Armageddon: Virtual Booster
| Armageddon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
+1 Scry 1. Each opponent gains 2 life.
+1 Each player puts a card from his or her hand onto the bottom of his or her library. Each player draws a card. -7 Reveal the fourth card from the bottom of your library. You may cast that card without paying its mana cost. If you don't, draw three cards from the bottom of your library. 2
|
First strike
Whenever an attacking creature you control dies, each opponent loses 1 life and you gain 1 life. The name of the task force is morbidly accurate.
3/2
|
Flying, menace
Shutter the windows. Bar the doors. Whatever you do, don't go outside.
4/4
|
Whenever another creature dies, you gain 1 gold. (Gold can be paid in place of life or generic mana.)
Another death, another dollar.
2/3
|
When Siege Blaster enters the battlefield, if you control a Mountain, Siege Blaster deals 2 damage to each opponent.
Explosions rarely have natural causes.
3/2
|
, Pay 1 life: Shade of Avarice gets +1/+1 until end of turn.What is mana but possibility, to be shaped into an idea given form?
1/1
|
Whenever Frontline Charger is blocked, you may sacrifice it. If you do, Frontline Charger deals 2 damage to target creature blocking it.
It's not normally smart to charge blindly into gunfire, but it's even dumber to stand in his way.
1/1
|
Defender
A few cases a day keeps the enemy at bay.
3/2
|
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
No one knows if the mana surge awakened creatures long thought to be mythical, or if it simply brought them into existence.
4/4
|
Put target permanent into its owner's library third from the top.
"Well, boss, the project was progressing on schedule until..."
Illus. lesism.blogspot.com
|
|
Salvage – When Nitro Kart enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Nitro Kart.
: Nitro Kart gains haste until end of turn.2/1
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Flying, first strike 3/2
|
Target creature gets +2/+2 and can't be dealt damage by artifacts until end of turn.
On the front lines, any alternative to heavy plate vests as armor was met with warm gratitude.
|
When Lifeforce Shaman enters the battlefield, target creature gets +3/+3 until end of turn.
While the rest of world took months to adapt to the existence of mana, those who held strong ties to the land acted like they had always known.
1/1
|
|
Kaïthya, the Stormreader
(mythic)
Deathwatch Team
(uncommon)
Cityscape Night-Riders
(uncommon)
War Profiteer
(uncommon)
Siege Blaster
(common)
Shade of Avarice
(common)
Frontline Charger
(common)
Defensive Turret
(common)
Forest Sasquatch
(common)
Temporary Setback
(common)
Nitro Kart
(common)
Peregrine Falcon
(common)
Defensive Ward
(common)
Lifeforce Shaman
(common)
Island
(basic)





