Silmarillion: The War of the Jewels: Recent Activity
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Recent updates to Silmarillion: The War of the Jewels: (Generated at 2025-08-05 13:14:09)
Proclaim cost from
to "pay 1 life."
"Violent Tides" -> "Sundering Storm"
Upped from rare to mythic. Changed trigger from "When ~ ETBs or attacks" to "at beginning of your upkeep." Added stealth.
deactivated

-> 

This seems a lot more dangerous now with the Sundering Storm in the set as well. Also, "gimmicks".
Yeah, and it would only be busted in legacy anyway. High Tide probably doesn't mind that restriction.
Only untapping islands makes it a lot less broken though.
Oh boy. The free mechanic was the most broken mechanic printed. This scares me.
Buffed from sorcery to instant.
Turned this back into an instant now that I changed the Weave Fate reprint into Spin a Tale. That probably makes this feels even more
but I'm not that worried. I can see it fitting well with all the other
cards in the set, Bitter Cold and False Counsel for example, that are also rather quirky themselves compared to the usual repertoire
gets.
@ttt3142: I ended up evaluating it that way myself as well. It's a very novel twist on
's drawing that I found interesting.
@dude1818: That seems like going backwards. In design work general, we want to approach the simplest solution possible. It does bring up a point though how one can interpret the card's effect as either
or very
.
No longer a reprint of Weave Fate.


-> 

Back to an instant.
What about:
"As an additional cost to cast ~, pay 2 life.
Each opponent loses 2 life and you draw two cards."
Essentially the same thing, but super black now.
Probably not. It's just Sign in Blood plus "each opponent loses 2 life", which isn't really a combination that combines together to do anything strange. Although it might read as blue + black effect, more likely.
Is this a color bend?
Shortened the flavor text.
Altered the name.
instant -> sorcery (too close to (((Weave Fate))))
Removed basic restriction from untapping effect.