Armageddon: Virtual Booster
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| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
When Angry Vandal enters the battlefield, you may destroy target artifact. Times of oppression create feelings of rebellion.
2/1
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Flying
: Ghostcloak Scouter gains hexproof until end of turn.
![]() : Choose target player that Ghostcloak Scouter dealt combat damage to this turn. That player reveals his or her hand. You choose a card from it and exile that card. You may play that card this turn.2/2
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, : Mortar Squad deals 1 damage to target attacking or blocking creature.Nothing ruins your day more than getting nailed in the head with a mortar.
1/1
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Hexproof
When U.S. Spec Ops Corps enters the battlefield, shuffle target creature into its owner's library. Within weeks of the Awakening, the U.S. military had already developed a program to advantage of the new possibilities.
3/3
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Flash (You may cast this spell anytime you could cast an instant.)
When Concealed Switchblade enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+0. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Target creature gets +1/+1 and gains reach until end of turn.
Draw a card. Flying steel is no match for flying spider silk.
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Whenever Riot Initiator attacks, attacking creatures get +1/+0 until end of turn.
The worst thing a government can do during a war is be forced to fight its own people.
1/1
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Target player reveals his or her hand. You choose a nonland card from it. That player discards that card and you gain 1 gold. (Gold can be paid in place of life or generic mana.)
"You can get much farther with a kind word and a gun than you can with a kind word alone."
-Al Capone |
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Flash They strike and retreat with expert precision, leaving only the corpses to testify to their deeds.
3/3
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When Wildcaller Shaman enters the battlefield, put a 2/2 green Bear creature token into play.
2/2
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When Siege Blaster enters the battlefield, if you control a Mountain, Siege Blaster deals 2 damage to each opponent.
Explosions rarely have natural causes.
3/2
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When Head Taker enters the battlefield, if you control a Swamp, target creature gets -2/-2 until end of turn.
"It's like a guillotine. But with arms and legs."
2/2
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Flying
Salvage – When Surveillance Pigeon enters the battlefield, you may exile an artifact card from your graveyard. If you do, draw a card. 1/1
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Salvage – When Cityscape Streetmage enters the battlefield, you may exile an artifact card from your graveyard. If you do, return target creature to its owner's hand.
"The graffiti on that wall looks unsightly. So does that man spraying it, actually. Might as well clean them both up."
2/1
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Angry Vandal
(common, foil)
Ghostcloak Scouter
(rare)
Mortar Squad
(uncommon)
U.S. Spec Ops Corps
(uncommon)
Concealed Switchblade
(uncommon)
Spidersilk Strike
(common)
Riot Initiator
(common)
Rob at Gunpoint
(common)
Ambush Squadron
(common)
Wildcaller Shaman
(common)
Siege Blaster
(common)
Head Taker
(common)
Surveillance Pigeon
(common)
Cityscape Streetmage
(common)
Swamp
(basic)

: Ghostcloak Scouter gains hexproof until end of turn.
: Choose target player that Ghostcloak Scouter dealt combat damage to this turn. That player reveals his or her hand. You choose a card from it and exile that card. You may play that card this turn.
: Mortar Squad deals 1 damage to target attacking or blocking creature.