Armageddon: Virtual Booster
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| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Death Valley enters the battlefield tapped.
: Add or to your mana pool.
![]() ![]() , , Sacrifice Death Valley: Target player loses 4 life.
Illus. baycitizen.org
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Creatures you control get +1/+0 and have haste.
"For glory, for victory, for the motherland! Charge!”
2/2
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Ammunition Cases enters the battlefield with three charge counters on it.
, , Remove a charge counter from Ammunition Cases: Target creature gets +2/+0 until end of turn.
When the last charge counter is removed, sacrifice Ammunition Cases. |
Salvage – When Corrosive Capsule enters the battlefield, you may exile an artifact card from your graveyard, if you do, put a charge counter on Corrosive Capsule.
![]() , Sacrifice Corrosive Capsule: Target creature gets -3/-3 until end of turn. If Corrosive Capsule has a charge counter on it, that creature gets -5/-5 instead. |
Fog Machine enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Fog Machine: Prevent all combat damage that would be dealt this turn. |
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Deathtouch
Never underestimate the power of something seemingly harmless.
1/1
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Return target artifact card from your graveyard to your hand. Gain 2 gold. (Gold can be paid in place of life or generic mana.)
"You'd be surprised what perfectly good stuff people throw away."
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, , Sacrifice Tactical Missile: Tactical Missile deals 2 damage to target creature or player."Incoming!"
Illus. IES System Inc.
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Target creature gets +2/+0 and gains first strike until end of turn.
"Other than the occasional minor side effect of frying your tongue, it's really an extremely useful spell."
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When Sewer Caiman enters the battlefield, sacrifice a land.
And you thought it was just an urban myth.
8/6
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While the West continued to research ways of creating increasingly powerful spells, the Soviet side used magic to develop their armies at a staggering pace.
2/2
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Equipped creature gets +1/+1.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)They may be inordinately heavy, but the complaining usually stops once it blocks the first bullet.
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: Killer Whale gains flying until end of turn.It doesn't matter what it is; it's never a good idea to mess with something that weighs over 6 tons.
Illus. National Geographic
3/5
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Salvage – As an additional cost to play Electrical Burst, you may exile an artifact card from your graveyard.
Electrical Burst deals 2 damage to target creature. If the additional cost was paid, it deals 4 damage instead. "You'll find the voltage doesn't matter quite as much as much as the current. Here, let me demonstrate."
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Death Valley
(rare)
Battleground Marshal
(uncommon)
Ammunition Cases
(uncommon)
Corrosive Capsule
(uncommon)
Fog Machine
(common)
Poison Dart Frog
(common)
Scrapyard Reclamation
(common)
Tactical Missile
(common)
Inferno Breath
(common)
Sewer Caiman
(common)
Augmented Cadet
(common)
Plate Vest
(common)
Killer Whale
(common)
Electrical Burst
(common)
Island
(basic)
: Add
or
to your mana pool.


,
to your mana pool.
