[Assorted] Card Repository: Alternate Visual Spoiler (Red)

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RED


NONE

noncreature
Artifact
Whenever a creature card is put into your graveyard, you may pay {b}. If you do, you gain 2 life.
{t}, Discard a card: Draw a card.

COMMON

creature
 C 
Creature – Werewolf Shaman
Spell Mastery – As long as there are two or more instant and/or sorcery cards in your graveyard, Bloodclaw Shaman gets +1/+1.
3/2
 C 
Creature – Werewolf Warrior
Quickstrike Lycan has first strike during your turn.
3/1
 C 
Creature – Azra Samurai
Reach (This creature can block creatures with flying.)
First strike (This creature deals combat damage before creatures without first strike.)
2/1
 C 
Creature – Ogre Samurai Shaman
At the beginning of combat during your turn, if you have four or more cards in hand, Renegade Spellblade gets +4/+0 until end of turn.
2/3
 C 
Creature – Dwarf Rigger
When Drillspike Rigger enters the battlefield, put a +1/+1 counter on target Vehicle.
2/1
 C 
Creature – Goblin Mercenary
Value (Exile as sorcery to get . Return to hand during upkeep for additional .)
When Hired Vandal enters the battlefield, destroy target artifact.
2/2
 C 
Creature – Goblin Rogue
Haste (This creature can attack and {t} as soon as it comes under your control.)
As long as you control a Spirit, Spiritsworn Akki has first strike.
1/1
 C 
Creature – Devil
Haste (This creature can attack and {t} as soon as it comes under your control.)
Menace (This creature can't be blocked except by two or more creatures.)
1/1
 C 
Creature – Spirit
Whenever Spirespook attacks, it deals 3 damage to the defending player.
0/3
 C 
Creature – Goblin Berserker
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.)
1/1
 C 
Creature – Goblin Warrior
3/1
 C 
Creature – Wolf
Flash (You may cast this spell any time you could cast an instant.)
Morbid — Prowling Dirtwolf enters the battlefield with a +1/+1 counter on it if a creature died this turn.
2/1
 C 
Creature – Human Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Menace (This creature can't be blocked except by two or more creatures.)
1/1
 C 
Creature – Human Warrior
When Inspiring Warrior enters the battlefield, target creature gets +1/+0 until end of turn.
2/1
 C 
Creature – Dwarf Worker
Whenever Dwarven Coalminer produces labor at a Factory, add {r} to your mana pool at the beginning of your next main phase.
1/1
 C 
Artifact – Contraption
Blueprint (This Contraption can be assembled from your hand.)
Whenever you crank Steam Engine, you may discard a card. If you do, draw two cards.
Steam Rigger
{3}{r}{r}
 
 C 
Creature – Ogre Rigger
When Steam Rigger enters the battlefield, you may have it assemble a Contraption.
He keeps the machine powered. Others can worry about what it does.
4/3
 C 
Creature – Insect
{r}, Sacrifice a land: Bhoroxan Antlion gets +1/+0 and gains first strike until end of turn.
The larger species devastates whole countrysides while creating pits for their fleeting tactical advantage.
2/2
 C 
Creature – Human Barbarian
Bloodrush{1}{r}, Discard Bloodrush Fanatic: Target attacking creature gets +3/+1 until end of turn.
3/1
 C 
Creature – Hound
When Rabid Cur enters the battlefield, if you control a Forest, target creature gets +3/+3 until end of turn.
2/2
 C 
Creature – Sliver
Sliver creatures you control can't be blocked by creatures with converted mana cost 1 or less.
1/1
 C 
Creature – Sliver
Sliver creatures you control have "{r}: This creature deals 1 damage to target creature blocking it."
1/1
 C 
Creature – Sliver
Slivers you control have "Sacrifice this Sliver: Add {r} to your mana pool."
1/1
 C 
Creature – Giant Warrior
Reinforce 3 – {3}{r} ({3}{r}, Discard this card: Put three +1/+1 counters on target creature.)
3/3
 C 
Creature – Viashino Assassin
Kicker {2}{b} (You may pay an additional {2}{b} as you cast this spell.)
When Shivan Assassin enters the battlefield, if it was kicked, destroy target nonred creature.
3/1
 C 
Creature – Ogre Berserker
Kicker {3}{g} (You may pay an additional {3}{g} as you cast this spell.)
When Hurloon Hermit enters the battlefield, if it was kicked, create four 1/1 green Squirrel creature tokens.
4/2
 C 
Creature – Human Shaman
Resonance (When you cast this spell from your hand, you may cast a permanet card with the same mana cost from your graveyard. Pay its cost as well.)
3/2
 C 
Creature – Goblin Berserker
Haste (This creature can attack and {t} as soon as it comes under your control.)
Doom Reckless Charger: Reckless Charger gets +2/+0 until end of turn. (A doomed permanent can't be doomed again. A doomed permanent is sacrificed at the beginning of its controller's end step.)
1/1
 C 
Creature – Goblin Shaman
Abandon (This can't have anything an opponent controls attached to it.)
"Your rules do not bind me."
3/1
 C 
Basic Creature – Ogre Barbarian
3/2
 C 
Creature – Dwarf Artificer
Kicker {r} (You may pay an additional {r} as you cast this spell.)
When Pardic Manasmith enters the battlefield, if it was kicked, add {c}{c}{c} to your mana pool.
The traditional rituals of their kin allow the dwarves to forge superior creations.
1/1
 C 
Creature – Goblin Shaman
When Goblin Prophet enters the battlefield, exile the top card of your library. You may cast it this turn.
1/1
 C 
Creature – Centaur Warrior
Whenever Keiron's Raider attacks, discard a card. If you do, draw a card.
4/2
 C 
Creature – Elemental
Haste, trample
At the beginning of the end step, sacrifice Splitting Spark.
Bifurcate {1}{u} ({1}{u}: Create a token that is a copy of this permanent.)
3/1
 C 
Creature – Gremlin
When Clockwork Cruncher enters the battlefield, you may exile an artifact card from a graveyard. If you do, Clockwork Cruncher enters the battlefield with a +1/+1 counter on it.
2/3
 C 
Creature – Human Merchant
Whenever Mountain Trader attacks, you may put a currency counter on it.
{r}, Remove a currency counter from a permanent you control: Gain {r}{r}.
1/1
 C 
Creature – Human Mercenary
Ettara Raider can't attack unless you pay <1>. (<N> is the gold symbol. It can be paid with gold counters or the treasure value of permanents you control.)
3/2
 C 
Creature – Kavu
Haste
Whenever Kavu Sprinter enters the battlefield, target creature can't block it this turn.
3/2
 C 
Creature – Kavu
Haste
When Kavu Brute enters the battlefield, target creature you control can't attack this turn.
Coordinated military maneuvers don't go well with the single-mindedness of a beast that has the natural instincts of an avalanche.
4/3
 C 
Artifact Creature – Myr
{2}: Sanguite Myr gains haste until end of turn.
{2}, Sacrifice Sanguite Myr: Draw a card.
2/1
 C 
Creature – Monkey
Menace (This creature can't be blocked except by two or more creatures.)
Whenever a land is put into a player's graveyard Territorial Baboon deals 1 damage to that player.
The destruction is its own reward, but also earns the respect of their neighbors in the rubbles.
2/1
 C 
Creature – Human Warrior
First strike
1/1
 C 
Creature – Minotaur Warrior
Champion (When this creature enters the battlefield, you may exile another creature you control until this creature leaves the battlefield.)
Skewering Champion gets +2/+0 and has haste as long as it champions a creature.
Two spears, two horns, and a whole lot of momentum.
3/3
 C 
Creature – Goblin Serf
{t}, Discard a card, Sacrifice Despised Mogg: Add {r}. When you do, draw a card.
Some poor creatures look forward to the day they are promoted to foot stool.
1/1
 C 
Creature – Azra Warrior
Pair (Exactly two of these can be your commander.)
Pact Brothers gets +1/+1 for each card named Pact Brothers you control.
3/2
 C 
Creature – Elemental
If Slab-Sized Stomper is in your library, effects from spells named Stomping Slabs count it as a card named Stomping Slabs.
Eventually it woke up in an unfamiliar spot- It was a few weeks after the landslide and rumors of a mysteriously vanished clachan made the rounds.
7/4
 C 
Artifact Creature – Thopter
Flying
Ramshackle Thopter can't block.
Whenever Ramshackle Thopter attacks, target creature can't block Ramshackle Thopter.
The drake snapped off part of the wing, but it continued to fly swaying and dipping along its path. After all it was a miracle that it's been flying before.
2/1
 C 
Artifact Creature – Triskelavite
Flying, haste
{4}{r}, Sacrifice Overcharged Triskelavite: Overcharged Triskelavite deals 4 damage to target creature.
1/1
 C 
Creature – Wolverine
Whenever Lowland Wolverine attacks alone, it gets +2/+1 until end of turn.
2/2
 C 
Creature – Werewolf Shaman
Mutate Human {r} (If you cast this spell for its mutate cost, put it over or under target Human creature you own. They mutate into the creature on top plus all abilities from under it.)
First strike
3/2
 C 
Creature – Elemental Wolverine
Attacking Elementals you control have first strike.
Attacking Wolverines you control get +1/+0.
2/2
 C 
Creature – Lizard Warrior
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with one +1/+1 counters on it.)
When Moloran Brawler enters the battlefield, you may have it fight another target creature.
1/1
 C 
Creature – Lizard
{r}: Emberwild Charmander gets +1/+0. Activate this ability no more than twice each turn.
2/1
 C 
Creature – Turtle
When Bombshell Koopa dies, it deals 2 damage to target creature.
2/2
 C 
Creature – Noggle Rogue
Whenever Brokebridge Ransacker attacks, you may discard a card. If you do, draw a card.
2/1
 C 
Creature – Goblin Berserker
Doom Chained Fanatic: Chained Fanatic gets +2/+0 until end of turn. (You can’t doom a doomed creature. At the beginning of its controller’s end step, that player sacrifices it.)
“Calling them reckless is an understatement when you consider their average survival time once they are unshackled.”
—Miron, Painstalker
1/1
{2}{r}
 
 C 
Creature – Viashino Rogue
When Zhiff enters the battlefield, you may discard a card. If you do, draw a card.
2/1
 C 
Creature – Ogre Warrior
Haste
Burl the Brawn attacks each turn if able.
3/1
 C 
Creature – Human Samurai
Haste
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
 C 
Creature – Viashino Warrior
Flashback {1}{r} (You may cast this card from your graveyard for its flashback cost. Then exile it. It doesn't enter the battlefield.)
When you cast Hooksword Rager from your graveyard, target creature gets +2/+1 until end of turn.
2/1
 C 
Creature – Goblin Wizard
As long as you have cast a noncreature spell this turn, Boltcharger gets +1/+1 and has haste.
2/1
 C 
Creature – Goblin Mercenary
As an additional cost to cast Mogg Driver sacrifice an artifact or pay {3}.
When Mogg Driver enters the battlefield, create two 1/1 red Goblin creature tokens.
2/2
 C 
Creature – Werewolf Shaman
As an additional cost to cast Pouncing Bloodpaw, return a Human you control to its owner's hand.
Haste
5/3
 C 
Creature – Human Wizard
When Fiery Spellslinger enters the battlefield, you may preload 2 a card. (Exile a card from your hand face-down with two mana counters on it. As long as it remains exiled you may cast that card paying {2} less.)
2/2
 C 
Creature – Ox
As long as you have discarded a card this turn, Irritable Oxen has haste and gets +2/+0.
Madness {3}{r} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2/3
 C 
Creature – Devil
Menace
{2}{b}: If defending player has no cards in their graveyard, they mill six cards. Otherwise, they exile six cards from their graveyard.
2/5
 C 
Artifact Creature – Juggernaut
Dominance Juggernaut attacks each turn if able.
Whenever Dominance Juggernaut and at least one other artifact creature attack, target creature can't block artifact creatures this turn.
4/3
 C 
Artifact Creature – Phyrexian Dog
As long as it's your turn, Scrapper Hounds gets +3/+0.
4/4
 C 
Creature – Phyrexian Mercenary
Haste
When Furnace Driver enters the battelfield, Phyrexians you control get +1/+1 until end of turn.
2/2
 C 
Creature – Elemental Warlock
{1}: Exile the top card of your library.
{1}, Sacrifice Flamekin Warlock: You may cast a card exiled with Flamekin Warlock this turn.
1/1
 C 
Creature – Gnoll Warrior
Whenever Gnoll Raider attacks, it and up to one other attacking creature of your choice get +1/+0 until end of turn.
2/1
 C 
Creature – Hamster
Haste, trample
1/1
 C 
Creature – Tiefling Barbarian
Flamebrand of Axeblade attacks each turn if able.
At the beginning of combat during your turn, clash with an opponent. If you win, Flamebrand of Axeblade gets +2/+2 until end of turn.
2/2
 C 
Creature – Azra Warrior
Tap an untapped artifact you control: Barricade Fanatic gains haste until end of turn.
2/2
 C 
Creature – Dwarf Worker
Menace
When Imposing Foredwarf enters the battlefield, mill four cards. Put an Ore card milled this way into your hand. If you can't, create a tapped Treasure token.
2/2
 C 
Creature – Plant Wall
Defender (This creature can't attack.)
{r}, Sacrifice Firemoss Barricade: Firemoss Barricade deals 6 damage to each creature it is blocking.
2/3
 C 
Creature – Human Rogue Ally
Alliance — Whenever another creature enters the battlefield under your control, you may exile an artifact card from a graveyard. If you do, create a Treasure token.
2/2
 C 
Creature – Dragon
Flying, haste
An ancient lineage of proud and mighty beasts, but each of them starts out hunting in a mother's shadow.
 C 
Creature – Cat
Unscathed Puma can't be blocked except by creatures with flash, haste, vigilance and/or defender.
3/2
 C 
Creature – Cat
As long as you activated abilities other than mana abilities of permanents you control this turn three or more times, Prowling Puma gets +2/+2.
2/2
 C 
Creature – Graveborn Berserker
Undying
Blitz {5}{r}
3/1
 C 
Artifact Creature – Atog
Sacrifice another artifact or Atog: Mechatog Cannibal gets +2/+2 until end of turn.
1/2
 C 
Artifact Creature – Golem
When Rock Golem dies, create a Rock token. (It's an Equipment artifact named Rock with "Equipped creature has '{1}, {t}, Sacrifice Rock: This creature deals 2 damage to any target'" and equip {1}.)
4/4
 C 
Creature – Human Artificer
When Jeweler Apprentice enters the battlefield, create a Gem Equipment token. (It's an artifact with equip {1} and "Equipped creature has '{t}: Add {c}.'")
1/2
 C 
Creature – Human Warrior
At the beginning of combat, you may pay {1}{r}. If you do, Balduvian Dreadbeards gets +2/+0 and menace until end of turn.
3/3
 C 
Creature – Azra Clown Assassin
{r}, {t}, Sacrifice a Food: Painted Sniper deals 2 damage to any target.
2/2
 C 
Artifact Creature – Spider Volver
Reach
Prototype {3}{g} – 2/4
4/2
 C 
Creature – Gnoll Warrior
Raid — This spell costs {1} less to cast if you attacked this turn.
3/2
 C 
Creature – Trilobite
{r}: Scuttleclaw gains haste until end of turn. Activate only during your turn.
{r}: Scuttleclaw gains first strike until end of turn. Activate only during your turn.
3/1
 C 
Creature – Orgg
Wrathful Orgg attacks each combat if able.
6/6
 C 
Snow Creature – Aurochs
Trample
Whenever Highland Urbos attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
3/2
 C 
Creature – Mite
[Toxic 1]
Whenever Furnace Mite attacks a player that is poisoned, Furnace Mite gets +1/+1 until end of turn.
1/1
 C 
Creature – Phyrexian Advisor
Menace
When Furnace Advocate enters the battlefield, seduce 3. (Exile the top three cards of your library. You may sacrifice a permanent to put one of them into your hand.)
1/1
 C 
Creature – Elmental Horror
Menace
Slayer (Damage dealt by this also adds a finality counter if there is none.)
Burns all evidence.
3/3
 C 
Creature – Tiefling Child
When Devil Offshoot enters the battlefield, it deals 1 damage to target opponent.
{r}, Exile Devil Offshoot and a card from your hand: Draw a card.
1/1
 C 
Creature – Elemental
Haste
At the beginning of your end step, sacrifice Passion Heartspark.
Xenomorph {1}{r} (You may cast this card face down as a 2/2 creature for {3}. If it dies face-down, exile it. You may cast it later from exile for its morph cost.)
3/1
 C 
Creature – Tiefling Performer
Menace
When Torchdancer dies, it deals 1 damage to each of up to two target blocking creatures.
3/1

