Armageddon: Card List
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# | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|
1 | Ambush Squadron | White | Common | Creature – Human Soldier | 3 | 3 |
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Flash |
0 | ||
2 | Angel of Salvation | White | Uncommon | Creature – Angel | 3 | 3 |
Flash
Flying When Angel of Salvation enters the battlefield, target Human creature you control gains indestructible until end of turn. |
0 | ||
3 | Angelwing Charge | White | Uncommon | Sorcery | Creatures you control get +2/+2, flying and vigilance until end of turn. | 0 | ||||
4 | Arctic Sharpshooter | White | Rare | Creature – Human Archer | 0 | 2 |
Creatures with hexproof can be targeted as though they didn't have hexproof.
Whenever Arctic Sharpshooter attacks, you may have it deal 2 damage to target creature. |
1 | on 03 Sep 2012 by dude1818 | |
5 | Army Wardmage | White | Common | Creature – Human Cleric | 1 | 1 | , Sacrifice Army Wardmage: Prevent all damage that would be dealt this turn. | 3 | on 18 Nov 2017 by ttt3142 | |
6 | Arrest Warrant | White | Common | Enchantment – Aura |
Enchant creature
As an additional cost to cast Arrest Warrant, tap two untapped creatures you control. Enchanted creature can't attack or block, and its activated abilities can't be activated. |
0 | ||||
7 | Augmented Cadet | White | Common | Creature – Human Soldier | 2 | 2 | 1 | on 16 Apr 2012 by ttt3142 | ||
8 | Avenger of the Meek | White | Rare | Creature – Angel | 4 | 4 |
Convoke
Flying When Avenger of the Meek enters the battlefield, destroy all other creatures with power 4 or greater. |
0 | ||
9 | Banish to Nowhere | White | Common | Instant | Exile target creature. Its controller draws a card. | 0 | ||||
10 | Coordinated Takedown | White | Rare | Instant |
As an additional cost to cast Coordinated Takedown, tap three untapped creatures you control.
Exile target creature. |
0 | ||||
11 | Courier Hawk | White | Common | Creature – Bird | 1 | 2 | Flying, vigilance | 0 | ||
12 | Defensive Ward | White | Common | Instant | Target creature gets +2/+2 and can't be dealt damage by artifacts until end of turn. | 0 | ||||
13 | Emergency Recruitment | White | Uncommon | Instant |
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Put three 1/1 white Human Soldier creature tokens into play. |
0 | ||||
14 | Flashbang | White | Common | Instant |
Tap up to two target creatures.
Draw a card. |
0 | ||||
15 | Hypervigilance | White | Rare | Enchantment | Whenever one or more creatures attacks, you may untap up to X creatures you control, where X is the number of attacking creatures. | 2 | on 29 Mar 2012 by ttt3142 | |||
16 | Lethal Exclusion | White | Rare | Sorcery | Destroy all creatures that are any color other than white. (A white and red creature will be destroyed, but a colorless creature will not.) | 1 | on 23 Nov 2014 by Hālian | |||
17 | Militia Reserves | White | Common | Creature – Human Soldier | 2 | 1 | When Militia Reserves enters the battlefield, create a 1/1 white Soldier creature token. | 1 | on 19 Oct 2017 by ttt3142 | |
18 | Mortar Squad | White | Uncommon | Creature – Human Soldier | 1 | 1 | , : Mortar Squad deals 1 damage to target attacking or blocking creature. | 0 | ||
19 | Novice Lieutenant | White | Uncommon | Creature – Human Soldier | 2 | 2 | Other Soldiers you control get +1/+1. | 0 | ||
20 | Peregrine Falcon | White | Common | Creature – Bird | 3 | 2 |
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Flying, first strike |
3 | on 20 Apr 2012 by Alex | |
21 | Semper Fidelis | White | Rare | Enchantment |
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Soldier creatures you control get +1/+1 and have vigilance. You can't lose control of Soldier creatures you own. |
0 | ||||
22 | Seraph of Judgment | White | Mythic | Creature – Angel | 2 | 5 |
Flying, vigilance
When Seraph of Judgment enters the battlefield, each opponent sacrifices the creature he or she controls with the highest power. If two or more creatures a player controls are tied for highest power, you choose one. |
0 | ||
23 | Soviet Army Captain | White | Uncommon | Creature – Human Soldier | * | * |
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Soviet Army Captain's power and toughness are each equal to the number of creatures you control. |
0 | ||
24 | Soviet Army Recruiter | White | Common | Creature – Human Soldier | 2 | 2 | , : Put a 1/1 white Soldier creature token into play. | 0 | ||
25 | Stand at Attention | White | Common | Sorcery |
Untap all creatures you control.
Draw a card. |
1 | on 17 Jan 2013 by Alex | |||
26 | United We Stand | White | Uncommon | Enchantment – Aura |
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When United We Stand enters the battlefield, draw a card. Enchanted creature gets +1/+1 for each creature you control. |
0 | ||||
27 | Village Militia | White | Common | Creature – Human Soldier | 2 | 4 |
Convoke (Each creature you tap while casting this spell reduces its cost by or by one mana of that creature's color.)
Vigilance |
0 | ||
28 | Absolute Zero | Blue | Uncommon | Instant | Tap target creature and put X ice counters on it. As long as that creature has any ice counters on it, remove an ice counter from it instead of untapping it during each of its controller's untap steps. | 0 | ||||
29 | Bribe | Blue | Rare | Enchantment – Aura |
Enchant creature
When Bribe enters the battlefield, enchanted creature's owner gains 5 gold. (Gold can be paid in place of life or generic mana.) You control enchanted creature. |
4 | on 15 Sep 2012 by ttt3142 | |||
30 | Cityscape Streetmage | Blue | Common | Creature – Human Wizard | 2 | 1 | Salvage – When Cityscape Streetmage enters the battlefield, you may exile an artifact card from your graveyard. If you do, return target creature to its owner's hand. | 0 | ||
31 | Corporate Manager | Blue | Uncommon | Creature – Human Advisor | 2 | 2 | At the beginning of your upkeep, you may gain 1 gold. (Gold can be paid in place of life or generic mana.) | 0 | ||
32 | Delirium Fiend | Blue | Uncommon | Creature – Illusion Horror | 4 | 3 |
Flying
At the beginning of your upkeep, put the top five cards of your library into your graveyard. |
0 | ||
33 | Halt Order | Blue | Common | Instant |
Counter target artifact spell.
Draw a card. |
1 | on 21 Jan 2013 by Alex | |||
34 | Industrial Espionage | Blue | Uncommon | Enchantment – Aura |
Flash
Enchant creature Whenever enchanted creature deals damage to an opponent, draw a card and gain 1 gold. (Gold can be paid in place of life or generic mana.) |
0 | ||||
35 | Infused Cloud | Blue | Common | Creature – Elemental | 3 | 3 |
Flying
Whenever Infused Cloud is blocked, return it to its owner's hand. |
0 | ||
36 | Intentional Carelessness | Blue | Common | Instant |
If you control a gold counter, you may tap target creature.
