Silmarillion: The War of the Jewels: Recent Activity
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Recent updates to Silmarillion: The War of the Jewels: (Generated at 2025-08-05 13:14:09)
I posted this design recently on No Goblins Allowed since something bugged me about it. The typo is indeed weird.
The previous art had grey-blue-green hues. There are multiple reasons as to why I changed it.
Lot of changes. Trying out a nifty wording that's a bit weird for a one-off rare. I'm unsure about the costing. See: http://forum.nogoblinsallowed.com/viewtopic.php?f=17&t=18579
Besides the fact that enchantments shouldn't tap anyway, tapping things you attach to creatures is the worst idea, since most people just tap them along with the creatures.
Tapping Auras are a hassle.
Firmly possible in green though; if there's sufficient flavour.
It's a pretty good ability; and since it has to attack to use it, it's not too unstoppable even if you can throw some extra toughness its way.
So I have once made a file filled with just cards that make exactly two 2/2 creature tokens and I approve this design.
I feel suicidal (toughness 1) fighters should be red rather than green.
How come this has a typo?
The new illustration is inferior. I don't remember the old one, but I remember a better color palette to actually fit the mood.
Yup, it's cool and got a quite trend going around in reddit/r/custommagic (the mechanic has not been made by me btw). As of late, I did consider maybe going with "Foreshadow" instead, which was used in Esparand for example (the updated wording for foreshadow is featured there).
I really like this mechanic
Changed name, art, and added flavor text. Also, "tap all creatures" -> "tap all nonland permanents".
Uncommon lord for Rebels.
Various changes... name, mana costs and proclaim effect.
Testing out the new "get mana" format.
Testing out the new "get mana" format.
Testing out the new "get mana" format.
Testing out the new "get mana" format.
Testing out the new "get mana" format.