noncreature
{2}{r}
 
 C 
Instant
Destroy target artifact.
Flashback {1}{g} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Cleanse
{2}{w}
 
 C 
Instant
Destroy target enchantment.
Flashback {1}{g} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 C 
Sorcery
Piercing Needles deals 1 damage to each creature your opponents control. Damage dealt this way cannot be prevented.
 C 
Instant
Target player chooses a creature he or she controls. Unaimed Bolt deals 5 damage to that creature.
 C 
Sorcery
Smoldering Bolt deals 3 damage to target creature.
Transmute {1}{b}{b} ({1}{b}{b}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
 C 
Instant
Counter target spell with one or more targets.
Ever tried to concentrate on the fine intricacies of a spell during an apocalypse?
{1}{r}
 
 C 
Instant
Counter target spell that shares a name with a card in a graveyard.
Innovate or perish.
 C 
Instant
Arena Contract deals 2 damage to target creature.
Signature {1}{r} (If you cast this spell paying its additional signature cost, exile it as it resolves.)
Whenever a spell you control deals damage to a player, if Arena Contract is signed, you may cast Arena Contract without paying its mana cost.
 C 
Instant
Twin Darts deals 1 damage to each of two target creatures.
Not exactly seven in one stroke, but not a bad start either.
 C 
Instant
Fifth dawn (If you control a different permanent of each color, you get universal attunement for the rest of the game.)
You may discard a card. If you do or have universal attunement, draw two cards.
 C 
Instant
Unwieldy Missile deals 4 damage to target creature with toughness 3 or more.
The hard part is the aiming, so better go for a big target.
 C 
Instant
As an additional cost to cast Assissted Lightning, tap an untapped creature you control.
Assissted Lightning deals 3 damage to target creature or player.
 C 
Instant
Destroy target artifact.
Add {r}{r} to your mana pool.
 C 
Instant
Discard all the cards in your hand, then draw that many cards.
Add {r}{r} to your mana pool.
{r}
 
 C 
Instant
Spark deals 1 damage to target creature or player.
Add {r} to your mana pool.
 C 
Sorcery
Add {r} to your mana pool for each red mana in your mana pool.
 C 
Instant
Resonance (When you cast this spell from your hand, you may cast a permanet card with the same mana cost from your graveyard. Pay its cost as well.)
Ignition Spark deals 3 damage to target player.
 C 
Sorcery
Add {r} to your mana pool for each Mountain you control.
 C 
Sorcery
Add {r}{r} to your mana pool.
Add {r} to your mana pool at the beginning of your next turn's precombat main phase.
{r}
 
 C 
Sorcery
Target creature gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Cunning
{g}
 
 C 
Sorcery
Whenever target creature deals combat damage to a player this turn, draw a card.
 C 
Instant – Charm
Choose one —
• Target Vampire deals damage equal to its power to target player.
• Creatures you control that are Wolves and/or Werewolves gain haste until end of turn.
• Rage Charm deals 3 damage to target creature that entered the battlefield this turn.
{r}
 
 C 
Sorcery
Search your library for a Mountain card. Put that card onto the battlefield under target player's control. If you do, Heave deals 4 damage to that player. Then shuffle your library.
 C 
Tribal Instant – Archer
Feat 1 (You may cast this spell by tapping an untapped Archer creature you control.)
Fire Arrow deals 1 damage to target creature or player.
 C 
Tribal Enchantment – Archer Aura
Feat 1 (You may cast this spell by tapping an untapped Archer creature you control.)
Enchant creature
Whenever enchanted creature becomes blocked by one or more creatures, Covered Advance deals 2 damage to each creature blocking enchanted creature.
 C 
Instant
As an additional cost to cast Occult Research, discard two cards.
Draw two cards.
Madness Cycling {r} (When you discard this card, you may pay {r}. If you do, draw a card.)
 C 
Sorcery
Kicker {r} (You may pay an additional {r} as you cast this spell.)
Ring of Ashes deals 2 damage to target creature. If Ring of Ashes was kicked, it deals 2 damage to each other creature instead.
 C 
Sorcery – Past
Target player sacrifices an artifact.
(Then exile this card. You may cast the creature later from exile.)
Mistakes, I made a few...
Reformed Craftsman
{4}{w}
 
 C 
Creature – Human Worker
When Reformed Craftsman enters the battlefield, return up to one target artifact card from your graveyard to your hand.
... but what was broken can yet be mended.
2/3
 C 
Sorcery
Add an amount of {r} to your mana pool equal to your devotion to red.
 C 
Sorcery
Harvest Fire deals 1 damage to target creature or player. Thrive 1. (Put a +1/+1 counter on up to one creature of your choice.)
 C 
Sorcery
Exile the top card of your library. You may play it this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
 C 
Sorcery
Exile the the top three cards of your library. You may play one of them this turn.
 C 
Enchantment
Creatures you control get +1/+0.
At the beginning of your upkeep, sacrifice Gift of Ire. If you do, exile the top card of your library. You may play it this turn.
 C 
Sorcery
Burn the Awful deals 4 damage to each white, blue and/or colorless creature.
 C 
Instant
Kicker {1}{u} (You may pay an additional {1}{u} as you cast this spell.)
Target creature attacks this turn if able. If Drive Mad was kicked, that creature gets -4/-0 until end of turn.
 C 
Sorcery
Lightning Arrow deals 3 damage to target creature or planeswalker.
 C 
Instant
Twin Shards deals 2 damage divided as you choose among one or two target creatures and/or planeswalkers.
{r}
 
 C 
Sorcery
Scorch deals 2 damage to target creature or planeswalker. If a permanent dealt damage this way would be buried this turn, exile it instead.
{r}
 
 C 
Instant
Pierce deals 2 damage to target creature or planeswalker. If a permanent is dealt damage this way, it loses indestructible until end of turn.
 C 
Instant
Twisting Embers deals 1 damage to each of up to one target creature, up to one target planeswalker and up to one target player. Damage dealt this way cannot be prevented or redirected.
 C 
Instant
As an additional cost to cast Hurl a Rock, tap an untapped creature you control.
Hurl a Rock deals 3 damage to target creature or player.
 C 
Instant
Aim High deals 4 damage to target creature with converted mana cost 4 or more.
{r}
 
 C 
Instant
Whip deals 1 damage to target creature. That creature gains haste and attacks during its controller's next combat if able.
"Ouch."
 C 
Instant
Thorn in the Paw deals 1 damage to target creature. Tap that creature.
"Ow."
 C 
Instant
Choose one or both —
• Ambush the Cohort deals 2 damage to target creature.
• Ambush the Cohort deals 2 damage to target planeswalker.
 C 
Sorcery
As an additional cost to cast Follow Your Heart, discard a card.
Draw a card, then draw a card for each card named Follow Your Heart in your graveyard.
 C 
Instant
Volatile Experiment deals damage to target creature or planewalker equal to 2 plus the number of cards named Fundamental Research and/or Volatile Experiment in your graveyard.
So far our research suggests the potential for an even larger crater.
 C 
Sorcery
As an additional cost to cast Sell the Scrap, sacrifice an artifact and/or discard an artifact card.
Draw two cards. If you both sacrificed and discarded, draw three cards.
 C 
Sorcery
Stunning Salvo deals 1 damage to each of up to two target creatures. If you control a Plains, tap those creatures.
 C 
Sorcery
Doom target artifact or nonbasic land.
 C 
Instant
This spell deals 3 damage to target creature.
{r}, Exile Razorfield Slice from your graveyard: This card deals 3 damage to target creature. Activate this ability only if you control a permanent named Razorfield Thresher.
 C 
Sorcery
As an additional cost to cast Splendid Firework, discard a card.
Target player draws two cards.
Splendid Firework deals 3 damage to up to target creature or planeswalker.
 C 
Sorcery
Erratic Missile deals 3 damage to target creature. It deals 6 damage to that creature instead if it is tapped or has defender.
"You'll need to get a good aim to get the full potential. Best used against static targets."
— Eton, explosives vendor
 C 
Tribal Instant – Goblin
You may discard a card. If you do, draw a card. Create a 1/1 red Goblin Shaman creature token with prowess.
 C 
Artifact Enchantment – Shrine
When Altar of Calamity enters the battlefield, it deals damage equal to the number of Shrines you control to target creature or planeswalker.
{4}{r}, {t}, Sacrifice Altar of Calamity: Altar of Calamity deals 5 damage to target creature or planeswalker.
 C 
Sorcery
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
If that creature is a Dragon, create a Tresure token.
The party came to slay the dragon, but the bard found a different approach.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0 and has reach.
 C 
Sorcery
Exile the top card of your library and a random card from your graveyard.
You may play a card exiled this way this turn.
 C 
Tribal Sorcery – Giant
Target creature gets +4/+4 and gains trample until end of turn.
... if just for a day.
 C 
Tribal Instant – Ally
Choose a different creature you control for each color. Fires of the Alliance deals damage equal to 2 plus the number of creatures chosen this way to target creature or planeswalker.
 C 
Tribal Instant – Artificer
Choose one —
• Destroy target artifact.
• Return target artifact card from your graveyard to your hand.
 C 
Tribal Instant – Atog
Destroy target artifact. When it is destroyed this way, up to one target creature gets +2/+2 until end of turn.
 C 
Tribal Instant – Atog
Choose one or both —
• Dig the Teeth into It deals 3 damage to target creature.
• Destroy target artifact.
 C 
Sorcery
Sound the death knell. (Start the doomsday count, add an intensity counter to it, or remove a time counter from it.)
Ominous Thunder deals 4 damage to target creature.
 C 
Tribal Sorcery – Barbarian
Exile the top card of your library. You may play that card. If you don't, draw a card.
 C 
Tribal Sorcery – Barbarian
As an additional cost to cast this spell, discard a card.
Exile the top two cards of your library. You may play any number of those cards. If you don't play a card this way, draw two cards.
 C 
Sorcery
As an additional cost to cast A Parent's Love, discard a card.
Target player draws two cards.
"Don't you see? All these sacrifices they made gladly to see you prosper."
 C 
Sorcery
Elemental casting (Reduces the cost of the next elemental spell you cast this turn by {1} for each damage this deals.)
Firemaw Evacuation deals 2 damage to target creature or planeswalker.
 C 
Tribal Instant – Barbarian
Target player discards a card. If they do, they draw a card.
Draw a card.
 C 
Sorcery
Create two 1/1 red Satyr Reveler creature tokens that can't block. Revelers you control gain haste until end of turn.
 C 
Sorcery
Casualty 1
You may discard a card. If you do, draw a card.
Draw a card. Scry 1.
 C 
Tribal Instant – Goat
Put a +1/+1 counter on each Goat you control. Target creature you control fights target creature you don't control.
 C 
Tribal Instant – Orc
Target attacking creature you control gets +4/+2 until end of turn. Put a stun counter on it.
 C 
Tribal Sorcery – Hellion
Magma Maw deals 3 damage to any target.
You may cast Magma Maw from your graveyard as long as it's the third spell you cast this turn.
 C 
Tribal Sorcery – Beeble
For each name among tokens you control, create a 1/1 red Beeble creature token.
 C 
Tribal Sorcery – Shaman
Exile a card from the top of your library. Until the end of your next turn, you may cast that card.
If Vision Rite was cast from exile, exile two additional cards, then add {r}{r}{r}.
Draw a card.
 C 
Tribal Instant – Dwarf
Axe Throw deals 3 damage to any target.
If you control a Dwarf and/or an Equipment, draw a card.
 C 
Tribal Sorcery – Walrus
Create a Treasure token.
Scry 2.
 C 
Tribal Sorcery – Killbot
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
You may exile a Killbot card from your graveyard. When you do, Lethal Artificial Intelligence deals 2 damage to target creature.
 C 
Tribal Instant – Head
Screaming Projectile deals 3 damage to target creature or planeswalker. Creatures can't block this turn.
 C 
Tribal Sorcery – Hatificer
As an additional cost to cast this spell, discard a card.
Draw two cards. You become the monarch.
 C 
Tribal Sorcery – Manticore
As an additional cost to cast this spell, sacrifice a creature.
Bloody Lunge deals damage equal to the sacrificed creature’s power to any target.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
 C 
Tribal Sorcery – Goblin
Target creature gains double strike and haste until end of turn. At the beginning of your end step, sacrifice it.
 C 
Tribal Sorcery – Clown
As an additional cost to cast Clown Around, discard a card.
Draw two cards. Creatures can't block this turn.
 C 
Tribal Instant – Chimera
Put a +1/+1 counter on target creature.
Put a first strike counter on target creature.
Put a menace counter on target creature.
Put a trample counter on target creature.
 C 
Tribal Sorcery – Dreadnought
Kicker – Exile a creature card from your graveyard.
Redeem by Fire deals 4 damage to target battle, creature or planeswalker. If this spell was kicked, Redeem by Fire deals an additional X damage to that permanent, where X is the power of the exiled card.
{2}{r}
 