Draw a card. |
0 | ||||
37 | Killer Whale | Blue | Common | Creature – Whale | 3 | 5 | : Killer Whale gains flying until end of turn. | 3 | on 28 Apr 2012 by ttt3142 | |
38 | Learn | Blue | Common | Sorcery | Target player draws two cards. | 4 | on 14 Apr 2012 by Alex | |||
39 | Leviathan of the Seven Seas | Blue | Mythic | Creature – Leviathan | 7 | 7 |
Trample
All lands are islands in addition to their other subtypes. Whenever Leviathan of the Seven Seas enters the battlefield or attacks, tap up to seven target creatures. Any player may pay to prevent this ability. |
6 | on 10 Apr 2013 by Vitenka | |
40 | Memory Elemental | Blue | Rare | Creature – Elemental | * | * | Memory Elemental's power and toughness are each equal to the number of cards in your graveyard. | 1 | on 13 Jan 2013 by Alex | |
41 | Mind Mining | Blue | Common | Instant |
Target player puts the top two cards of his or her library into his or her graveyard. You gain 1 gold for each artifact card put into the graveyard this way. (Gold can be paid in place of life or generic mana.)
Draw a card. |
5 | on 15 Apr 2012 by dude1818 | |||
42 | Polar Bear | Blue | Common | Creature – Bear | 2 | 3 | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) | 1 | on 13 Feb 2017 by ttt3142 | |
43 | Scrapyard Reclamation | Blue | Common | Sorcery | Return target artifact card from your graveyard to your hand. Gain 2 gold. (Gold can be paid in place of life or generic mana.) | 0 | ||||
44 | Stock Broker | Blue | Uncommon | Creature – Human | 1 | 1 | , Pay 1 life: Draw a card, then discard a card. | 5 | on 15 Apr 2012 by ttt3142 | |
45 | Surveillance Pigeon | Blue | Common | Creature – Bird Scout | 1 | 1 |
Flying
Salvage – When Surveillance Pigeon enters the battlefield, you may exile an artifact card from your graveyard. If you do, draw a card. |
0 | ||
46 | Telekinetic Manipulation | Blue | Common | Enchantment – Aura |
Enchant creature
Enchanted creature doesn't untap during its controller's untap step. : Untap enchanted creature. |
0 | ||||
47 | Temporary Setback | Blue | Common | Sorcery | Put target permanent into its owner's library third from the top. | 2 | on 06 May 2012 by Alex | |||
48 | The House Committee | Blue | Rare | Legendary Creature – Human Advisor | 2 | 3 |
When The House Committee enters the battlefield, tap a creature an opponent controls. That creature can't untap as long as The House Committee remains on the battlefield.
: Exile The House Committee, then return it to the battlefield under your control. |
0 | ||
49 | Treasure from Trash | Blue | Rare | Enchantment |
When Treasure from Trash enters the battlefield, you may search your library for up to five artifact cards and put them into your graveyard. If you do, shuffle your library.
At the beginning of your upkeep, return an artifact card from your graveyard to your hand. |
0 | ||||
50 | U.S. Spec Ops Corps | Blue | Uncommon | Creature – Human Soldier | 3 | 3 |
Hexproof
When U.S. Spec Ops Corps enters the battlefield, shuffle target creature into its owner's library. |
0 | ||
51 | Voltaic Disruption | Blue | Uncommon | Instant |
Voltaic Disruption costs less to cast for each artifact you control.
Counter target spell unless its controller pays X. |
2 | on 07 Mar 2017 by ttt3142 | |||
52 | Wall of Thoughts | Blue | Common | Creature – Wall | 0 | 4 |
Defender
When Wall of Thoughts comes into play, put the top five cards of your library into your graveyard. |
0 | ||
53 | Waste Repurposing | Blue | Rare | Enchantment | Whenever you sacrifice an artifact, you draw a card and gain 1 gold. (Gold can be paid in place of life or generic mana.) | 0 | ||||
54 | Ætherpulse | Blue | Rare | Instant |
Return X target nonland permanents to their owner's hands.
If X is 5 or greater you may instead return all nonland permanents each opponent controls to their owner's hands. |
0 | ||||
55 | Back Alley Hitman | Black | Rare | Creature – Human Rogue | 5 | 3 |
Menace
Whenever Back Alley Hitman deals combat damage to a player, you gain 3 gold. , , Pay X life: Destroy target creature with a converted mana cost of X or less. |
2 | on 22 Mar 2012 by dude1818 | |
56 | Back Alley Pickpocket | Black | Common | Creature – Human Rogue | 1 | 1 | Whenever Back Alley Pickpocket deals combat damage to a player, you gain 1 gold. (Gold can be paid in place of life or generic mana.) | 0 | ||
57 | Back Alley Thug | Black | Uncommon | Creature – Human Rogue | 2 | 2 |
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Back Alley Thug deals combat damage to a player, you gain 2 gold. (Gold can be paid in place of life or generic mana.) |
0 | ||
58 | Black Moth | Black | Rare | Creature – Insect | 4 | 4 |
Flying
, , Discard a card: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. |
0 | ||
59 | Cityscape Night-Riders | Black | Uncommon | Creature – Spirit Knight | 4 | 4 | Flying, menace | 9 | on 03 Nov 2017 by Tahazzar | |
60 | Death Wind | Black | Common | Instant | Target creature gets -X/-X until end of turn. | 0 | ||||
61 | Deathbringer Crow | Black | Common | Creature – Bird | 1 | 2 |
Flying
When Deathbringer Crow enters the battlefield, choose a target creature. When that creature is dealt damage this turn, destroy it. |
4 | on 11 May 2012 by Alex | |
62 | Gas Spray | Black | Uncommon | Instant | Creatures opponents control get -0/-1 until end of turn. | 0 | ||||
63 | Greed's Reward | Black | Rare | Enchantment |
At the beginning of your upkeep, you gain 2 gold. (Gold can be paid in place of life or generic mana.)
, Sacrifice Greed's Reward: Each opponent loses X life. |
0 | ||||
64 | Head Bash | Black | Uncommon | Sorcery | Choose one – Target player discards three cards; or target player loses 5 life. | 0 | ||||
65 | Hired Thugs | Black | Common | Creature – Human Rogue | 5 | 5 |
As an additional cost to cast Hired Thugs pay 3 life or .
Hired Thugs can't block. |
0 | ||
66 | Insurgent Ransacker | Black | Common | Creature – Human Rogue | 2 | 1 | When Insurgent Ransacker enters the battlefield or dies, you gain 1 gold. (Gold can be paid in place of life or generic mana.) | 1 | on 16 Oct 2017 by ttt3142 | |
67 | Jonas Bishop | Black | Mythic | Planeswalker – Jonas | 4 |
+2 Target player loses 2 life unless they sacrifice a creature.
-2 Destroy target creature with converted mana cost 2 or less. You gain 2 life. -8 Target opponent gets an emblem with "Creatures you control get -X/-X, where X is the number of creatures you control." |
0 | |||
68 | Knifepoint Mugger | Black | Common | Creature – Human Rogue | 2 | 2 |
When Knifepoint Mugger enters the battlefield, target player may pay 3 life. Otherwise, that player sacrifices a creature.
: Return Knifepoint Mugger to its owner's hand. |
0 | ||
69 | Krevin's Assistant | Black | Uncommon | Creature – Human Wizard | 2 | 4 | , , Sacrifice a Human: Draw a card. | 0 | ||
70 | Malicious Ghost | Black | Common | Creature – Spirit | 3 | 2 | Flying, lifelink | 0 | ||
71 | Neurotoxin Blast | Black | Rare | Instant | Target opponent discards his or her hand. That opponent loses 1 life for each card less than 8 discarded this way. Target creature that opponent controls gets -X/-X until end of turn, where X is the total converted mana cost of cards discarded this way. | 1 | on 31 Mar 2015 by ttt3142 | |||
72 | Nightsail Hunter | Black | Common | Creature – Beast Horror | 4 | 4 | Sacrifice a Human: Nightsail Hunter gains flying until end of turn. | 0 | ||
73 | Oil Baron | Black | Rare | Creature – Human | 0 | 1 | When Oil Baron enters the battlefield, target land loses all abilities and becomes an Oil-Well with ": Add to your mana pool. You lose 2 life." You gain 2 gold. | 0 | ||
74 | Psychopathic Slasher | Black | Rare | Creature – Human Horror | 6 | 4 |
When Psychopathic Slasher enters the battlefield, you may have target opponent gain control of it.
