Armageddon: Virtual Booster

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Background | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human
When Oil Baron enters the battlefield, target land loses all abilities and becomes an Oil-Well with "{t}: Add {1} to your mana pool. You lose 2 life." You gain 2 gold.
"That little tribe isn't important. We need that oil."
0/1
 U 
Sorcery
Death Ray deals 5 damage to target creature.
"Who needs physics when you have magic?"
Illus. Methados@Deviantart
 U 
Creature – Spirit Knight
Flying, menace
Shutter the windows. Bar the doors. Whatever you do, don't go outside.
4/4
{2}{r}
 
 U 
Sorcery
Discard your hand, then draw cards equal to the number of cards you discarded plus one.
Technically speaking, it's not wasteful if you were never going to use it in the first place.
 C 
Creature – Human Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Haste
Fervent Recruits attacks each turn if able.
They don't know what they're fighting for. They don't care.
3/3
 C 
Creature – Human Shaman
When Wildcaller Shaman enters the battlefield, put a 2/2 green Bear creature token into play.
2/2
 C 
Enchantment – Aura
Enchant creature
As an additional cost to cast Arrest Warrant, tap two untapped creatures you control.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
 C 
Creature – Whale
{u}: Killer Whale gains flying until end of turn.
It doesn't matter what it is; it's never a good idea to mess with something that weighs over 6 tons.
Illus. National Geographic
3/5
 C 
Instant
Target creature gets -X/-X until end of turn.
Secretive government agencies are always at work, pulling the strings of international politics. Of course, they always deny any involvement.
 C 
Artifact Creature – Vehicle
Salvage – When Nitro Kart enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Nitro Kart.
{r}: Nitro Kart gains haste until end of turn.
2/1
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
They may be inordinately heavy, but the complaining usually stops once it blocks the first bullet.
 C 
Artifact
Flare Thrower enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{r}, {t}, Sacrifice Flare Thrower: Flare Thrower deals 2 damage to target creature or player.
 C 
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Target creature gets +3/+3 until end of turn.
 C 
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card and you gain 1 gold. (Gold can be paid in place of life or generic mana.)
"You can get much farther with a kind word and a gun than you can with a kind word alone."
-Al Capone
 
 B 
Basic Land – Island

Oil Baron (rare)
Death Ray (uncommon)
Cityscape Night-Riders (uncommon)
Reload (uncommon)
Fervent Recruits (common)
Wildcaller Shaman (common)
Arrest Warrant (common)
Killer Whale (common)
Death Wind (common)
Nitro Kart (common)
Plate Vest (common)
Flare Thrower (common)
Focused Strength (common)
Rob at Gunpoint (common)
Island (basic)