 C 
Tribal Instant – Dog
Put a -1/-1 counter on target creature you don't control. Then that creature fights target creature you control.
 C 
Tribal Sorcery – Devil
Scry 2. Exile the top card of your library. You may cast it this turn.
 C 
Tribal Instant – Dwarf
Discard your hand. Draw two cards.
 C 
Tribal Instant – Efreet
Burning Grasp deals 2 damage to any target. If it is a creature, it loses flying.
 C 
Tribal Sorcery – Eye
Scry 2, then draw a card.
If a source you control would deal noncombat damage this turn, it deals that much damage plus 1 instead.
 C 
Tribal Sorcery – Gnome
Choose three target creatures you control. Their base powers become the greatest base power among those creatures.
 C 
Tribal Instant – Gnoll
Target attacking creature you control fights target creature you don't control.
 C 
Tribal Instant – Graveborn
Target creature gets +3/+1 and gains haste until end of turn.
 C 
Tribal Instant – Gremlin
Up to two target creatures each get +2/+0 and gains trample until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
 C 
Tribal Sorcery – Guest
Add {r}{r}{r}. You get 🎫🎫🎫 (three ticket counters). Proliferate.
 C 
Tribal Instant – Berserker
Target creature you control gains haste until end of turn. When it dies this turn, draw two cards.
 C 
Tribal Instant – Hellion
This spell costs {x} less to cast, where X is the greatest power among creatures you control.
Molten Strike deals 6 damage to target creature or planeswalker.
 C 
Tribal Instant – Chimera
Up to two target creatures each get +X/+0 until end of turn, where X is equal to the number of instant and sorcery cards in your graveyard.
{1}{r}
 
 C 
Tribal Sorcery – Imp
Gain control of target permanent until end of turn if its power, toughness and/or mana value is exactly equal to 2. Untap it. It gains haste until end of turn.
 C 
Tribal Sorcery – Dragon Kobold
Creatures you control with man value 1 or less and creatures you control with mana value 6 or greater get +1/+0 and gain haste until end of turn.
 C 
Tribal Sorcery – Juggernaut
Goad target creature.
You may discard a card. If you do, draw a card.
 C 
Tribal Sorcery – Kavu
Flametongue Lick deals 4 damage to target creature. If you control a creature with power 4 or greater, draw a card.
 C 
Tribal Sorcery – Knight
Target creature you control fights target creature you don't control. If the first creature is equipped or has first strike, it deals damage equal to its power to the other creature instead.
 C 
Tribal Sorcery – Kobold
Choose two or more target creatures that share a name. They get +2/+2 until end of turn.
 C 
Tribal Instant – Manticore
As an additional cost to cast this spell, discard a card.
Stray Spark deals damage to any target equal to the number of card types the discarded card has.
Draw a card.
 C 
Tribal Sorcery – Minotaur
Target creature gets +2/+0 and menace until end of turn.
Exile the top card of your library. You may play it this turn.
 C 
Tribal Instant – Minotaur
Target creature gains first strike until end of turn. Creatures blocking it or blocked by it lose first strike until end of turn.
 C 
Tribal Sorcery – Monger
Create two tapped Treasure tokens. Money and War deals damage to target battle, creature or planeswalker equal to the number of Treasures you control.
{1}{r}
 
 C 
Tribal Instant – Pangolin
Choose one —
• Target creature gets +2/+2 until end of turn.
• Destroy target artifact.
 C 
Tribal Instant – Pest
As an additional cost to cast this spell, sacrifice a creature.
Choose one —
• Gastroacid Blast deals 5 damage to target creature.
• Exile target artifact.
 C 
Tribal Instant – Salamander
Sparkling Yawns deals 1 damage to each blocking creature.
Cycling {r} ({r}, Discard this card: Draw a card.)
 C 
Tribal Instant – Scout
Up to two target creatures gain haste until end of turn.
Up to two target creatures can't block this turn.
 C 
Tribal Instant – Servo
Artifact creatures you control get +2/+0 until end of turn.
 C 
Tribal Instant – Tiefling
Change the target of target spell that targets only a creature you control to another creature you don't control.
 C 
Tribal Instant – Wolf
Target creature gains your choice of haste, trample, first strike or menace until end of turn.
Draw a card.
 C 
Tribal Enchantment – Wolverine Aura
Enchant creature
When Bloodhaze enters the battlefield, you may discard a card. If you do, draw a card.
Enchanted creature gets +2/+1. As long as you have drawn two or more cards this turn, it gets +3/+2 instead and has first strike.

UNCOMMON

creature
 U 
Creature – Insect
Merge (Exile this creature to pay for {1} or a mana of its color as you cast a creature spell. Put it into your hand at the beginning of the end step.)
1/1
 U 
Creature – Azra Rigger
Artifact creatures you control have haste.
At the beginning of combat during your turn, if you have no cards in hand, create a 1/1 Servo artifact creature token.
1/2
 U 
Creature – Ape Rebel
When Raging Ontak enters the battlefield, destroy target artifact an opponent controls.
{3}{r}, Sacrifice Raging Ontak: Destroy target artifact an opponent controls.
Exiled from Bandar Utan, she entertains herself by smashing any symbol of Kera Besar's reign.
3/2
 U 
Creature – Azra Cleric
{t}: Burned Torchbearer deals 2 damage to target creature and 3 damage to itself.
What do these scars mean to someone who has abandoned fear of even the fires of hell?
2/2
 U 
Creature – Goblin Rogue
When Boggart Pot-Thief enters the battlefield, gain control of target artifact until end of turn. If that artifact is an Equipment equip it to Boggart Pot-Thief instead and gain control of it for as long as it remains equipped to Boggart Pot-Thief.
1/1
{3}{r}
 
 U 
Elite Creature – Dinosaur
(Elite creatures can be attacked directly.)
Whenever a creature attacks you or a permanent you control, you may pay {r}. If you do, Birdo deals 1 damage to that creature.
3/3
 U 
Creature – Goblin Assassin
When Goblin Assassin enters the battlefield, each player sacrifices a permanent.
When another Goblin creature dies, transform Goblin Assassin.
2/2
Goblin King
 
 U 
Colour indicator R Creature – Goblin Noble
At the beginning of each end step, create a 1/1 red Goblin creature token for each permanent card in each graveyard that was put there from the battlefield this turn.
3/3
 U 
Creature – Azra Barbarian
Haste (This creature can attack and {t} as soon as it comes under your control.)
Whenever Crudeblade Carver attacks alone, it gains double strike until end of combat.
2/2
 U 
Creature – Elemental
Haste, trample
At the beginning of the end step, sacrifice Splitting Spark.
Bifurcate {1}{r} ({1}{r}: Create a token that is a copy of this permanent.)
3/1
 U 
Creature – Beast
Haste (This creature can attack and {t} as soon as it comes under your control.)
First strike (This creature deals combat damage before creatures without first strike.)
2/1
 U 
Creature – Orc Pirate
Menace
Envoy — When Envoy of the Coalition enters the battlefield, reveal the top four cards of your library. Put all Pirate cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/2
 U 
Creature – Goblin Rogue
When Goblin Pickpocket enters the battlefield, gain control of target subtle permanent until end of turn. Untap that permanent. If it's a creature, it gains haste until end of turn. (Something is subtle if its converted mana cost, power or toughness is 1 or less.)
"Hey! That's my squirrel. Give it back!"
-- Yonda, lady of acorns
2/2
 U 
Creature – Dragon
Flying
When Nesting Dragon enters the battlefield, reveal the top four cards of your library. You may put a Dragon Egg card from among those cards or from your hand onto the battlefield. Put the remaining revealed cards on the bottom of your library in any order.
4/4
 U 
Creature – Human Merchant
When Wicked Trader enters the battlefield, discard a card at random.
When Wicked Trader leaves the battlefield, draw a card.
3/1
 U 
Creature – Human Rogue
Whenever Brutal Bandit becomes blocked, it deals 2 damage to the defending player and 2 damage to each creature blocking Brutal Bandit.
2/2
 U 
Creature – Orc Warrior
Haste (This creature can attack and {t} as soon as it comes under your control.)
Lethargic Maniac doesn't untap during your untap step.
4/1
 U 
Creature – Minotaur Warrior
Your opponents can't cast spells during combat.
2/2
 U 
Creature – Elemental Archer
{t}: Flamekin Sniper deals 1 damage to target creature or player.
1/1
 U 
Creature – Elemental Archer
{r}, Discard a land card: Slag Slinger deals 3 damage to target player.
0/3
{1}{r}
 
 U 
Creature – Boar
When Pyrepig dies, it deals 1 damage to target creature or player.
2/1
 U 
Creature – Goblin Berserker
Menace (This creature can't be blocked except by two or more creatures.)
Screaming Maniac attacks each turn if able.
2/1
 U 
Creature – Elemental
Whenever Firesea Diver attacks, it deals 1 damage to each player.
2/1
 U 
Sorcery – Past
Target creature you control fights target creature you don't control.
(Then exile this card. You may cast the creature later from exile.)
Unruly Convict
{2}{r}
 
 U 
Creature – Human Warrior
Whenever Unruly Convict fights, you may discard a card. If you do, draw a card.
Those who will not learn from the past are doomed to repeat it.
2/3
 U 
Creature – Mole
When Tunneling Mole attacks and isn't blocked, each creature attacking the same direction becomes unblocked. (Creatures blocking those creatures are no longer blocking them. A player or planeswalker can be a direction.)
2/2
 U 
Creature – Gnome Artificer
When Gearburg Junker enters the battlefield, you may discard a card. If you do, draw a card.
Whenever you discard an artifact card, Gearburg Junker gains first strike and haste until end of turn.
The junkers looked at the heap of shiny spare parts and then each other. The race to grab the best parts was on.
3/1
 U 
Creature – Shapeshifter
Whenever Rageshifter attacks, its base power becomes equal to the greatest power among attacking creatures.
1/1
 U 
Creature – Goblin Berserker
When Skirk Anarchist dies, you may destroy target blocking creature.
1/1
 U 
Creature – Giant Warrior
Valley Champion can't attack or block if you control another creature.
3/3
 U 
Creature – Efreet Noble
As long as you have cast two or more spells this turn, Destructive Firelord has double srike and haste.
3/5
 U 
Creature – Griffin
Haste, flying, menace
Lionheart Griffin can't attack unless you control only Griffin creatures.
3/2
 U 
Artifact Creature – Golem Vehicle
Whenever Rattling Golemech attacks or blocks, it becomes a noncreature artifact at end of combat. (This effect lasts indefinitely.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3/2
 U 
Creature – Goat Carrier
When Sick Pet enters the battlefield, sacrifice a permanent, then draw a card.
3/2
 U 
Creature – Germ
As an additional cost to cast Fever Fiend, discard two cards.
When you cast Fever Fiend, draw two cards.
Fever Fiend enters the battlefield with a +1/+1 counter on it for each card you discarded this turn.
0/0
 U 
Creature – Jackal Familiar
When Shaman's Familiar enters the battlefield, add {r} to your mana pool for each {r} spent to cast it.
3/1
 U 
Creature – Manticore
Flying, haste
At the beginning of your end step, if Vicious Manticore entered the battlefield this turn, sacrifice a creature.
5/3
 U 
Creature – Human Monger
Equipment spells cost {1} less to cast.
Whenever you cast an Equip spell, you may discard a card. If you do, draw a card.
2/1
 U 
Creature – Goblin Pest
{t}, Sacrifice a creature and a Forest: Exile target artifact or enchantment.
{t}, Sacrifice a creature and a snow Forest: Exile target noncreature, nonland permanent.
2/1
 U 
Creature – Spirit Orb
Haste
When you cast Pyroclasmic Orb, exile an an instant or sorcery card from your graveyard and put an orb counter on it.
Pyroclasmic Orb's power and toughness are each equal to the number of orb counters on exiled cards you own.
*/*
 U 
Creature – Orc Warrior
Ironpoint Spearman attacks each combat if able.
{r}, {t}: Ironpoint Spearman fights target creature.
You cannot keep them from fighting. Best you can hope for is aiming them the right direction.
2/3
 U 
Creature – Pest
Scrapeshot Nuisance attacks each combat if able.
Whenever a creature blocks, Scrapeshot Nuisance deals 1 damage to that creature.
0/4
 U 
Creature – Human Berserker
If a another creature you control would fight, you may put a +1/+1 counter on Violent Hooligan. If you do, Violent Hooligan takes part in that fight instead.
2/2
 U 
Creature – Goblin Pilot
Whenever a Vehicle creature dies, Sparkshot Drifter deals 1 damage to each opponent.
Think twice before taking a front row seat.
2/1
 U 
Creature – Azra Rigger
Haste
As Sparkgauntlet Maniac enters the battlefield, exile up to two artifact cards from your graveyard. Sparkgauntlet Maniac enters the battlefield with a +1/+1 counter on it for each card exiled this way.
3/1
 U 
Creature – Phoenix
Flying
{2}{r}, Discard two cards: Return Everyoung Phoenix from your graveyard to the battlefield.
3/2
 U 
Creature – Azra Rebel
Haste
When Rouser of Hearts dies, you may put a Rebel card with converted mana cost 1 or less from your hand onto the battlefield.
1/1
 U 
Creature – Goblin Warlock
Champion (When this creature enters the battlefield, you may exile another creature you control until this creature leaves the battlefield.)
{t}: Lifefire Supplicant deals 3 damage to any target. Activate this ability only if Lifefire Supplicant champions a Dragon or Phoenix.
3/3
 U 
Creature – Goblin Survivor
Ruin Dweller costs {1} less for each land card in a graveyard.
3/2
 U 
Creature – Wurm
Enormous Whiptail has first strike during your turn.
8/4
 U 
Creature – Trilobite
Whenever Armored Electryte attacks a player or permanent, Armored Electryte deals 2 damage to that player or permanent.
0/4
 U 
Legendary Creature – Demigod
Pytamun, Hazoret's Favored's toughness is equal to 5 minus the number of cards in your hand.
At the beginning of combat you may discard a card. If you do, creatures you control get +1/+0 until end of combat.
2/*
 U 
Creature – Azra Shaman
Whenever you cast a spell that targets a single creature, planeswalker or player, Inferno Acolyte deals 1 damage to that permanent or player.
1/3
 U 
Creature – Human Cleric
Whenever you cast an enchantment spell, Shrine Maiden of Rage deals 1 damage to each opponent.
When a red Shrine enters the battlefield under your control, transform Shrine Maiden of Rage.
3/2
Faceless Conqueror
 