At the beginning of your upkeep, sacrifice another creature. If you can't, Psychopathic Slasher deals 6 damage to you. Menace, haste |
0 | ||
75 | Public Execution | Black | Uncommon | Instant | Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn. | 0 | ||||
76 | Rob at Gunpoint | Black | Common | Sorcery | Target player reveals his or her hand. You choose a nonland card from it. That player discards that card and you gain 1 gold. (Gold can be paid in place of life or generic mana.) | 1 | on 16 Oct 2017 by ttt3142 | |||
77 | Sewer Caiman | Black | Common | Creature – Crocodile Mutant | 8 | 6 | When Sewer Caiman enters the battlefield, sacrifice a land. | 1 | on 13 Mar 2017 by ttt3142 | |
78 | Shade of Avarice | Black | Common | Creature – Shade | 1 | 1 | , Pay 1 life: Shade of Avarice gets +1/+1 until end of turn. | 0 | ||
79 | Siphon Strike | Black | Common | Instant | Target creature gets +2/+1 and gains lifelink until end of turn. | 0 | ||||
80 | Sniper Shot | Black | Common | Sorcery | Destroy target creature. If that creature is put into a graveyard this turn, you gain 3 gold. (Gold can be paid in place of life or generic mana.) | 1 | on 03 May 2012 by Alex | |||
81 | War Profiteer | Black | Uncommon | Creature – Human Rogue | 2 | 3 | Whenever another creature dies, you gain 1 gold. (Gold can be paid in place of life or generic mana.) | 0 | ||
82 | Angry Vandal | Red | Common | Creature – Human Rogue | 2 | 1 |
Haste
When Angry Vandal enters the battlefield, you may destroy target artifact. |
0 | ||
83 | Apostle of Flame | Red | Rare | Creature – Human Wizard | 1 | 1 |
: Creatures you control get +1/+0 until end of turn.
, , Sacrifice a creature: Apostle of Flame deals damage to target creature or player equal to the power of the sacrificed creature. |
0 | ||
84 | Ashgut Behemoth | Red | Rare | Creature – Elemental | -2 | 10 |
Double strike
: Ashgut Behemoth gets +1/-1 until end of turn. , : Ashgut Behemoth deals damage equal to its power to target creature or player. (If a creature would deal negative damage, it deals 0 damage instead.) |
0 | ||
85 | Careless Perusal | Red | Common | Sorcery | Target player draws two cards, then discards one at random. | 0 | ||||
86 | Death Ray | Red | Uncommon | Sorcery | Death Ray deals 5 damage to target creature. | 0 | ||||
87 | Demolish | Red | Common | Sorcery | Destroy target artifact or land. | 0 | ||||
88 | Electrical Burst | Red | Common | Instant |
Salvage – As an additional cost to play Electrical Burst, you may exile an artifact card from your graveyard.
Electrical Burst deals 2 damage to target creature. If the additional cost was paid, it deals 4 damage instead. |
0 | ||||
89 | Explosive Inspiration | Red | Rare | Sorcery | Reveal the top X cards of your library. Any player may have Explosive Inspiration deal damage to him or her equal to the total converted mana cost of the revealed cards. If no player does, put those cards into your hand. | 0 | ||||
90 | Factory Burning | Red | Common | Sorcery |
As an additional cost to cast Factory Burning, sacrifice a land.
Put three 1/1 white Human Soldier creature tokens into play. |
0 | ||||
91 | Fervent Recruits | Red | Common | Creature – Human Soldier | 3 | 3 |
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Haste Fervent Recruits attacks each turn if able. |
0 | ||
92 | Firewing Captain | Red | Rare | Creature – Dragon | 5 | 4 |
Convoke
Flying Attacking creatures you control get +1/+0 until end of turn. Whenever Firewing Captain attacks, you may pay . If you do, Firewing Captain deals X damage to target creature. X cannot be greater than the number of attacking creatures you control. |
0 | ||
93 | Flame Boar | Red | Common | Creature – Boar | 3 | 3 | Haste | 1 | on 03 Jun 2012 by Alex | |
94 | Flamedancer Apprentice | Red | Common | Creature – Human Wizard | 2 | 1 | : Flamedancer Apprentice gets +1/+0 until end of turn. | 0 | ||
95 | Flamestrike Squadron | Red | Rare | Creature – Human Soldier | 3 | 5 |
Convoke
Double strike Whenever Flamestrike Squadron blocks or is blocked, it deals 2 damage to target creature that is blocking or blocked by it. Treat this damage as combat damage. |
0 | ||
96 | Flamethrower Regiment | Red | Uncommon | Creature – Human Soldier | 2 | 2 |
First strike
When Flamethrower Regiment enters the battlefield, you may exile any number of artifact cards from your graveyard. Put two +1/+1 counters on Flamethrower Regiment for each card exiled this way. |
0 | ||
97 | Frontline Charger | Red | Common | Creature – Human Soldier | 1 | 1 | Whenever Frontline Charger is blocked, you may sacrifice it. If you do, Frontline Charger deals 2 damage to target creature blocking it. | 0 | ||
98 | Inferno Breath | Red | Common | Instant | Target creature gets +2/+0 and gains first strike until end of turn. | 0 | ||||
99 | Performance Flamedancer | Red | Uncommon | Creature – Human Wizard | 1 | 1 |
: Performance Flamedancer gets +1/+0 until end of turn.
Sacrifice Performance Flamedancer: Performance Flamedancer deals damage to target creature equal to its power. Activate this ability only anytime you could cast a sorcery. |
1 | on 17 Apr 2012 by Alex | |
100 | Rambling Scrapmelter | Red | Common | Creature – Elemental | 4 | 3 | Salvage – When Rambling Scrapmelter enters the battlefield, you may exile an artifact card from your graveyard. If you do, up to two target creatures can't block this turn. | 0 | ||
101 | Reload | Red | Uncommon | Sorcery | Discard your hand, then draw cards equal to the number of cards you discarded plus one. | 0 | ||||
102 | Riot Initiator | Red | Common | Creature – Human Rebel | 1 | 1 | Whenever Riot Initiator attacks, attacking creatures get +1/+0 until end of turn. | 0 | ||
103 | Scorched Earth | Red | Rare | Enchantment |
Players can't gain life.
Whenever a player draws a card or has a land enter the battlefield under his or her control, Scorched Earth deals 1 damage to that player. |
0 | ||||
104 | Scorched Earth Squadron | Red | Uncommon | Creature – Human Soldier | 3 | 4 |
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Whenever Scorched Earth Squadron or another Soldier creature enters the battlefield under your control, tap target land an opponent controls. That land doesn't untap during its controller's next untap step. |
0 | ||
105 | Seeing Red | Red | Common | Instant | Target creature an opponent controls deals damage equal to its power to another target creature. | 0 | ||||
106 | Shrapnel Spray | Red | Uncommon | Sorcery |
As an additional cost to cast Shrapnel Spray, sacrifice an artifact.
