Armageddon: Virtual Booster
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| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
When Bribe enters the battlefield, enchanted creature's owner gains 5 gold. (Gold can be paid in place of life or generic mana.) You control enchanted creature. |
Vigilance (Attacking doesn't cause this creature to tap.)
![]() : Tap target creature."If they can't see us, they can't fight us. At least, that's the concept."
1/3
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Soviet Army Captain's power and toughness are each equal to the number of creatures you control. Strengthened by the spirit of his comrades.
*/*
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Pay 1 gold: Seigebreaker Cannon deals 1 damage to target creature or player.
"Don't worry, they'll surrender once they run out of ammunition."
-General Schultz, last words 2/2
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
He's larger than the average bear.
2/3
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Target creature gets +2/+1 and gains lifelink until end of turn.
Originally invented through medicinal magic research, it was quickly banned due to ethical problems.
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Healing Kit enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Healing Kit: Prevent the next 3 damage that would be dealt to target creature or player this turn. |
, : Add one mana of any color to your mana pool.
, , Sacrifice Radiant Manabead: Draw a card.After the Awakening, diamonds rapidly lost their place among the most valued rare gems.
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Flare Thrower enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Flare Thrower: Flare Thrower deals 2 damage to target creature or player. |
When Lifeforce Shaman enters the battlefield, target creature gets +3/+3 until end of turn.
While the rest of world took months to adapt to the existence of mana, those who held strong ties to the land acted like they had always known.
1/1
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While the West continued to research ways of creating increasingly powerful spells, the Soviet side used magic to develop their armies at a staggering pace.
2/2
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Untap all creatures you control.
Draw a card. "Discipline is one of the most important characteristics an army can have. Without it, all you have is a large group of people who happen to be carrying weapons."
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Target creature gets +2/+0 and gains first strike until end of turn.
"Other than the occasional minor side effect of frying your tongue, it's really an extremely useful spell."
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Haste Fervent Recruits attacks each turn if able. They don't know what they're fighting for. They don't care.
3/3
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Bribe
(rare)
Blinding Construct
(uncommon)
Soviet Army Captain
(uncommon)
Seigebreaker Cannon
(uncommon)
Polar Bear
(common)
Siphon Strike
(common)
Healing Kit
(common)
Radiant Manabead
(common)
Flare Thrower
(common)
Lifeforce Shaman
(common)
Augmented Cadet
(common)
Stand at Attention
(common)
Inferno Breath
(common)
Fervent Recruits
(common)
Island
(basic)


: Tap target creature.
or one mana of that creature's color.)
: Add
,
to your mana pool.