 U 
Colour indicator R Creature – Zubera Spirit
Whenever you cast an enchantment spell, Faceless Conqueror deals 2 damage to each opponent.
At the beginning of each end step, an opponent has been dealt 2 or more noncombat damage by sources you control this turn, exile the top card of your library. You may cast it.
4/3
 U 
Creature – Werewolf Warrior
Worgen Punisher has first strike during your turn.
Whenever a creature blocking Worgen Punisher dies, Worgen Punisher gains double strike and trample until end of turn.
3/3
 U 
Legendary Creature – Jackal Warrior
Haste
Other creatures with haste you control get +1/+0.
Partner with Basetha of Tah Crop
"Setha and Basetha’s speed played to our favor, as they dashed across the grounds and retrieved Oketra’s arrow while the rest of our crop defended the obelisk."
2/2
 U 
Legendary Creature – Jackal Warrior
Haste
Other creatures with haste you control get +1/+0.
Partner with Setha of Tah Crop
At a command from Djeru, Basetha dashed down the corridor, followed by her brother.
2/2
 U 
Creature – Minotaur Warrior
As additional cost to cast Shardaxe Warrior, discard a card.
When you cast, you may draw a card. If you don't, Shardaxe Warrior enters the battlefield with two +1/+1 counters on it.
2/2
 U 
Creature – Gremlin
Flash
{r}: Target Vehicle creature is no longer a creature. It loses crew until end of turn.
2/2
 U 
Creature – Hellion
WhenMaw of Visions enters the battlefeild, discard two cards, then draw two cards. Maw of Visions deals 2 damage to you for each card less than two you discarded this way.
Few dare to risk more than a glance into the swirling flames. Those that do, they say, receive prophetic insight and, usually, third degree burns.
4/3
 U 
Creature – Orgg
Ravenous Orgg can't attack or block unless you discarded a card this turn.
Discard a card: Ravenous Orgg gains haste until end of turn.
6/6
 U 
Creature – Elemental
Wizardry — You may tap an untapped Wizard you control rather than pay Flare Dancer's mana cost.
Haste, trample
At the beginning of the end step, sacrifice Flare Dancer.
3/1
 U 
Creature – Graveborn Wizard
If Veilbreaker would die, exile it and the top card of your library instead. You may cast one of the cards exiled this way until the end of your next turn.
3/1
 U 
Creature – Elemental Monk
As long as you have cast a noncreature spell this turn, Warm-Hearted Flamekin gets +1/+1.
If you would exile one or more cards from the top of your library, exile twice that many cards instead.
2/1
 U 
Creature – Viashino Shaman
When Pearlscale Shaman enters the battlefield, exile the top card of your library. Until the end of your next turn, you may play that card.
{2}{w}: Return Pearlscale Shaman to its owner's hand.
2/1
 U 
Creature – Viashino Shaman
{t}: Stormbringer deals 1 damage to any target.
Whenever you cast a spell from exile, untap Stormbringer.
1/2
 U 
Creature – Elemental Warrior
Menace
At the beginning of combat, add {r}.
Whenever you activate an ability with converted mana cost of 6 or greater, Forceful Flamekin gets +4/+0 until end of turn.
2/4
 U 
Creature – Minotaur Berserker
Trample
Whenever Hammerfall Minotaur attacks, it gets +1/+0 for each tapped creature the defending player controls.
2/3
 U 
Creature – Minotaur Shaman
{2}{r}, {t}, Mill three cards: Scry 3.
3/3
 U 
Creature – Elemental Warrior
Whenever Rumbling Stormkin attacks, it gets +1/+0 until end of turn for each card you have discarded this turn.
2/1
 U 
Creature – Soltari Cleric
When Brazier Oracle enters the battlefield, you may discard a card or sacrifice a permanent. If you do, draw a card.
They feed the fire in exchange for otherworldly visions.
3/2
 U 
Creature – Phyrexian Gremlin
Sacrifice an artifact: Slag Muncher gets +2/+2 until end of turn. Add {r}{r}.
2/2
 U 
Creature – Walrus
{1}{r}, Sacrifice Seal of Fire: Seal of Fire deals 3 damage to any target.
2/1
 U 
Creature – Human Bard
Sesquipedalian Gleeman gets +1/+0 for each lore counter on a Saga you control.
Whenever you sacrifice a Saga, scry X, where X is the number of lore counters on it.
"I don't think half of these words they're using in these stories even exist."
— Grumpy Pete
1/3
 U 
Creature – Spirit
Haste
Other creatures you control that are Spirits and/or artifacts get +1/+1 and have haste.
2/3
 U 
Creature – Human Monk
{1}{r}: Cudgel Wielder gets +X/+0, where X is the number of times this ability has resolved this turn.
1/1
 U 
Creature – Human Wizard
Elementals you control have haste and menace.
3/2
 U 
Creature – Kithkin Berserker
You must attack with two or more creatures each turn if able.
3/2
 U 
Creature – Giant Pirate
When Hoard Hauler enters the battlefield, create two Treasure tokens.
{1}{r}, Discard Hoard Hauler: Create a Treasure token.
5/4
 U 
Creature – Giant Pirate
When Cannonball Hurler enters the battlefield, you may sacrifice an artifact. When you do, Cannonball Hurler deals 4 damage to any target.
4/4
 U 
Creature – Giant Shaman
As an additional cost to cast Highstorm Shaman, sacrifice an enchantment.
4/4
 U 
Creature – Giant Rogue Warrior
Haste
Whenever Broken Ring Marauder attacks, choose two target nonland permanents that share a controller. If one of the permanents is not an enchantment, that player sacrifices one of them.
4/5
 U 
Creature – Gremlin Shapeshifter
Frenzied Mattermaw enters the battlefield with two +1/+1 counters on it.
{x}, Discard an artifact card with mana value X: Remove all +1/+1 counters from Frenzied Mattermaw, then put X +1/+1 counters on Frenzied Mattermaw. Draw a card.
0/0
 U 
Creature – Elemental Spirit
As long as you have cast an instant or sorcery spell this turn, Magecraft Poltergeist gets +1/+2 and has flying.
3/2
 U 
Artifact Creature – Ogre Artificer
Whenever you discard an artifact card, create a Treasure token.
Channel{1}{r}, Discard Field Scrapper: Create a Treasure token.
3/3
 U 
Creature – Elemental Dinosaur
Whenever Blazing Raptor becomes blocked by a creature, Blazing Raptor fights that creature, then Blazing Raptor gains double strike.
3/3
 U 
Creature – Goblin Ninja
Kunai Sniper enters the battlefield with an aim counter on it.
Whenever Kunai Sniper attacks, you may pay {r} and remove an aim counter from Kunai Sniper. When you do, Kunai Sniper deals 3 damage to any target.
1/1
 U 
Creature – Giant Warrior
Trample
As you cast a Giant spell that is the first spell you cast this turn, you may reveal Lethargic Wargiant from your hand. If you do, that spell costs {1} less to cast.
5/4
 U 
Creature – Human Shaman
{1}{r}, Discard a card: Target creature gains haste until end of turn. Draw a card.
2/1
 U 
Artifact Creature – Elemental Golem
Trample
Whenever Boulder Golem attacks, put a +1/+1 counter on it, then you may pay {1}{r}. If you do, put another +1/+1 counter on it.
1/3
 U 
Creature – Insect Horror
Flash
When you cast Mandible Lion, sacrifice land unless it's your turn.
{c}, Sacrifice a land: Mandible Lion gains first strike until end of turn.
6/1
 U 
Enchantment Creature – Elemental
{r}, Sacrifice an artifact or another creature: Voracious Pyre deals 2 damage to any target.
{r}, Sacrifice Voracious Pyre: Voracious Pyre deals damage equal to the number of times an ability of it has been activated this turn to any target.
2/2
 U 
Creature – Demon Spirit
At the beginning of your upkeep, sacrifice an artifact. If you can't, Oni of the Roaring Forge deals 2 damage to you.
Whenever you sacrifice an artifact, you may pay {r}. When you do, Oni of the Roaring Forge deals 2 damage to any target.
5/4
 U 
Creature – Demon Berserker
Whenever Immersturm Skull-Drinker attacks, add {r}{r} and Immersturm Skull-Drinker deals 2 damage to you.
3/2
 U 
Artifact Creature – Ooze
When you cast Rust Sludge, exile target artifact, then put a rust counter on it.
Rust Sludge's power and toughness are each equal to the greatest mana value among cards with rust counters on them that have been exiled by spells you control.
*/*
{1}{r}
 
 U 
Creature – Elemental Insect
Flying, haste
At the beginning of the end step, sacrifice Firefly.
A spectacular sight to behold, they are known to blaze through life in a single season.
4/1
 U 
Creature – Goblin Shaman
{3}{r}, Discard a card, Sacrifice a creature, sacrifice a land: Draw three cards.
2/1
 U 
Creature – Goblin Advisor
Whenever you discard a card, you may pay {3}. If you do, draw a card. Do this only once each turn.
{r}: Discard a card.
2/1
 U 
Creature – Minotaur Rogue
When Hoard Robber enters the battlefield, you may discard a card. If you do, Hoard Robber connives, then draw a card.
3/2
 U 
Creature – Phoenix Dragon
Flying
When Covetous Hatchling enters the battlefield, create a Treasure token.
You may cast Covetous Hatchling from your graveyard. If you cast it this way, spend only mana from artifact sources to pay for its mana cost.
3/3
 U 
Creature – Vampire Warrior
Whenever Voldaren Estate Patrol deals damage to one or more creatures, create a Blood token.
At the beginning of each end step, if you sacrificed three or more Blood this turn, you may cast an instant or sorcery spell from your hand without paying its mana cost.
3/3
 U 
Creature – Goblin Warrior
When Savvy Cliffguide enters the battlefield, create a 1/1 blue Wizard creature token with flying.
{r}: Target creature gains haste until end of turn.
You don't need to be especially smart to realize the advantage of travelling in the company of a lullmage.
2/2
 U 
Creature – Devil Cat
Alliance — Whenever another creature enters the battlefield under your control, the next spell you cast this turn has casualty 3.
3/2
 U 
Creature – Elemental
As you cast Trash Elemental, you get six tickets, then put a name sticker, an art sticker, a power and toughness sticker and two ability stickers on it.
0/0
 U 
Creature – Giant Pirate
{r}, {t}, Sacrifice a Vehicle: Wave Crasher deals damage to any target equal to that Vehicle's power.
5/5
 U 
Creature – Minotaur Noble
Haste
Escape {5}{r}, Remove two stickers on Gildhorn Veteran from the game. (They return to the sticker sheet after the game ends.)
3/2
 U 
Creature – Walrus Vampire
When Tuskfang Predator enters the battlefield, it deals 2 damage to target creature. That creature can't block this turn.
4/2
 U 
Creature – Giant Artificer
When Generous Giant enters the battlefield, each other player may put an artifact card from their hand onto the battlefield.
6/6
 U 
Creature – Nightmare Orgg
When Misshapen Orgg enters the battlefield, it deals 6 damage to a creature or planeswalker you control.
6/6
 U 
Creature – Clamfolk Warlock
{2}{r}: Create a Blood token.
{1}, Discard your hand, Sacrifice two Blood: Draw two cards.
2/1
 U 
Creature – Azra Villain
Menace (This creature can't be blocked except by two or more creatures.)
Whenever you cast a spell with mana value 5, put three +1/+1 counters on Violence Inititator.
2/2
 U 
Creature – Pangolin
Haste
Whenever Raging Pangolin attacks, put a +1/+1 counter on it.
2/2
 U 
Creature – Noggle Pirate
When Trinket Thief enters the battlefield, you may put an artifact card with mana value 1 or less from your hand onto the battlefield. If you do, draw a card. Otherwise, create a Treasure token.
2/2
 U 
Creature – Starfish
{t}: Seduce 1. (Exile the top card of your library. You may sacrifice a permanent to put it into your hand.)
0/3
 U 
Creature – Eldrazi Atog
At the beginning of combat on your turn, each player may sacrifice an artifact. Until end of turn, Annihilatog gets +2/+2 for each player that sacrifices this way and Annihilatog can't attack that player.
2/1
 U 
Creature – Elemental
When Chaos Elemental enters the battlefield, chaos ensues.
Whenever chaos ensues, put a +1/+1 counter on Chaos Elemental.
2/2
 U 
Creature – Tiefling Gamer
When Hellhole Gambler enters the battlefield, shuffle two cards from your hand into the top four cards of your library, then draw a card for each card shuffled in this way, then mill two cards, then surveil 2.
3/2

noncreature
 U 
Enchantment – Aura
Affinity for Swamps (This cost {1} less to cast for each permanent of that type you control.)
Enchant creature
Enchanted creature has trample and lifelink and gets +2/+2.
Illus. Leos "Okita" Ng
 U 
Sorcery
Destroy target colorless permanent.
{2}{r}
 
 U 
Instant
Revolt deals damage equal to the number of creatures target player controls to that player.
 U 
Instant
Each player may exile any number of cards from his or her graveyard. Then Cremation deals damage to each player equal to the number of cards in that player's graveyard.
Draw a card.
 U 
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste.
Add {r}{r}{r}{r} to your mana pool.
 U 
Sorcery
Exile all cards from your hand face down, then draw two cards. At the beginning of the next end step, discard your hand, then return the exiled cards to your hand.
 U 
Sorcery
Target player cycles two cards. (That player discards two cards, then draws a card for each discarded card.)
 U 
Instant
Each player creates a 3/2 red Ogre Barbarian creature token.
 U 
Instant
Target creature can't block this turn.
At the beginning of your end step, if a creature you control was blocked this turn, return Defiant Warcry from your graveyard to your hand.
 U 
Sorcery
Return target creature card from your graveyard to the battlefield. It gains haste. Sacrifice that creature at the beginning of the next end step.
I like to relive fond memories. You weren't one of them.
 U 
Instant
Target player chooses a creature he or she controls. Unaimed Blast deals 5 damage to that creature.
 U 
Instant
Target player chooses a creature he or she controls. Unaimed Lightning deals 4 damage to that creature.
 U 
Sorcery
Target player chooses a creature he or she controls. Unaimed Thunder deals 5 damage to that creature.
 U 
Sorcery
Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.
 U 
Sorcery
Discard any number of cards, then draw that many cards.
 U 
Fragment
(You may have this enter the battlefield fused with any number of creature fragments you control.)
<Creature – Elemental>
Haste
(A fusion uses exactly one fragment with toughness.)
_/2
 U 
Sorcery
As an additional cost to cast Twisted Mind, exile a card chosen at random from your hand.
Draw two cards, then you may cast the exiled card.
 U 
Sorcery
Choose one —
• Deploy an additional hero card from outside the game to the command zone.
• You may deploy a legendary creature card from your hand to the command zone. If you do, it becomes an additional commander.
{2}{r}
 