Shrapnel Spray deals X damage to each creature, where X is the converted mana cost of the sacrificed artifact. |
0 | ||||
107 | Soviet Army Militia | Red | Uncommon | Creature – Human Soldier | 2 | 1 | Whenever Soviet Army Militia attacks, put a 1/1 white Soldier creature token into play tapped and attacking. | 0 | ||
108 | Thunderbird | Red | Mythic | Creature – Bird | 3 | 3 |
Flying, haste
Sacrifice Thunderbird: Thunderbird deals 3 damage to each creature without flying and each player. , : Thunderbird deals 3 damage to target creature or player. |
0 | ||
109 | Animated Oak | Green | Common | Creature – Treefolk Warrior | 5 | 5 |
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Trample |
0 | ||
110 | Backwoods Trailblazer | Green | Common | Creature – Human Scout | 2 | 3 | When Backwoods Trailblazer enters the battlefield, you may search your library for a basic land card and reveal it. If you do, shuffle your library and put that card on top of it. | 0 | ||
111 | Chromatic Visionary | Green | Uncommon | Creature – Human Shaman | 1 | 1 |
Salvage – when Chromatic Visionary enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Chromatic Visionary.
: Add to your mana pool. If Chromatic Visionary has a +1/+1 counter on it, you may add one mana of any color to your mana pool instead. |
0 | ||
112 | Dismantling Vines | Green | Common | Instant | Destroy target noncreature permanent. | 3 | on 14 Jun 2012 by Alex | |||
113 | Focused Strength | Green | Common | Instant |
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Target creature gets +3/+3 until end of turn. |
0 | ||||
114 | Forest Sasquatch | Green | Common | Creature – Yeti | 4 | 4 | Hexproof (This creature can't be the target of spells or abilities your opponents control.) | 0 | ||
115 | Heart of the Forest | Green | Rare | Creature – Spirit | 6 | 6 |
Convoke
Reach Whenever a creature attacks you or a planeswalker you control, you may have target land you control become a 4/4 green Treefolk creature, in addition to its other types and colors, until end of turn. When Heart of the Forest dies, destroy all nonland, noncreature permanents. |
0 | ||
116 | Leyline Guardian | Green | Common | Creature – Bear | 2 | 2 | Whenever Leyline Guardian becomes the target of a spell or ability you control, it gets +1/+1 until end of turn. | 1 | on 10 Jun 2012 by dude1818 | |
117 | Lifeforce Shaman | Green | Common | Creature – Human Shaman | 1 | 1 | When Lifeforce Shaman enters the battlefield, target creature gets +3/+3 until end of turn. | 0 | ||
118 | Nature's Reclamation | Green | Common | Sorcery | Destroy target artifact. You may search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library. | 6 | on 22 Mar 2012 by ttt3142 | |||
119 | Pack of Bears | Green | Uncommon | Sorcery |
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Put three 2/2 green Bear creature tokens onto the battlefield. |
0 | ||||
120 | Plummet | Green | Common | Instant | Destroy target creature with flying. | 0 | ||||
121 | Poison Dart Frog | Green | Common | Creature – Frog | 1 | 1 | Deathtouch | 1 | on 19 Oct 2017 by ttt3142 | |
122 | Quillslinger Porcupine | Green | Uncommon | Creature – Beast | 1 | 3 |
Reach
: Quillslinger Porcupine deals 1 damage to target creature with flying. |
0 | ||
123 | Scrapheap Armorer | Green | Common | Creature – Human Artificer | 2 | 2 | Salvage – When Scrapheap Armorer enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on target creature. | 1 | on 03 Jun 2012 by Alex | |
124 | Snaring Roots | Green | Uncommon | Enchantment – Aura |
Enchant artifact
Enchanted artifact doesn't untap during its controller's untap step. |
2 | on 22 Jan 2013 by Vitenka | |||
125 | Spidersilk Strike | Green | Common | Instant |
Target creature gets +1/+1 and gains reach until end of turn.
Draw a card. |
1 | on 19 Oct 2017 by ttt3142 | |||
126 | Strangler Kudzu | Green | Rare | Creature – Plant | 1 | 1 |
Whenever a land enters the battlefield under your control, put a +1/+1 counter on Strangler Kudzu if it's a creature.
: Choose target creature with toughness equal to or less than Strangler Kudzu's power. Strangler Kudzu loses all types and becomes an Enchantment – Aura with "Enchanted creature can't attack or block." Attach Strangler Kudzu to that creature. |
0 | ||
127 | Sudden Takedown | Green | Uncommon | Instant | Target creature you control gets +3/+3 and fights target creature you don't control. (Each deals damage equal to its power to the other.) | 3 | on 30 Aug 2012 by jmgariepy | |||
128 | Terra Nova Enforcers | Green | Uncommon | Creature – Human Rebel | 2 | 2 |
When Terra Nova Enforcers enters the battlefield, choose one:
• Destroy target artifact. • Create a 1/1 green Hound creature token. |
1 | on 17 May 2019 by ttt3142 | |
129 | Terra Nova Insurgents | Green | Rare | Creature – Human Rebel | 3 | 3 | When Terra Nova Insurgents enters the battlefield, you may pay . If you do, destroy up to X target artifacts. | 0 | ||
130 | Trash Golem | Green | Rare | Artifact Creature – Golem | 0 | 0 |
When Trash Golem enters the battlefield, exile all artifact cards in all graveyards and put a +1/+1 counter on Trash Golem for each card exiled this way.
Trample |
1 | on 15 Mar 2012 by dude1818 | |
131 | Tree of Life's Keeping | Green | Rare | Creature – Plant | 0 | 4 |
Defender
Tree of Life's Keeping enters the battlefield with X +1/+1 counters on it. Whenever damage would be dealt to you, instead that damage is dealt to Tree of Life's Keeping and you gain that much life. |
2 | on 07 Oct 2013 by UncleIstvan | |
132 | Tropical Swarmqueen | Green | Mythic | Creature – Insect | 7 | 7 |
Convoke
Trample Creature spells that you cast have convoke. Whenever you play a creature spell, put two 1/1 green Insect creature tokens into play. |
1 | on 24 Jan 2015 by Alex | |
133 | Verdant Strength | Green | Rare | Enchantment |
Each Forest you control has ": Target creature gets +1/+1 until end of turn".
If you control ten or more Forests, each creature you control has trample. |
0 | ||||
134 | Wild Boar | Green | Uncommon | Creature – Boar | 4 | 3 | Trample | 0 | ||
135 | Wildcaller Shaman | Green | Common | Creature – Human Shaman | 2 | 2 | When Wildcaller Shaman enters the battlefield, put a 2/2 green Bear creature token into play. | 0 | ||
136 | Kaïthya, the Stormreader | Multicolour | Mythic | Planeswalker – Kaithya | 2 |
+1 Scry 1. Each opponent gains 2 life.
+1 Each player puts a card from his or her hand onto the bottom of his or her library. Each player draws a card. -7 Reveal the fourth card from the bottom of your library. You may cast that card without paying its mana cost. If you don't, draw three cards from the bottom of your library. |
0 | |||
137 | Orbital Surveyor | Multicolour | Rare | Creature – Eye | 5 | 5 |
Flying
Orbital Surveyor can only block creatures with flying. Players play with the top card of their libraries revealed. As long as the top card of your library has a converted mana cost higher than the top card of each opponent's library, other creatures you control get +1/+1. : Scry 1. |
0 | ||
138 | Trained Eagle | Multicolour | Uncommon | Creature – Bird Soldier | 2 | 2 | Flying, vigilance | 0 | ||
139 | Smog Bank | Multicolour | Uncommon | Creature – Wall | 0 | 2 |
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Smog Bank. Whenever Smog Bank blocks a creature, that creature's controller loses 1 life. |
2 | on 23 Jan 2013 by Alex | |
140 | Stock Exchange | Multicolour | Rare | Enchantment |
Whenever you would gain gold, you gain twice as much gold instead.
