Armageddon: Virtual Booster
| Armageddon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Guilty by Suspicion can't be countered.
Target player names a card, then reveals his or her library. Exile each card with the chosen name. If no cards are exiled this way, he or she loses 10 life. Repeat this X more times. Then that player shuffles his or her library. "We just want names."
|
Death Ray deals 5 damage to target creature.
"Who needs physics when you have magic?"
Illus. Methados@Deviantart
|
Creatures you control get +2/+2, flying and vigilance until end of turn.
The soldiers took to the skies, and the enemy lines broke.
|
Flying
At the beginning of your upkeep, put the top five cards of your library into your graveyard. 4/3
|
Convoke (Each creature you tap while casting this spell reduces its cost by
or by one mana of that creature's color.)
Vigilance 2/4
|
|
Flare Thrower enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Flare Thrower: Flare Thrower deals 2 damage to target creature or player. |
When Siege Blaster enters the battlefield, if you control a Mountain, Siege Blaster deals 2 damage to each opponent.
Explosions rarely have natural causes.
3/2
|
Enchant creature
Enchanted creature doesn't untap during its controller's untap step. : Untap enchanted creature. |
Flying
When Deathbringer Crow enters the battlefield, choose a target creature. When that creature is dealt damage this turn, destroy it. Crows being related to death is just a myth, but the line between myth and reality had disappeared after the mana surge.
1/2
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Haste Fervent Recruits attacks each turn if able. They don't know what they're fighting for. They don't care.
3/3
|
|
Salvage – When Scrapheap Armorer enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on target creature.
Let nothing go to waste.
2/2
|
Salvage – When Nitro Kart enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Nitro Kart.
: Nitro Kart gains haste until end of turn.2/1
|
Enchant creature
As an additional cost to cast Arrest Warrant, tap two untapped creatures you control. Enchanted creature can't attack or block, and its activated abilities can't be activated. |
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
No one knows if the mana surge awakened creatures long thought to be mythical, or if it simply brought them into existence.
4/4
|
|
Guilty by Suspicion
(rare)
Death Ray
(uncommon)
Angelwing Charge
(uncommon)
Delirium Fiend
(uncommon)
Village Militia
(common)
Flare Thrower
(common)
Siege Blaster
(common)
Telekinetic Manipulation
(common)
Deathbringer Crow
(common)
Fervent Recruits
(common)
Scrapheap Armorer
(common)
Nitro Kart
(common)
Arrest Warrant
(common)
Forest Sasquatch
(common)
Mountain
(basic)







: Add