Armageddon: Virtual Booster

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Background | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment – Aura
Flash
Enchant creature
Whenever enchanted creature deals damage to an opponent, draw a card and gain 1 gold. (Gold can be paid in place of life or generic mana.)
 
 R 
Artifact
When an ability of an artifact is activated, if it isn't a mana ability, copy that ability. You may choose new targets for it.
Placed strategically behind the eastern front, the arrays and their attending reserves were originally meant to be the last line of defense.
 U 
Artifact Creature – Construct
Haste
{2}{r}: Flameburst Brawler deals 1 damage to target player.
It was originally designed for melee combat, but a mechanic decided to attach a fireball launcher to test the result. They never found his body.
1/1
 U 
Artifact – Construct
Spy Satellite can't block and can't be blocked.
You may look at the top card of each opponent's library.
"Beep. Beep. Beep."
-Sputnik I
1/1
 U 
Artifact
Ammunition Cases enters the battlefield with three charge counters on it.
{1}, {t}, Remove a charge counter from Ammunition Cases: Target creature gets +2/+0 until end of turn.
When the last charge counter is removed, sacrifice Ammunition Cases.
 C 
Instant
Target creature gets +1/+1 and gains reach until end of turn.
Draw a card.
Flying steel is no match for flying spider silk.
 C 
Creature – Human Wizard
Salvage – When Cityscape Streetmage enters the battlefield, you may exile an artifact card from your graveyard. If you do, return target creature to its owner's hand.
"The graffiti on that wall looks unsightly. So does that man spraying it, actually. Might as well clean them both up."
2/1
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
They may be inordinately heavy, but the complaining usually stops once it blocks the first bullet.
 C 
Enchantment – Aura
Enchant creature
As an additional cost to cast Arrest Warrant, tap two untapped creatures you control.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
 C 
Instant
Target creature gets -X/-X until end of turn.
Secretive government agencies are always at work, pulling the strings of international politics. Of course, they always deny any involvement.
 C 
Artifact Creature – Construct
When Android Apothecary enters the battlefield, if you control a Plains, you may gain life equal to the number of creatures you control.
1/1
 C 
Creature – Human Rogue
Haste
When Angry Vandal enters the battlefield, you may destroy target artifact.
Times of oppression create feelings of rebellion.
2/1
 C 
Artifact – Equipment
Whenever equipped creature attacks, attacking creatures you control get +1/+0 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Instant
Target creature an opponent controls deals damage equal to its power to another target creature.
"I always knew you were a traitor, you filthy pinko scum!" were the last words he recalled saying to his now-deceased commanding officer.
 
 B 
Basic Land – Plains

Industrial Espionage (uncommon, foil)
Amplification Array (rare)
Flameburst Brawler (uncommon)
Spy Satellite (uncommon)
Ammunition Cases (uncommon)
Spidersilk Strike (common)
Cityscape Streetmage (common)
Plate Vest (common)
Arrest Warrant (common)
Death Wind (common)
Android Apothecary (common)
Angry Vandal (common)
Glorious Banner (common)
Seeing Red (common)
Plains (basic)