When Stock Exchange enters the battlefield, you gain 1 gold. Whenever a creature deals combat damage to you, sacrifice Stock Exchange unless you pay 2 gold. |
0 | ||||
141 | Deathwatch Team | Multicolour | Uncommon | Creature – Human Soldier | 3 | 2 |
First strike
Whenever an attacking creature you control dies, each opponent loses 1 life and you gain 1 life. |
0 | ||
142 | Guilty by Suspicion | Multicolour | Rare | Sorcery |
Guilty by Suspicion can't be countered.
Target player names a card, then reveals his or her library. Exile each card with the chosen name. If no cards are exiled this way, he or she loses 10 life. Repeat this X more times. Then that player shuffles his or her library. |
2 | on 01 Apr 2015 by Alex | |||
143 | Blazing Winds | Multicolour | Rare | Sorcery |
Choose one -
• Blazing Winds deals 3 damage to each creature without flying. • Blazing Winds deals 3 damage to each creature with flying. |
0 | ||||
144 | Terra Nova Hounds | Multicolour | Uncommon | Creature – Hound | 3 | 3 |
Trample
Whenever an artifact an opponent controls is put into the graveyard from the battlefield, Terra Nova Hounds deals 2 damage to that artifact's controller. |
0 | ||
145 | Giving Tree | Multicolour | Uncommon | Creature – Plant | 2 | 4 |
Defender
At the beginning of your upkeep, you gain 1 life. Sacrifice Giving Tree: Prevent all damage that would be dealt to you this turn. |
2 | on 15 Feb 2013 by dude1818 | |
146 | Spirit-Bond Soulmender | Multicolour | Mythic | Creature – Spirit Cleric | 7 | 10 |
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Trample, vigilance Whenever a creature you control becomes tapped, you gain 1 life. |
1 | on 13 Feb 2017 by Vitenka | |
147 | Stonecarved Sentinel | Multicolour | Rare | Artifact Creature – Golem | 0 | 4 |
Defender, trample
Stonecarved Sentinel assigns combat damage equal to its toughness rather than its power. : Stonecarved Sentinel loses defender and gets +0/+X until end of turn, where X is the number of creatures you control. |
0 | ||
148 | Drain Strength | Multicolour | Rare | Instant | Target creature an opponent controls gets -X/-X, where X is the number of creatures you control. Each creature you control gets +1/+1 until end of turn. | 0 | ||||
149 | Midnight Vigilante | Multicolour | Uncommon | Creature – Human Rogue | 3 | 2 | , Discard a card, : Destroy target creature that dealt damage this turn. | 2 | on 09 Apr 2012 by ttt3142 | |
150 | The Wild Hunt | Multicolour | Mythic | Legendary Creature – Spirit Soldier | 5 | 5 |
Flying, trample, haste
Whenever The Wild Hunt attacks, you may gain control of target creature an opponent controls with power 2 or less. It loses all abilities and becomes a white Spirit with flying, haste, and base power and toughness 1/1. |
0 | ||
151 | Necromantic Naturemage | Multicolour | Uncommon | Creature – Human Wizard | 3 | 3 | Exile a creature card from your graveyard: Necromantic Naturemage gets indestructible and deathtouch until end of turn. | 2 | on 26 May 2012 by Link | |
152 | Organ Harvester | Multicolour | Rare | Artifact Creature – Construct Horror | 3 | 3 |
Menace
At the beginning of your upkeep, remove a charge counter from Organ Harvester or sacrifice it. Sacrifice a non-artifact creature: Put a charge counter on Organ Harvester. It gets +2/+2 until end of turn. |
0 | ||
153 | Animal Researcher | Multicolour | Uncommon | Creature – Human Scientist | 2 | 2 | Whenever a non-Human, non-artifact creature enters the battlefield under your control, draw a card. | 0 | ||
154 | Rabid Manaplasm | Multicolour | Rare | Creature – Ooze | 1 | 1 |
Whenever you cast a spell, put a +1/+1 counter on Rabid Manaplasm, and it fights target creature.
Sacrifice Rabid Manaplasm: Counter target spell with converted mana cost equal or less than Rabid Manaplasm's power. |
0 | ||
155 | EMP Blast | Multicolour | Rare | Instant | Counter all activated abilities of artifacts. EMP Blast deals 3 damage to each artifact creature. Activated abilities of artifacts cannot be activated until the end of the next turn. | 0 | ||||
156 | Roulette Cannon | Multicolour | Uncommon | Artifact Creature – Construct | 2 | 4 | Whenever Roulette Cannon attacks, you may discard a card at random. If you do, Roulette Cannon deals damage to target creature equal to the converted mana cost of the discarded card. If the discarded card was an artifact card, draw a card. | 0 | ||
157 | Battleground Marshal | Multicolour | Uncommon | Creature – Human Soldier | 2 | 2 | Creatures you control get +1/+0 and have haste. | 3 | on 18 Apr 2012 by Alex | |
158 | Mutually Assured Destruction | Multicolour | Rare | Enchantment |
Whenever a creature an opponent controls attacks you or a planeswalker you control, Mutually Assured Destruction deals 2 damage to that opponent.
Whenever a spell or ability an opponent controls destroys a permanent you control, you may destroy up to one target permanent that opponent controls. |
1 | on 27 Feb 2014 by Alex | |||
159 | AK-47 | Artifact | Rare | Artifact – Equipment |
Equipped creature has ", : This creature deals 1 damage to target creature or player" and "whenever a creature is put into a graveyard from the battlefield, untap this creature."
Equip |
4 | on 18 Mar 2012 by Alex | |||
160 | Adapted Steamroller | Artifact | Common | Artifact Creature – Vehicle | 4 | 4 |
Salvage – When Adapted Steamroller enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Adapted Steamroller.
: Adapted Steamroller gains trample until end of turn. |
0 | ||
161 | Aircraft Prototype | Artifact | Common | Artifact Creature – Vehicle | 2 | 3 | Flying | 0 | ||
162 | Ammunition Cases | Artifact | Uncommon | Artifact |
Ammunition Cases enters the battlefield with three charge counters on it.
, , Remove a charge counter from Ammunition Cases: Target creature gets +2/+0 until end of turn. When the last charge counter is removed, sacrifice Ammunition Cases. |
4 | on 21 Sep 2012 by dude1818 | |||
163 | Amplification Array | Artifact | Rare | Artifact | When an ability of an artifact is activated, if it isn't a mana ability, copy that ability. You may choose new targets for it. | 3 | on 09 Mar 2017 by dude1818 | |||
164 | Android Apothecary | Artifact | Common | Artifact Creature – Construct | 1 | 1 | When Android Apothecary enters the battlefield, if you control a Plains, you may gain life equal to the number of creatures you control. | 2 | on 14 Jul 2012 by Alex | |
165 | Armageddon Missile | Artifact | Mythic | Artifact |
When Armageddon Missile enters the battlefield, it deals 3 damage to target creature or player.
, Sacrifice Armageddon Missile: Armageddon Missile deals 5 damage to each possible target. |
2 | on 14 Sep 2012 by Alex | |||
166 | Armaments of the General | Artifact | Rare | Artifact – Equipment |
Equipped creature is Legendary and gets +1/+1 for each creature you control that shares a creature type with it.
