It's a fair view to hold. Goblin King and Lord of Atlantis were the original tribal lords. And, well, Goblins got way better cards than merfolk (I mean, merfolk tried to shine in fallen Empirse. But that's rather like trying to shine while in pitch blackness and your audience is in another room entirely; watching a Michael Bay film.)
SO yeah; goblins are the first tribe. And certainly the one that's had the most support - because individual goblins are never particularly good. And phrasing it that way; it's a real shame they're not also white.
Aaanyway. This is a nice build around goblin; and goblins want to come out early so MAYBE it's sometimes worth sacrificing a card to do it? I mean, it's a card that you KNOW is worth +1/+1 as well, so it's a pretty big loss.
Certainly seems worth trying. Subverting casting cost is always risky, but I suspect it'll be fine here. By the time it's a game winning bomb, you'd have the mana to flat-cast it anyway.
Playing around with the infamously "most broken mechanic". Tribal edition.
Each day of the previous week I found out something interesting about Magic or how I think about the game. Today that thing was that I consider Goblin the tribal tribe. If I think about making a random card effect tribal I default to Goblin.
I expect there is some other creature type more deserving of this design, but I thought "Pitch spells but for a tribe rather than color" and here we are.
I know that pitch spells used to exile. I'm using discard just to see whether it is a notable difference.
The idea is to design the cards in such a way that the fact that any color the tribe is in will not break the color pie, so feel free to point out if I'm unsuccessful in that regard.
It's a fair view to hold. Goblin King and Lord of Atlantis were the original tribal lords. And, well, Goblins got way better cards than merfolk (I mean, merfolk tried to shine in fallen Empirse. But that's rather like trying to shine while in pitch blackness and your audience is in another room entirely; watching a Michael Bay film.)
SO yeah; goblins are the first tribe. And certainly the one that's had the most support - because individual goblins are never particularly good. And phrasing it that way; it's a real shame they're not also white.
Aaanyway. This is a nice build around goblin; and goblins want to come out early so MAYBE it's sometimes worth sacrificing a card to do it? I mean, it's a card that you KNOW is worth +1/+1 as well, so it's a pretty big loss.
Certainly seems worth trying. Subverting casting cost is always risky, but I suspect it'll be fine here. By the time it's a game winning bomb, you'd have the mana to flat-cast it anyway.
Playing around with the infamously "most broken mechanic". Tribal edition.
Each day of the previous week I found out something interesting about Magic or how I think about the game. Today that thing was that I consider Goblin the tribal tribe. If I think about making a random card effect tribal I default to Goblin.
I expect there is some other creature type more deserving of this design, but I thought "Pitch spells but for a tribe rather than color" and here we are.
I know that pitch spells used to exile. I'm using discard just to see whether it is a notable difference.
The idea is to design the cards in such a way that the fact that any color the tribe is in will not break the color pie, so feel free to point out if I'm unsuccessful in that regard.
Concept inspired by Lyrasia's Jewel counters.
Dogmatism > Indoctrination
flavor text: added
See Indoctrination & Tridenteer.