 U 
Sorcery
Flames deals 4 damage to target creature.
Prepare this card. (Exile it.)
Smoke
{b}
 
 U 
Sorcery
You may cast Smoke only if it is perpared.
All creatures get -1/-1 until end of turn.
 U 
Sorcery
Lightning Cascade deals 1 damage to any target and 2 damage to another target.
Upsurge (You may cast this card from your graveyard if you have cast another spell this turn. If you do, exile it.)
 U 
Sorcery
Discard all cards in your hand, then investigate twice that many times.
Inadmissable in court, but just good enough for some vigilante justice.
 U 
Sorcery
Choose one —
• Dragon's Choice deals 6 damage to target creature.
• Dragon's Choice deals 2 damage to each of three target creatures.
Roasted rhox? Or rather more appetizers?
 U 
Enchantment – Aura
Enchant Equipment
Enchanted Equipment has equip {0} and "Equipped creature has haste and double strike if it entered the battlefield this turn."
 U 
Sorcery
As an additional cost to cast Inner Flame Revelation, discard a card.
Draw two cards. Inner Flame Revelation deals an amount of damage to each opponent equal to the number of cards you have drawn this turn.
 U 
Sorcery
As an additional cost to cast Rock to Gemstone, discard a card and sacrifice a land.
Draw three cards and create three Treasures.
 U 
Sorcery
You may sacrifice two Treasures. If you do, return two instant cards from your graveyard to your hand. Otherwise, create three Treasure tokens. (They’re artifacts with “{t}, Sacrifice this artifact: Add one mana of any color.”)
 U 
Enchantment – Aura
Enchant creature
Whenever enchanted creature becomes tapped or an ability of enchanted creature triggers, Chains of Lightning deals 2 damage to that creature's controller.
 U 
Enchantment
At the beginning of your upkeep, put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile those tokens at the beginning of the end step.
 U 
Instant
Kicker – {r}, Discard two cards
Artful Arson deals 3 damage to target creature or planeswalker. Then, if Artful Arson was kicked, draw two cards.
Every act of creation is an act of destruction; it is fair to say that Slobak is skilled in senseless creation.
 U 
Tribal Instant – Elemental
Kicker – Discard two cards.
As an additional cost to cast Flow of Imagination, discard a card.
Draw two cards. If Flow of Imagination was kicked, draw four cards instead.
 U 
Tribal Sorcery – Dwarf
Create two 1/1 red Dwarf creature tokens. Dwarves you control get +1/+1 and haste until end of turn.
Sacrifice two Treasures: At the beginning of next turn's upkeep, return this card from your graveyard to your hand.
 U 
Sorcery
Destroy three target artifacts.
 U 
Instant
Draw two cards, then discard a card unless a creature died this turn.
Flashback {4}{b}
Despair's Whispers
{2}{r}
 
 U 
Instant
As an additional cost to cast Despair's Whispers, discard a card or sacrifice a creature.
Draw two cards.
Flashback {4}{b}
 U 
Sorcery
Each player exiles the top card of their library and may play cards they own exiled this way until the end of their next turn.
Flashback {1}{w} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 U 
Sorcery
Return a creature card at random from your graveyard to the battlefield.
Lady luck is a fickle mistress. Sometimes she throws you into battle to lie with the corpses, yet still she wants you to survive.
 U 
Enchantment – Shard
When Anxious Remnant enters the battlefield or leaves the battlefield, scry X, where X is the number of enchantments you sacrificed this turn.
{2}, Sacrifice Anxious Remnant: Scry 1, then draw a card.
 U 
Enchantment – Aura Curse
Enchant player
Whenever a player other than enchanted player discards a card, enchanted player discards a card at random, then draws a card. Curse of Empathy loses this ability until end of turn.
 U 
Enchantment – Aura Curse
Enchant player
Whenever a player other than enchanted player sacrifices a nonland permanent, enchanted player chooses a permanent they control that shares a card type with the sacrificed permanent at random and sacrifices it. Then sacrifice Curse of Comprehension and draw a card.
 U 
Sorcery
As an additional cost to cast Golden Opportunity, discard X land cards.
Draw X plus one cards and create that many Gold tokens.
 U 
Tribal Sorcery – Goblin
Return a random sorcery card from your graveyard to your hand. Create a 1/1 red Goblin Shaman creature token with prowess. Exile Inspiring Recount.
 U 
Tribal Sorcery – Elemental
Create two 2/2 red Elemental Warrior creature tokens with menace. If an Elemental you control died this turn, create three of those tokens instead.
 U 
Enchantment
If an instant or sorcery spell you control would deal damage to an opponent or permanent an opponent controls, it deals that much damage plus 1 instead.
{1}{r}, Discard a land card: Draw a card.
 U 
Enchantment
When Love's Turbulence enters the battlefield or leaves the battlefield, discard a card. If you do, draw two card.
Discard a card: Sacrifice Love's Turbulence.
 U 
Enchantment – Saga
[I] Discard your hand.
[II][III] Exile the top two cards of your library. You may play those cards this turn.
 U 
Sorcery
Split second
Untap target creature and gain control of it until end of turn. It gains haste until end of turn.
Suspend 2 – {1}{r}
"I think we should call it your grave!"
 U 
Sorcery
Create two Treasure tokens.
Whenever you sacrifice a Treasure, if Inspired Craft hasn't been buried this turn, return Inspired Craft from your graveyard to your hand.
 U 
Tribal Enchantment – Giant
Creature spells with power 5 or greater cost {1} less to cast.
At the beginning of combat during your turn, creatures with power 5 or greater you control gain haste until end of turn.
 U 
Enchantment
When From Molten Ore enters the battlefield, create two Treasure tokens.
{x}, Sacrifice From Molten Ore: From Molten Ore deals X damage to target creature or planeswalker.
 U 
Instant
Twisting Flames deals 2 damage to each of any two targets.
Bicycling {2}{r} ({2}{r}, Discard Twisting Flames and another card: Draw two cards.)
 U 
Tribal Artifact – Wizard
Ruby Focus enters the battlefield tapped.
When Ruby Focus enters the battlefield, add {r}. You may discard a card. If you do, draw a card.
{t}, Sacrifice Ruby Focus: Add {r}.
{t}, Discard a card, Sacrifice Ruby Focus: Add {r}. When you do, draw a card.
 U 
Sorcery
Exile two cards from your hand, two cards from your graveyard and the top two cards of your library in a face-down pile. Shuffle that pile. Put two of those cards into your graveyard and the rest into your hand.
 U 
Sorcery
Create three tapped 2/2 red Spirit creature tokens with menace and three tapped Treasure tokens.
 U 
Creatue – Goblin Rogue
You may discard a Goblin card rather than pay Goblin Posse's mana cost.
Goblin Posse gets +1/+1 for each other Goblin you control.
1/1
 U 
Sorcery
As an additional cost to cast Seismic Shift, sacrifice a land and discard a card.
Search your library for three basic land cards and reveal them. Put two of them onto the battlefield tapped and the rest into your hand. Then shuffle.
 U 
Tribal Sorcery – Rogue
For each Rogue you control, choose a permanent. Destroy each artifact chosen this way and goad each creature chosen this way.
 U 
Tribal Sorcery – Devil
Create two 1/1 red Pest creature tokens. They have "When this creature dies, it deals 1 damage to each opponent."
Disaster
{6}{g}{g}
 
 U 
Tribal Sorcery – Beast
Create two 4/4 green Beast creature tokens with trample and vigilance.
 U 
Sorcery
Kicker {1}{g}
Rage of the Downtrodden deals 4 damage to target tapped creature. If this spell was kicked, you gain 4 life.
Flashback {3}{w}
 U 
Sorcery
Kicker {w} (You may pay an additional {w} as you cast this spell.)
Twisting Helix deals 2 damage to any target. If this spell was kicked, you gain 2 life.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
 U 
Tribal Sorcery – Giant
As an additional cost to cast Giant Tantrum, discard your hand.
Target creature gets +6/+6 and gains trample until end of turn.
 U 
Tribal Sorcery – Devil
Choose one or both —
• Save the Witch deals 2 damage to each creature other than target creature.
• Destroy target land.
Scattering the pyre before it was lit would have saved Magret all the same, but hailing down the fire on the assembled crowd was a welcome bonus.
 U 
Enchantment
Whenever a source deals damage to you, create a Blood token.
 U 
Artifact – Blood
{2}, {t}: Put a +1/+1 counter on target creature.
{3}, {t}, Discard three cards, Sacrifice Hellkite Blood: Draw three cards.
 U 
Tribal Instant – Viashino
Put a creature card with mana value 4 or less from your hand onto the battlefield. Return it to your hand at the beginning of the next end step.
 U 
Tribal Sorcery – Dragon
Dragon Belch deals 2 damage to each creature with mana value 2 or less.
 U 
Tribal Sorcery – Shaman
Return up to two target instant cards from your graveyard to your hand. Exile Simmering Chant.
 U 
Tribal Sorcery – Phoenix
Exile three creature cards at random from your graveyard. If you exile at least three cards this way, until end of turn, you may play cards exiled this way.
 U 
Sorcery
Create two 3/1 red Dinosaur creature tokens with menace.
 U 
Enchantment
Vehicles get +1/+0 and have haste.
{2}{r}, Sacrifice an artifact: Draw a card.
 U 
Sorcery
As an additional cost to cast Love to the Lost, discard four cards.
Draw five cards. Create five Treasure tokens.
 U 
Artifact – Equipment
Equipped creature has menace.
{3}{r}, Sacrifice Flaring Torch: Flaring Torch deals 2 damage to each creature blocking equipped creature.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Tribal Enchantment – Bard
At the beginning of combat on your turn, up to two target creatures you control get +1/+0 until end of turn.
{r}, Discard a card, Sacrifice Combat Inspiration: Draw two cards.
 U 
Artifact
When Alchemical Kit enters the battlefield, you may discard a card. If you do, draw a card.
{1}{b}, {t}: Each player loses 2 life.
{1}{g}, {t}: You gain 2 life.
 U 
Tribal Instant – Killbot
Choose one —
• Put up to one card each named Curious Killbot, Delighted Killbot, Despondent Killbot and Enraged Killbot from your hand onto the battlefield, then draw a card for each card put onto the battlefield this way.
• Create a 2/1 colorless Killbot artifact creature token. You may put a name sticker on it.
 U 
Tribal Instant – Orgg
Butcher's Rampage deals X damage divided as you choose among any number of targets, where X is the greatest power among creatures you control as you cast this spell.
 U 
Tribal Enchantment – Noggle
Discard two cards: Draw a card.
Exile seven cards from your graveyard, Sacrifice Scavenger Mentality: Draw two card.
 U 
Sorcery
Choose up to six target creatures, planeswalkers and/or players and assign each of them a different number from 1 to 6, then roll three six-sided dice. Scattered Debris deals damage to each permanent or player with a rolled result equal to that result.
 U 
Tribal Sorcery – Monger
Each player may sacrifice a Treasure. If they do, they create a 3/3 red Golem artifact creature token with haste. Otherwise, they create a Treasure token.
Draw a card.
 U 
Instant
Kicker – Discard two cards.
If this spell was kicked, draw two cards. Discard a card. If you do, draw two cards.
 U 
Battle
(Others can attack the battle. You are its protector.)
When Blitz Attack enters the battlefield, it deals 4 damage to any target.
When Blitz Attack leaves the battlefield, it deals 4 damage to you.
The trick is to leave the enemy no opportunity for a counter attack.
1
 U 
Tribal Enchantment – Barbarian
Whenever you attack, target attacking creature you control gets +X/+0 until end of turn, where X is the number of attacking creatures.
 U 
Tribal Sorcery – Alien
Each player may discard a card. Each player that does, draws a card. Exile a number of cards equal to the number of cards discarded this way from the top of your library. Until the end of your next turn, you may play cards exiled this way.
Create a Treasure token.
 U 
Tribal Sorcery – Archer
Flamearrow Barrage deals 2 damage to each of X target creatures.
X is three if you control a creature with first strike or reach as you cast this spell. Otherwise X is two.
 U 
Tribal Enchantment – Astartes
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
{r}, Sacrifice Gift of Chaos: The next noncreature spell you cast this turn has cascade.
 U 
Tribal Artifact – Bard
{r}, {t}: Discard a card, then draw a card.
{r}, {t}: Goad target creature.
Whenever you cast a creature spell, untap Fancy Lyre.
 U 
Tribal Sorcery – Berserker
Put a +1/+1 counter on target creature. It gets double strike until end of turn.
 U 
Tribal Instant – Blinkmoth
Add a number of {r} equal to the greatest mana value among artifacts you control.
 U 
Tribal Enchantment – Chimera
Whenever you discard a card, you may sacrifice Expectant Shape. When you do, choose one —
• Discard two cards, then draw three cards.
• Create three Treasure tokens.
 U 
Enchantment
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
{1}{u}{u}: Artifact creatures you control gain flying until end of turn.
 U 
Tribal Instant – Devil
Choose one —
• Destroy target artifact. Nasty Trick deals 1 damage to its controller.
• Nasty Trick deals 1 damage to each of two target creatures.
 U 
Tribal Enchantment – Elemental Shard
Whenever you cast an spell that is an Elemental or Shard or you create a permanent that is an Elemental or Shard, Refraction Shard deals 1 damage to each opponent.
{2}, Sacrifice Refraction Shard: Scry 1. Draw a card.
 U 
Tribal Sorcery – Elemental
Temple Flames deals 3 damage to each of up to two target battles, creatures and/or planeswalkers.
{1}{r}
 