Each creature you control that shares a creature type with the equipped creature gets +2/+2. Equip |
2 | on 21 Jan 2015 by Alex | |||
167 | Armored Car | Artifact | Common | Artifact Creature – Vehicle | 2 | 2 | Prevent all damage that would be dealt to Armored Car as long as it's attacking. | 0 | ||
168 | Armored Pathrazer | Artifact | Rare | Artifact Creature – Vehicle | 3 | 8 |
Trample, forestwalk
, : Search your library for a land card, reveal that card, and put it into your hand. Then shuffle your library. , Discard a land card: Armored Pathrazer deals 2 damage to target creature or player. |
0 | ||
169 | Armored Personnel Carrier | Artifact | Uncommon | Artifact Creature – Vehicle | 3 | 3 |
Haste
When Armored Personnel Carrier dies, put two 1/1 white Human Soldier creature tokens onto the battlefield. |
0 | ||
170 | Blinding Construct | Artifact | Uncommon | Artifact Creature – Construct | 1 | 3 |
Vigilance (Attacking doesn't cause this creature to tap.)
: Tap target creature. |
0 | ||
171 | Blue Rinse Missile | Artifact | Mythic | Artifact |
When Blue Rinse Missile enters the battlefield, return target permanent to its owner's hand.
, Sacrifice Blue Rinse Missile: Target player shuffles their hand, graveyard, and all non-land permanents they own into their library and draws seven cards. Activate this ability only when you could cast a sorcery. |
0 | ||||
172 | Broadaxe of the Executioner | Artifact | Rare | Artifact – Equipment |
Equipped creature has deathtouch and lifelink.
Whenever a creature dealt damage by the equipped creature is put into a graveyard from the battlefield this turn, that creature's controller loses life equal to that creature's power. Equip- Sacrifice a creature. |
1 | on 20 Feb 2014 by Vitenka | |||
173 | Butterfly Wand | Artifact | Rare | Artifact | , : Choose a target creature and flip three coins. If there are three heads, exile the creature and its controller puts a 1/1 green Insect creature token with flying into play named Butterfly. If there are two heads, return the creature to its owner's hand. If there is one head, each player gains 2 life. If there are no heads, put three +1/+1 counters on the creature. | 2 | on 26 Feb 2014 by Vitenka | |||
174 | Chief of the Foundry | Artifact | Uncommon | Artifact Creature – Construct | 2 | 3 | Other artifact creatures you control get +1/+1. | 1 | on 17 Nov 2017 by ttt3142 | |
175 | Cleansing Missile | Artifact | Mythic | Artifact |
When Cleansing Missile enters the battlefield, destroy target artifact or enchantment.
, Sacrifice Cleansing Missile: Choose one or both – destroy all artifacts, or destroy all enchantments. |
0 | ||||
176 | Concealed Switchblade | Artifact | Uncommon | Artifact – Equipment |
Flash (You may cast this spell anytime you could cast an instant.)
When Concealed Switchblade enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
0 | ||||
177 | Conqueror Tank | Artifact | Uncommon | Artifact Creature – Vehicle | 5 | 5 |
Trample
Salvage – When Conqueror Tank enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on Conqueror Tank. |
0 | ||
178 | Corpse Processor | Artifact | Common | Artifact |
Corpse Processor enters the battlefield tapped.
: Add to your mana pool. , , Sacrifice Corpse Processor: Return target creature card from your graveyard to your hand. |
1 | on 14 Apr 2012 by ttt3142 | |||
179 | Corrosive Capsule | Artifact | Uncommon | Artifact |
Salvage – When Corrosive Capsule enters the battlefield, you may exile an artifact card from your graveyard, if you do, put a charge counter on Corrosive Capsule.
, Sacrifice Corrosive Capsule: Target creature gets -3/-3 until end of turn. If Corrosive Capsule has a charge counter on it, that creature gets -5/-5 instead. |
0 | ||||
180 | Cranial Scanner | Artifact | Common | Artifact |
Cranial Scanner enters the battlefield tapped.
: Add to your mana pool. , , Sacrifice Cranial Scanner: Target player puts the top five cards of his or her library into his or her graveyard. |
0 | ||||
181 | Defensive Battery | Artifact | Uncommon | Artifact Creature – Construct | 0 | 8 |
Defender, reach
: Destroy target attacking creature with flying. |
0 | ||
182 | Defensive Turret | Artifact | Common | Artifact Creature – Construct | 3 | 2 | Defender | 0 | ||
183 | Dynamite Cases | Artifact | Rare | () | Artifact |
Dynamite Cases enters the battlefield with three charge counters on it.
, , Remove a charge counter from Dynamite Cases: Dynamite Cases deals 2 damage to target creature or player. When the last charge counter is removed, sacrifice Dynamite Cases. |
0 | |||
184 | Enchanting Beacon | Artifact | Rare | Artifact Creaure – Vehicle | 2 | 5 |
Vigilance
: Target creature attacks this turn if able. : Prevent all combat damage that target creature would deal this turn. |
0 | ||
185 | Explosive Vest | Artifact | Uncommon | Artifact – Equipment |
Equipped creature has menace.
, Sacrifice Explosive Vest and the equipped creature: Explosive Vest deals 13 damage to each creature blocking or blocked by equipped creature. Equip |
0 | ||||
186 | Flameburst Brawler | Artifact | Uncommon | Artifact Creature – Construct | 1 | 1 |
Haste
: Flameburst Brawler deals 1 damage to target player. |
1 | on 12 Sep 2012 by Vitenka | |
187 | Flare Thrower | Artifact | Common | Artifact |
Flare Thrower enters the battlefield tapped.
: Add to your mana pool. , , Sacrifice Flare Thrower: Flare Thrower deals 2 damage to target creature or player. |
0 | ||||
188 | Fog Machine | Artifact | Common | Artifact |
Fog Machine enters the battlefield tapped.
: Add to your mana pool. , , Sacrifice Fog Machine: Prevent all combat damage that would be dealt this turn. |
0 | ||||
189 | Fortified Barrier | Artifact | Common | Artifact Creature – Wall | 1 | 6 | Defender | 0 | ||
190 | Frontier Scouter | Artifact | Common | Artifact Creature – Vehicle | 3 | 3 | When Frontier Scouter enters the battlefield, if you control a Forest, you may search your library for a land card, reveal it, and put it into your hand. If you do, shuffle your library. | 0 | ||
191 | Ghost Engine | Artifact | Rare | Artifact Creature – Vehicle | 2 | 2 |
Ghost Engine can't be blocked.
: Put Ghost Engine onto the battlefield tapped. Activate this ability only when Ghost Engine is exiled. |
0 | ||
192 | Ghostcloak Scouter | Artifact | Rare | Artifact Creature – Vehicle | 2 | 2 |
Flying
: Ghostcloak Scouter gains hexproof until end of turn. : Choose target player that Ghostcloak Scouter dealt combat damage to this turn. That player reveals his or her hand. You choose a card from it and exile that card. You may play that card this turn. |
2 | on 18 Feb 2014 by Alex | |
193 | Giant Manastone | Artifact | Rare | Artifact |
At the beginning of your pre-combat main phase, add to your mana pool.
If a creature would deal combat damage to you, that creature's controller may choose to gain control of Giant Manastone instead. |
1 | on 14 Feb 2014 by Link | |||
194 | Glorious Banner | Artifact | Common | Artifact – Equipment |
Whenever equipped creature attacks, attacking creatures you control get +1/+0 until end of turn.
