@Tahazzar That effect is solidly blue. Howling Mine is probably too pushed for the amount of card draw it provides, but now things like Dictate of Kruphix and Kumena's Awakening are the norm. Red doesn't get pure card draw like that
I can't really see a green card saying "I help my opopnent specifically", where I can certainly see "I help this card specifically (and maybe that has a downside)" and "I help everyone".
And of course "I help my player" - but green would just do that via "Put a land into play". Which... maybe thta's how this should work? Everyone gets to search a land into play? (Tapped, so you still get to subtly help the opponent more than you)
So the dynamic would be the same as with Spellwild Ouphe and Accursed Witch(any player casts vs opponents cast)? Maybe. There isn't much precedent to speak of though.
This is the kind of downside black does more often than green. But yeah, I can see red going for it.
Green... actually, I think green could probably do "Spells cost less". None of this 'opponents' malarky. A four word card like that proooobably wants to be rare though :)
Aye, Mana Flare and Mass Hysteria among other things make me think that in general might be a better fit, but multicolor would be fine too.
Somewhat offtopic, but I've considered color shifting Howling Mine into since it has that similar "letting loose" feeling. In "Hex" digital card game, which is essentially a MTG clone, they did just that: Cerebral Fulmination.
At that point I would feel like this card wants to both promote active mitigation and reduce interaction. They aren't mutually exclusive but that does feel like a contrary pull.
Call me greedy but I would want this card in with haste. I see people playing this, passing, and the opponent getting a value chain that ends with a removal spell
Interesting drawback/Plankton ability I have not yet seen - usually subsets are made more expensive (by color/type) or sometimes those targeting a creature cheaper. Just giving handouts to opponents for raw size is not a thing (yet).
Originally I wanted to call the mechanic "blessed" or "blessing" but I like the idea to keep it open for resilient monsters, but the word stays in the card's name.
Yes, that's totem armor. Keyword in reminder text would make this a two-liner.
fixed typo
Celebrating the return of the Egg type...
@Tahazzar That effect is solidly blue. Howling Mine is probably too pushed for the amount of card draw it provides, but now things like Dictate of Kruphix and Kumena's Awakening are the norm. Red doesn't get pure card draw like that
No precedent, just flavour :)
I can't really see a green card saying "I help my opopnent specifically", where I can certainly see "I help this card specifically (and maybe that has a downside)" and "I help everyone".
And of course "I help my player" - but green would just do that via "Put a land into play". Which... maybe thta's how this should work? Everyone gets to search a land into play? (Tapped, so you still get to subtly help the opponent more than you)
@Vitenka:
So the dynamic would be the same as with Spellwild Ouphe and Accursed Witch (any player casts vs opponents cast)? Maybe. There isn't much precedent to speak of though.
This is the kind of downside black does more often than green. But yeah, I can see red going for it.
Green... actually, I think green could probably do "Spells cost
less". None of this 'opponents' malarky. A four word card like that proooobably wants to be rare though :)
Aye, Mana Flare and Mass Hysteria among other things make me think that
in general might be a better fit, but multicolor would be fine too.
Somewhat offtopic, but I've considered color shifting Howling Mine into
since it has that similar "letting loose" feeling. In "Hex" digital card game, which is essentially a MTG clone, they did just that: Cerebral Fulmination.
^^
Alternate art: Goblin underhandedly stuffs a Phyrexian Dreadnought into a duffel bag.
How come people keep walking into this wall? How do they not notice it? It looks rather monumental to me.
See Rustsludge Disposer's comment and Goblin Larcenist.
At that point I would feel like this card wants to both promote active mitigation and reduce interaction. They aren't mutually exclusive but that does feel like a contrary pull.
Giving it hexproof might be a better option than haste, if that's what you're worried about
Call me greedy but I would want this card in
with haste. I see people playing this, passing, and the opponent getting a value chain that ends with a removal spell
Interesting drawback/Plankton ability I have not yet seen - usually subsets are made more expensive (by color/type) or sometimes those targeting a creature cheaper. Just giving handouts to opponents for raw size is not a thing (yet).
ft: added
Originally I wanted to call the mechanic "blessed" or "blessing" but I like the idea to keep it open for resilient monsters, but the word stays in the card's name.
Yes, that's totem armor. Keyword in reminder text would make this a two-liner.