Armageddon: Virtual Booster
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| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+2 Target player loses 2 life unless they sacrifice a creature.
-2 Destroy target creature with converted mana cost 2 or less. You gain 2 life. -8 Target opponent gets an emblem with "Creatures you control get -X/-X, where X is the number of creatures you control." 4
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Ammunition Cases enters the battlefield with three charge counters on it.
, , Remove a charge counter from Ammunition Cases: Target creature gets +2/+0 until end of turn.
When the last charge counter is removed, sacrifice Ammunition Cases. |
, , Sacrifice a Human: Draw a card."Don't worry, this won't hurt you at all. To be exactly precise, whatever is left by the time the painful part begins shouldn't really be 'you' anymore."
2/4
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Put three 1/1 white Human Soldier creature tokens into play. |
Prevent all damage that would be dealt to Armored Car as long as it's attacking.
Built in the days before the mana surge, its once effective safeguards are now mostly obsolete.
2/2
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Haste Fervent Recruits attacks each turn if able. They don't know what they're fighting for. They don't care.
3/3
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Whenever equipped creature attacks, attacking creatures you control get +1/+0 until end of turn.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
As an additional cost to cast Hired Thugs pay 3 life or
.
Hired Thugs can't block. In the bad parts of the city, literally anything can be bought for a price.
5/5
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, : Add one mana of any color to your mana pool.
, , Sacrifice Radiant Manabead: Draw a card.After the Awakening, diamonds rapidly lost their place among the most valued rare gems.
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Target creature gets +2/+2 and can't be dealt damage by artifacts until end of turn.
On the front lines, any alternative to heavy plate vests as armor was met with warm gratitude.
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Target creature gets +1/+1 and gains reach until end of turn.
Draw a card. Flying steel is no match for flying spider silk.
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Target player puts the top two cards of his or her library into his or her graveyard. You gain 1 gold for each artifact card put into the graveyard this way. (Gold can be paid in place of life or generic mana.)
Draw a card. |
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Trample "Um, sir, we're having a bit of a problem here..."
-unnamed logger 5/5
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Target player draws two cards.
"Why bother with schools if we can put knowledge directly into students' minds?"
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Jonas Bishop
(mythic)
Ammunition Cases
(uncommon)
Krevin's Assistant
(uncommon)
Emergency Recruitment
(uncommon)
Armored Car
(common)
Fervent Recruits
(common)
Glorious Banner
(common)
Hired Thugs
(common)
Radiant Manabead
(common)
Defensive Ward
(common)
Spidersilk Strike
(common)
Mind Mining
(common)
Animated Oak
(common)
Learn
(common)
Forest
(basic)


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, Remove a charge counter from Ammunition Cases: Target creature gets +2/+0 until end of turn.

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