Armageddon: Virtual Booster

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Background | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
{r}: Creatures you control get +1/+0 until end of turn.
{1}{r}, {t}, Sacrifice a creature: Apostle of Flame deals damage to target creature or player equal to the power of the sacrificed creature.
1/1
 U 
Sorcery
Choose one – Target player discards three cards; or target player loses 5 life.
In lieu of actual amnesiac mind magic, a slightly more crude alternative is often acceptable.
 U 
Artifact – Construct
Spy Satellite can't block and can't be blocked.
You may look at the top card of each opponent's library.
"Beep. Beep. Beep."
-Sputnik I
1/1
 U 
Creature – Plant
Defender
At the beginning of your upkeep, you gain 1 life.
Sacrifice Giving Tree: Prevent all damage that would be dealt to you this turn.
It kept giving until there was nothing to give but itself, and then it gave that away too.
2/4
 C 
Creature – Human Artificer
Salvage – When Scrapheap Armorer enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on target creature.
Let nothing go to waste.
2/2
 C 
Instant
If you control a gold counter, you may tap target creature.
Draw a card.
Just take the money and pretend we never met.
 C 
Artifact Creature – Construct
When Android Apothecary enters the battlefield, if you control a Plains, you may gain life equal to the number of creatures you control.
1/1
 C 
Creature – Human Wizard
{r}: Flamedancer Apprentice gets +1/+0 until end of turn.
2/1
 C 
Creature – Bird
Flying, vigilance
Even in a war governed by machines and magic, the primitive methods of doing things can still prove to be useful.
Illus. Graham Owen
1/2
 C 
Artifact Creature – Vehicle
Salvage – When Nitro Kart enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Nitro Kart.
{r}: Nitro Kart gains haste until end of turn.
2/1
 C 
Artifact
Sacrifice Repair Kit: Target artifact you control gains indestructible until end of turn.
 C 
Creature – Bear
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
He's larger than the average bear.
2/3
 C 
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card and you gain 1 gold. (Gold can be paid in place of life or generic mana.)
"You can get much farther with a kind word and a gun than you can with a kind word alone."
-Al Capone
 C 
Creature – Yeti
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
No one knows if the mana surge awakened creatures long thought to be mythical, or if it simply brought them into existence.
4/4
 
 B 
Basic Land – Swamp

Apostle of Flame (rare)
Head Bash (uncommon)
Spy Satellite (uncommon)
Giving Tree (uncommon)
Scrapheap Armorer (common)
Intentional Carelessness (common)
Android Apothecary (common)
Flamedancer Apprentice (common)
Courier Hawk (common)
Nitro Kart (common)
Repair Kit (common)
Polar Bear (common)
Rob at Gunpoint (common)
Forest Sasquatch (common)
Swamp (basic)