Armageddon: Virtual Booster
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| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Treasure from Trash enters the battlefield, you may search your library for up to five artifact cards and put them into your graveyard. If you do, shuffle your library.
At the beginning of your upkeep, return an artifact card from your graveyard to your hand. |
When Terra Nova Insurgents enters the battlefield, you may pay
. If you do, destroy up to X target artifacts."Destroy, cleanse, purify."
-Terra Nova chant 3/3
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Whenever another creature dies, you gain 1 gold. (Gold can be paid in place of life or generic mana.)
Another death, another dollar.
2/3
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Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.
"This is the fate of those who would dare betray our great nation."
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Whenever a non-Human, non-artifact creature enters the battlefield under your control, draw a card.
"The more we know about the animals that inhabit this planet, the more we understand about the grand system that is our world."
2/2
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Return target artifact card from your graveyard to your hand. Gain 2 gold. (Gold can be paid in place of life or generic mana.)
"You'd be surprised what perfectly good stuff people throw away."
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Target player draws two cards.
"Why bother with schools if we can put knowledge directly into students' minds?"
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Destroy target creature with flying.
"Looks like we just ran into some turbulence. Shouldn't be an issue."
-unnamed pilot, last words |
Equipped creature gets +1/+1.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)They may be inordinately heavy, but the complaining usually stops once it blocks the first bullet.
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Whenever Frontline Charger is blocked, you may sacrifice it. If you do, Frontline Charger deals 2 damage to target creature blocking it.
It's not normally smart to charge blindly into gunfire, but it's even dumber to stand in his way.
1/1
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Salvage – As an additional cost to play Electrical Burst, you may exile an artifact card from your graveyard.
Electrical Burst deals 2 damage to target creature. If the additional cost was paid, it deals 4 damage instead. "You'll find the voltage doesn't matter quite as much as much as the current. Here, let me demonstrate."
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Target creature gets +2/+2 and can't be dealt damage by artifacts until end of turn.
On the front lines, any alternative to heavy plate vests as armor was met with warm gratitude.
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Prevent all damage that would be dealt to Armored Car as long as it's attacking.
Built in the days before the mana surge, its once effective safeguards are now mostly obsolete.
2/2
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Healing Kit enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Healing Kit: Prevent the next 3 damage that would be dealt to target creature or player this turn. |
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Treasure from Trash
(rare, foil)
Terra Nova Insurgents
(rare)
War Profiteer
(uncommon)
Public Execution
(uncommon)
Animal Researcher
(uncommon)
Scrapyard Reclamation
(common)
Learn
(common)
Plummet
(common)
Plate Vest
(common)
Frontline Charger
(common)
Electrical Burst
(common)
Defensive Ward
(common)
Armored Car
(common)
Healing Kit
(common)
Mountain
(basic)




. If you do, destroy up to X target artifacts.


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