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CardName: Blessed Soldier Cost: 1W Type: Creature - Human Soldier Pow/Tgh: 2/1 Rules Text: Fortitude (This enters the battlefield with an Aura token. If enchanted permanent would be destroyed, instead remove all damage from it and destroy the Aura.) Flavour Text: Serra left her devoted with more than just faith, but a supernatural protection that has proven far too real to their enemies time and time again. Set/Rarity: [Assorted] Card Repository Common

Blessed Soldier
{1}{w}
 
 C 
Creature – Human Soldier
Fortitude (This enters the battlefield with an Aura token. If enchanted permanent would be destroyed, instead remove all damage from it and destroy the Aura.)
Serra left her devoted with more than just faith, but a supernatural protection that has proven far too real to their enemies time and time again.
2/1
Updated on 19 Aug 2018 by SecretInfiltrator

Code:

History: [-]

2018-07-10 13:59:41: SecretInfiltrator created and commented on the card Blessed Soldier

Originally I wanted to call the mechanic "blessed" or "blessing" but I like the idea to keep it open for resilient monsters, but the word stays in the card's name.

Yes, that's totem armor. Keyword in reminder text would make this a two-liner.

2018-07-10 14:02:46: SecretInfiltrator edited Blessed Soldier:

ft: added

Spoiler

I'm so happy I predicted the first (noncopy) Aura token correctly. Really, the only reason this doesn't outright say totem armor is that I avoid nesting keywords.

So 'divine armor' from heartstone? I've seen this being suggested plenty of times - usually they tend to use some kind of a counter. I could see some kind of a token being slightly better.

This does some raise some questions though. What I get here is that the effect is tied to that specific Aura. What if an Aura token was moved from another fortitude dude to this? Would it been able to survive three hits before dying since it has two Auras? Or is the second moved Aura token ignored by the fortitude ability?

... Wait, hold on a moment. Does that 'enchanted permanent' refer to any permanent that's enchanted? Like, if some other dude was Mind Controlled and were to die, this would destroy the Aura instead..? That wording is ambiguous if you ask me.

> So 'divine armor' from heartstone? I've seen this being suggested plenty of times - usually they tend to use some kind of a counter. I could see some kind of a token being slightly better.

Yeah, among other things. I'm also inspired by Palladia-Mors, the Ruiner etc. But the base idea was answering the question: "What's an Aura that is so simple that it could be used as a token, but not interchangable with a +1/+1 or -1/-1 counter?"

And I came up with the same answer as WotC: an enchant ability and totem armor. > This does some raise some questions though. What I get here is that the effect is tied to that specific Aura. What if an Aura token was moved from another fortitude dude to this? Would it been able to survive three hits before dying since it has two Auras? Or is the second moved Aura token ignored by the fortitude ability?

I don't know how you can "get [...] that the effect is tied to that specific Aura" and still have those questions. The effect is tied to the Aura token created by the ability. If another Aura token is moved to this that Aura token has whatever effect the ability creating that token has granted it i. e. if it's also a token created by toughness, then yes, this will work exactly like two Auras with totem armor are supposed to work.

> ... Wait, hold on a moment. Does that 'enchanted permanent' refer to any permanent that's enchanted? Like, if some other dude was Mind Controlled and were to die, this would destroy the Aura instead..? That wording is ambiguous if you ask me.

No, "enchanted permanent" refers to the permanent that is enchanted by that specific Aura - it's the exact same wording totem armor and Pacifism use. Pacifism does not stop all creatures that are enchanted from attacking and blocking.

The wording you are thinking about is used on e. g. the Magemark cycle (e. g. Beastmaster's Magemark). If I wanted that I would use "any permanent that is enchanted" rather than "enchanted permanent".

If you think this wording is ambiguous, then you must think the wording of every single Aura is ambiguous. The very least this would need to say to even remotely imply your reading would be "an enchanted permanent" which would mean there could be multiples - the current wording is an established MtG-template refering to the single well-defined object an Aura is attached to.

No, Tahazzar is right, it's ambiguous. With the wording the way it is, I couldn't tell you what happens when the aura is moved, since I can't tell if the ability is attached to the aura or to the creature with the Fortitude mechanic. My best guess, as written, is that the aura 'shuts off' if it isn't on a permanent with Fortitude.

I would suggest "An aura token with the ability 'If enchanted permanent would be destroyed...'"

It's also possible that this card, if printed, would include the words "...enters the battlefield with an Aura token attached to it with the ability 'Enchant creature. If enchanted..." But since reminder text doesn't technically need to include everything, maybe Wizards would do what you did too, and shorthand how auras work.

I also find it funny to think that this could be a dreaded nesting mechanic inside a mechanic if you wrote it that way. "...Aura token with the ability totem armor.'" I wouldn't suggest that. But if I was in development and this floated in front of me, I'd question why we needed the Fortitude keyword when we could just make a bunch of creatures that put Totem Armor tokens on permanents. We wouldn't even need to restrict that to enter the battlefield effects.

You know, sometimes I come off as being critical when all I'm trying to do is be helpful. Sorry. This is a good mechanic. I'm just trying to lay out options.

I definitely didn't get that the ability is a property of the Aura token itself, and I still don't get that from reading the reminder text. So the Aura would be what it is and if it was moved to some creature without fortitude, it would still work fine... right?

My suggestion for that would be:

> Fortitude (This [creature] enters [the battlefield] enchanted by a/an [colorless] Aura token with "If enchanted permanent would be destroyed, instead remove all damage from it and destroy this Aura.")

I like all the words being there, but maybe for realsies the wording could be shortened a lot?

Fortitude (Enters play with a totem aura)
Fortitude (Can regenerate once)

I think adding two words is within the parameters. The issue is obviously that the text length approaches the absolute limit you would want in a keyword.

So my solution here was to make the token inherent to the keyword. Would the mechanic be better if this was more of a "theme token" like it's been done now on Estrid, the Masked? Similar to how Treasures were theme tokens?


Options:

  • Current: Fortitude (This enters the battlefield with an Aura token. If enchanted permanent would be destroyed, instead remove all damage from it and destroy the Aura.)
  • Clarified: Fortitude (This enters the battlefield enchanted by an Aura token with "If enchanted permanent would be destroyed, instead remove all damage from it and destroy the Aura.")
  • Estrid-ified: As ~ enters the battlefield, create a colorless Aura enchantment token attached to it with enchant permanent and "If enchanted permanent would be destroyed, instead remove all damage from it and destroy this Aura."
  • Estrid-ified and returning totem armor: As ~ enters the battlefield, create a colorless Aura enchantment token attached to it with enchant permanent and totem armor. (If enchanted permanent would be destroyed, instead remove all damage from it and destroy the Aura.)

Note: I wouldn't necessarily include "colorless" in reminder text - decision against precedent, but something I consider.

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