Armageddon: Virtual Booster

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Background | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Artifact
When Blue Rinse Missile enters the battlefield, return target permanent to its owner's hand.
{5}{u}{u}, Sacrifice Blue Rinse Missile: Target player shuffles their hand, graveyard, and all non-land permanents they own into their library and draws seven cards. Activate this ability only when you could cast a sorcery.
It's a time bomb of sorts.
 U 
Sorcery
As an additional cost to cast Shrapnel Spray, sacrifice an artifact.
Shrapnel Spray deals X damage to each creature, where X is the converted mana cost of the sacrificed artifact.
 U 
Instant
Creatures opponents control get -0/-1 until end of turn.
In war, death often comes with the firing of a weapon, or an explosion. Few soldiers expect it to come quietly.
 U 
Creature – Human Wizard
{r}: Performance Flamedancer gets +1/+0 until end of turn.
Sacrifice Performance Flamedancer: Performance Flamedancer deals damage to target creature equal to its power. Activate this ability only anytime you could cast a sorcery.
The best death a flamedancer can hope for is to go out in a blaze of glory.
1/1
 C 
Artifact Creature – Construct
Defender
A few cases a day keeps the enemy at bay.
3/2
 C 
Artifact Creature – Vehicle
Flying
Although rarely cost-efficient, the development of new designs is a necessity for any army.
2/3
 C 
Artifact
Sacrifice Repair Kit: Target artifact you control gains indestructible until end of turn.
 C 
Sorcery
Target player draws two cards, then discards one at random.
As long as you found what you were looking for, the ancient scroll you accidentally destroyed doesn't really matter so much.
 C 
Creature – Whale
{u}: Killer Whale gains flying until end of turn.
It doesn't matter what it is; it's never a good idea to mess with something that weighs over 6 tons.
Illus. National Geographic
3/5
 C 
Enchantment – Aura
Enchant creature
As an additional cost to cast Arrest Warrant, tap two untapped creatures you control.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
 C 
Instant
Target creature gets -X/-X until end of turn.
Secretive government agencies are always at work, pulling the strings of international politics. Of course, they always deny any involvement.
 C 
Creature – Spirit
Flying, lifelink
The dark alleyways of the city are home to things other than just thieves and thugs.
3/2
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
They may be inordinately heavy, but the complaining usually stops once it blocks the first bullet.
 C 
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Target creature gets +3/+3 until end of turn.
 
 B 
Basic Land – Forest

Blue Rinse Missile (mythic)
Shrapnel Spray (uncommon)
Gas Spray (uncommon)
Performance Flamedancer (uncommon)
Defensive Turret (common)
Aircraft Prototype (common)
Repair Kit (common)
Careless Perusal (common)
Killer Whale (common)
Arrest Warrant (common)
Death Wind (common)
Malicious Ghost (common)
Plate Vest (common)
Focused Strength (common)
Forest (basic)