Armageddon: Virtual Booster
| Armageddon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Guilty by Suspicion can't be countered.
Target player names a card, then reveals his or her library. Exile each card with the chosen name. If no cards are exiled this way, he or she loses 10 life. Repeat this X more times. Then that player shuffles his or her library. "We just want names."
|
Haste
When Armored Personnel Carrier dies, put two 1/1 white Human Soldier creature tokens onto the battlefield. When everyone is using magic, sometimes your enemies just don't expect you to show up in a normal vehicle.
3/3
|
Equipped creature gets +2/+0 and has haste and flying.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)Not all inventions are created for merely practical purposes.
Illus. digitaljournal.com
|
Exile a creature card from your graveyard: Necromantic Naturemage gets indestructible and deathtouch until end of turn.
"I don't understand why people think my work is twisted. The living thriving on the nutrients of the dead is simply part of the natural cycle."
3/3
|
Target player draws two cards, then discards one at random.
As long as you found what you were looking for, the ancient scroll you accidentally destroyed doesn't really matter so much.
|
|
Tap up to two target creatures.
Draw a card. A loud noise and a blinding light, then nothing, until the cries of the dying can be heard.
|
Defender
"Why is this even here?"
—graffiti on the Berlin Wall 1/6
|
Salvage – When Nitro Kart enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Nitro Kart.
: Nitro Kart gains haste until end of turn.2/1
|
Whenever Leyline Guardian becomes the target of a spell or ability you control, it gets +1/+1 until end of turn.
It's never necessary to outrun a bear; you just need to be able to outrun your friend.
2/2
|
Target creature gets +2/+1 and gains lifelink until end of turn.
Originally invented through medicinal magic research, it was quickly banned due to ethical problems.
|
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Flying, first strike 3/2
|
Target creature an opponent controls deals damage equal to its power to another target creature.
"I always knew you were a traitor, you filthy pinko scum!" were the last words he recalled saying to his now-deceased commanding officer.
|
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
He's larger than the average bear.
2/3
|
When Stim-Pack enters the battlefield, target creature gets +1/+1 until end of turn.
Sacrifice Stim-Pack: Target creature gets +1/+1 until end of turn. |
|
Guilty by Suspicion
(rare)
Armored Personnel Carrier
(uncommon)
Personal Jetpack
(uncommon)
Necromantic Naturemage
(uncommon)
Careless Perusal
(common)
Flashbang
(common)
Fortified Barrier
(common)
Nitro Kart
(common)
Leyline Guardian
(common)
Siphon Strike
(common)
Peregrine Falcon
(common)
Seeing Red
(common)
Polar Bear
(common)
Stim-Pack
(common)
Forest
(basic)



(