Armageddon: Virtual Booster

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Background | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Plant
Whenever a land enters the battlefield under your control, put a +1/+1 counter on Strangler Kudzu if it's a creature.
{1}{g}: Choose target creature with toughness equal to or less than Strangler Kudzu's power. Strangler Kudzu loses all types and becomes an Enchantment – Aura with "Enchanted creature can't attack or block." Attach Strangler Kudzu to that creature.
1/1
 U 
Artifact Creature – Construct
Whenever cards are exiled from your graveyard, put a +1/+1 counter on Salvager Construct for each exiled card.
Exile two artifact cards from your graveyard: Return Salvager Construct from your graveyard to your hand.
2/2
 U 
Sorcery
Creatures you control get +2/+2, flying and vigilance until end of turn.
The soldiers took to the skies, and the enemy lines broke.
 U 
Creature – Human Wizard
{1}, {t}, Sacrifice a Human: Draw a card.
"Don't worry, this won't hurt you at all. To be exactly precise, whatever is left by the time the painful part begins shouldn't really be 'you' anymore."
2/4
 C 
Artifact Creature – Construct
When Laboratory Sentry enters the battlefield, if you control an Island, you may draw a card.
A symbol of both knowledge and protection.
1/2
 C 
Creature – Human Cleric
{3}, Sacrifice Army Wardmage: Prevent all damage that would be dealt this turn.
"I do not care about the politics that put us here. I only care to help stem the bleeding of my fellow countrymen."
1/1
 C 
Creature – Bear
Whenever Leyline Guardian becomes the target of a spell or ability you control, it gets +1/+1 until end of turn.
It's never necessary to outrun a bear; you just need to be able to outrun your friend.
2/2
 C 
Artifact Creature – Vehicle
Prevent all damage that would be dealt to Armored Car as long as it's attacking.
Built in the days before the mana surge, its once effective safeguards are now mostly obsolete.
2/2
 C 
Creature – Spirit
Flying, lifelink
The dark alleyways of the city are home to things other than just thieves and thugs.
3/2
 C 
Creature – Yeti
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
No one knows if the mana surge awakened creatures long thought to be mythical, or if it simply brought them into existence.
4/4
 C 
Creature – Bird
Flying
When Deathbringer Crow enters the battlefield, choose a target creature. When that creature is dealt damage this turn, destroy it.
Crows being related to death is just a myth, but the line between myth and reality had disappeared after the mana surge.
1/2
 C 
Artifact
{1}, {t}: Add one mana of any color to your mana pool.
{7}, {t}, Sacrifice Radiant Manabead: Draw a card.
After the Awakening, diamonds rapidly lost their place among the most valued rare gems.
 C 
Creature – Bird
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Flying, first strike
3/2
 C 
Creature – Human Wizard
{r}: Flamedancer Apprentice gets +1/+0 until end of turn.
2/1
 
 B 
Basic Land – Forest

Strangler Kudzu (rare)
Salvager Construct (uncommon)
Angelwing Charge (uncommon)
Krevin's Assistant (uncommon)
Laboratory Sentry (common)
Army Wardmage (common)
Leyline Guardian (common)
Armored Car (common)
Malicious Ghost (common)
Forest Sasquatch (common)
Deathbringer Crow (common)
Radiant Manabead (common)
Peregrine Falcon (common)
Flamedancer Apprentice (common)
Forest (basic)