 U 
Tribal Sorcery – Giant
Choose one —
• You may sacrifice a creature. When you do, Hurl deals damage equal to the sacrificed creature’s power to any target.
• Target creature you control gets +3/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.
 U 
Tribal Sorcery – Gnoll
For each opponent, choose target creature that player controls and target land that player controls. Pack's Wake deals 3 damage to each of those creatures. Destroy each of those lands.
 U 
Tribal Sorcery – Gnoll
Double target creatures power. It gains double strike until end of turn.
 U 
Tribal Enchantment – Goat
{r}, Discard a card, Exile an artifact card from your graveyard: Scry 1. Draw a card.
{r}, Exile an artifact card from your graveyard, Sacrifice Taste for Trash: Scry 1. Draw a card.
 U 
Tribal Enchantment – Hellion
Whenever you exile one or more cards from your library, exile the op card of your library. You may play that card until the end of your next turn. This ability triggers only once each turn.
 U 
Tribal Sorcery – Hellion
If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 1 to that permanent or player instead.
Feed the Ember Maw deals 2 damage to any target.
 U 
Tribal Enchantment – Hellion
Whenever a creature you control deals combat damage to an opponent, you may discard a card. If you do, you may draw a card. When you don't draw a card this way, that creature deals damage equal to its power to any target.
 U 
Tribal Enchantment – Kobold
Creatures with mana value 1 or less get +1/+1 and have menace.
 U 
Tribal Sorcery – Horror
As an additional cost to cast this spell, discard two cards.
Look at the top six cards of your library, then put them back in any order. Mill three cards, then draw three cards.
 U 
Tribal Sorcery – Horse
Target creature you control gains trample and haste, then deals damage equal to its power to target creature you don't control.
Tap all creatures other than those two.
 U 
Tribal Sorcery – Horror
As an additional cost to cast this spell, exile three cards from your hand.
Draw four cards. Until your next end step, you may play cards exiled to cast this spell.
 U 
Tribal Instant – Horror
Creatures target player controls attack this turn if able.
Whenever one of those creatures dies this turn, choose yourself or its controller. The chosen player discards a card, then draws a card.
 U 
Tribal Sorcery – Devil
Gain control of target permanent until end of turn if its power, toughness and/or mana value exactly equal to 6. Untap it. It gains haste until end of turn.
 U 
Tribal Instant – Jackal
Whenever target creature you control is dealt damage by a creature this turn, it deals that much damage to that creature.
 U 
Tribal Sorcery – Jackal
Double the power of each of up to two target creatures. They gain haste until end of turn.
 U 
Tribal Enchantment – Juggernaut
{1}, Sacrifice an artifact: Put a +1/+1 counter on target creature.
{2}, Remove two +1/+1 counters from a creature you control: Target player sacrifices an artifact.
 U 
Tribal Sorcery – Lhurgoyf
As an additional cost to cast this spell, discard a card. When you discard a creature card this way, Magnivore Rend deals damage equal to that card's power to target creature or planeswalker.
Draw two cards.
 U 
Tribal Sorcery – Manticore
Gain control of up to two target creatures you don't control until end of turn. Untap those creatures. They gain haste until end of turn.
 U 
Tribal Sorcery – Noggle
Destroy target artifact or land. Burn the Bridge deals 1 damage to each creature. Creatures can't block this turn.
 U 
Tribal Enchantment – Phoenix
Whenever a creature enters the battlefield under your control, if it entered from a graveyard or was cast from a graveyard, it gets +2/+0 and gains haste until end of turn.
 U 
Tribal Sorcery – Phoenix
Discard your hand. Toss to the Blaze deals damage equal to the total mana value of cards discarded this way to target creature or planeswalker. Draw two cards.
 U 
Tribal Instant – Pilot
Dogfight deals damage to target battle, creature or planeswalker equal to the greatest power among Vehicles you control.
Draw a card.
 U 
Tribal Instant – Primarch
This spell costs {1} less to cast for each creature token you control.
Unearthly Fire deals 4 damage to any target.
 U 
Tribal Sorcery – Prism
As an additional cost to cast this spell, discard a card.
Create two tapped Shard tokens and two tapped Treasure tokens.
 U 
Tribal Sorcery – Praetor
Creatures you control gain haste.
Tap all creatures you don't control.
 U 
Tribal Sorcery – Rebel
Gain control of up to two target creature until end of turn. Untap them. They gain haste until end of turn.
 U 
Tribal Instant – Rogue
As an additional cost to cast this spell, sacrifice an artifact.
Create a number of Treasure tokens equal to the sacrificed artifact's mana value. If you sacrificed a Treasure, you may put an artifact card with mana value 4 or less from your hand onto the battlefield instead.
Draw a card.
 U 
Tribal Enchantment – Salamander
Whenever you discard one or more cards, you may discard a card. You may do this only once each turn. When you discard a card this way, choose one —
• Draw a card.
• Boiling Muck deals 2 damage to target battle, creature or planeswalker.
 U 
Tribal Instant – Samurai
Choose one —
• Target attacking creature gains double strike until end of turn if no other creature is attacking.
• Target blocking creature gains double strike until end of turn if no other creature is blocking.
 U 
Tribal Sorcery – Sand
You may out a creature card with mana value 3 or less from your hand onto the battlefield. If you do, it gains trample and haste until end of turn. At the beginning of your next end step, return it to your hand.
Cycling {r}
 U 
Tribal Enchantment – Satyr
Whenever a creature you control dies, it deals 1 damage to target battle, creature or planeswalker an opponent controls.
At the beginning of your end step, if three or more creatures you control died this turn, sacrifice Gleeful Indifference and draw a card.
 U 
Tribal Instant – Sculpture
Distribute a +1/+1 counter, a flying counter, a first strike counter and a trample counter among creatures you control.
At the beginning of your next end step, remove a counter of each kind you put on a creature this way from that creature.
 U 
Tribal Artifact – Shaman
When Harmonic Bowl enters the battlefield, you may discard a card. If you do, draw a card.
{r}, {t}: Copy target activated or triggered ability with a Shaman source. You may choose new targets for the copy.
 U 
Tribal Sorcery – Shark
Put a frenzy counter on target creature. Put two frenzy counters on another target creature. Put three frenzy counters on a third target creature. (Whenever a creature attacks and isn't blocked, it gets +1/+0 for each frenzy it has.)
Creatures you control gain menace until end of turn.
 U 
Tribal Enchantment – Slith
Creatures you control have afflict 1.
{2}{r}, Sacrifice a blocked creature: Draw a card.
 U 
Tribal Instant – Trilobite
Electrize Weaponry deals 4 damage to each blocking creature.
 U 
Tribal Instant – Triskelavite
Autonomous Airstrike deals X damage to target battle, creature or planeswalker, where X is 3 plus the number of artifacts you control.
If you control an artifact creature with flying, draw a card.
 U 
Tribal Sorcery – Vampire
You may sacrifice two Blood. If you do, exile the top seven cards of your library and you may play them until the end of your next turn. Otherwise, create three Blood tokens.
 U 
Tribal Sorcery – Viashino
Target creature you control deals damage equal to its power as you cast this spell divided as you choose among two target creatures you don't control. Each of those creatures deals damage equal to its power to the first creature.
 U 
Tribal Instant – Viashino
The next time target red source would deal noncombat damage this turn, it deals twice that much damage instead.
Draw a card.
 U 
Tribal Instant – Wolverine
Creatures you control gain first strike until end of turn.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures instead gain double strike until end of turn.
 U 
Tribal Sorcery – Wolverine
Double the power of target creature you control. It fights up to one target creature you don't control.
 U 
Tribal Instant – Yeti
Target creature you control fights target creature an opponent controls. Prevent all damage dealt this way by a creature that has already fought this turn.
Replicate {2}{s}{s} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Be thankful most striders are solitary. You might fend it off one-on-one. Imagine getting jumped by a pack.
 U 
Tribal Sorcery – Zubera
Destruction from Kakuriyo deals 3 damage to any target. When you do, if it has been dealt 4 or more damage this turn, Destruction from Kakuriyo deals 3 damage to another target.

RARE

creature
 R 
Legendary Creature – Human Merchant
Haste
{t}: Target opponent gains control of a permanent you control of your choice. Draw a card.
2/2
 R 
Creature – Incarnation
First strike (This creature deals combat damage before creatures without first strike.)
As long as you control a Swamp and a Forest, creatures you control have deathtouch.
3/3
 R 
Creature – Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
Territory {r} (When this enters the battlefield, spawn a Territory land token with "{t}: Add {r} to your mana pool". The land leaves if its liege does.)
{1}{r}: Red Guardian gets +2/+0 until end of turn.
4/4
 R 
Creature – Sliver
Slivers you control have "Whenever this creature attacks, target creature can't block this turn."
2/2
 R 
Legendary Creature – Human Warrior
Whenever Oram Stonefist attacks, you may have it deal damage equal to its power to target creature. If you do, Oram Stonefist's power becomes 0 until end of combat.
2/2
 R 
Creature – Human Shaman
Whenever Ashridge Evoker attacks, you may cast a card with converted mana cost 4 or less from your hand without paying its mana cost.
2/2
 R 
Creature – Orc Warrior
When Blitzer Chief enters the battlefield, you may put a creature card with haste from you hand onto the battlefield. If you do, return that creature to your hand at the beginning of the next end step.
4/4
 R 
Creature – Spirit Berserker
Haste
Whenever you cast a sorcery spell targeting an opponent, you may return Ancestral Warspirit from your graveyard to the battlefield. If you do, sacrifice Ancestral Warspirit at the beginning of your next end step.
3/3
 R 
Creature – Goblin Wizard
{r}, {t}, Sacrifice an artifact: Draw a card.
He doesn't quite know yet how to turn lead into gold. Turning a construct into spare parts works quite well though.
1/1
 R 
Creature – Sliver
All Slivers have "When this permanent is buried, each player sacrifices a permanent."
2/2
 R 
Creature – Shapeshifter
Whenever Warshifter attacks, reveal the top card of your library. If you reveal a creature card this way, put Warshifter on top of your library, then put the revealed card onto the battlefield tapped and attacking.
3/3
 R 
Creature – Ooze
Trample
At the beginning of your upkeep, discard a card at random. If you do, put two +1/+1 counters on Bubling Madmess.
When Bubling Madmess dies, if you have less cards in hand than Bubling Madmess's power, you may draw a number of cards equal to the difference.
0/1
 R 
Creature – Elemental
Whenever a player casts an instant or sorcery spell, if that spell targets only Boldwyr Freespeaker, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.
3/3
 R 
Creature – Giant Warrior
{r}, Exile a Warrior card from your graveyard: Bloodfist Bully fights another target creature.
3/4
 R 
Creature – Human Shaman
Whenever you draw a card, you may discard a card. If you do, Keldon Channeler deals 2 damage to target creature or player.
2/2
 R 
Creature – Giant Warrior
Amplify 1 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)
Feasting Goliath enters the battlefield tapped and attacks each turn if able.
2/2
 R 
Creature – Giant Warrior
When Fireborn Titan enters the battlefield, it deals 6 damage to each other creature.
6/6
 R 
Creature – Orc Soldier
First strike, trample
Whenever Riot Leader attacks a player, Riot Leader gets +1/+0 for each creature not controlled by that player.
1/1
 R 
Creature – Rat Berserker
You may exile a red card from your hand rather than pay Speedy Rodent's mana cost.
Haste (This creature can attack and {t} as soon as it comes under your control.)
2/1
 R 
Creature – Insect
When Lithophage Hatchling enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Lithophage Hatchling and draw that many cards.
Feed it and it will grow.
2/2
 R 
Creature – Sliver
Sliver creatures you control have seethe. (Damage dealt by them also adds that much  {c}  to your mana pool. That mana lasts until end of turn.)
2/2
 R 
Creature – Gremlin
As long as Mohawk Mogwai has a +1/+1 counter on it, it is a Horror in addition to its other types and has haste and menace.
{1}, Sacrifice an artifact: Mohawk Mogwai gets +2/+2 until end of turn. If the sacrificed artifact was a Food, put two +1/+1 counters on Mohawk Mogwai instead. Activate this ability only once each turn.
2/3
 R 
Artifact Creature – Masticore
As an additional cast to cast Molten-Frame Masticore, discard three cards.
Molten-Frame Masticore enters the battlefield with three +1/+1 counters on it.
{1}{r}, Remove a +1/+1 counter from Molten-Frame Masticore: Molten-Frame Masticore deals 3 damage to target creature. Draw a card.
2/2
 R 
Creature – Elemental Volver
{b}: Adapt lifelink. (If this creature has no lifelink counters on it, put a lifelink counter on it.)
{2}{r}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
{g}: Adapt hexproof. (If this creature has no hexproof counters on it, put a hexproof counter on it.)
2/2
 R 
Creature – Phoenix Egg
Defender (This creature can't attack.)
When Phoenix Egg dies, create a 3/3 red Phoenix creature token with flying and "When this creature dies, return a Phoenix Egg card from your graveyard to your hand."
0/2
 R 
Creature – Elemental Minotaur
Attacking creatures you control get +2/+0 and have trample.
You would be excused to believe the most dangerous thing to come out of a volcano is lava, or maybe even toxic fumes, but the being forged in-midst those two is far more threatening.
2/3
 R 
Creature – Splinter Shapeshifter
You may have Splintersoul Image enter the battlefield as a copy of any creature on the battlefield. If you do, it gains haste and "Sacrifice this creature at the beginning of your end step. When you do, it deals damage equal to its power to any target."
0/0
 R 
Creature – Elemental Rogue
Dethrone
Unearth {2}{b}, Pay 3 life.
3/1
Conspire
{1}{u}
 
 R 
Sorcery – Adventure
Surveil 1. Draw a card.
Flashback – {1}{b}, Pay 2 life.
 R 
Legendary Creature – Aesir
First strike
If a spell you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
4/3
Thyr's Lightning
{4}{r}{r}
 
