Armageddon: Virtual Booster

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Background | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Artifact
When Necrogenesis Missile enters the battlefield, you may destroy target creature.
{6}{b}{b}, Sacrifice Necrogenesis Missile: Return all creature cards in all graveyards to the battlefield under your control.
Death is just the beginning.
 U 
Instant
Voltaic Disruption costs {1} less to cast for each artifact you control.
Counter target spell unless its controller pays X.
 U 
Artifact – Equipment
Equipped creature has menace.
{2}, Sacrifice Explosive Vest and the equipped creature: Explosive Vest deals 13 damage to each creature blocking or blocked by equipped creature.
Equip {1}
 U 
Artifact – Equipment
Equipped creature gets +2/+0 and has haste and flying.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Not all inventions are created for merely practical purposes.
Illus. digitaljournal.com
 C 
Creature – Bear
Whenever Leyline Guardian becomes the target of a spell or ability you control, it gets +1/+1 until end of turn.
It's never necessary to outrun a bear; you just need to be able to outrun your friend.
2/2
 C 
Artifact
Sacrifice Repair Kit: Target artifact you control gains indestructible until end of turn.
 C 
Instant
Target creature gets +2/+2 and can't be dealt damage by artifacts until end of turn.
On the front lines, any alternative to heavy plate vests as armor was met with warm gratitude.
 C 
Creature – Elemental
Salvage – When Rambling Scrapmelter enters the battlefield, you may exile an artifact card from your graveyard. If you do, up to two target creatures can't block this turn.
4/3
 C 
Instant
Salvage – As an additional cost to play Electrical Burst, you may exile an artifact card from your graveyard.
Electrical Burst deals 2 damage to target creature. If the additional cost was paid, it deals 4 damage instead.
"You'll find the voltage doesn't matter quite as much as much as the current. Here, let me demonstrate."
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
They may be inordinately heavy, but the complaining usually stops once it blocks the first bullet.
 C 
Creature – Human Wizard
Salvage – When Cityscape Streetmage enters the battlefield, you may exile an artifact card from your graveyard. If you do, return target creature to its owner's hand.
"The graffiti on that wall looks unsightly. So does that man spraying it, actually. Might as well clean them both up."
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{u}: Untap enchanted creature.
 C 
Artifact Creature – Vehicle
Prevent all damage that would be dealt to Armored Car as long as it's attacking.
Built in the days before the mana surge, its once effective safeguards are now mostly obsolete.
2/2
 C 
Creature – Human Rogue
As an additional cost to cast Hired Thugs pay 3 life or {3}.
Hired Thugs can't block.
In the bad parts of the city, literally anything can be bought for a price.
5/5
 
 B 
Basic Land – Forest

Necrogenesis Missile (mythic)
Voltaic Disruption (uncommon)
Explosive Vest (uncommon)
Personal Jetpack (uncommon)
Leyline Guardian (common)
Repair Kit (common)
Defensive Ward (common)
Rambling Scrapmelter (common)
Electrical Burst (common)
Plate Vest (common)
Cityscape Streetmage (common)
Telekinetic Manipulation (common)
Armored Car (common)
Hired Thugs (common)
Forest (basic)