"Search your library for a card and put it into your hand. Then shuffle your library." >> "Discard a card. If you do, search your library for a card and put it into your hand. Then shuffle your library."; mana: >>
This particular card of the cycle seems quite busted btw. Imagine having just a two of these and how you could potentially soft lock the opponent out of progressing their board. Besides, repeatable bouncing is very annoying regardless of its power level.
Basically energy, but some permanents can be sacrificed for the cost instead of paying counters.
rarity added
Alternative reminder text: "(A gold counter pays for <1>. An artifact pays for up to its treasure value if sacrificed.)"?
I really don't like revenue since it's an ability word marking an effect rather than a condition - but that's because this wording is from a time before keyword actions like investigate were used for this kind of stuff.
Basically energy, but some permanents can be sacrificed for the cost instead of paying counters.
rarity added
I really don't like revenue since it's an ability word marking an effect rather than a condition - but that's because this wording is from a time before keyword actions like investigate were used for this kind of stuff.
> Enchant creature
> When ~ ETBs, you may sacrifice it. If you do, create a 2/2 white Knight creature token with vigilance.
> Enchanted creature can't attack or block.
It's still strange that it requires there to be a creature for you to generate a creature. Maybe...
> Enchant creature
> Enchanted creature can't attack or block.
> , Discard ~ from your hand: Create a 2/2 white Knight creature token with vigilance. Activate this ability only any time you could cast a sorcery.
This Deputy card is a pretty solid concept though.
"Search your library for a card and put it into your hand. Then shuffle your library." >> "Discard a card. If you do, search your library for a card and put it into your hand. Then shuffle your library."; mana:

>> 


Oh, I missed that restriction :/
A basic brain fart.
Yeah, I currently ponder to just re-flavor the designs and use them in an energy environment.
How is bouncing your own permanents soft locking the opponent though?
It kind of looks like a proto-
...
This particular card of the cycle seems quite busted btw. Imagine having just a two of these and how you could potentially soft lock the opponent out of progressing their board. Besides, repeatable bouncing is very annoying regardless of its power level.
Source
Seems familiar?
Source
Seems familiar? It's weird that you spend mana to make mana.
Source
Seems familiar?
Source
Seems familiar?
Source
Seems familiar?
Source
Basically energy, but some permanents can be sacrificed for the cost instead of paying counters.
This shows how I planned to use gold as opposed to energy: A variable hoop to jump through.
https://www.mtgsalvation.com/forums/magic-fundamentals/custom-card-creation/358338
Basically energy, but some permanents can be sacrificed for the cost instead of paying counters.
Alternative reminder text: "(A gold counter pays for <1>. An artifact pays for up to its treasure value if sacrificed.)"?
I really don't like revenue since it's an ability word marking an effect rather than a condition - but that's because this wording is from a time before keyword actions like investigate were used for this kind of stuff.
https://www.mtgsalvation.com/forums/magic-fundamentals/custom-card-creation/358338
Basically energy, but some permanents can be sacrificed for the cost instead of paying counters.
Alternative reminder text: "(A gold counter pays for <1>. An artifact pays for up to its treasure value if sacrificed.)"?
White regeneration variant before using indestructible as regeneration variant became a thing.
https://www.mtgsalvation.com/forums/magic-fundamentals/custom-card-creation/358338
Basically energy, but some permanents can be sacrificed for the cost instead of paying counters.
Alternative reminder text: "(A gold counter pays for <1>. An artifact pays for up to its treasure value if sacrificed.)"?
https://www.mtgsalvation.com/forums/magic-fundamentals/custom-card-creation/358338
Basically energy, but some permanents can be sacrificed for the cost instead of paying counters.
I wonder whether I want to use "gain
" over "produce
".
https://www.mtgsalvation.com/forums/magic-fundamentals/custom-card-creation/358338
Basically energy, but some permanents can be sacrificed for the cost instead of paying counters.
https://www.mtgsalvation.com/forums/magic-fundamentals/custom-card-creation/358338
Basically energy, but some permanents can be sacrificed for the cost instead of paying counters.
I really don't like revenue since it's an ability word marking an effect rather than a condition - but that's because this wording is from a time before keyword actions like investigate were used for this kind of stuff.
Yeah, that "until your next turn" embedded within detain makes that rather questionable though not impossible.
I kinda want to change it to:
> "When ~ enters the battlefield, you may detain ~ and target creature until either leaves the battlefield."
Maybe add some flavor text about being locked into the same cell.
Sherrif's Orders could also be formatted as:
> Enchant creature
> When ~ ETBs, you may sacrifice it. If you do, create a 2/2 white Knight creature token with vigilance.
> Enchanted creature can't attack or block.
It's still strange that it requires there to be a creature for you to generate a creature. Maybe...
> Enchant creature
, Discard ~ from your hand: Create a 2/2 white Knight creature token with vigilance. Activate this ability only any time you could cast a sorcery.
> Enchanted creature can't attack or block.
>
This Deputy card is a pretty solid concept though.