Equip (: Attach to target creature you control. Equip only as a sorcery.) |
0 | ||||
195 | Grand Reforger | Artifact | Mythic | Artifact Creature – Construct | 6 | 6 |
Vigilance
You have no maximum hand size. When Grand Reforger enters the battlefield, return any number of artifact cards from your graveyard to your hand. Sacrifice four artifacts: Return Grand Reforger from your graveyard to your hand. |
0 | ||
196 | Head Taker | Artifact | Common | Artifact Creature – Construct | 2 | 2 | When Head Taker enters the battlefield, if you control a Swamp, target creature gets -2/-2 until end of turn. | 4 | on 12 Jul 2012 by Alex | |
197 | Healing Kit | Artifact | Common | Artifact |
Healing Kit enters the battlefield tapped.
: Add to your mana pool. , , Sacrifice Healing Kit: Prevent the next 3 damage that would be dealt to target creature or player this turn. |
0 | ||||
198 | Laboratory Sentry | Artifact | Common | Artifact Creature – Construct | 1 | 2 | When Laboratory Sentry enters the battlefield, if you control an Island, you may draw a card. | 1 | on 12 Jul 2012 by Alex | |
199 | Lightweight Glider | Artifact | Common | Artifact Creature – Vehicle | 2 | 1 |
Salvage – When Lightweight Glider enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Lightweight Glider.
: Lightweight Glider gains flying until end of turn. |
0 | ||
200 | Loot Runner | Artifact | Rare | Artifact Creature – Construct | 1 | 3 |
Loot Runner can't block, and attacks each turn if able.
Loot Runner must be blocked each turn if able. Loot Runner can't be blocked by less than three creatures. Whenever Loot Runner is dealt damage, each player gains gold equal to the damage, then sacrifice Loot Runner. |
0 | ||
201 | Magmatic Capsule | Artifact | Uncommon | Artifact |
Salvage – When Magmatic Capsule enters the battlefield, you may exile an artifact card from your graveyard, if you do, put a charge counter on Magmatic Capsule.
, Sacrifice Magmatic Capsule: Magmatic Capsule deals 4 damage to target player. If Magmatic Capsule has a charge counter on it, Magmatic Capsule deals 7 damage instead. |
0 | ||||
202 | Manalith | Artifact | Common | Artifact | : Add one mana of any color to your mana pool. | 0 | ||||
203 | Mechanized Gunblade | Artifact | Rare | Artifact – Equipment |
: Add or remove a charge counter from Mechanized Gunblade. Activate this ability only when you could cast a sorcery.
If Mechanized Gunblade has a charge counter on it, equipped creature gets +2/+0 and has first strike. Otherwise, equipped creature gets +1/+4 and can block an additional creature. Equip |
1 | on 23 Jan 2013 by Alex | |||
204 | Medicinal Capsule | Artifact | Uncommon | Artifact |
Salvage – When Medicinal Capsule enters the battlefield, you may exile an artifact card from your graveyard, if you do, put a charge counter on Medicinal Capsule.
, Sacrifice Medicinal Capsule: Return up to one creature card with converted mana cost 3 or less from your graveyard to the battlefield. If Medicinal Capsule has a charge counter on it, choose up to two targets instead. |
0 | ||||
205 | Memento Transreliquat | Artifact | Rare | Artifact Creature – Shapeshifter | 2 | 2 |
Memento Transreliquat has all activated abilities of exiled artifact cards you own.
: Return Memento Transreliquat from your graveyard to your hand. |
0 | ||
206 | Mistbalm Rover | Artifact | Rare | Artifact Creature – Vehicle | 1 | 4 |
Vigilance, lifelink
, , Sacrifice Mistbalm Rover: Prevent all combat damage that would be dealt this turn. , , Sacrifice Mistbalm Rover: Prevent all damage that would be dealt to target creature this turn. |
0 | ||
207 | Mounted Saw | Artifact | Common | Artifact Creature – Vehicle | 4 | 1 |
Salvage – When Mounted Saw enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Mounted Saw.
: Mounted Saw gets first strike until end of turn. |
0 | ||
208 | Napalm Reaper | Artifact | Rare | Artifact Creature – Vehicle | 5 | 3 |
Whenever a creature with a napalm counter on it is dealt damage, remove the napalm counter and Napalm Reaper deals 2 damage to it.
: Put a napalm counter on target creature. That creature gets -1/-1 until end of turn. , : Deal 1 damage to each other creature. |
0 | ||
209 | Necrogenesis Missile | Artifact | Mythic | Artifact |
When Necrogenesis Missile enters the battlefield, you may destroy target creature.
, Sacrifice Necrogenesis Missile: Return all creature cards in all graveyards to the battlefield under your control. |
3 | on 29 Sep 2012 by dude1818 | |||
210 | Nitro Kart | Artifact | Common | Artifact Creature – Vehicle | 2 | 1 |
Salvage – When Nitro Kart enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Nitro Kart.
: Nitro Kart gains haste until end of turn. |
0 | ||
211 | Noxious Shambler | Artifact | Uncommon | Artifact Creature – Scarecrow | 2 | 2 |
Deathtouch
: Target creature gets -1/-1 until end of turn. |
0 | ||
212 | Nuclear Submarine | Artifact | Common | Artifact Creature – Vehicle | 2 | 3 |
Salvage – When Nuclear Submarine enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Nuclear Submarine.
: Nuclear Submarine is unblockable until end of turn. |
0 | ||
213 | Personal Jetpack | Artifact | Uncommon | Artifact – Equipment |
Equipped creature gets +2/+0 and has haste and flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.) |
0 | ||||
214 | Plate Vest | Artifact | Common | Artifact – Equipment |
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.) |
1 | on 02 Mar 2017 by ttt3142 | |||
215 | Poison Gas Canister | Artifact | Common | Artifact | Sacrifice Poison Gas Canister: Target creature gets -1/-1 until end of turn. Activate this ability only any time you could cast a sorcery. | 3 | on 04 Jul 2017 by Vitenka | |||
216 | Radiant Manabead | Artifact | Common | Artifact |
, : Add one mana of any color to your mana pool.
, , Sacrifice Radiant Manabead: Draw a card. |
0 | ||||
217 | Reclamation Capsule | Artifact | Uncommon | Artifact |
Salvage – When Reclamation Capsule enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a charge counter on Reclamation Capsule.
, Sacrifice Reclamation Capsule: Return up to one target permanent card from your graveyard to your hand. If Reclamation Capsule has a charge counter on it, choose up to two target permanent cards instead. |
0 | ||||
218 | Repair Kit | Artifact | Common | Artifact | Sacrifice Repair Kit: Target artifact you control gains indestructible until end of turn. | 0 | ||||
219 | Salvager Construct | Artifact | Uncommon | Artifact Creature – Construct | 2 | 2 |
Whenever cards are exiled from your graveyard, put a +1/+1 counter on Salvager Construct for each exiled card.
Exile two artifact cards from your graveyard: Return Salvager Construct from your graveyard to your hand. |
0 | ||
220 | Scrapyard Construct | Artifact | Rare | Artifact Creature – Construct | 1 | 1 |
Cards cannot be exiled from graveyards.
Scrapyard Construct gets +1/+1 for each artifact card in your graveyard. |
0 | ||
221 | Screeching Horn | Artifact | Uncommon | Artifact | : Each player puts the top four cards of his or her library into his or her graveyard. | 2 | on 22 Aug 2012 by dude1818 | |||
222 | Seeker's Bauble | Artifact | Uncommon | Artifact |
At the beginning of your upkeep, you may discard Seeker's Bauble.
