Armageddon: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, you gain 2 gold. (Gold can be paid in place of life or generic mana.)
![]() ![]() , Sacrifice Greed's Reward: Each opponent loses X life."Money is power." -English saying
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, , Sacrifice a Human: Draw a card."Don't worry, this won't hurt you at all. To be exactly precise, whatever is left by the time the painful part begins shouldn't really be 'you' anymore."
2/4
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Discard your hand, then draw cards equal to the number of cards you discarded plus one.
Technically speaking, it's not wasteful if you were never going to use it in the first place.
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: Performance Flamedancer gets +1/+0 until end of turn.
Sacrifice Performance Flamedancer: Performance Flamedancer deals damage to target creature equal to its power. Activate this ability only anytime you could cast a sorcery. The best death a flamedancer can hope for is to go out in a blaze of glory.
1/1
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Prevent all damage that would be dealt to Armored Car as long as it's attacking.
Built in the days before the mana surge, its once effective safeguards are now mostly obsolete.
2/2
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Whenever Leyline Guardian becomes the target of a spell or ability you control, it gets +1/+1 until end of turn.
It's never necessary to outrun a bear; you just need to be able to outrun your friend.
2/2
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Defender
When Wall of Thoughts comes into play, put the top five cards of your library into your graveyard. Would you trade a piece of your mind for peace of mind?
0/4
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Equipped creature gets +1/+1.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)They may be inordinately heavy, but the complaining usually stops once it blocks the first bullet.
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Sacrifice a Human: Nightsail Hunter gains flying until end of turn.
Cutting motionlessly through the night sky, the hunters are often mistaken for mere bomber planes.
4/4
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: Killer Whale gains flying until end of turn.It doesn't matter what it is; it's never a good idea to mess with something that weighs over 6 tons.
Illus. National Geographic
3/5
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Whenever Riot Initiator attacks, attacking creatures get +1/+0 until end of turn.
The worst thing a government can do during a war is be forced to fight its own people.
1/1
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Haste Fervent Recruits attacks each turn if able. They don't know what they're fighting for. They don't care.
3/3
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Its creator animated it by writing a magical word on its forehead. In theory, the golem could be de-animated by erasing the word... If it ever let anyone get close enough.
Illus. Veli Nystrom
4/4
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Tap up to two target creatures.
Draw a card. A loud noise and a blinding light, then nothing, until the cries of the dying can be heard.
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Greed's Reward
(rare)
Krevin's Assistant
(uncommon)
Reload
(uncommon)
Performance Flamedancer
(uncommon)
Armored Car
(common)
Leyline Guardian
(common)
Wall of Thoughts
(common)
Plate Vest
(common)
Nightsail Hunter
(common)
Killer Whale
(common)
Riot Initiator
(common)
Fervent Recruits
(common)
Stone Golem
(common)
Flashbang
(common)
Mountain
(basic)



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, Sacrifice a Human: Draw a card.