common 5{5} Artifact Creature – Golem 4 4 0
233 Surveillance Plane Artifact Uncommon 4{4} Artifact Creature – Vehicle 3 2 Flying
{4}{u}: Draw a card.
4 1347275654 on 10 Sep 2012 by Alex
234 Tactical Missile Artifact Common 2{2} Artifact {1}, {t}, Sacrifice Tactical Missile: Tactical Missile deals 2 damage to target creature or player. 0
235 Terra Cotta Army Artifact Rare 5{5} Legendary Artifact {t}: Put a muster counter on Terra Cotta Army.
{2}, {t}: Put X 2/2 colorless Golem Soldier artifact creature tokens into play, where X is the number of muster counters on Terra Cotta Army.
1 1421920952 on 22 Jan 2015 by Alex
236 Traveler's Amulet Artifact Common 1{1} Artifact {1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. 2 1345644080 on 22 Aug 2012 by Vitenka
237 Vending Machine Artifact Uncommon 4{4} Artifact Pay 2 gold: Draw a card. 0
238 Victory Missile Artifact Mythic 2{2} Artifact When Victory Missile enters the battlefield, put a 1/1 white Soldier creature token into play.
{4}{w}{w}{w}, Sacrifice Victory Missile: Put ten 1/1 white Soldier creature tokens into play.
0
239 Welder's Assistant Artifact Uncommon 3{3} Artifact Creature – Construct 1 2 When Welder's Assistant enters the battlefield, put the top five cards of your library into your graveyard.
{2}, {t}, Sacrifice Welder's Assistant: Return target noncreature artifact from your graveyard to the battlefield.
0
240 Xenochromatic Lantern Artifact Uncommon 2{2} Artifact {t}: Add to your mana pool one mana of any type that lands you control could not produce. 4 1347520059 on 13 Sep 2012 by Vitenka
241 Ætherpulse Capsule Artifact Uncommon 2{2} Artifact Salvage – When Ætherpulse Capsule enters the battlefield, you may exile an artifact card from your graveyard, if you do, put a charge counter on Ætherpulse Capsule.
{u}, Sacrifice Ætherpulse Capsule: Return up to one target nonland permanents to their owner's hands. If Ætherpulse Capsule has a charge counter on it, choose up to two targets instead.
0
242 Death Valley Land Rare 0 Land Death Valley enters the battlefield tapped.
{t}: Add {b} or {r} to your mana pool.
{4}{b}{r}, {t}, Sacrifice Death Valley: Target player loses 4 life.
1 1357954349 on 12 Jan 2013 by Alex
243 Flea Market Land Uncommon 0 Land {t}: Add {1} to your mana pool.
Whenever you sacrifice an artifact you control, you gain 1 gold. (Gold can be paid in place of life or generic mana.)
0
244 Forest Land Basic 0 Basic Land – Forest 0
245 Forest Land Basic 0 Basic Land – Forest 0
246 Island Land Basic 0 Basic Land – Island 0
247 Island Land Basic 0 Basic Land – Island 1 1331921353 on 16 Mar 2012 by Mandroid
248 Mountain Land Basic 0 Basic Land – Mountain 2 1331921353 on 16 Mar 2012 by Mandroid
249 Mountain Land Basic 0 Basic Land – Mountain 0
250 Plains Land Basic 0 Basic Land – Plains 0
251 Plains Land Basic 0 Basic Land – Plains 0
252 Ross Ice Shelf Land Rare 0 Land Ross Ice Shelf enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
{5}{w}{u}, {t}, Sacrifice Ross Ice Shelf: Tap up to two target creatures. Those creatures don't untap during their controllers' next untap step.
1 1364542604 on 29 Mar 2013 by Vitenka
253 Sargasso Sea Land Rare 0 Land Sargasso Sea enters the battlefield tapped.
{t}: Add {u} or {b} to your mana pool.
{5}{u}{b}, {t}, Sacrifice Sargasso Sea: Tap target creature. It gets -3/-3 until end of turn.
0
254 Serengeti Fields Land Rare 0 Land Serengeti Fields enters the battlefield tapped.
{t}: Add {g} or {w} to your mana pool.
{3}{g}{w}, {t}, Sacrifice Serengeti Fields: Target player gains 8 life.
8 1362641388 on 07 Mar 2013 by dude1818
255 Swamp Land Basic 0 Basic Land – Swamp 0
256 Swamp Land Basic 0 Basic Land – Swamp 0
257 Yellowstone National Park Land Rare 0 Land Yellowstone National Park enters the battlefield tapped.
{t}: Add {r} or {g} to your mana pool.
{4}{r}{g}, {t}, Sacrifice Yellowstone National Park: Target creature gets +4/+2 and trample until end of turn.
1 1364967405 on 03 Apr 2013 by ttt3142
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