When Seeker's Bauble is exiled from your graveyard, you may draw a card. |
0 | ||||
223 | Seigebreaker Cannon | Artifact | Uncommon | Artifact Creature – Construct Archer | 2 | 2 | Pay 1 gold: Seigebreaker Cannon deals 1 damage to target creature or player. | 0 | ||
224 | Siege Blaster | Artifact | Common | Artifact Creature – Vehicle | 3 | 2 | When Siege Blaster enters the battlefield, if you control a Mountain, Siege Blaster deals 2 damage to each opponent. | 0 | ||
225 | Smoke Canister | Artifact | Common | Artifact | , , Sacrifice Smoke Canister: Up to two target creatures can't block this turn. Draw a card. | 0 | ||||
226 | Sniper Turret | Artifact | Rare | Artifact Creature – Archer | 0 | 4 |
Defender
: Put an aim counter on target creature. The counter is removed when the creature attacks. Activate this ability only whenever you could cast a sorcery. , : Destroy target creature with an aim counter on it. |
7 | on 22 Sep 2012 by ttt3142 | |
227 | Splinter Engine | Artifact | Mythic | Artifact – Construct | 4 | 4 |
Flying
When Splinter Engine dies, create X 1/1 colorless Thopter creature tokens with flying, when X is its power. , Exile an artifact card from your graveyard: Put a +1/+1 counter on Splinter Engine. |
0 | ||
228 | Spy Satellite | Artifact | Uncommon | Artifact – Construct | 1 | 1 |
Spy Satellite can't block and can't be blocked.
You may look at the top card of each opponent's library. |
1 | on 13 Feb 2017 by ttt3142 | |
229 | Steel Harvester | Artifact | Rare | Artifact Creature – Construct | 7 | 7 |
Trample
At the beginning of each upkeep, remove a charge counter from Steel Harvester or sacrifice it. Sacrifice an artifact: Put a charge counter on Steel Harvester. |
0 | ||
230 | Steel-Crusher Colossus | Artifact | Rare | Artifact Creature – Construct | 10 | 10 |
Trample
Sacrifice an artifact: Steel-Crusher Colossus gains hexproof until end of turn. Whenever Steel-Crusher Colossus deals combat damage to a player, you may search your library for up to that many artifact cards and put them into your graveyard. If you do, shuffle your library. Exile ten artifact cards from your graveyard: Return Steel-Crusher Colossus from your graveyard to the battlefield tapped. |
0 | ||
231 | Stim-Pack | Artifact | Common | Artifact |
When Stim-Pack enters the battlefield, target creature gets +1/+1 until end of turn.
Sacrifice Stim-Pack: Target creature gets +1/+1 until end of turn. |
0 | ||||
232 | Stone Golem | Artifact | Common | Artifact Creature – Golem | 4 | 4 | 0 | |||
233 | Surveillance Plane | Artifact | Uncommon | Artifact Creature – Vehicle | 3 | 2 |
Flying
: Draw a card. |
4 | on 10 Sep 2012 by Alex | |
234 | Tactical Missile | Artifact | Common | Artifact | , , Sacrifice Tactical Missile: Tactical Missile deals 2 damage to target creature or player. | 0 | ||||
235 | Terra Cotta Army | Artifact | Rare | Legendary Artifact |
: Put a muster counter on Terra Cotta Army.
, : Put X 2/2 colorless Golem Soldier artifact creature tokens into play, where X is the number of muster counters on Terra Cotta Army. |
1 | on 22 Jan 2015 by Alex | |||
236 | Traveler's Amulet | Artifact | Common | Artifact | , Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. | 2 | on 22 Aug 2012 by Vitenka | |||
237 | Vending Machine | Artifact | Uncommon | Artifact | Pay 2 gold: Draw a card. | 0 | ||||
238 | Victory Missile | Artifact | Mythic | Artifact |
When Victory Missile enters the battlefield, put a 1/1 white Soldier creature token into play.
, Sacrifice Victory Missile: Put ten 1/1 white Soldier creature tokens into play. |
0 | ||||
239 | Welder's Assistant | Artifact | Uncommon | Artifact Creature – Construct | 1 | 2 |
When Welder's Assistant enters the battlefield, put the top five cards of your library into your graveyard.
, , Sacrifice Welder's Assistant: Return target noncreature artifact from your graveyard to the battlefield. |
0 | ||
240 | Xenochromatic Lantern | Artifact | Uncommon | Artifact | : Add to your mana pool one mana of any type that lands you control could not produce. | 4 | on 13 Sep 2012 by Vitenka | |||
241 | Ætherpulse Capsule | Artifact | Uncommon | Artifact |
Salvage – When Ætherpulse Capsule enters the battlefield, you may exile an artifact card from your graveyard, if you do, put a charge counter on Ætherpulse Capsule.
, Sacrifice Ætherpulse Capsule: Return up to one target nonland permanents to their owner's hands. If Ætherpulse Capsule has a charge counter on it, choose up to two targets instead. |
0 | ||||
242 | Death Valley | Land | Rare | Land |
Death Valley enters the battlefield tapped.
: Add or to your mana pool. , , Sacrifice Death Valley: Target player loses 4 life. |
1 | on 12 Jan 2013 by Alex | |||
243 | Flea Market | Land | Uncommon | Land |
: Add to your mana pool.
Whenever you sacrifice an artifact you control, you gain 1 gold. (Gold can be paid in place of life or generic mana.) |
0 | ||||
244 | Forest | Land | Basic | Basic Land – Forest | 0 | |||||
245 | Forest | Land | Basic | Basic Land – Forest | 0 | |||||
246 | Island | Land | Basic | Basic Land – Island | 0 | |||||
247 | Island | Land | Basic | Basic Land – Island | 1 | on 16 Mar 2012 by Mandroid | ||||
248 | Mountain | Land | Basic | Basic Land – Mountain | 2 | on 16 Mar 2012 by Mandroid | ||||
249 | Mountain | Land | Basic | Basic Land – Mountain | 0 | |||||
250 | Plains | Land | Basic | Basic Land – Plains | 0 | |||||
251 | Plains | Land | Basic | Basic Land – Plains | 0 | |||||
252 | Ross Ice Shelf | Land | Rare | Land |
Ross Ice Shelf enters the battlefield tapped.
: Add or to your mana pool. , , Sacrifice Ross Ice Shelf: Tap up to two target creatures. Those creatures don't untap during their controllers' next untap step. |
1 | on 29 Mar 2013 by Vitenka | |||
253 | Sargasso Sea | Land | Rare | Land |
Sargasso Sea enters the battlefield tapped.
: Add or to your mana pool. , , Sacrifice Sargasso Sea: Tap target creature. It gets -3/-3 until end of turn. |
0 | ||||
254 | Serengeti Fields | Land | Rare | Land |
Serengeti Fields enters the battlefield tapped.
: Add or to your mana pool. , , Sacrifice Serengeti Fields: Target player gains 8 life. |
8 | on 07 Mar 2013 by dude1818 | |||
255 | Swamp | Land | Basic | Basic Land – Swamp | 0 | |||||
256 | Swamp | Land | Basic | Basic Land – Swamp | 0 | |||||
257 | Yellowstone National Park | Land | Rare | Land |
Yellowstone National Park enters the battlefield tapped.
: Add or to your mana pool. , , Sacrifice Yellowstone National Park: Target creature gets +4/+2 and trample until end of turn. |
1 | on 03 Apr 2013 by ttt3142 |
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