Armageddon: Virtual Booster
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| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Players can't gain life.
Whenever a player draws a card or has a land enter the battlefield under his or her control, Scorched Earth deals 1 damage to that player. |
Discard your hand, then draw cards equal to the number of cards you discarded plus one.
Technically speaking, it's not wasteful if you were never going to use it in the first place.
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Whenever cards are exiled from your graveyard, put a +1/+1 counter on Salvager Construct for each exiled card.
Exile two artifact cards from your graveyard: Return Salvager Construct from your graveyard to your hand. 2/2
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Whenever a non-Human, non-artifact creature enters the battlefield under your control, draw a card.
"The more we know about the animals that inhabit this planet, the more we understand about the grand system that is our world."
2/2
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Salvage – As an additional cost to play Electrical Burst, you may exile an artifact card from your graveyard.
Electrical Burst deals 2 damage to target creature. If the additional cost was paid, it deals 4 damage instead. "You'll find the voltage doesn't matter quite as much as much as the current. Here, let me demonstrate."
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Counter target artifact spell.
Draw a card. "I regret to inform you that the funding for your project has been cut."
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Whenever Back Alley Pickpocket deals combat damage to a player, you gain 1 gold. (Gold can be paid in place of life or generic mana.)
Checking that your valuables are safe will only make them easier for him to steal.
1/1
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When Knifepoint Mugger enters the battlefield, target player may pay 3 life. Otherwise, that player sacrifices a creature.
![]() : Return Knifepoint Mugger to its owner's hand.You can pay one of two ways: cash or blood.
2/2
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Defender
A few cases a day keeps the enemy at bay.
3/2
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Sacrifice Repair Kit: Target artifact you control gains indestructible until end of turn.
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When Lifeforce Shaman enters the battlefield, target creature gets +3/+3 until end of turn.
While the rest of world took months to adapt to the existence of mana, those who held strong ties to the land acted like they had always known.
1/1
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Target creature an opponent controls deals damage equal to its power to another target creature.
"I always knew you were a traitor, you filthy pinko scum!" were the last words he recalled saying to his now-deceased commanding officer.
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Target creature gets +2/+2 and can't be dealt damage by artifacts until end of turn.
On the front lines, any alternative to heavy plate vests as armor was met with warm gratitude.
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When Head Taker enters the battlefield, if you control a Swamp, target creature gets -2/-2 until end of turn.
"It's like a guillotine. But with arms and legs."
2/2
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Scorched Earth
(rare)
Reload
(uncommon)
Salvager Construct
(uncommon)
Animal Researcher
(uncommon)
Electrical Burst
(common)
Halt Order
(common)
Back Alley Pickpocket
(common)
Knifepoint Mugger
(common)
Defensive Turret
(common)
Repair Kit
(common)
Lifeforce Shaman
(common)
Seeing Red
(common)
Defensive Ward
(common)
Head Taker
(common)
Plains
(basic)