 R 
Legendary Sorcery
Thyr's Lightning deals 4 damage to each of any two targets and 1 damage to each other creature, other planeswalker and other player.
 R 
Creature – Elemental Graveborn
Haste, trample
Echo {3}{b}{b} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Lightning Gravespawn dies, create two 3/1 black and red Graveborn creature tokens with haste.
6/2
 R 
Creature – Azra Shaman
Futuresight (Your future is an additional card. You may look at that many cards from the top of your library.)
Whenever Tiefling Seer attacks, you may exile your future. If you do, you may play a card exiled this way this turn.
1/3
 R 
Creature – Ogre Shaman
{t}: Sokenzan Whipmaster deals 1 damage to target creature. If that creature has already been dealt noncombat damage this turn, instead untap it and it gains haste until end of turn. You gain control of it until end of turn.
3/3
 R 
Legendary Creature – Eldrazi Ooze
Hanweir, Lurking Hamlet and other Eldrazi you control have haste.
As long as the number of other Eldrazi you control is three or less, Hanweir is a land. (It’s not a creature.)
At the beginning of combat during your turn, you may pay {2}{r}. If you do, create a 3/2 Eldrazi Horror creature token.
{t}: Gain {r}.
6/4
 R 
Enchantment Creature – Shard Phoenix
Flying, haste
{2}, Sacrifice Shard Phoenix: Scry 1, then draw a card.
{r}{r}{r}, Discard a card: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.
2/2
 R 
Creature – Element Beast
Double strike
{r}, Discard a card: Regal Thunderbeast deals 3 damage to any target.
Storm clouds gather at its command, lightning bolts strike to the roar of its battle cry.
3/6
 R 
Creature – Phyrexian Horror
Flying, trample
At the beginning of your upkeep sacrifice an artifact.
Sacrifice an artifact: Tap Smelting Strossus. It becomes indestructible until end of turn.
9/9
 R 
Creature – Phyrexian Construct
When Maw of the Furnace enters the battlefield, each player exiles a card from their hand face down, then draws a card. Turn all cards exiled this way face up. If the total mana value of these cards is 10 or less, put that many +1/+1 counters on Maw of the Furnace. Otherwise, Maw of the Furnace deals damage to the owner of each of the cards equal to that cards mana value, then sacrifice Maw of the Furnace.
2/2
 R 
Artifact Creature – Phyrexian Beast
When Shredding Warbeast dies, it deals 4 damage to you unless you control four or more Mountains.
4/3
 R 
Artifact Creature – Golem
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
Lands you control can be exploited as though they were creatures.
When Stonebreak Overseer exploits, destroy up to two target lands.
6/6
 R 
Creature – Orc Warrior
Haste
Encouraging Warg-Rider attacks each combat if able.
Echo — Create a token that's a copy of Encouraging Warg-Rider.
2/2
 R 
Creature – Dragon
Flying, double strike
At the beginning of your upkeep, sacrifice a creature other than Pit Dragon. If you can't, an opponent of your choice gains control of Pit Dragon.
You cannot shackle a dragon; you may appease it for a while – nothing more.
6/6
 R 
Creature – Hellion
Whenever a spell you control deals damage to an opponent, put a +1/+1 counter on Leashed Hellion.
Leashed Hellion attacks each combat if able.
Leashed Hellion can't attack unless you remove a +1/+1 counter from it.
4/3
 R 
Creature – Wolf
Whenever you sacrifice one or more Blood, investigate. This ability triggers only once each turn.
2/1
 R 
Creature – Shapeshifter Ooze
At the beginning of your upkeep, mill a card. If the mana value of the milled card is equal to or less than 2 plus Gray Matter's mana value and it is a permanent card, you may have Gray Matter become a copy of it. If you do, it gains this ability.
2/2
 R 
Creature – Dragon
Flying
When Shivan Undying One dies, create a 5/5 red Dragon Spirit creature token with flying.
{1}{r}: Dragons you and your teammates control get +1/+0 until end of turn. Activate this ability only if Shivan Undying One is on the battlefield or in your graveyard.
5/5
 R 
Creature – Ogre Shaman Warrior
Whenever a creature you control attacks, create a 1/1 colorless Spirit creature token that's tapped an attacking.
{3}, Sacrifice three attacking creatures other than Revered of Ashen Peak : Revered of Ashen Peak deals 3 damage to each opponent and each creature and/or planeswalker they control.
3/6
 R 
Creature – Elemental Giant
At the beginning of each upkeep, create a Treasure token.
7/7
 R 
Creature – Elemental Ape Knight
When Ignimare Paladin enters the battlefield, tap all other creatures.
Dash—{2}{r}{r}, Discard three cards.
Evoke {1}{w}{u}
5/5
 R 
Legendary Creature – Demon Spirit
Devour permanent 3
Their dominion over dark and destructive forces twisted the oni into beings of pure malevolence.
0/0
 R 
Creature – Elemental Dog
Haste
Whenever Avalanche Hound deals combat damage to a player, put two shield counters on it.
At the beginning of your end step, Avalanche Hound deals damage equal to its power to itself.
5/2
 R 
Creature – Dragon
Flying, haste
Whenever you cast this spell or cast a Dragon spell while this is on the battlefield, exile the top four cards of your library. You may cast Dragon cards exiled this way until the end of your next turn.
From a legacy of glory hunters to revered leaders.
5/4
 R 
Creature – Minotaur Vampire
Devour Blood 1
{r}, Remove a +1/+1 counter from Bloodrage Assailant: Bloodrage Assailant fights target creature.
2/3
 R 
Creature – Time Lord Rogue
Haste
Whenever Unauthorized Time Traveller attacks a player, create a tapped token that's a copy of it for each battle that player defends and each planeswalker that player controls attacking that permanent. Exile them at the beginning of the next end step.
4/3

noncreature
 R 
Instant
Choose target instant spell or triggered ability. If that spell or ability targets only a single creature, copy it for each other creature it could target. Each copy targets a different one of those creatures.
Not muscles nor numbers can measure up to raw arcane powers unleashed.
 R 
Instant
Copy target instant or sorcery spell if it's the target of a spell or ability other than Catalyze. You may choose new targets for the copy.
 R 
Instant
Exile target artifact or creature an opponent controls. That player reveals the top X cards of their library, where X is the converted mana cost of the exiled permanent. They may put an artifact or creature card revealed this way onto the battlefield, then put the remaining card on the bottom of their library in a random order.
 R 
Enchantment
Sacrifice a Goblin: Put a +1/+1 counter on each Dragon you control.
Sacrifice a Dragon: Put a +1/+1 counter on each Goblin you control.
 R 
Sorcery
Each player discards a number of cards equal to the number of cards in your hand, then draws two cards. If no other player discarded as many cards this way as you discarded, draw two more cards.
 R 
Sorcery
Each player chooses target permanent another player controls. Each player gains control of the permanent they have chosen this way.
 R 
Enchantment
Whenever a creature attacks you or a planeswalker you control, put a 1/1 red Goblin creature token onto the battlefield tapped.
 R 
Sorcery
Hidetsugu's Blood deals damage to target player equal to half that player's life total, rounded down.
{1}{r}
 
 R 
Instant
Target creature gains haste and double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Cunning
{1}{g}
 
 R 
Instant
Target creature gains trample until end of turn. Whenever that creature deals combat damage to a player this turn, draw a card.
 R 
Enchantment
Whenever a creature you control attacks, if it has no abilities, exile the top card of your library. You may cast that card this turn.
 R 
Sorcery
Discard your hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Reason Restored
{3}{u}{u}
 
 R 
Sorcery
Draw three cards.
 R 
Instant
All spells ignite. (--reminder text missing--)
 R 
Sorcery
Search your library for a split card, reveal it and put it into your hand, then shuffle your library.
You lose 4 life.
Training for Battle
{3}{r}
 
 R 
Sorcery
Put two +1/+1 counters on target creature. It gains double strike until end of turn.
 R 
Sorcery
Each player chooses friend or foe. You may have a land become a 0/0 creature with haste and put two +1/+1 counters on it for each friend. If you don't, a foe of your choice sacrifices two permanents they control chosen at random.
 R 
Sorcery
Exile all hands. Each player draws a card for each card exiled from their hand this way.
Until the end of your next turn you may play cards exiled with Fury of the Soul.
 R 
Sorcery
Choose a color or colorless, then choose an opponent. You and that player reveal your hands, top card of the library and conspiracies in the command zone. Cards on the Table deals damage to target creature or planeswalker equal to the number of cards of the chosen kind revealed this way.
 R 
Instant
Exile the top three cards of your library. You may cast Equipment cards exiled this way this turn.
You may cast Equipment cards this turn as though they had flash.
When an Equipment enters the battlefield under your control this turn, choose a creature and attach that Equipment to that creature.
 R 
Sorcery
You may reveal Underground Trade from your hand as you play a land. When you do, gain a currency counter unless you already gained a currency counter this turn.
Add {r} for each currency counter you have, then lose all of them.
 R 
Legendary Creature – Aesir
First strike
If a spell you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
4/3
Thyr's Lightning
{4}{r}{r}
 
 R 
Legendary Sorcery
Thyr's Lightning deals 4 damage to each of any two targets and 1 damage to each other creature, other planeswalker and other player.
 R 
Tribal Sorcery – Elemental
Inner-Flame Nova deals 4 damage to each creature and each planeswalker. Create two 2/2 red Elemental Warrior creature tokens with menace.
 R 
Enchantment – Aura Cartouche
Enchant creature you control
When Cartouche of Excess enters the battlefield, discard any number of cards, then draw that many cards plus one.
Enchanted creature gets +1/+1 and has double strike.
 R 
Sorcery
Destroy target land. Its controller exits the dungeon (The dungeon is not completed this way.)
Everyone Dies
{3}{b}{b}
 
 R 
Sorcery
Destroy all creatures.
 R 
Sorcery
Create a 5/5 red Dragon creature token with flying.
Add {r}{r}{r}{r}{r}{r} to your mana pool.
Illus. Anna Podedworna
 R 
Tribal Sorcery – Goblin
Having a Blast deals X damage to each creature and each planeswalker.
Create X 1/1 red Goblin creature tokens.
 R 
Instant
Whenever a creature you control dies or is put into the command zone this turn, exile your hand, then draw that many cards plus one.
At the beginning of the next end step, you lose the game.
 R 
Tribal Instant – Spellshaper
Multikicker – {r}, Discard a card.
When you cast Lightning Storm of Inspiration, Lightning Storm of Inspiration deals 3 damage to each of up to one target for each time it was kicked.
Discard any number of cards, then draw that many cards plus one.
{1}{r}{r}
 
 R 
Tribal Sorcery – Phoenix
Ashes deals 2 damage to each of any two targets and to you.
Dust
{4}{w}{w}
 
 R 
Tribal Sorcery – Archon
Exile two target nonland permanents. For each of them its controller gains 4 life.
 R 
Instant
You may cast target instant or sorcery card from your graveyard. Exile it as it resolves.
Fuse
Jump-Start
{r}
 
 R 
Instant
As an additional cost to cast this spell, discard a card.
You may cast target instant or sorcery card from your graveyard.
 R 
Tribal Sorcery – Vampire
Gain control of target creature until end of turn. Untap it. It gains haste.
When that creature deals combat damage to a player this turn, gain control of it. (This effect lasts indefinitely.)
 R 
Tribal Sorcery – Werewolf
You can't cast Lycanthrope's Lunacy if you have cast another spell this turn.
As an additional cost to cast Lycanthrope's Lunacy, discard your hand.
At the beginning of your next turn's upkeep, draw two cards plus one for each card discarded this way.
 R 
Instant
Choose one —
• This spell deals 2 damage to target creature.
• Destroy target artifact.
Replicate {1}{r} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
 R 
Tribal Sorcery – Elemental
Flip a coin for each non-Elemental creature. Set Aflame deals 4 damage to each creature whose coin comes up tails. Exile each creature whose coin comes up heads, then its controller creates a 5/4 red Elemental creature token.
 R 
Tribal Artifact – Volver Vehicle
Menace
As long as Raka Multimech has been crewed by a white creature this turn, Raka Multimech has lifelink.
As long as Raka Multimech has been crewed by a blue creature this turn, Raka Multimech has flying.
Crew 2
5/3
 R 
Sorccery
Take an extra turn after this one. After that turn, the next time you would begin a turn, skip that turn instead. Exile Make Up for Lost Time.
 R 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You may have it fight a creature its owner controls.
 R 
Enchantment
If a player has four or more cards in hand and would draw a card, that player discards a card instead, then draws a card.
 R 
Artifact – Vehicle
Trample, haste
Keldon Warwagon can't block.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever a creature crews Keldon Warwagon, Keldon Warwagon gets +X/+0 until end of turn, where X is that creature's power.
0/5
 R 
Battle – Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
Whenever a player attacks Outpost Siege, they exile the top card of their library. Until the end of their next turn, they may play that card.
5
Reign of Kolaghan
 
 R 
Colour indicator BR Enchantment
Whenever a creature you control leaves the battlefield, Reign of Kolaghan deals 1 damage to any target.
 R 
Battle – Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
Creatures your opponents control are goaded.
5
The Champion Stands
 
 R 
Colour indicator R Sorcery
Choose target creature or planeswalker. The Champion Stands deals 5 damage to each creature and planeswalker other than the chosen one.
 R 
Tribal Sorcery – Masticore
As an additional cost to cast this spell, discard a card.
When Razormane's Presence enters the battlefield, draw two cards.
Whenever you draw a card, you may pay {1}. When you do, Razormane's Presence deals 1 damage to any target.
 R 
Tribal Sorcery – Dwarf
Create seven tapped Treasure tokens.
An opponent of your choice creates a tapped 5/5 red Demon creature token.
 R 
Tribal Sorcery – Efreet
Exile five cards from the top of your library. Burning Desire deals 2 damage to you for each land card revealed this way. You may cast any number of nonland cards revealed this way this turn.
 R 
Tribal Enchantment – Goblin
{r}, Sacrifice a creature: Screamfire Celebration deals 2 damage to target battle or planeswalker.
{2}{r}, Sacrifice a creature: Screamfire Celebration deals 2 damage to target creature or player.
{4}{r}, Discard a card, Sacrifice a creature: Draw two cards.
 R 
Tribal Enchantment – Masticore
As an additional cost to cast this spell, discard a card.
{1}{r}, Discard a card: Draw a card.
{3}, Exile two cards from your graveyard: Relentless Hunt deals 4 damage to any target. Activate this ability only once each turn and only if you have discarded a card this turn.
 R 
Enchantment – Weather
At the beginning of your end step, Crackling Storm deals 3 damage to any target.
Forecast — {1}{r}, Discard a land card, Reveal Crackling Storm from your hand: Crackling Storm deals 3 damage to any target.
 R 
Tribal Instant – Monkey
Copy target activated or triggered ability an opponent controls. You may choose new targets for the copy.
Draw a card.
 R 
Tribal Instant – Ogre
As an additional cost to cast this spell, discard a card at random.
Choose three —
• Draw a card. Create a Blood token.
• Draw a card. Create a Treasure token.
• Each opponent sacrifices a nontoken artifact.
• Creatures you control get +2/+0 until end of turn.
• Return a battle card or sorcery card from your graveyard to your hand.
 R 
Tribal Sorcery – Orc
Each player may sacrifice a permanent. Razing Wrath deals 4 damage to each opponent that doesn't. Each player on your team that does draws two cards. Create a tapped Treasure token for each permanent that was sacrificed this way.
 R 
Tribal Sorcery – Orgg
Target creature you control deals damage equal to is power to each of up to three target creatures you don't control. Two of those creatures you don't control deal damage equal to their power to the creature you control.
 R 
Tribal Enchantment – Phoenix
Whenever a creature you control dies, you may exile that card.
{1}{r}{r}{r}, Sacrifice Collect the Ashes: Choose half of the creature cards exiled with Collect the Ashes, rounded down. Put them onto the battlefield. They gain haste until end of turn. Sacrifice them at the beginning of your next end step.
 R 
Tribal Enchantment – Survivor
As log as you have discarded a card this turn, creatures you control get +2/+0.
{4}{r}, Discard two cards: Draw two cards.
 R 
Tribal Enchantment – Triskelavite
If an artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
At the beginning of your end step, you may discard a card. If you do, draw a card.
 R 
Tribal Sorcery – Viashino
Copy target activated or triggered ability you control twice. You may choose new targets for each copy.
The bey's words echo from a hundred throats.
 R 
Tribal Enchantment – Wizard
Whenever you cast an instant or sorcery spell, you may put a creature card with mana value less than that spell's mana value from your hand onto the battlefield.
 R 
Tribal Sorcery – Balloon
Create nine 1/1 red Balloon artifact creature tokens with flying. They can't block.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

