Armageddon: Virtual Booster
| Armageddon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Flash They strike and retreat with expert precision, leaving only the corpses to testify to their deeds.
3/3
|
When Victory Missile enters the battlefield, put a 1/1 white Soldier creature token into play.
![]() ![]() ![]() , Sacrifice Victory Missile: Put ten 1/1 white Soldier creature tokens into play. |
Flash
Enchant creature Whenever enchanted creature deals damage to an opponent, draw a card and gain 1 gold. (Gold can be paid in place of life or generic mana.) |
First strike
When Flamethrower Regiment enters the battlefield, you may exile any number of artifact cards from your graveyard. Put two +1/+1 counters on Flamethrower Regiment for each card exiled this way. "We need more fuel!"
"Let's dismantle that tank over there."
Illus. howstuffworks.com
2/2
|
Target creature you control gets +3/+3 and fights target creature you don't control. (Each deals damage equal to its power to the other.)
|
|
Salvage – When Nitro Kart enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Nitro Kart.
: Nitro Kart gains haste until end of turn.2/1
|
Target player puts the top two cards of his or her library into his or her graveyard. You gain 1 gold for each artifact card put into the graveyard this way. (Gold can be paid in place of life or generic mana.)
Draw a card. |
Prevent all damage that would be dealt to Armored Car as long as it's attacking.
Built in the days before the mana surge, its once effective safeguards are now mostly obsolete.
2/2
|
Whenever Frontline Charger is blocked, you may sacrifice it. If you do, Frontline Charger deals 2 damage to target creature blocking it.
It's not normally smart to charge blindly into gunfire, but it's even dumber to stand in his way.
1/1
|
When Sewer Caiman enters the battlefield, sacrifice a land.
And you thought it was just an urban myth.
8/6
|
|
Salvage – When Nuclear Submarine enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Nuclear Submarine.
: Nuclear Submarine is unblockable until end of turn.
Illus. Unknown
2/3
|
Exile target creature. Its controller draws a card.
"You are not welcome in my world."
Illus. Popular Science
|
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
No one knows if the mana surge awakened creatures long thought to be mythical, or if it simply brought them into existence.
4/4
|
Target creature gets -X/-X until end of turn.
Secretive government agencies are always at work, pulling the strings of international politics. Of course, they always deny any involvement.
|
|
Ambush Squadron
(common, foil)
Victory Missile
(mythic)
Industrial Espionage
(uncommon)
Flamethrower Regiment
(uncommon)
Sudden Takedown
(uncommon)
Nitro Kart
(common)
Mind Mining
(common)
Armored Car
(common)
Frontline Charger
(common)
Sewer Caiman
(common)
Nuclear Submarine
(common)
Banish to Nowhere
(common)
Forest Sasquatch
(common)
Death Wind
(common)
Swamp
(basic)

or one mana of that creature's color.)




