Armageddon: Virtual Booster

Armageddon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Background | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact
Sacrifice Poison Gas Canister: Target creature gets -1/-1 until end of turn. Activate this ability only any time you could cast a sorcery.
"It is weapons like these that make people question the purpose of war."
 
 R 
Artifact Creature – Archer
Defender
{t}: Put an aim counter on target creature. The counter is removed when the creature attacks. Activate this ability only whenever you could cast a sorcery.
{2}, {t}: Destroy target creature with an aim counter on it.
0/4
 U 
Sorcery
As an additional cost to cast Shrapnel Spray, sacrifice an artifact.
Shrapnel Spray deals X damage to each creature, where X is the converted mana cost of the sacrificed artifact.
 U 
Instant
Creatures opponents control get -0/-1 until end of turn.
In war, death often comes with the firing of a weapon, or an explosion. Few soldiers expect it to come quietly.
 U 
Land
{t}: Add {1} to your mana pool.
Whenever you sacrifice an artifact you control, you gain 1 gold. (Gold can be paid in place of life or generic mana.)
It's a place where you can sell all your trash and trinkets. Just don't expect to get a good deal.
 C 
Instant
Salvage – As an additional cost to play Electrical Burst, you may exile an artifact card from your graveyard.
Electrical Burst deals 2 damage to target creature. If the additional cost was paid, it deals 4 damage instead.
"You'll find the voltage doesn't matter quite as much as much as the current. Here, let me demonstrate."
 C 
Creature – Human Rogue
Whenever Back Alley Pickpocket deals combat damage to a player, you gain 1 gold. (Gold can be paid in place of life or generic mana.)
Checking that your valuables are safe will only make them easier for him to steal.
1/1
 C 
Artifact – Equipment
Whenever equipped creature attacks, attacking creatures you control get +1/+0 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact
Sacrifice Repair Kit: Target artifact you control gains indestructible until end of turn.
 C 
Creature – Spirit
Flying, lifelink
The dark alleyways of the city are home to things other than just thieves and thugs.
3/2
 C 
Artifact Creature – Vehicle
Prevent all damage that would be dealt to Armored Car as long as it's attacking.
Built in the days before the mana surge, its once effective safeguards are now mostly obsolete.
2/2
 C 
Creature – Yeti
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
No one knows if the mana surge awakened creatures long thought to be mythical, or if it simply brought them into existence.
4/4
 C 
Instant
Target player puts the top two cards of his or her library into his or her graveyard. You gain 1 gold for each artifact card put into the graveyard this way. (Gold can be paid in place of life or generic mana.)
Draw a card.
 C 
Creature – Human Soldier
When Militia Reserves enters the battlefield, create a 1/1 white Soldier creature token.
2/1
 
 B 
Basic Land – Plains

Poison Gas Canister (common, foil)
Sniper Turret (rare)
Shrapnel Spray (uncommon)
Gas Spray (uncommon)
Flea Market (uncommon)
Electrical Burst (common)
Back Alley Pickpocket (common)
Glorious Banner (common)
Repair Kit (common)
Malicious Ghost (common)
Armored Car (common)
Forest Sasquatch (common)
Mind Mining (common)
Militia Reserves (common)
Plains (basic)