Armageddon: Virtual Booster
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| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Guilty by Suspicion can't be countered.
Target player names a card, then reveals his or her library. Exile each card with the chosen name. If no cards are exiled this way, he or she loses 10 life. Repeat this X more times. Then that player shuffles his or her library. "We just want names."
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Spy Satellite can't block and can't be blocked.
You may look at the top card of each opponent's library. "Beep. Beep. Beep."
-Sputnik I 1/1
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Whenever another creature dies, you gain 1 gold. (Gold can be paid in place of life or generic mana.)
Another death, another dollar.
2/3
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Salvage – When Magmatic Capsule enters the battlefield, you may exile an artifact card from your graveyard, if you do, put a charge counter on Magmatic Capsule.
![]() , Sacrifice Magmatic Capsule: Magmatic Capsule deals 4 damage to target player. If Magmatic Capsule has a charge counter on it, Magmatic Capsule deals 7 damage instead. |
As an additional cost to cast Factory Burning, sacrifice a land.
Put three 1/1 white Human Soldier creature tokens into play. As bad as being a soldier might be, it's still better than being unemployed.
Illus. SGT185@Deviantart.com
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Flying, first strike 3/2
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Sacrifice a Human: Nightsail Hunter gains flying until end of turn.
Cutting motionlessly through the night sky, the hunters are often mistaken for mere bomber planes.
4/4
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Flying
Salvage – When Surveillance Pigeon enters the battlefield, you may exile an artifact card from your graveyard. If you do, draw a card. 1/1
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Whenever Frontline Charger is blocked, you may sacrifice it. If you do, Frontline Charger deals 2 damage to target creature blocking it.
It's not normally smart to charge blindly into gunfire, but it's even dumber to stand in his way.
1/1
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Prevent all damage that would be dealt to Armored Car as long as it's attacking.
Built in the days before the mana surge, its once effective safeguards are now mostly obsolete.
2/2
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Salvage – When Mounted Saw enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Mounted Saw.
: Mounted Saw gets first strike until end of turn.4/1
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, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.The photograph is of a distinctly foreign location, yet the image always seems familiar.
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Flash They strike and retreat with expert precision, leaving only the corpses to testify to their deeds.
3/3
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Salvage – When Scrapheap Armorer enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on target creature.
Let nothing go to waste.
2/2
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Guilty by Suspicion
(rare)
Spy Satellite
(uncommon)
War Profiteer
(uncommon)
Magmatic Capsule
(uncommon)
Factory Burning
(common)
Peregrine Falcon
(common)
Nightsail Hunter
(common)
Surveillance Pigeon
(common)
Frontline Charger
(common)
Armored Car
(common)
Mounted Saw
(common)
Traveler's Amulet
(common)
Ambush Squadron
(common)
Scrapheap Armorer
(common)
Swamp
(basic)




