Armageddon: Virtual Booster

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Background | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Players can't gain life.
Whenever a player draws a card or has a land enter the battlefield under his or her control, Scorched Earth deals 1 damage to that player.
 
 R 
Creature – Dragon
Convoke
Flying
Attacking creatures you control get +1/+0 until end of turn.
Whenever Firewing Captain attacks, you may pay {x}{r}. If you do, Firewing Captain deals X damage to target creature. X cannot be greater than the number of attacking creatures you control.
5/4
 U 
Artifact Creature – Construct
Other artifact creatures you control get +1/+1.
Out in the middle of nowhere, a factory for war machines runs day and night, unwatched by human eyes.
2/3
 U 
Creature – Human Soldier
{w}, {t}: Mortar Squad deals 1 damage to target attacking or blocking creature.
Nothing ruins your day more than getting nailed in the head with a mortar.
1/1
 U 
Creature – Angel
Flash
Flying
When Angel of Salvation enters the battlefield, target Human creature you control gains indestructible until end of turn.
3/3
 C 
Instant
Target player puts the top two cards of his or her library into his or her graveyard. You gain 1 gold for each artifact card put into the graveyard this way. (Gold can be paid in place of life or generic mana.)
Draw a card.
 C 
Artifact Creature – Vehicle
Salvage – When Lightweight Glider enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Lightweight Glider.
{w}: Lightweight Glider gains flying until end of turn.
2/1
 C 
Artifact Creature – Vehicle
When Siege Blaster enters the battlefield, if you control a Mountain, Siege Blaster deals 2 damage to each opponent.
Explosions rarely have natural causes.
3/2
 C 
Creature – Human Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flash
They strike and retreat with expert precision, leaving only the corpses to testify to their deeds.
3/3
 C 
Creature – Human Artificer
Salvage – When Scrapheap Armorer enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on target creature.
Let nothing go to waste.
2/2
 C 
Creature – Human Rogue
When Knifepoint Mugger enters the battlefield, target player may pay 3 life. Otherwise, that player sacrifices a creature.
{6}{b}: Return Knifepoint Mugger to its owner's hand.
You can pay one of two ways: cash or blood.
2/2
 C 
Creature – Human Rogue
As an additional cost to cast Hired Thugs pay 3 life or {3}.
Hired Thugs can't block.
In the bad parts of the city, literally anything can be bought for a price.
5/5
 C 
Artifact
Cranial Scanner enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{u}, {t}, Sacrifice Cranial Scanner: Target player puts the top five cards of his or her library into his or her graveyard.
 C 
Creature – Human Wizard
{r}: Flamedancer Apprentice gets +1/+0 until end of turn.
2/1
 
 B 
Basic Land – Plains

Scorched Earth (rare, foil)
Firewing Captain (rare)
Chief of the Foundry (uncommon)
Mortar Squad (uncommon)
Angel of Salvation (uncommon)
Mind Mining (common)
Lightweight Glider (common)
Siege Blaster (common)
Ambush Squadron (common)
Scrapheap Armorer (common)
Knifepoint Mugger (common)
Hired Thugs (common)
Cranial Scanner (common)
Flamedancer Apprentice (common)
Plains (basic)