Armageddon: Virtual Booster
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| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+2 Target player loses 2 life unless they sacrifice a creature.
-2 Destroy target creature with converted mana cost 2 or less. You gain 2 life. -8 Target opponent gets an emblem with "Creatures you control get -X/-X, where X is the number of creatures you control." 4
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Salvage – When Medicinal Capsule enters the battlefield, you may exile an artifact card from your graveyard, if you do, put a charge counter on Medicinal Capsule.
![]() , Sacrifice Medicinal Capsule: Return up to one creature card with converted mana cost 3 or less from your graveyard to the battlefield. If Medicinal Capsule has a charge counter on it, choose up to two targets instead. |
Target creature you control gets +3/+3 and fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Salvage – When Reclamation Capsule enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a charge counter on Reclamation Capsule.
![]() , Sacrifice Reclamation Capsule: Return up to one target permanent card from your graveyard to your hand. If Reclamation Capsule has a charge counter on it, choose up to two target permanent cards instead. |
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Target creature gets +3/+3 until end of turn. |
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When Insurgent Ransacker enters the battlefield or dies, you gain 1 gold. (Gold can be paid in place of life or generic mana.)
Everything is fuel for the cause.
2/1
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, : Add one mana of any color to your mana pool.
, , Sacrifice Radiant Manabead: Draw a card.After the Awakening, diamonds rapidly lost their place among the most valued rare gems.
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Haste Fervent Recruits attacks each turn if able. They don't know what they're fighting for. They don't care.
3/3
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Flare Thrower enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Flare Thrower: Flare Thrower deals 2 damage to target creature or player. |
Flying, vigilance
Even in a war governed by machines and magic, the primitive methods of doing things can still prove to be useful.
Illus. Graham Owen
1/2
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Whenever Back Alley Pickpocket deals combat damage to a player, you gain 1 gold. (Gold can be paid in place of life or generic mana.)
Checking that your valuables are safe will only make them easier for him to steal.
1/1
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Salvage – When Cityscape Streetmage enters the battlefield, you may exile an artifact card from your graveyard. If you do, return target creature to its owner's hand.
"The graffiti on that wall looks unsightly. So does that man spraying it, actually. Might as well clean them both up."
2/1
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Equipped creature gets +1/+1.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)They may be inordinately heavy, but the complaining usually stops once it blocks the first bullet.
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Destroy target creature with flying.
"Looks like we just ran into some turbulence. Shouldn't be an issue."
-unnamed pilot, last words |
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Jonas Bishop
(mythic)
Medicinal Capsule
(uncommon)
Sudden Takedown
(uncommon)
Reclamation Capsule
(uncommon)
Focused Strength
(common)
Insurgent Ransacker
(common)
Radiant Manabead
(common)
Fervent Recruits
(common)
Flare Thrower
(common)
Courier Hawk
(common)
Back Alley Pickpocket
(common)
Cityscape Streetmage
(common)
Plate Vest
(common)
Plummet
(common)
Island
(basic)




: Add one mana of any color to your mana pool.
, 