Armageddon: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender, trample
Stonecarved Sentinel assigns combat damage equal to its toughness rather than its power. ![]() ![]() : Stonecarved Sentinel loses defender and gets +0/+X until end of turn, where X is the number of creatures you control.0/4
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Trample
Whenever an artifact an opponent controls is put into the graveyard from the battlefield, Terra Nova Hounds deals 2 damage to that artifact's controller. 3/3
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Haste
![]() : Flameburst Brawler deals 1 damage to target player.It was originally designed for melee combat, but a mechanic decided to attach a fireball launcher to test the result. They never found his body.
1/1
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Whenever Soviet Army Militia attacks, put a 1/1 white Soldier creature token into play tapped and attacking.
Although the Americans had superior technology and magic, the Soviets won the battle for West Berlin with sheer numbers.
2/1
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When Sewer Caiman enters the battlefield, sacrifice a land.
And you thought it was just an urban myth.
8/6
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When Head Taker enters the battlefield, if you control a Swamp, target creature gets -2/-2 until end of turn.
"It's like a guillotine. But with arms and legs."
2/2
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Hexproof (This creature can't be the target of spells or abilities your opponents control.)
No one knows if the mana surge awakened creatures long thought to be mythical, or if it simply brought them into existence.
4/4
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Salvage – When Scrapheap Armorer enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on target creature.
Let nothing go to waste.
2/2
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Flying
Salvage – When Surveillance Pigeon enters the battlefield, you may exile an artifact card from your graveyard. If you do, draw a card. 1/1
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Sacrifice Poison Gas Canister: Target creature gets -1/-1 until end of turn. Activate this ability only any time you could cast a sorcery.
"It is weapons like these that make people question the purpose of war."
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Defender
A few cases a day keeps the enemy at bay.
3/2
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Destroy target artifact or land.
Two months to build, half a second to destroy.
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While the West continued to research ways of creating increasingly powerful spells, the Soviet side used magic to develop their armies at a staggering pace.
2/2
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: Killer Whale gains flying until end of turn.It doesn't matter what it is; it's never a good idea to mess with something that weighs over 6 tons.
Illus. National Geographic
3/5
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Stonecarved Sentinel
(rare)
Terra Nova Hounds
(uncommon)
Flameburst Brawler
(uncommon)
Soviet Army Militia
(uncommon)
Sewer Caiman
(common)
Head Taker
(common)
Forest Sasquatch
(common)
Scrapheap Armorer
(common)
Surveillance Pigeon
(common)
Poison Gas Canister
(common)
Defensive Turret
(common)
Demolish
(common)
Augmented Cadet
(common)
Killer Whale
(common)
Plains
(basic)







