Armageddon: Virtual Booster

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Background | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Archer
Defender
{t}: Put an aim counter on target creature. The counter is removed when the creature attacks. Activate this ability only whenever you could cast a sorcery.
{2}, {t}: Destroy target creature with an aim counter on it.
0/4
 U 
Creature – Human Soldier
First strike
Whenever an attacking creature you control dies, each opponent loses 1 life and you gain 1 life.
The name of the task force is morbidly accurate.
3/2
 U 
Artifact
Salvage – When Corrosive Capsule enters the battlefield, you may exile an artifact card from your graveyard, if you do, put a charge counter on Corrosive Capsule.
{b}{b}, Sacrifice Corrosive Capsule: Target creature gets -3/-3 until end of turn. If Corrosive Capsule has a charge counter on it, that creature gets -5/-5 instead.
 U 
Creature – Human Shaman
Salvage – when Chromatic Visionary enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Chromatic Visionary.
{t}: Add {g} to your mana pool. If Chromatic Visionary has a +1/+1 counter on it, you may add one mana of any color to your mana pool instead.
1/1
 C 
Artifact
{1}, {t}, Sacrifice Smoke Canister: Up to two target creatures can't block this turn. Draw a card.
"They can't fight if they can't see."
 C 
Artifact Creature – Vehicle
Flying
Although rarely cost-efficient, the development of new designs is a necessity for any army.
2/3
 C 
Artifact Creature – Vehicle
When Frontier Scouter enters the battlefield, if you control a Forest, you may search your library for a land card, reveal it, and put it into your hand. If you do, shuffle your library.
3/3
 C 
Artifact Creature – Vehicle
Salvage – When Nuclear Submarine enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Nuclear Submarine.
{u}: Nuclear Submarine is unblockable until end of turn.
Illus. Unknown
2/3
 C 
Instant
Salvage – As an additional cost to play Electrical Burst, you may exile an artifact card from your graveyard.
Electrical Burst deals 2 damage to target creature. If the additional cost was paid, it deals 4 damage instead.
"You'll find the voltage doesn't matter quite as much as much as the current. Here, let me demonstrate."
 C 
Instant
Target player puts the top two cards of his or her library into his or her graveyard. You gain 1 gold for each artifact card put into the graveyard this way. (Gold can be paid in place of life or generic mana.)
Draw a card.
 C 
Instant
Counter target artifact spell.
Draw a card.
"I regret to inform you that the funding for your project has been cut."
 C 
Instant
Target creature gets +2/+0 and gains first strike until end of turn.
"Other than the occasional minor side effect of frying your tongue, it's really an extremely useful spell."
 C 
Creature – Beast Horror
Sacrifice a Human: Nightsail Hunter gains flying until end of turn.
Cutting motionlessly through the night sky, the hunters are often mistaken for mere bomber planes.
4/4
 C 
Instant
Tap up to two target creatures.
Draw a card.
A loud noise and a blinding light, then nothing, until the cries of the dying can be heard.
 
 B 
Basic Land – Swamp

Sniper Turret (rare)
Deathwatch Team (uncommon)
Corrosive Capsule (uncommon)
Chromatic Visionary (uncommon)
Smoke Canister (common)
Aircraft Prototype (common)
Frontier Scouter (common)
Nuclear Submarine (common)
Electrical Burst (common)
Mind Mining (common)
Halt Order (common)
Inferno Breath (common)
Nightsail Hunter (common)
Flashbang (common)
Swamp (basic)