Mirroria: Style Guide

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Mirroria: a plane situated right on top of a fracture in the multiverse. The entire plane is slightly unstable, as planequakes created by the fracture shake open the underlying reality of the plane. Due to this, people, places, and structures are liable to warp into new forms at a moment's notice.

On Mirroria, there is a single main landmass, divided into four human nations, each aligned with a color of mana. In addition to these nations, tribes of treefolk (called Thrushes) live in the large tracts of forest on Mirroria. The Thrush remain independent of the human nations, though border struggles are frequent. Amongst the mountainous regions, villages of goblins (called Prings) make their homes. They make occasionally raids into the human cities, and as such are not tolerated.

A circular mountain range surrounds the center of Mirroria. It is nearly impossible to climb; those who do, find themselves face-to-face with one of the mighty spirit dragons that guards the Heart of Mirroria. No one has ever passed the spirit dragons, though many have tried. The Heart itself is the opening of the fracture that distorts Mirroria. If someone was able to make it to the Heart, they would be driven mad by the sight of the entire Multiverse laid out before them.

The white-aligned nation is the Republic of Alhert. Alhert has a strict caste system. Individuals can progress upwards through great acts and can be punished by losing ranks. Alhert also has the strongest, most organized military on Mirroria. Alhert mission is to unite the nations of Mirroria, eliminate any dissenters, and form what they believe would be a utopia, a dictatorial world government. Alhert is lead by President Militate.

The blue-aligned nation is the Shirkal Ecclesiate. Shirkal is both the most religious nation and the center of learning on Mirroria. The Shirkalites believe that enlightenment can only come through a deep understanding of the natural world. They believe that the planequakes are caused by their god, the Worldbeing. Shirkalite monasteries have sent many expeditions to the Heart; few individuals return, and none have made it past the spirit dragons.

The black-aligned nation is the Isocracy of Sikri. It is run the Syndicate, a mob-like organization that also controls organized crime and illicit activities throughout Mirroria, though its power is primarily located in Sikri. The thriving black market in Sikri attracts ne'er-do-wells from all four nations. As long as the Syndicate gets its cut, it will let most actions pass without reprimand. The Syndicate and the Isocracy are led by the mysterious Patriarch.

Updated on 09 Jan 2012 by dude1818