Armageddon: Virtual Booster

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Background | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Spirit Cleric
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Trample, vigilance
Whenever a creature you control becomes tapped, you gain 1 life.
7/10
 U 
Creature – Human Rogue
{w}{b}, Discard a card, {t}: Destroy target creature that dealt damage this turn.
He wanders the streets at night, aiming to improve the world by systematically murdering those he deems to be dangerous criminals, completely ignorant of the most dangerous one.
3/2
 U 
Creature – Human Shaman
Salvage – when Chromatic Visionary enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Chromatic Visionary.
{t}: Add {g} to your mana pool. If Chromatic Visionary has a +1/+1 counter on it, you may add one mana of any color to your mana pool instead.
1/1
 U 
Instant
Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.
"This is the fate of those who would dare betray our great nation."
 C 
Sorcery
Return target artifact card from your graveyard to your hand. Gain 2 gold. (Gold can be paid in place of life or generic mana.)
"You'd be surprised what perfectly good stuff people throw away."
 C 
Artifact
{1}, {t}: Add one mana of any color to your mana pool.
{7}, {t}, Sacrifice Radiant Manabead: Draw a card.
After the Awakening, diamonds rapidly lost their place among the most valued rare gems.
{1}{g}
 
 C 
Instant
Destroy target creature with flying.
"Looks like we just ran into some turbulence. Shouldn't be an issue."
-unnamed pilot, last words
 C 
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card and you gain 1 gold. (Gold can be paid in place of life or generic mana.)
"You can get much farther with a kind word and a gun than you can with a kind word alone."
-Al Capone
 C 
Artifact Creature – Vehicle
Salvage – When Nuclear Submarine enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Nuclear Submarine.
{u}: Nuclear Submarine is unblockable until end of turn.
Illus. Unknown
2/3
 C 
Instant
Tap up to two target creatures.
Draw a card.
A loud noise and a blinding light, then nothing, until the cries of the dying can be heard.
 C 
Artifact Creature – Vehicle
Prevent all damage that would be dealt to Armored Car as long as it's attacking.
Built in the days before the mana surge, its once effective safeguards are now mostly obsolete.
2/2
 C 
Sorcery
Destroy target artifact or land.
Two months to build, half a second to destroy.
 C 
Instant
Target creature gets +2/+0 and gains first strike until end of turn.
"Other than the occasional minor side effect of frying your tongue, it's really an extremely useful spell."
 C 
Creature – Whale
{u}: Killer Whale gains flying until end of turn.
It doesn't matter what it is; it's never a good idea to mess with something that weighs over 6 tons.
Illus. National Geographic
3/5
 
 B 
Basic Land – Plains

Spirit-Bond Soulmender (mythic)
Midnight Vigilante (uncommon)
Chromatic Visionary (uncommon)
Public Execution (uncommon)
Scrapyard Reclamation (common)
Radiant Manabead (common)
Plummet (common)
Rob at Gunpoint (common)
Nuclear Submarine (common)
Flashbang (common)
Armored Car (common)
Demolish (common)
Inferno Breath (common)
Killer Whale (common)
Plains (basic)