Armageddon: Virtual Booster

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Background | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Soldier creatures you control get +1/+1 and have vigilance.
You can't lose control of Soldier creatures you own.
 U 
Artifact
{t}: Each player puts the top four cards of his or her library into his or her graveyard.
The ears of all who hear it bleed memories and hopes.
 U 
Artifact
{t}: Add to your mana pool one mana of any type that lands you control could not produce.
"After months of study, I can only understand one thing about this artifact: it doesn't like anyone very much."
-unnamed scholar
Illus. Andy Paciorek
 U 
Artifact
Salvage – When Corrosive Capsule enters the battlefield, you may exile an artifact card from your graveyard, if you do, put a charge counter on Corrosive Capsule.
{b}{b}, Sacrifice Corrosive Capsule: Target creature gets -3/-3 until end of turn. If Corrosive Capsule has a charge counter on it, that creature gets -5/-5 instead.
 C 
Instant
Target creature gets -X/-X until end of turn.
Secretive government agencies are always at work, pulling the strings of international politics. Of course, they always deny any involvement.
{2}{u}
 
 C 
Sorcery
Target player draws two cards.
"Why bother with schools if we can put knowledge directly into students' minds?"
 C 
Artifact Creature – Wall
Defender
"Why is this even here?"
—graffiti on the Berlin Wall
1/6
 C 
Creature – Yeti
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
No one knows if the mana surge awakened creatures long thought to be mythical, or if it simply brought them into existence.
4/4
 C 
Enchantment – Aura
Enchant creature
As an additional cost to cast Arrest Warrant, tap two untapped creatures you control.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
 C 
Artifact Creature – Construct
When Head Taker enters the battlefield, if you control a Swamp, target creature gets -2/-2 until end of turn.
"It's like a guillotine. But with arms and legs."
2/2
 C 
Creature – Human Soldier
Whenever Frontline Charger is blocked, you may sacrifice it. If you do, Frontline Charger deals 2 damage to target creature blocking it.
It's not normally smart to charge blindly into gunfire, but it's even dumber to stand in his way.
1/1
 C 
Artifact
When Stim-Pack enters the battlefield, target creature gets +1/+1 until end of turn.
Sacrifice Stim-Pack: Target creature gets +1/+1 until end of turn.
 C 
Creature – Crocodile Mutant
When Sewer Caiman enters the battlefield, sacrifice a land.
And you thought it was just an urban myth.
8/6
 C 
Artifact Creature – Vehicle
Salvage – When Adapted Steamroller enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Adapted Steamroller.
{g}: Adapted Steamroller gains trample until end of turn.
4/4
 B 
Basic Land – Mountain

Semper Fidelis (rare)
Screeching Horn (uncommon)
Xenochromatic Lantern (uncommon)
Corrosive Capsule (uncommon)
Death Wind (common)
Learn (common)
Fortified Barrier (common)
Forest Sasquatch (common)
Arrest Warrant (common)
Head Taker (common)
Frontline Charger (common)
Stim-Pack (common)
Sewer Caiman (common)
Adapted Steamroller (common)
Mountain (basic)