Armageddon: Virtual Booster
| Armageddon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Convoke
Flying When Avenger of the Meek enters the battlefield, destroy all other creatures with power 4 or greater. "Blessed are the meek: for they shall inherit the earth."
-Matthew 5:5 4/4
|
Salvage – When Medicinal Capsule enters the battlefield, you may exile an artifact card from your graveyard, if you do, put a charge counter on Medicinal Capsule.
![]() , Sacrifice Medicinal Capsule: Return up to one creature card with converted mana cost 3 or less from your graveyard to the battlefield. If Medicinal Capsule has a charge counter on it, choose up to two targets instead. |
When Terra Nova Enforcers enters the battlefield, choose one:
• Destroy target artifact. • Create a 1/1 green Hound creature token. "We are Terra Nova and our goal is simple: to dismantle civilization so that this Earth could return to the way it once was."
2/2
|
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Smog Bank. Whenever Smog Bank blocks a creature, that creature's controller loses 1 life. 0/2
|
Tap up to two target creatures.
Draw a card. A loud noise and a blinding light, then nothing, until the cries of the dying can be heard.
|
|
Salvage – When Nitro Kart enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Nitro Kart.
: Nitro Kart gains haste until end of turn.2/1
|
Flying
Although rarely cost-efficient, the development of new designs is a necessity for any army.
2/3
|
When Lifeforce Shaman enters the battlefield, target creature gets +3/+3 until end of turn.
While the rest of world took months to adapt to the existence of mana, those who held strong ties to the land acted like they had always known.
1/1
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Haste Fervent Recruits attacks each turn if able. They don't know what they're fighting for. They don't care.
3/3
|
Destroy target noncreature permanent.
"In this age of weapons and war, people sometimes need a little reminder that nature is still the most powerful force on this planet."
|
|
Target player draws two cards.
"Why bother with schools if we can put knowledge directly into students' minds?"
|
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
He's larger than the average bear.
2/3
|
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card and you gain 1 gold. (Gold can be paid in place of life or generic mana.)
"You can get much farther with a kind word and a gun than you can with a kind word alone."
-Al Capone |
When Stim-Pack enters the battlefield, target creature gets +1/+1 until end of turn.
Sacrifice Stim-Pack: Target creature gets +1/+1 until end of turn. |
|
Avenger of the Meek
(rare)
Medicinal Capsule
(uncommon)
Terra Nova Enforcers
(uncommon)
Smog Bank
(uncommon)
Flashbang
(common)
Nitro Kart
(common)
Aircraft Prototype
(common)
Lifeforce Shaman
(common)
Fervent Recruits
(common)
Dismantling Vines
(common)
Learn
(common)
Polar Bear
(common)
Rob at Gunpoint
(common)
Stim-Pack
(common)
Forest
(basic)




: Nitro Kart gains haste until end of turn.