Armageddon: Virtual Booster
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| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Voltaic Disruption costs
less to cast for each artifact you control.
Counter target spell unless its controller pays X. |
Whenever you would gain gold, you gain twice as much gold instead.
When Stock Exchange enters the battlefield, you gain 1 gold. Whenever a creature deals combat damage to you, sacrifice Stock Exchange unless you pay 2 gold. |
Pay 1 gold: Seigebreaker Cannon deals 1 damage to target creature or player.
"Don't worry, they'll surrender once they run out of ammunition."
-General Schultz, last words 2/2
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Death Ray deals 5 damage to target creature.
"Who needs physics when you have magic?"
Illus. Methados@Deviantart
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When Terra Nova Enforcers enters the battlefield, choose one:
• Destroy target artifact. • Create a 1/1 green Hound creature token. "We are Terra Nova and our goal is simple: to dismantle civilization so that this Earth could return to the way it once was."
2/2
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Flying, first strike 3/2
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Sacrifice Repair Kit: Target artifact you control gains indestructible until end of turn.
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Salvage – As an additional cost to play Electrical Burst, you may exile an artifact card from your graveyard.
Electrical Burst deals 2 damage to target creature. If the additional cost was paid, it deals 4 damage instead. "You'll find the voltage doesn't matter quite as much as much as the current. Here, let me demonstrate."
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Destroy target noncreature permanent.
"In this age of weapons and war, people sometimes need a little reminder that nature is still the most powerful force on this planet."
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Untap all creatures you control.
Draw a card. "Discipline is one of the most important characteristics an army can have. Without it, all you have is a large group of people who happen to be carrying weapons."
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Target creature gets -X/-X until end of turn.
Secretive government agencies are always at work, pulling the strings of international politics. Of course, they always deny any involvement.
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Target player draws two cards, then discards one at random.
As long as you found what you were looking for, the ancient scroll you accidentally destroyed doesn't really matter so much.
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When Head Taker enters the battlefield, if you control a Swamp, target creature gets -2/-2 until end of turn.
"It's like a guillotine. But with arms and legs."
2/2
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Defender
A few cases a day keeps the enemy at bay.
3/2
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Voltaic Disruption
(uncommon, foil)
Stock Exchange
(rare)
Seigebreaker Cannon
(uncommon)
Death Ray
(uncommon)
Terra Nova Enforcers
(uncommon)
Peregrine Falcon
(common)
Repair Kit
(common)
Electrical Burst
(common)
Dismantling Vines
(common)
Stand at Attention
(common)
Death Wind
(common)
Careless Perusal
(common)
Head Taker
(common)
Defensive Turret
(common)
Forest
(basic)


less to cast for each artifact you control.


