Armageddon: Virtual Booster
| Armageddon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
When Blue Rinse Missile enters the battlefield, return target permanent to its owner's hand.
![]() ![]() , Sacrifice Blue Rinse Missile: Target player shuffles their hand, graveyard, and all non-land permanents they own into their library and draws seven cards. Activate this ability only when you could cast a sorcery.It's a time bomb of sorts.
|
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Back Alley Thug deals combat damage to a player, you gain 2 gold. (Gold can be paid in place of life or generic mana.) 2/2
|
At the beginning of your upkeep, you may gain 1 gold. (Gold can be paid in place of life or generic mana.)
Even as the world fell into total war, the basic functions of civilization still ran ceaselessly.
2/2
|
Salvage – When Corrosive Capsule enters the battlefield, you may exile an artifact card from your graveyard, if you do, put a charge counter on Corrosive Capsule.
![]() , Sacrifice Corrosive Capsule: Target creature gets -3/-3 until end of turn. If Corrosive Capsule has a charge counter on it, that creature gets -5/-5 instead. |
While the West continued to research ways of creating increasingly powerful spells, the Soviet side used magic to develop their armies at a staggering pace.
2/2
|
|
When Stim-Pack enters the battlefield, target creature gets +1/+1 until end of turn.
Sacrifice Stim-Pack: Target creature gets +1/+1 until end of turn. |
Defender
A few cases a day keeps the enemy at bay.
3/2
|
Salvage – When Nitro Kart enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Nitro Kart.
: Nitro Kart gains haste until end of turn.2/1
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Haste Fervent Recruits attacks each turn if able. They don't know what they're fighting for. They don't care.
3/3
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Trample "Um, sir, we're having a bit of a problem here..."
-unnamed logger 5/5
|
|
Convoke (Each creature you tap while casting this spell reduces its cost by
or by one mana of that creature's color.)
Vigilance 2/4
|
As an additional cost to cast Hired Thugs pay 3 life or
.
Hired Thugs can't block. In the bad parts of the city, literally anything can be bought for a price.
5/5
|
Return target artifact card from your graveyard to your hand. Gain 2 gold. (Gold can be paid in place of life or generic mana.)
"You'd be surprised what perfectly good stuff people throw away."
|
Salvage – When Adapted Steamroller enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Adapted Steamroller.
: Adapted Steamroller gains trample until end of turn.4/4
|
|
Blue Rinse Missile
(mythic)
Back Alley Thug
(uncommon)
Corporate Manager
(uncommon)
Corrosive Capsule
(uncommon)
Augmented Cadet
(common)
Stim-Pack
(common)
Defensive Turret
(common)
Nitro Kart
(common)
Fervent Recruits
(common)
Animated Oak
(common)
Village Militia
(common)
Hired Thugs
(common)
Scrapyard Reclamation
(common)
Adapted Steamroller
(common)
Swamp
(basic)




: Nitro Kart gains haste until end of turn.

