Mirroria: Recent Activity
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Additions to Comp Rules | Style Guide | Art Descriptions |
Recent updates to Mirroria: (Generated at 2025-08-14 06:09:36)
Mirroria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Additions to Comp Rules | Style Guide | Art Descriptions |
Recent updates to Mirroria: (Generated at 2025-08-14 06:09:36)
This is ordinarily a ludicrously expensive Moonmist... but in this set, where every card is a DFC, it's hilarious and deserves the cost.
Gabba gabba hey! Almost certainly doesn't need to transform to do its thing; but what the heck, it's a style issue.
A shame that transforming cards are bad wrong and evil; because this is actually a rather cool thing.
I noticed that. I was planning on adding an exception when it goes from the stack to the battlefield. I'll look into the others you mentioned as well.
Hahaha. Fantastic.
As per Homura, Human Ascendant, might want to say "Return it to the battlefield transformed".
Also, that's quite a Norn's Annex. The apparent symmetry is nicely broken by the way you have white mana while most opponents won't.
The flavour is fantastic though.
Heeee. Nice Johnny card.
"When" needs to be "As", as per Vesuvan Shapeshifter and others. But otherwise, nifty card!
I don't think you want your rule 3 to be worded the way it is. At the moment it says:
> Whenever a DFC (double-faced card) changes zones, it enters the new zone with its day face visible.
But that will hose this cycle. These will transform as they begin resolving, i.e. as they're still on the stack; then resolve as creature spells; part of which is putting them onto the battlefield. Except rule 3 says they'll ETB on the day side, and then rule 1 or 2 says they won't actually ETB at all but will just go to the graveyard.
I think in fact that something similar to your rule 3 is already implicit in the rules (110.6b or similar), and you'd need instead to add exceptions to 711.2a, 711.5 and 400.7.
It was. Every set needs some utility spells, but doesn't it suck when your opponents sacs the target and gets some last benefit? This way it's a win-win, which means your opponent loses.
V is of course exaggerating. Spells can be countered by spells (Cancel), abilities (Voidmage Prodigy, Voidmage Apprentice), or the rules of the game. The rules will counter a spell at just one point - the moment it would begin to resolve - and under just one circumstance: if all its targets are illegal (no longer there, no longer fit the targeting description, or have become illegal for other reasons such as shroud or protection).
I assumed this cycle was deliberately made fairly easy to counter by the rules of the game, by making them all target just one creature. I assumed that was the reason for this cycle to exist, as otherwise they're a cycle of spells with a weird blue-hosing clause.
I ran into similar problems with "If ~ would be countered" - too many things counter a spell that you really don't think will. Unless you want "Oh, I didn't tap any mana, oops" to be a legal way of faking it into play, you need something like "If ~ would be countered by a spell or ability" which is yucky.
So... if you really need to drop a 2/1 first striker at instant speed, you could cast this, targeting a creature you control, sacrifice that creature, attempt to counter the spell for lack of valid targets, transform it, resolve it and block. Which is all kinds of cool, but I wonder how many people would think of that...