Armageddon: Virtual Booster
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| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Counter all activated abilities of artifacts. EMP Blast deals 3 damage to each artifact creature. Activated abilities of artifacts cannot be activated until the end of the next turn.
"Technology is weakness."
-Sylvane, Terra Nova leader |
Defender
: Put an aim counter on target creature. The counter is removed when the creature attacks. Activate this ability only whenever you could cast a sorcery.
, : Destroy target creature with an aim counter on it.0/4
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Flash
Enchant creature Whenever enchanted creature deals damage to an opponent, draw a card and gain 1 gold. (Gold can be paid in place of life or generic mana.) |
Flying
![]() : Draw a card.The tides of war favor the well-informed.
3/2
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Hexproof
When U.S. Spec Ops Corps enters the battlefield, shuffle target creature into its owner's library. Within weeks of the Awakening, the U.S. military had already developed a program to advantage of the new possibilities.
3/3
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Equipped creature gets +1/+1.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)They may be inordinately heavy, but the complaining usually stops once it blocks the first bullet.
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Tap up to two target creatures.
Draw a card. A loud noise and a blinding light, then nothing, until the cries of the dying can be heard.
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Untap all creatures you control.
Draw a card. "Discipline is one of the most important characteristics an army can have. Without it, all you have is a large group of people who happen to be carrying weapons."
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Sacrifice a Human: Nightsail Hunter gains flying until end of turn.
Cutting motionlessly through the night sky, the hunters are often mistaken for mere bomber planes.
4/4
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Flare Thrower enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Flare Thrower: Flare Thrower deals 2 damage to target creature or player. |
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. : Untap enchanted creature. |
Destroy target noncreature permanent.
"In this age of weapons and war, people sometimes need a little reminder that nature is still the most powerful force on this planet."
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When Frontier Scouter enters the battlefield, if you control a Forest, you may search your library for a land card, reveal it, and put it into your hand. If you do, shuffle your library.
3/3
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Whenever Frontline Charger is blocked, you may sacrifice it. If you do, Frontline Charger deals 2 damage to target creature blocking it.
It's not normally smart to charge blindly into gunfire, but it's even dumber to stand in his way.
1/1
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EMP Blast
(rare, foil)
Sniper Turret
(rare)
Industrial Espionage
(uncommon)
Surveillance Plane
(uncommon)
U.S. Spec Ops Corps
(uncommon)
Plate Vest
(common)
Flashbang
(common)
Stand at Attention
(common)
Nightsail Hunter
(common)
Flare Thrower
(common)
Telekinetic Manipulation
(common)
Dismantling Vines
(common)
Frontier Scouter
(common)
Frontline Charger
(common)
Forest
(basic)


: Put an aim counter on target creature. The counter is removed when the creature attacks. Activate this ability only whenever you could cast a sorcery.


