Armageddon: Virtual Booster

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Background | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Artifact
When Blue Rinse Missile enters the battlefield, return target permanent to its owner's hand.
{5}{u}{u}, Sacrifice Blue Rinse Missile: Target player shuffles their hand, graveyard, and all non-land permanents they own into their library and draws seven cards. Activate this ability only when you could cast a sorcery.
It's a time bomb of sorts.
 U 
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Put three 2/2 green Bear creature tokens onto the battlefield.
 U 
Artifact Creature – Construct
Whenever Roulette Cannon attacks, you may discard a card at random. If you do, Roulette Cannon deals damage to target creature equal to the converted mana cost of the discarded card. If the discarded card was an artifact card, draw a card.
2/4
 U 
Creature – Wall
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Smog Bank.
Whenever Smog Bank blocks a creature, that creature's controller loses 1 life.
0/2
 C 
Creature – Whale
{u}: Killer Whale gains flying until end of turn.
It doesn't matter what it is; it's never a good idea to mess with something that weighs over 6 tons.
Illus. National Geographic
3/5
 C 
Creature – Yeti
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
No one knows if the mana surge awakened creatures long thought to be mythical, or if it simply brought them into existence.
4/4
 C 
Sorcery
Destroy target artifact or land.
Two months to build, half a second to destroy.
 C 
Creature – Wall
Defender
When Wall of Thoughts comes into play, put the top five cards of your library into your graveyard.
Would you trade a piece of your mind for peace of mind?
0/4
 C 
Artifact Creature – Vehicle
Salvage – When Nitro Kart enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Nitro Kart.
{r}: Nitro Kart gains haste until end of turn.
2/1
 C 
Artifact
{1}, {t}, Sacrifice Tactical Missile: Tactical Missile deals 2 damage to target creature or player.
"Incoming!"
Illus. IES System Inc.
 C 
Artifact Creature – Vehicle
When Frontier Scouter enters the battlefield, if you control a Forest, you may search your library for a land card, reveal it, and put it into your hand. If you do, shuffle your library.
3/3
 C 
Creature – Spirit
Flying, lifelink
The dark alleyways of the city are home to things other than just thieves and thugs.
3/2
 C 
Creature – Human Shaman
When Lifeforce Shaman enters the battlefield, target creature gets +3/+3 until end of turn.
While the rest of world took months to adapt to the existence of mana, those who held strong ties to the land acted like they had always known.
1/1
 C 
Enchantment – Aura
Enchant creature
As an additional cost to cast Arrest Warrant, tap two untapped creatures you control.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
 
 B 
Basic Land – Swamp

Blue Rinse Missile (mythic)
Pack of Bears (uncommon)
Roulette Cannon (uncommon)
Smog Bank (uncommon)
Killer Whale (common)
Forest Sasquatch (common)
Demolish (common)
Wall of Thoughts (common)
Nitro Kart (common)
Tactical Missile (common)
Frontier Scouter (common)
Malicious Ghost (common)
Lifeforce Shaman (common)
Arrest Warrant (common)
Swamp (basic)