Armageddon: Virtual Booster
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| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Counter all activated abilities of artifacts. EMP Blast deals 3 damage to each artifact creature. Activated abilities of artifacts cannot be activated until the end of the next turn.
"Technology is weakness."
-Sylvane, Terra Nova leader |
Hexproof
When U.S. Spec Ops Corps enters the battlefield, shuffle target creature into its owner's library. Within weeks of the Awakening, the U.S. military had already developed a program to advantage of the new possibilities.
3/3
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Whenever cards are exiled from your graveyard, put a +1/+1 counter on Salvager Construct for each exiled card.
Exile two artifact cards from your graveyard: Return Salvager Construct from your graveyard to your hand. 2/2
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Defender
At the beginning of your upkeep, you gain 1 life. Sacrifice Giving Tree: Prevent all damage that would be dealt to you this turn. It kept giving until there was nothing to give but itself, and then it gave that away too.
2/4
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Salvage – When Cityscape Streetmage enters the battlefield, you may exile an artifact card from your graveyard. If you do, return target creature to its owner's hand.
"The graffiti on that wall looks unsightly. So does that man spraying it, actually. Might as well clean them both up."
2/1
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When Stim-Pack enters the battlefield, target creature gets +1/+1 until end of turn.
Sacrifice Stim-Pack: Target creature gets +1/+1 until end of turn. |
Whenever Frontline Charger is blocked, you may sacrifice it. If you do, Frontline Charger deals 2 damage to target creature blocking it.
It's not normally smart to charge blindly into gunfire, but it's even dumber to stand in his way.
1/1
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Trample "Um, sir, we're having a bit of a problem here..."
-unnamed logger 5/5
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When Frontier Scouter enters the battlefield, if you control a Forest, you may search your library for a land card, reveal it, and put it into your hand. If you do, shuffle your library.
3/3
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Healing Kit enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Healing Kit: Prevent the next 3 damage that would be dealt to target creature or player this turn. |
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Salvage – When Scrapheap Armorer enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on target creature.
Let nothing go to waste.
2/2
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Sacrifice a Human: Nightsail Hunter gains flying until end of turn.
Cutting motionlessly through the night sky, the hunters are often mistaken for mere bomber planes.
4/4
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, Sacrifice Army Wardmage: Prevent all damage that would be dealt this turn."I do not care about the politics that put us here. I only care to help stem the bleeding of my fellow countrymen."
1/1
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Flying
When Deathbringer Crow enters the battlefield, choose a target creature. When that creature is dealt damage this turn, destroy it. Crows being related to death is just a myth, but the line between myth and reality had disappeared after the mana surge.
1/2
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EMP Blast
(rare)
U.S. Spec Ops Corps
(uncommon)
Salvager Construct
(uncommon)
Giving Tree
(uncommon)
Cityscape Streetmage
(common)
Stim-Pack
(common)
Frontline Charger
(common)
Animated Oak
(common)
Frontier Scouter
(common)
Healing Kit
(common)
Scrapheap Armorer
(common)
Nightsail Hunter
(common)
Army Wardmage
(common)
Deathbringer Crow
(common)
Swamp
(basic)





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