MYTHIC

creature
 M 
Legendary Artifact Creature – Praetor
{2}{r}, Exile an artifact or creature card from your graveyard: You may put an artifact or creature card from your graveyard or hand onto the battlefield. If you do, it gains haste. Sacrifice it at the beginning of your next end step.
5/4
 M 
Creature – Elemental
Consuming Elemental gets +1/+1 for each instant or sorcery card you own in exile and in your graveyard.
Whenever a creature dealt damage by Consuming Elemental this turn dies, exile the top card of your library. You may play it until the end of your next turn.
2/2
 M 
Creature – Phoenix
Flying, haste
At the beginning of your upkeep, put a burn counter on Burning Phoenix, then Burning Phoenix deals damage equal to the number of burn counters on it to each creature.
When Burning Phoenix dies, if it had three or more burn counters on it, return it to the battlefield.
4/3
 M 
Legendary Creature – Lukka
When Lukka, Pack Hunter enters the battlefield, create a 3/3 red Manticore creature token with flying and haste.
+1: Target creature gains trample, menace and first strike until end of turn.
-2: Target creature you control fights up to one target creature you don't control.
-5: Create a number of 3/3 red Manticore creature tokens with flying and haste equal to the number of creatures you control.
3
 M 
Creature – Human Warrior
Creatures you control attack each combat if able.
Whenever a creature you control attacks, it deals damage equal to its power to target creature the defending player controls.
5/4
 M 
Creature – Elemental Hydra
Cascade, cascade
Ravenous
4/4

noncreature
 M 
Legendary Planeswalker – Khre
+1: Tap target land. It doesn't untap during its controller's next untap step.
-1: Create a 3/3 red Giant creature token.
-6: You get an emblem with "Whenever a creature you control attacks, it gets +1/+1 until end of turn for each attacking creature."
3
 M 
Legendary Planeswalker – Chandra
If an instant or sorcery source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
+1: Discard a card. If you do, draw a card and add {r}.
-1: Exile the top two cards of your library. You may cast an instant or sorcery card exiled this way this turn.
3
 M 
Planeswalker – Arnand
+1: Create a 1/1 red Vampire creature token. Vampire creatures gain haste until end of turn.
+0: Whenever a creature you control deals combat damage to a player this turn, put a +1/+1 counter on that creature and a loyality counter on Arnand of Erdwall.
-6: For each creature you control choose up to one target creature. Your creature deals damage equal to its power to that creature.
3
 M 
Sorcery
You may put any number of nonland permanent cards with converted mana cost X or less from your hand onto the battlefield. They gain haste and "At end of turn, exile this permanent."
 M 
Planeswalker – Obulos
+1: Tap target permanent.
-2: Creatures target player controls don’t untap during his or her next untap step.
-4: Each opponent gets an emblem with “At the beginning of your upkeep, sacrifice a permanent or discard a card.”
3
 M 
Legendary Planeswalker – Koth
+1: Add {r}{r}{r}.
-2: Koth the Mighty deals damage equal to the number of Mountains you control to target creature.
-6: You get an emblem with “Mountains you control are 5/5 red Elemental creatures with indestructible and haste in addition to their other colors and types.”
4
 M 
Legendary Planeswalker – Glada
+1: Each player discards a card, then draws two cards.
-3: Glada Demea deals 4 damage to any target.
-6: You get an emblem with “Whenever an opponent plays a card, this emblem deals 4 damage to that player.”
3
 M 
Legendary Planeswalker – Ingerimm
+1: Exile up to two cards from your graveyard. Add {r} for each card exiled this way.
-1: Exile two random card from target player’s graveyard. You may play one of them this turn.
-6: Exile all graveyards. You may cast up to six cards exiled with Ingerimm, Forgemaster without paying their mana cost.
2
 M 
Legendary Planeswalker – Chandra
-3: Create two 3/1 red Elemental Shaman creature tokens. They gain haste until end of turn
-3: Return up to target two Elemental cards that were buried this turn from your graveyard to your hand.
{2}{r}, Discard a card: Put two loyalty counters on target planeswalker you control.
4
 M 
Legendary Planeswalker – Chandra
Level up {1}{r} ({1}{r}: Put a level counter on this. Level up only as a sorcery.)
+1: Exile two cards from the top of your library. You may play a card exiled this way this turn.
-2: Chandra, Volcanic Vortex deals damage equal to its level to target creature or planeswalker.
-6: You may cast any number of instant and/or sorcery cards cards from your graveyard with a total mana value equal to or less than twice Chandra's level.
4
 M 
Legendary Planeswalker – Koth
Battle cry, indesructible, haste
+1: Discard a card, then draw a card. When you discard a Mountain this way, Koth, Siege Breaker deals 2 damage to target player.
0: Koth becomes a creature with power and toughness each equal to the number of Mountains you control until end of turn.
-7: Mountains you control becomes 2/2 red Elemental creatures with battle cry, indestructible and haste. They are still lands.
4
 M 
Legendary Planeswalker – Daretti
When Daretti, Furnace Fabricant enters the battlefield, create a 3/3 colorless Golem artifact creature token.
+1: You may discard a card. If you do, draw a card.
0: Golems you control gain haste and double strike until end of turn.
-4: For each artifact you control, create a 3/3 colorless Golem artifact creature token.
3
 M 
Tribal Sorcery – Juggernaut
Exile your library. You may cast a card exiled this way until the end of your next turn.
 M 
Legendary Planeswalker – Koth
Whenever a Mountain card is put into your graveyard from anywhere, you may pay {1}. If you do, Koth, Iron-Wrought Hero deals 2 damage to any target.
+1: Discard a card, then draw a card.
-2: Sacrifice a land. Create a 3/3 colorless Golem enchantment artifact creature token.
-6: Koth deals damage equal to the total number of Mountains you control and Mountain cards in your graveyard to any target.
5
 M 
Legendary Planeswalker – Angrath
Creatures you control have haste.
+1: Scry 1. When you do, Angrath, Spark of the Forge deals 1 damage to any target.
-2: Gain control of target artifact or creature until end of turn. Untap it.
-8: Create 15 Gold tokens. Exile fifteen cards from the top of your library. Until the end of your next turn, you may cast cards exiled this way.
5
 M 
Legendary Planeswalker – Chandra
Each of Chandra, Blazing Aspirant's loyalty abilities costs \-1/ more to activate for each target beyond the first.
+1: Chandra deals 1 damage to any number of targets.
-1: Any number of target players create a 3/1 red Elemental enchantment creature token with haste. Add {r} for each Elemental on the battlefield.
-5: Cast any number of target red instant or sorcery cards from your graveyard without paying their mana costs.
4
 M 
Legendary Planeswalker – Koth
Creatures with mana abilities you control get +2/+1 and have haste and menace.
+1: Search your library for a card named Mountain or Wastes, reveal it, and put it into your hand. Then shuffle.
+1: Untap target land. It becomes a 3/2 Eldrazi Drone creature until end of turn. It's still a land.
-6: For each name among lands, if you control at least two lands with that name, create a 10/10 colorless Eldrazi creature token.
4
 M 
Legendary Planeswalker – Ral
Whenever you cast a modal spell, create a 1/1 red Human creature token for each mode chosen.
+1: Creatures you control get +1/+0 and gain haste until end of turn.
0: Scry 1. Discard a card, then draw a card.
-8: You get an emblem with "At the beginning of your upkeep, you may cast an instant or sorcery card from your graveyard without paying its mana cost. Exile that spell as it resolves."
5
 M 
Legendary Planeswalker – Arlinn
Wolves and Werewolves you control have haste.
+1: You may discard a card. If you do, draw a card.
-2: Create two 1/1 red Human creature tokens.
0: If you both own and control Arlinn, Goldnight Slayer and a permanent named Arlinn, Midnight Hunter, exile them, then meld them into Arlinn of One Heart.
4
Arlinn of One Heart
 
 M 
Colour indicator RG Legendary Planeswalker – Arlinn
Each creature that is a Human, Werewolf and/or Wolf gets +2/+2 and has vigilance, menace and haste.
+3: Create a 1/1 red Human creature token and a 2/2 green Wolf creature token.
-X: Return any number of creature cards with total mana value X or less from your graveyard to the battlefield.
-5: Gain control of up to two target creatures until end of turn. Untap those creatures. They become Werewolves until end of turn.
8
 M 
Legendary Planeswalker – Chandra
+1: Discard a card, then draw a card. You may discard another card. If you do, Chandra, Storm's Turmoil deals 3 damage to any target.
-3: Mill four cards. You may cast an instant or sorcery card from your graveyard.
0: If you both own and control Chandra and a permanent named Nissa, Storm's Calm, exile them, then meld them into Chandra and Nissa, United.
4
Chandra and Nissa, United
 
 M 
Legendary Planeswalker – Chandra Nissa
Whenever you cast a spell, you gain 3 life.
Whenever you play a land, Chandra and Nissa, United deals 3 damage to any target.
+2: Discard up to two cards, then draw that many cards plus one.
0: Put four +1/+1 counters on target creature or land. If it isn't a creature, it becomes a 0/0 creature that's still a land. It gains haste.
-5: You get two emblems with "You may play a card from your graveyard each turn."
8
 M 
Legendary Planeswalker – Sarkhan
+1: Exile the top card of your library. Until the end your next turn, you may play that card.
-2: You may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead.
0: Transform Sarkhan, Moonveil Shaman.
4
Sarkhan, Moonveil Hellkite
 
 M 
Legendary Creature – Dragon Shaman
Flying, haste
{2}{r}, Put three cards you own from exile on the bottom of your library: Double Sarkhan, Moonveil Hellkite's power.
At the beginning of your end step, transform Sarkhan.
5/5
 M 
Legendary Planeswalker – Sarkhan
At the beginning of your upkeep, draw a card.
At the beginning of your end step, discard a card.
+1: Discard a card, then draw a card.
-1: Put a +1/+1 counter on each creature you control that has dealt combat damage to an opponent this turn.
 M 
Legendary Planeswalker – Chandra
+1: Create a 2/2 red Gremlin creature token.
-1: Create two 1/1 colorless Thopter artifact creature tokens with flying.
-5: Chandra, Incendiary Saboteur deals X damage to each of any three targets, where X is the number of tokens you control.
3
 M 
Legendary Planeswalker – Chandra
+1: Up to one target creature you control gets +2/+0 and gains haste until end of turn.
-1: Discard a card unless you have one or fewer cards in hand. Chandra, the Fervent deals 2 damage to any target.
-6: Shuffle your library, then exile the top six cards of your library. As long as an instant or sorcery card remains exiled this way, you may cast it without paying its mana cost.
4
 M 
Legendary Planeswalker – Chandra
Chandra, Undying Flame is also named Rekindling Phoenix.
+1: Chandra deals 1 damage to each of up to one target player and up to one target battle, creature or planeswalker.
0: Create a 0/1 red Elemental creature token with “At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn.” Transform Chandra.
5
Chandra, Amongst Ashes
 
 M 
Colour indicator R Legendary Planeswalker – Chandra
-1: Sacrifice up to two permanents. Draw that many cards.
-2: Target Elemental has base power and toughness 7/5 and gains trample and haste until end of turn.
-X: Exile X cards from the top of your library. You may play them this turn.
-10: Chandra, Amongst Ashes deals 10 damage to each of any number of targets. Add ten red mana.
 M 
Legendary Planeswalker – Jaya
Whenever a creature attacks an opponent, its controller creates a 1/1 red Elemental creature tokens that is tapped and attacking. At the beginning of the next end step, exile it.
+1: Jaya, Burning Sun Evoker deals damage to target player equal to the number of creatures that have been attacking them this turn.
-X: Sacrifice up to X Elementals, then draw that many cards.
5
 M 
Legendary Planeswalker – Koth
Kicker {3}{g}
When Koth, Mountain King enters the battlefield, if it was kicked, search your library for two basic land cards and put them onto the battlefield tapped. Then shuffle.
+1: Target land you control becomes a 3/4 red Mountain Elemental with haste in addition to its types.
-2: Target land creature you control fights target creature you don't control.
4
 M 
Legendary Planeswalker – Daretti
Kicker {1}{w}
When Daretti, Community Crafter enters the battlefield, if it was kicked, create two 1/1 red Goblin creature tokens.
+1: Create a 1/1 red Goblin creature token. You may attach an Equipment you control to it.
-2: Mill X cards, then return an artifact with mana value X or less from your graveyard to the battlefield, where X is the number of Goblins you control.
4
 M 
Legendary Planeswalker – Angrath
Kicker {b}
When Angrath, Weatherlight Raider enters the battlefield, if it was kicked, each player sacrifices a creature at the beginning of the next end step.
+1: Angrath deals 1 damage to each opponent and each creature an opponent controls.
-3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
4
 M 
Legendary Planeswalker – Ral
Kicker {2}{u}
When Ral, Spark Wizard enters the battlefield, if it was kicked, return target instant, sorcery or Wizard card from your graveyard to your hand.
+1: Create a 3/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.
-6: You get an emblem with "Wizards and Elementals you control have {t}: This permanent deals 1 damage to any target."
4
 M 
Legendary Planeswalker – Sarkhan
Kicker {2}{r}
When Sarkhan, Bladewing Packmate enters the battlefield, if it was kicked, Sarkhan deals 2 damage to each creature an opponent controls.
+1: You may discard a card. If you do, draw a card.
-2: If you don’t control a creature named Karox Bladewing, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying. It gains haste until end of turn.
-3: Sarkhan deals 3 damage any target.
5
 M 
Legendary Planeswalker – Jaya
Kicker {x}{r}
When Jaya, Inferno Monk enters the battlefield, if it was kicked, it deals X damage to any target.
Whenever you cast a historic spell, Jaya deals 1 damage to any target.
+1: Add {r}. Spend this mana only to cast instant or sorcery spells.
-1: Exile the top card of your library and a random card from your graveyard. You may cast an instant, sorcery or Saga exiled this way this turn.
3
 M 
Legendary Planeswalker – Jaya
Whenever a legendary spell you control resolves, draw a card.
+1: Jaya, Inferno Monk deals 1 damage to any target.
-2: The next time you cast an instant or sorcery spell this turn, copy it.
-X: Exile the top X cards of your library. You may play them until the end of your next turn.
4

Created on 20 Feb 2024 by SecretInfiltrator