Silmarillion: The War of the Jewels: Recent Activity
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Recent updates to Silmarillion: The War of the Jewels: (Generated at 2025-08-05 10:55:02)
Added a flavor text now that there is room for it.
No longer legendary and now searches for any dwarf card. I mean, it's just a big Wirewood Herald, right?
Distinguished wasn't doing anything here. Changed to straight up legendary.
Now a common. Dropped
from cost, lowered power by 1 and removed first strike.
discards
Was 2/2
distinguished with "When ~ ETBs, if you control a legendary permanent, draw a card." Now is pretty much a colorshift of Elvish Visionary. Loss of distinguished didn't hurt here.
deactivated
The only curse in the set :/
Now chants and is no longer distinguished.
Changed the illustration.
Lots of changes. Now has distinguished instead of uprise. Also changed the illustration.
REPRINT: Elvish Lyrist. Retains its original illustration from Urza's Saga.
Lots of tweaks.
"Radiance of the Imperishable" -> "Radiance of Unsullied Light"

-> 

deactivated
I've been thinking about the mechanic distribution between the colors and such. Here's the current plan I ended up with which will require lots of small tweaks:
MAJOR THEMES (use the main mechanics)
chant — order, harmony
proclaim — fated, prophecy
distinguished — glory
rebels — inviduality
MINOR themes
— hierarchy (tokens/minions)
— harmony (lifegain)
— manipulation (False Counsel, Silences Yet Unmoved, Bitter Cold, Contaminated Ground)
— creativity (instant/sorcery) ... maybe "mulching"?
— corruption, lineage (delirium/threshold) ???
— creation (ramp)
Does any of this have backing from a source of WotC or are you just postulating all of this?
In the case of keyword order WotC did state that the order was arbitrary in that they were ordered in a way that made for sense for the card in question. If this would also follow that logic I would say that proclaim comes first since it's the first thing the player has to care about (much like flash) wayy before any enchanting can take place.
Flash is not an "alternate use" it just alters the timing but not the effect. I suppose surge is similar. The effect is not altered.
That would make surge different from evoke, dash, overload, awaken etc. Surge is more like the alternate costs on Trap cards.
Miracle is almost like surge, but is actually two linked abilities - one of which is triggered. Which means it is not like surge and the Trap ability which are just static abilities defining a conditional alternate cost.
Proclaim is like a mix between miracle and forecast - both of which belong after the main part of the ability, but for different reasons.
I really don't want to write a whole scholarly article about this. The only thing belonging in front of enchant should be stuff that as well alters the casting of the card.